PeripheralvisionHueGatecontroltheoryMiddleearLensFeaturedetectorsLoudnessPerceptualsetSensorineuralhearing lossPlacetheoryPhiphenomenonShapeConstantcySimilarityJustnoticeabledifferenceVisualCliffBalanceRodsOpponent-ProcessAccommodationDepthperceptionSensationYoungHelmholtzSubliminalSelectiveAttentionPeripheralvisionHueGatecontroltheoryMiddleearLensFeaturedetectorsLoudnessPerceptualsetSensorineuralhearing lossPlacetheoryPhiphenomenonShapeConstantcySimilarityJustnoticeabledifferenceVisualCliffBalanceRodsOpponent-ProcessAccommodationDepthperceptionSensationYoungHelmholtzSubliminalSelectiveAttention

Unit 4- Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Peripheral vision
  2. Hue
  3. Gate control theory
  4. Middle ear
  5. Lens
  6. Feature detectors
  7. Loudness
  8. Perceptual set
  9. Sensorineural hearing loss
  10. Place theory
  11. Phi phenomenon
  12. Shape Constantcy
  13. Similarity
  14. Just noticeable difference
  15. Visual Cliff
  16. Balance
  17. Rods
  18. Opponent- Process
  19. Accommodation
  20. Depth perception
  21. Sensation
  22. Young Helmholtz
  23. Subliminal
  24. Selective Attention