convince mistakes help factor info. was never stored recall optical niche outcome less than half the people ability incentive fatal perfect, permanent witness two images, feelings psychologist eyewitness identification distortion nature of human memory visual perception the brain assailant testimony visual perception,memories optical illusion indicate accuracy of memory if a crime happens nine reliable convince mistakes help factor info. was never stored recall optical niche outcome less than half the people ability incentive fatal perfect, permanent witness two images, feelings psychologist eyewitness identification distortion nature of human memory visual perception the brain assailant testimony visual perception,memories optical illusion indicate accuracy of memory if a crime happens nine reliable
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
convince
mistakes
help
factor
info. was never stored
recall
optical
niche
outcome
less than half the people
ability
incentive
fatal
perfect, permanent
witness
two
images, feelings
psychologist
eyewitness identification
distortion
nature of human memory
visual perception
the brain
assailant
testimony
visual perception,memories
optical illusion
indicate
accuracy of memory
if a crime happens
nine
reliable