left 3 and up 4 reflected across x- axis down 2 exponential growth exponential decay rational cubic left 2 right 2 and up 6 linear reflected across the y-axis reflected across x- axis left 4 right 3 right 2 right 3 and up 5 reflected across x- axis left 2 square root up 4 left 3 and down 5 reflected across x- axis right 1 up 5 cube root down 5 down 4 vertical stretch by 2 absolute value left 4 and down 3 left 6 and down 2 right 5 and down 3 reflected across the x-axis reflected across x- axis up 1 right 4 and up 3 reflected across x- axis up 4 quadratic logarithmic vertical shrink by 2 left 3 left 3 and up 4 reflected across x- axis down 2 exponential growth exponential decay rational cubic left 2 right 2 and up 6 linear reflected across the y-axis reflected across x- axis left 4 right 3 right 2 right 3 and up 5 reflected across x- axis left 2 square root up 4 left 3 and down 5 reflected across x- axis right 1 up 5 cube root down 5 down 4 vertical stretch by 2 absolute value left 4 and down 3 left 6 and down 2 right 5 and down 3 reflected across the x-axis reflected across x- axis up 1 right 4 and up 3 reflected across x- axis up 4 quadratic logarithmic vertical shrink by 2 left 3
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
left 3 and up 4
reflected across x-axis down 2
exponential growth
exponential decay
rational
cubic
left 2
right 2 and up 6
linear
reflected across the y-axis
reflected across x-axis left 4
right 3
right 2
right 3 and up 5
reflected across x-axis left 2
square root
up 4
left 3 and down 5
reflected across x-axis right 1
up 5
cube root
down 5
down 4
vertical stretch by 2
absolute value
left 4 and down 3
left 6 and down 2
right 5 and down 3
reflected across the x-axis
reflected across x-axis up 1
right 4 and up 3
reflected across x-axis up 4
quadratic
logarithmic
vertical shrink by 2
left 3