up 5 down 4 square root left 3 and up 4 up 4 reflected across the x-axis reflected across x- axis left 2 right 3 and up 5 quadratic right 3 logarithmic rational vertical stretch by 2 left 3 right 2 exponential decay reflected across the y-axis absolute value left 3 and down 5 reflected across x- axis up 4 down 5 reflected across x- axis down 2 left 4 and down 3 right 4 and up 3 left 2 linear exponential growth right 2 and up 6 cubic reflected across x- axis left 4 vertical shrink by 2 left 6 and down 2 reflected across x- axis right 1 reflected across x- axis up 1 right 5 and down 3 cube root up 5 down 4 square root left 3 and up 4 up 4 reflected across the x-axis reflected across x- axis left 2 right 3 and up 5 quadratic right 3 logarithmic rational vertical stretch by 2 left 3 right 2 exponential decay reflected across the y-axis absolute value left 3 and down 5 reflected across x- axis up 4 down 5 reflected across x- axis down 2 left 4 and down 3 right 4 and up 3 left 2 linear exponential growth right 2 and up 6 cubic reflected across x- axis left 4 vertical shrink by 2 left 6 and down 2 reflected across x- axis right 1 reflected across x- axis up 1 right 5 and down 3 cube root
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
up 5
down 4
square root
left 3 and up 4
up 4
reflected across the x-axis
reflected across x-axis left 2
right 3 and up 5
quadratic
right 3
logarithmic
rational
vertical stretch by 2
left 3
right 2
exponential decay
reflected across the y-axis
absolute value
left 3 and down 5
reflected across x-axis up 4
down 5
reflected across x-axis down 2
left 4 and down 3
right 4 and up 3
left 2
linear
exponential growth
right 2 and up 6
cubic
reflected across x-axis left 4
vertical shrink by 2
left 6 and down 2
reflected across x-axis right 1
reflected across x-axis up 1
right 5 and down 3
cube root