if (Object.keys(x).length === 0) try {} catch(err) {} if (isNaN(x)) object.prop?.nestedprop polyfills `hi my name is ${name}` async/await const {property} = object; /regex/ig JSON.stringify() let x = bool ? val1 : val2 () => {} parseInt(x, 10) compare obj or array by value use function as key/value in obj function f (param = default) {} make a deep copy of obj or array let x = val1 || val2 console.log('hello', x) array.filter() setTimeout() {...object} const promise = new Promise() debugger; if (Object.keys(x).length === 0) try {} catch(err) {} if (isNaN(x)) object.prop?.nestedprop polyfills `hi my name is ${name}` async/await const {property} = object; /regex/ig JSON.stringify() let x = bool ? val1 : val2 () => {} parseInt(x, 10) compare obj or array by value use function as key/value in obj function f (param = default) {} make a deep copy of obj or array let x = val1 || val2 console.log('hello', x) array.filter() setTimeout() {...object} const promise = new Promise() debugger;
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
if (Object.keys(x).length === 0)
try {} catch(err){}
if (isNaN(x))
object.prop?.nestedprop
polyfills
`hi my name is ${name}`
async/await
const {property} = object;
/regex/ig
JSON.stringify()
let x = bool ? val1 : val2
() => {}
parseInt(x, 10)
compare obj or array by value
use function as key/value in obj
function f (param = default) {}
make a deep copy of obj or array
let x = val1 || val2
console.log('hello', x)
array.filter()
setTimeout()
{...object}
const promise = new Promise()
debugger;