indicate assailant two info. was never stored psychologist images, feelings if a crime happens help witness factor mistakes visual perception convince eyewitness identification nine incentive optical outcome distortion nature of human memory testimony the brain recall accuracy of memory optical illusion reliable visual perception,memories niche ability perfect, permanent less than half the people fatal indicate assailant two info. was never stored psychologist images, feelings if a crime happens help witness factor mistakes visual perception convince eyewitness identification nine incentive optical outcome distortion nature of human memory testimony the brain recall accuracy of memory optical illusion reliable visual perception,memories niche ability perfect, permanent less than half the people fatal
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
indicate
assailant
two
info. was never stored
psychologist
images, feelings
if a crime happens
help
witness
factor
mistakes
visual perception
convince
eyewitness identification
nine
incentive
optical
outcome
distortion
nature of human memory
testimony
the brain
recall
accuracy of memory
optical illusion
reliable
visual perception,memories
niche
ability
perfect, permanent
less than half the people
fatal