logarithmicabsolutevalueright2cuberootreflectedacross x-axis down2exponentialgrowthsquarerootup 5reflectedacross thex-axislinearreflectedacross they-axisleft 3and up4right3left 4anddown 3verticalshrinkby 2down5reflectedacross x-axis left 2reflectedacross x-axis right1rationalleft 2up 4left 6anddown 2reflectedacross x-axis up 4left 3anddown 5cubicreflectedacross x-axis left 4right 2and up6quadraticright 4and up3right 3and up5down4verticalstretchby 2exponentialdecayreflectedacross x-axis up 1right 5anddown 3left 3logarithmicabsolutevalueright2cuberootreflectedacross x-axis down2exponentialgrowthsquarerootup 5reflectedacross thex-axislinearreflectedacross they-axisleft 3and up4right3left 4anddown 3verticalshrinkby 2down5reflectedacross x-axis left 2reflectedacross x-axis right1rationalleft 2up 4left 6anddown 2reflectedacross x-axis up 4left 3anddown 5cubicreflectedacross x-axis left 4right 2and up6quadraticright 4and up3right 3and up5down4verticalstretchby 2exponentialdecayreflectedacross x-axis up 1right 5anddown 3left 3

Transformation and Parent Function BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. logarithmic
  2. absolute value
  3. right 2
  4. cube root
  5. reflected across x-axis down 2
  6. exponential growth
  7. square root
  8. up 5
  9. reflected across the x-axis
  10. linear
  11. reflected across the y-axis
  12. left 3 and up 4
  13. right 3
  14. left 4 and down 3
  15. vertical shrink by 2
  16. down 5
  17. reflected across x-axis left 2
  18. reflected across x-axis right 1
  19. rational
  20. left 2
  21. up 4
  22. left 6 and down 2
  23. reflected across x-axis up 4
  24. left 3 and down 5
  25. cubic
  26. reflected across x-axis left 4
  27. right 2 and up 6
  28. quadratic
  29. right 4 and up 3
  30. right 3 and up 5
  31. down 4
  32. vertical stretch by 2
  33. exponential decay
  34. reflected across x-axis up 1
  35. right 5 and down 3
  36. left 3