PhiphenomenonOpponent-ProcessShapeConstantcyGatecontroltheorySensationHuePeripheralvisionYoungHelmholtzMiddleearAccommodationSimilarityBalanceDepthperceptionVisualCliffRodsLensFeaturedetectorsPlacetheorySubliminalSelectiveAttentionPerceptualsetJustnoticeabledifferenceLoudnessSensorineuralhearing lossPhiphenomenonOpponent-ProcessShapeConstantcyGatecontroltheorySensationHuePeripheralvisionYoungHelmholtzMiddleearAccommodationSimilarityBalanceDepthperceptionVisualCliffRodsLensFeaturedetectorsPlacetheorySubliminalSelectiveAttentionPerceptualsetJustnoticeabledifferenceLoudnessSensorineuralhearing loss

Unit 4- Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phi phenomenon
  2. Opponent- Process
  3. Shape Constantcy
  4. Gate control theory
  5. Sensation
  6. Hue
  7. Peripheral vision
  8. Young Helmholtz
  9. Middle ear
  10. Accommodation
  11. Similarity
  12. Balance
  13. Depth perception
  14. Visual Cliff
  15. Rods
  16. Lens
  17. Feature detectors
  18. Place theory
  19. Subliminal
  20. Selective Attention
  21. Perceptual set
  22. Just noticeable difference
  23. Loudness
  24. Sensorineural hearing loss