(x, -y)(y, -x)(-y,x)(2.5x,2.5y)(1,-2)Reflectionacross thex-axis28*90* CW or270*CCWRotationDilationsTranslation3 left, 6downDilationCongruent(5/7x,5/7y)x-axis(x+5,y-4)y-axis(x-4,y-3)(-1,1)(-x, -y)(4,-1)79*180*(-1,0)Alternateinteriorangles270*CCWCorrespondingangles(-x,y)(14,6)(x, -y)(y, -x)(-y,x)(2.5x,2.5y)(1,-2)Reflectionacross thex-axis28*90* CW or270*CCWRotationDilationsTranslation3 left, 6downDilationCongruent(5/7x,5/7y)x-axis(x+5,y-4)y-axis(x-4,y-3)(-1,1)(-x, -y)(4,-1)79*180*(-1,0)Alternateinteriorangles270*CCWCorrespondingangles(-x,y)(14,6)

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (x, -y)
  2. (y, -x)
  3. (-y,x)
  4. (2.5x, 2.5y)
  5. (1, -2)
  6. Reflection across the x-axis
  7. 28*
  8. 90* CW or 270* CCW Rotation
  9. Dilations
  10. Translation 3 left, 6 down
  11. Dilation
  12. Congruent
  13. (5/7x, 5/7y)
  14. x-axis
  15. (x+5, y-4)
  16. y-axis
  17. (x-4, y-3)
  18. (-1,1)
  19. (-x, -y)
  20. (4, -1)
  21. 79*
  22. 180*
  23. (-1,0)
  24. Alternate interior angles
  25. 270* CCW
  26. Corresponding angles
  27. (-x, y)
  28. (14, 6)