Flat Character setting stories that are not true conflict or struggle gloomy the overall message of the story Myths generous Protagonist tone stories told orally in families genre person vs. self stories that could happen in real life solving the problem and story ends the people in the story 1st person point of view person vs. nature Historical Fiction he, she, they, them, him, her the action or events of the story beginning, middle, & end person vs. society how stories make us feel Flat Character setting stories that are not true conflict or struggle gloomy the overall message of the story Myths generous Protagonist tone stories told orally in families genre person vs. self stories that could happen in real life solving the problem and story ends the people in the story 1st person point of view person vs. nature Historical Fiction he, she, they, them, him, her the action or events of the story beginning, middle, & end person vs. society how stories make us feel
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Flat Character
setting
stories that are not true
conflict or struggle
gloomy
the overall message of the story
Myths
generous
Protagonist
tone
stories told orally in families
genre
person vs. self
stories that could happen in real life
solving the problem and story ends
the people in the story
1st person point of view
person vs. nature
Historical Fiction
he, she, they, them, him, her
the action or events of the story
beginning, middle, & end
person vs. society
how stories make us feel