Play the samegame threetimes in a row.(Each must lastat least fourminutes.)Win or lose acooperative gameexactly one turn (or<10 seconds) awayfrom the alternativeending.In a gameusing dice, rollthe highestnumber on adie.Be the first toarrive (no earlierthan official"Doors Open"time) one day ofReyCon.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.At the start or end ofyour turn (not the firstturn) in a game withindividual tokens,have your token onthe same space asanother player'stoken.Play as the redmeeple/token/team.Be theonlywinner ina game.In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).Shuffle anddeal for morethan one roundin a single cardgame.Win as part ofa team (fullco-op oragainstanother team).Participate ineveryscheduled timeslot during aday of ReyCon.Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).Provide (makeor pay for) ameal for atleast two otherpeople.In a gameusing dice, rollsnake eyes(two 1s in asingle roll).Be the first toarrive (no earlierthan official"Doors Open"time) any day ofReyCon.Win aspart ofa team.Participatein everyday ofReyCon.In a game withcharacters,have yourcharacter die.Participate ineveryscheduled timeslot in one dayof ReyCon.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.Attendfive daysofReyCon.In a gameusing dice, rollthe highestnumber on adie.Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).In a game withcharacters,have yourcharacter die.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.Rey grantsyou a boon.(Only Reycan initialthis one.)Teach someonea game theyhaven't played(and have themplay it).At the start or end ofyour turn in a gamewith individualtokens, have yourtoken on the samespace as anotherplayer's token.At some point duringa card game, have ahand of all matchingcards (with a handsize of more thantwo).Rey grantsyou a boon.(Only Reycan initialthis one.)Play as the redmeeple/token/team.In acompetitivegame, comein secondplace.At some point duringa game with cards,have a hand of allmatching cards (witha hand size of morethan two).In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).In a game usingdice, roll snakeeyes (two1s/lowestpossible resultin a single roll).At the start ofyour turn duringa card game,have a hand ofzero cards.Give yourphone tosomeone elseand last at leastan hour beforetaking it back.Provide (makeor pay for) ameal for atleast two otherpeople.At the start ofyour turn duringa game withcards, have ahand of zerocards.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.Be theonlywinner ina game.Play the samegame three timesin a row. (Eachround must last atleast fiveminutes.)Win or lose acooperative gameexactly one turn (orone second) awayfrom the alternativeending.In acompetitivegame, comein secondplace.Play a gameyou've neverplayed before,from start tofinish.When dealing, cuta deck (withoutcounting) toexactly thenumber of cardsneeded for allplayers' hands.Teach someone agame they haven'tplayed. (Theymust then play afull game of it forthis to count.)Play the samegame threetimes in a row.(Each must lastat least fourminutes.)Win or lose acooperative gameexactly one turn (or<10 seconds) awayfrom the alternativeending.In a gameusing dice, rollthe highestnumber on adie.Be the first toarrive (no earlierthan official"Doors Open"time) one day ofReyCon.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.At the start or end ofyour turn (not the firstturn) in a game withindividual tokens,have your token onthe same space asanother player'stoken.Play as the redmeeple/token/team.Be theonlywinner ina game.In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).Shuffle anddeal for morethan one roundin a single cardgame.Win as part ofa team (fullco-op oragainstanother team).Participate ineveryscheduled timeslot during aday of ReyCon.Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).Provide (makeor pay for) ameal for atleast two otherpeople.In a gameusing dice, rollsnake eyes(two 1s in asingle roll).Be the first toarrive (no earlierthan official"Doors Open"time) any day ofReyCon.Win aspart ofa team.Participatein everyday ofReyCon.In a game withcharacters,have yourcharacter die.Participate ineveryscheduled timeslot in one dayof ReyCon.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.Attendfive daysofReyCon.In a gameusing dice, rollthe highestnumber on adie.Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).In a game withcharacters,have yourcharacter die.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.Rey grantsyou a boon.(Only Reycan initialthis one.)Teach someonea game theyhaven't played(and have themplay it).At the start or end ofyour turn in a gamewith individualtokens, have yourtoken on the samespace as anotherplayer's token.At some point duringa card game, have ahand of all matchingcards (with a handsize of more thantwo).Rey grantsyou a boon.(Only Reycan initialthis one.)Play as the redmeeple/token/team.In acompetitivegame, comein secondplace.At some point duringa game with cards,have a hand of allmatching cards (witha hand size of morethan two).In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).In a game usingdice, roll snakeeyes (two1s/lowestpossible resultin a single roll).At the start ofyour turn duringa card game,have a hand ofzero cards.Give yourphone tosomeone elseand last at leastan hour beforetaking it back.Provide (makeor pay for) ameal for atleast two otherpeople.At the start ofyour turn duringa game withcards, have ahand of zerocards.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.Be theonlywinner ina game.Play the samegame three timesin a row. (Eachround must last atleast fiveminutes.)Win or lose acooperative gameexactly one turn (orone second) awayfrom the alternativeending.In acompetitivegame, comein secondplace.Play a gameyou've neverplayed before,from start tofinish.When dealing, cuta deck (withoutcounting) toexactly thenumber of cardsneeded for allplayers' hands.Teach someone agame they haven'tplayed. (Theymust then play afull game of it forthis to count.)

