solving the problem and story ends person vs. self gloomy how stories make us feel the people in the story Myths tone he, she, they, them, him, her stories told orally in families setting person vs. society stories that are not true beginning, middle, & end Historical Fiction the action or events of the story genre person vs. nature Flat Character conflict or struggle 1st person point of view Protagonist the overall message of the story generous stories that could happen in real life solving the problem and story ends person vs. self gloomy how stories make us feel the people in the story Myths tone he, she, they, them, him, her stories told orally in families setting person vs. society stories that are not true beginning, middle, & end Historical Fiction the action or events of the story genre person vs. nature Flat Character conflict or struggle 1st person point of view Protagonist the overall message of the story generous stories that could happen in real life
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
solving the problem and story ends
person vs. self
gloomy
how stories make us feel
the people in the story
Myths
tone
he, she, they, them, him, her
stories told orally in families
setting
person vs. society
stories that are not true
beginning, middle, & end
Historical Fiction
the action or events of the story
genre
person vs. nature
Flat Character
conflict or struggle
1st person point of view
Protagonist
the overall message of the story
generous
stories that could happen in real life