Frame in Tight/Crop in Asymmetrical Balance Shape Linear Perspective Matthew Brady SOOC Simple lens Pattern Zoom Lens Exposure Triangle Light meter Balance pentaprism Shallow DOF Burning Principles of Art Mirror Chimping Color William Henry Fox Talbot Polaroid Kodak converging lines Dodging Sub- framing Environmental Portrait Sensor Frame Diagonal lines Compound Lens George Eastman Under exposure Greater DOF Form Macro Elements of Art Distractions (poor background) Fixed Lens Liquid Crystal Display Daguerreotype Aperture Unity Shutter speed Rhythm Composition Value Actual Texture Dr. Harrold Edgerton Negative space White Balance AV – Aperture Priority Exposure value Camera Obscura Bokeh Simple Picture in a picture Over exposure Depth of Field Positive space Louis Daguerre space Adobe Photoshop Emphasis ISO Edwin Land Pixel Photojournalism Symmetrical Balance Rule of Thirds Copyright Simulated Texture Radial TV – Shutter Priority Line Eadweard Muybridge Leading lines Viewfinder Contrast Texture Proportion Aberration Silhouette Shutter Frame in Tight/Crop in Asymmetrical Balance Shape Linear Perspective Matthew Brady SOOC Simple lens Pattern Zoom Lens Exposure Triangle Light meter Balance pentaprism Shallow DOF Burning Principles of Art Mirror Chimping Color William Henry Fox Talbot Polaroid Kodak converging lines Dodging Sub- framing Environmental Portrait Sensor Frame Diagonal lines Compound Lens George Eastman Under exposure Greater DOF Form Macro Elements of Art Distractions (poor background) Fixed Lens Liquid Crystal Display Daguerreotype Aperture Unity Shutter speed Rhythm Composition Value Actual Texture Dr. Harrold Edgerton Negative space White Balance AV – Aperture Priority Exposure value Camera Obscura Bokeh Simple Picture in a picture Over exposure Depth of Field Positive space Louis Daguerre space Adobe Photoshop Emphasis ISO Edwin Land Pixel Photojournalism Symmetrical Balance Rule of Thirds Copyright Simulated Texture Radial TV – Shutter Priority Line Eadweard Muybridge Leading lines Viewfinder Contrast Texture Proportion Aberration Silhouette Shutter
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Frame in Tight/Crop in
Asymmetrical Balance
Shape
Linear Perspective
Matthew Brady
SOOC
Simple lens
Pattern
Zoom Lens
Exposure Triangle
Light meter
Balance
pentaprism
Shallow DOF
Burning
Principles of Art
Mirror
Chimping
Color
William Henry Fox Talbot
Polaroid
Kodak
converging lines
Dodging
Sub-framing
Environmental Portrait
Sensor
Frame
Diagonal lines
Compound Lens
George Eastman
Under exposure
Greater DOF
Form
Macro
Elements of Art
Distractions (poor background)
Fixed Lens
Liquid Crystal Display
Daguerreotype
Aperture
Unity
Shutter speed
Rhythm
Composition
Value
Actual Texture
Dr. Harrold Edgerton
Negative space
White Balance
AV – Aperture Priority
Exposure value
Camera Obscura
Bokeh
Simple
Picture in a picture
Over exposure
Depth of Field
Positive space
Louis Daguerre
space
Adobe Photoshop
Emphasis
ISO
Edwin Land
Pixel
Photojournalism
Symmetrical Balance
Rule of Thirds
Copyright
Simulated Texture
Radial
TV – Shutter Priority
Line
Eadweard Muybridge
Leading lines
Viewfinder
Contrast
Texture
Proportion
Aberration
Silhouette
Shutter