(-x, -y)(1,-2)AlternateinterioranglesReflectionacross thex-axis(5/7x,5/7y)(x+5,y-4)Translation3 left, 6downDilations(y, -x)180*Dilation(-1,1)(-1,0)Congruent(-y,x)(2.5x,2.5y)(-x,y)(x, -y)x-axis28*Correspondingangles270*CCW(x-4,y-3)(14,6)79*(4,-1)y-axis90* CW or270*CCWRotation(-x, -y)(1,-2)AlternateinterioranglesReflectionacross thex-axis(5/7x,5/7y)(x+5,y-4)Translation3 left, 6downDilations(y, -x)180*Dilation(-1,1)(-1,0)Congruent(-y,x)(2.5x,2.5y)(-x,y)(x, -y)x-axis28*Correspondingangles270*CCW(x-4,y-3)(14,6)79*(4,-1)y-axis90* CW or270*CCWRotation

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (-x, -y)
  2. (1, -2)
  3. Alternate interior angles
  4. Reflection across the x-axis
  5. (5/7x, 5/7y)
  6. (x+5, y-4)
  7. Translation 3 left, 6 down
  8. Dilations
  9. (y, -x)
  10. 180*
  11. Dilation
  12. (-1,1)
  13. (-1,0)
  14. Congruent
  15. (-y,x)
  16. (2.5x, 2.5y)
  17. (-x, y)
  18. (x, -y)
  19. x-axis
  20. 28*
  21. Corresponding angles
  22. 270* CCW
  23. (x-4, y-3)
  24. (14, 6)
  25. 79*
  26. (4, -1)
  27. y-axis
  28. 90* CW or 270* CCW Rotation