Gutterball1 pinwithfirst ballScore anyframeends in 5SparePick upa 10pinFREESplitCopy cat(samescore 2 ina row)Leaveonlythe 7 pinTotal 8pinson anyframeThreemarksin a rowGet 5pins in 5thframeBowl withoppositehandHighestscore onthe laneBowlbackwardsBuy youfriend adrinkScore atleast 80Get aStrikeLeavethe 7-10 split6 pins in6thframeDoublegutterGet aStrikeTwomarksin a rowThrowgrannystyleGet 3 pinswithfirst ballScore atleast50Leavethe5 pinScoreafter anyframeends in 0Leaveonlythe 10 pinPick upa spareCopy cat(samescore 2 ina row)Gutterball1 pinwithfirst ballScore anyframeends in 5SparePick upa 10pinFREESplitCopy cat(samescore 2 ina row)Leaveonlythe 7 pinTotal 8pinson anyframeThreemarksin a rowGet 5pins in 5thframeBowl withoppositehandHighestscore onthe laneBowlbackwardsBuy youfriend adrinkScore atleast 80Get aStrikeLeavethe 7-10 split6 pins in6thframeDoublegutterGet aStrikeTwomarksin a rowThrowgrannystyleGet 3 pinswithfirst ballScore atleast50Leavethe5 pinScoreafter anyframeends in 0Leaveonlythe 10 pinPick upa spareCopy cat(samescore 2 ina row)

Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gutter ball
  2. 1 pin with first ball
  3. Score any frame ends in 5
  4. Spare
  5. Pick up a 10 pin
  6. FREE
  7. Split
  8. Copy cat (same score 2 in a row)
  9. Leave only the 7 pin
  10. Total 8 pins on any frame
  11. Three marks in a row
  12. Get 5 pins in 5th frame
  13. Bowl with opposite hand
  14. Highest score on the lane
  15. Bowl backwards
  16. Buy you friend a drink
  17. Score at least 80
  18. Get a Strike
  19. Leave the 7-10 split
  20. 6 pins in 6th frame
  21. Double gutter
  22. Get a Strike
  23. Two marks in a row
  24. Throw granny style
  25. Get 3 pins with first ball
  26. Score at least 50
  27. Leave the 5 pin
  28. Score after any frame ends in 0
  29. Leave only the 10 pin
  30. Pick up a spare
  31. Copy cat (same score 2 in a row)