VisualCliffPeripheralvisionPerceptualsetYoungHelmholtzMiddleearSimilarityFeaturedetectorsDepthperceptionOpponent-ProcessGatecontroltheorySensationSelectiveAttentionAccommodationRodsSubliminalLoudnessHuePhiphenomenonJustnoticeabledifferenceBalanceShapeConstantcySensorineuralhearing lossLensPlacetheoryVisualCliffPeripheralvisionPerceptualsetYoungHelmholtzMiddleearSimilarityFeaturedetectorsDepthperceptionOpponent-ProcessGatecontroltheorySensationSelectiveAttentionAccommodationRodsSubliminalLoudnessHuePhiphenomenonJustnoticeabledifferenceBalanceShapeConstantcySensorineuralhearing lossLensPlacetheory

Unit 4- Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Cliff
  2. Peripheral vision
  3. Perceptual set
  4. Young Helmholtz
  5. Middle ear
  6. Similarity
  7. Feature detectors
  8. Depth perception
  9. Opponent- Process
  10. Gate control theory
  11. Sensation
  12. Selective Attention
  13. Accommodation
  14. Rods
  15. Subliminal
  16. Loudness
  17. Hue
  18. Phi phenomenon
  19. Just noticeable difference
  20. Balance
  21. Shape Constantcy
  22. Sensorineural hearing loss
  23. Lens
  24. Place theory