ReyCon Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Play the same game three times in a row. (Each must last at least four minutes.)
  2. Win or lose a cooperative game exactly one turn (or <10 seconds) away from the alternative ending.
  3. In a game using dice, roll the highest number on a die.
  4. Be the first to arrive (no earlier than official "Doors Open" time) one day of ReyCon.
  5. In a game with a traitor mechanic, be wrongfully accused of being a traitor.
  6. At the start or end of your turn (not the first turn) in a game with individual tokens, have your token on the same space as another player's token.
  7. Play as the red meeple/token/team.
  8. Be the only winner in a game.
  9. In a competitive game with points, end tied with someone else (not on your team).
  10. Shuffle and deal for more than one round in a single card game.
  11. Win as part of a team (full co-op or against another team).
  12. Participate in every scheduled time slot during a day of ReyCon.
  13. Be last in turn order (in a game where first player doesn't rotate between rounds).
  14. Provide (make or pay for) a meal for at least two other people.
  15. In a game using dice, roll snake eyes (two 1s in a single roll).
  16. Be the first to arrive (no earlier than official "Doors Open" time) any day of ReyCon.
  17. Win as part of a team.
  18. Participate in every day of ReyCon.
  19. In a game with characters, have your character die.
  20. Participate in every scheduled time slot in one day of ReyCon.
  21. In a game with a traitor mechanic, be wrongfully accused of being a traitor.
  22. Attend five days of ReyCon.
  23. In a game using dice, roll the highest number on a die.
  24. Be last in turn order (in a game where first player doesn't rotate between rounds).
  25. In a game with characters, have your character die.
  26. In a competitive game with points, end with exactly one point more or less than another player.
  27. Rey grants you a boon. (Only Rey can initial this one.)
  28. Teach someone a game they haven't played (and have them play it).
  29. At the start or end of your turn in a game with individual tokens, have your token on the same space as another player's token.
  30. At some point during a card game, have a hand of all matching cards (with a hand size of more than two).
  31. Rey grants you a boon. (Only Rey can initial this one.)
  32. Play as the red meeple/token/team.
  33. In a competitive game, come in second place.
  34. At some point during a game with cards, have a hand of all matching cards (with a hand size of more than two).
  35. In a competitive game with points, end tied with someone else (not on your team).
  36. In a game using dice, roll snake eyes (two 1s/lowest possible result in a single roll).
  37. At the start of your turn during a card game, have a hand of zero cards.
  38. Give your phone to someone else and last at least an hour before taking it back.
  39. Provide (make or pay for) a meal for at least two other people.
  40. At the start of your turn during a game with cards, have a hand of zero cards.
  41. In a competitive game with points, end with exactly one point more or less than another player.
  42. Be the only winner in a game.
  43. Play the same game three times in a row. (Each round must last at least five minutes.)
  44. Win or lose a cooperative game exactly one turn (or one second) away from the alternative ending.
  45. In a competitive game, come in second place.
  46. Play a game you've never played before, from start to finish.
  47. When dealing, cut a deck (without counting) to exactly the number of cards needed for all players' hands.
  48. Teach someone a game they haven't played. (They must then play a full game of it for this to count.)