SensationRodsGatecontroltheoryYoungHelmholtzPeripheralvisionPhiphenomenonLoudnessSubliminalOpponent-ProcessSimilarityPlacetheoryMiddleearDepthperceptionShapeConstantcyLensVisualCliffAccommodationSensorineuralhearing lossPerceptualsetHueJustnoticeabledifferenceFeaturedetectorsBalanceSelectiveAttentionSensationRodsGatecontroltheoryYoungHelmholtzPeripheralvisionPhiphenomenonLoudnessSubliminalOpponent-ProcessSimilarityPlacetheoryMiddleearDepthperceptionShapeConstantcyLensVisualCliffAccommodationSensorineuralhearing lossPerceptualsetHueJustnoticeabledifferenceFeaturedetectorsBalanceSelectiveAttention

Unit 4- Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Sensation
  2. Rods
  3. Gate control theory
  4. Young Helmholtz
  5. Peripheral vision
  6. Phi phenomenon
  7. Loudness
  8. Subliminal
  9. Opponent- Process
  10. Similarity
  11. Place theory
  12. Middle ear
  13. Depth perception
  14. Shape Constantcy
  15. Lens
  16. Visual Cliff
  17. Accommodation
  18. Sensorineural hearing loss
  19. Perceptual set
  20. Hue
  21. Just noticeable difference
  22. Feature detectors
  23. Balance
  24. Selective Attention