perimeterIntegersparenthesesMetricSystemSimplestForm153LCMdiscountMeanOctagon3HexagonObtuseAnglelinesegmentthedenominatormode360Scalenetrianglepercent%squaredL x W(Lenth XWidth)AnExponentnegativeintegers,or negativenumbersunderlineor highlightparts withnumbersIsoscelesTriangleperimeterIntegersparenthesesMetricSystemSimplestForm153LCMdiscountMeanOctagon3HexagonObtuseAnglelinesegmentthedenominatormode360Scalenetrianglepercent%squaredL x W(Lenth XWidth)AnExponentnegativeintegers,or negativenumbersunderlineor highlightparts withnumbersIsoscelesTriangle

MATH REVIEW BINGO-6th - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. perimeter
  2. Integers
  3. parenthesesMetric System
  4. Simplest Form
  5. 153
  6. LCM
  7. discount
  8. Mean
  9. Octagon
  10. 3
  11. Hexagon
  12. Obtuse Angle
  13. line segment
  14. the denominator
  15. mode
  16. 360
  17. Scalene triangle
  18. percent %
  19. squared
  20. L x W (Lenth X Width)
  21. An Exponent
  22. negative integers, or negative numbers
  23. underline or highlight parts with numbers
  24. Isosceles Triangle