tone how stories make us feel person vs. society solving the problem and story ends 1st person point of view the action or events of the story gloomy he, she, they, them, him, her stories that are not true stories that could happen in real life Flat Character Historical Fiction person vs. nature the overall message of the story stories told orally in families generous conflict or struggle setting genre person vs. self beginning, middle, & end the people in the story Protagonist Myths tone how stories make us feel person vs. society solving the problem and story ends 1st person point of view the action or events of the story gloomy he, she, they, them, him, her stories that are not true stories that could happen in real life Flat Character Historical Fiction person vs. nature the overall message of the story stories told orally in families generous conflict or struggle setting genre person vs. self beginning, middle, & end the people in the story Protagonist Myths
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tone
how stories make us feel
person vs. society
solving the problem and story ends
1st person point of view
the action or events of the story
gloomy
he, she, they, them, him, her
stories that are not true
stories that could happen in real life
Flat Character
Historical Fiction
person vs. nature
the overall message of the story
stories told orally in families
generous
conflict or struggle
setting
genre
person vs. self
beginning, middle, & end
the people in the story
Protagonist
Myths