how stories make us feel the action or events of the story person vs. self setting he, she, they, them, him, her Historical Fiction Flat Character Protagonist the people in the story stories that could happen in real life stories that are not true person vs. nature Myths solving the problem and story ends the overall message of the story stories told orally in families 1st person point of view tone person vs. society beginning, middle, & end conflict or struggle generous gloomy genre how stories make us feel the action or events of the story person vs. self setting he, she, they, them, him, her Historical Fiction Flat Character Protagonist the people in the story stories that could happen in real life stories that are not true person vs. nature Myths solving the problem and story ends the overall message of the story stories told orally in families 1st person point of view tone person vs. society beginning, middle, & end conflict or struggle generous gloomy genre
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
how stories make us feel
the action or events of the story
person vs. self
setting
he, she, they, them, him, her
Historical Fiction
Flat Character
Protagonist
the people in the story
stories that could happen in real life
stories that are not true
person vs. nature
Myths
solving the problem and story ends
the overall message of the story
stories told orally in families
1st person point of view
tone
person vs. society
beginning, middle, & end
conflict or struggle
generous
gloomy
genre