Louis Daguerre converging lines Negative space ISO Mirror Matthew Brady Aberration Dodging Shutter speed Radial Color Photojournalism Form Eadweard Muybridge Chimping Kodak Pattern Frame in Tight/Crop in Texture Simulated Texture Environmental Portrait Diagonal lines Compound Lens Sub- framing Unity TV – Shutter Priority Rule of Thirds Picture in a picture Simple lens Aperture Composition White Balance Camera Obscura Burning Shutter Leading lines AV – Aperture Priority Contrast Simple Zoom Lens Frame Bokeh William Henry Fox Talbot Dr. Harrold Edgerton Balance Shallow DOF Asymmetrical Balance Silhouette Shape Emphasis SOOC Depth of Field George Eastman Fixed Lens Positive space Viewfinder Edwin Land Exposure value Value Exposure Triangle pentaprism Greater DOF Light meter space Adobe Photoshop Sensor Polaroid Over exposure Macro Rhythm Line Daguerreotype Distractions (poor background) Actual Texture Proportion Copyright Elements of Art Symmetrical Balance Principles of Art Pixel Liquid Crystal Display Under exposure Linear Perspective Louis Daguerre converging lines Negative space ISO Mirror Matthew Brady Aberration Dodging Shutter speed Radial Color Photojournalism Form Eadweard Muybridge Chimping Kodak Pattern Frame in Tight/Crop in Texture Simulated Texture Environmental Portrait Diagonal lines Compound Lens Sub- framing Unity TV – Shutter Priority Rule of Thirds Picture in a picture Simple lens Aperture Composition White Balance Camera Obscura Burning Shutter Leading lines AV – Aperture Priority Contrast Simple Zoom Lens Frame Bokeh William Henry Fox Talbot Dr. Harrold Edgerton Balance Shallow DOF Asymmetrical Balance Silhouette Shape Emphasis SOOC Depth of Field George Eastman Fixed Lens Positive space Viewfinder Edwin Land Exposure value Value Exposure Triangle pentaprism Greater DOF Light meter space Adobe Photoshop Sensor Polaroid Over exposure Macro Rhythm Line Daguerreotype Distractions (poor background) Actual Texture Proportion Copyright Elements of Art Symmetrical Balance Principles of Art Pixel Liquid Crystal Display Under exposure Linear Perspective
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Louis Daguerre
converging lines
Negative space
ISO
Mirror
Matthew Brady
Aberration
Dodging
Shutter speed
Radial
Color
Photojournalism
Form
Eadweard Muybridge
Chimping
Kodak
Pattern
Frame in Tight/Crop in
Texture
Simulated Texture
Environmental Portrait
Diagonal lines
Compound Lens
Sub-framing
Unity
TV – Shutter Priority
Rule of Thirds
Picture in a picture
Simple lens
Aperture
Composition
White Balance
Camera Obscura
Burning
Shutter
Leading lines
AV – Aperture Priority
Contrast
Simple
Zoom Lens
Frame
Bokeh
William Henry Fox Talbot
Dr. Harrold Edgerton
Balance
Shallow DOF
Asymmetrical Balance
Silhouette
Shape
Emphasis
SOOC
Depth of Field
George Eastman
Fixed Lens
Positive space
Viewfinder
Edwin Land
Exposure value
Value
Exposure Triangle
pentaprism
Greater DOF
Light meter
space
Adobe Photoshop
Sensor
Polaroid
Over exposure
Macro
Rhythm
Line
Daguerreotype
Distractions (poor background)
Actual Texture
Proportion
Copyright
Elements of Art
Symmetrical Balance
Principles of Art
Pixel
Liquid Crystal Display
Under exposure
Linear Perspective