(x+5,y-4)270*CCWCorrespondingangles28*(-y,x)Translation3 left, 6down(1,-2)Reflectionacross thex-axisDilation(-1,1)79*90* CW or270*CCWRotationCongruent(-x,y)(-1,0)DilationsAlternateinteriorangles(5/7x,5/7y)(-x, -y)(14,6)(4,-1)x-axis(y, -x)y-axis(x, -y)180*(x-4,y-3)(2.5x,2.5y)(x+5,y-4)270*CCWCorrespondingangles28*(-y,x)Translation3 left, 6down(1,-2)Reflectionacross thex-axisDilation(-1,1)79*90* CW or270*CCWRotationCongruent(-x,y)(-1,0)DilationsAlternateinteriorangles(5/7x,5/7y)(-x, -y)(14,6)(4,-1)x-axis(y, -x)y-axis(x, -y)180*(x-4,y-3)(2.5x,2.5y)

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. (x+5, y-4)
  2. 270* CCW
  3. Corresponding angles
  4. 28*
  5. (-y,x)
  6. Translation 3 left, 6 down
  7. (1, -2)
  8. Reflection across the x-axis
  9. Dilation
  10. (-1,1)
  11. 79*
  12. 90* CW or 270* CCW Rotation
  13. Congruent
  14. (-x, y)
  15. (-1,0)
  16. Dilations
  17. Alternate interior angles
  18. (5/7x, 5/7y)
  19. (-x, -y)
  20. (14, 6)
  21. (4, -1)
  22. x-axis
  23. (y, -x)
  24. y-axis
  25. (x, -y)
  26. 180*
  27. (x-4, y-3)
  28. (2.5x, 2.5y)