Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).Be the first toarrive (no earlierthan official"Doors Open"time) any day ofReyCon.In a gameusing dice, rollsnake eyes(two 1s in asingle roll).When dealing, cuta deck (withoutcounting) toexactly thenumber of cardsneeded for allplayers' hands.At the start ofyour turn duringa card game,have a hand ofzero cards.In acompetitivegame, comein secondplace.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.Participate ineveryscheduled timeslot during aday of ReyCon.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.Play as the redmeeple/token/team.In a gameusing dice, rollthe highestnumber on adie.Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).Play as the redmeeple/token/team.Attendfive daysofReyCon.Teach someone agame they haven'tplayed. (Theymust then play afull game of it forthis to count.)In a game withcharacters,have yourcharacter die.Be the first toarrive (no earlierthan official"Doors Open"time) one day ofReyCon.Rey grantsyou a boon.(Only Reycan initialthis one.)In a game usingdice, roll snakeeyes (two1s/lowestpossible resultin a single roll).Teach someonea game theyhaven't played(and have themplay it).In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).In acompetitivegame, comein secondplace.Rey grantsyou a boon.(Only Reycan initialthis one.)Be theonlywinner ina game.Give yourphone tosomeone elseand last at leastan hour beforetaking it back.Be theonlywinner ina game.Provide (makeor pay for) ameal for atleast two otherpeople.At some point duringa game with cards,have a hand of allmatching cards (witha hand size of morethan two).Participate ineveryscheduled timeslot in one dayof ReyCon.In a game withcharacters,have yourcharacter die.Play the samegame threetimes in a row.(Each must lastat least fourminutes.)In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).In a gameusing dice, rollthe highestnumber on adie.Win or lose acooperative gameexactly one turn (orone second) awayfrom the alternativeending.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.Play the samegame three timesin a row. (Eachround must last atleast fiveminutes.)Win or lose acooperative gameexactly one turn (or<10 seconds) awayfrom the alternativeending.Win aspart ofa team.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.Provide (makeor pay for) ameal for atleast two otherpeople.Play a gameyou've neverplayed before,from start tofinish.At the start or end ofyour turn (not the firstturn) in a game withindividual tokens,have your token onthe same space asanother player'stoken.Participatein everyday ofReyCon.Shuffle anddeal for morethan one roundin a single cardgame.Win as part ofa team (fullco-op oragainstanother team).At some point duringa card game, have ahand of all matchingcards (with a handsize of more thantwo).At the start ofyour turn duringa game withcards, have ahand of zerocards.At the start or end ofyour turn in a gamewith individualtokens, have yourtoken on the samespace as anotherplayer's token.Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).Be the first toarrive (no earlierthan official"Doors Open"time) any day ofReyCon.In a gameusing dice, rollsnake eyes(two 1s in asingle roll).When dealing, cuta deck (withoutcounting) toexactly thenumber of cardsneeded for allplayers' hands.At the start ofyour turn duringa card game,have a hand ofzero cards.In acompetitivegame, comein secondplace.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.Participate ineveryscheduled timeslot during aday of ReyCon.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.Play as the redmeeple/token/team.In a gameusing dice, rollthe highestnumber on adie.Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).Play as the redmeeple/token/team.Attendfive daysofReyCon.Teach someone agame they haven'tplayed. (Theymust then play afull game of it forthis to count.)In a game withcharacters,have yourcharacter die.Be the first toarrive (no earlierthan official"Doors Open"time) one day ofReyCon.Rey grantsyou a boon.(Only Reycan initialthis one.)In a game usingdice, roll snakeeyes (two1s/lowestpossible resultin a single roll).Teach someonea game theyhaven't played(and have themplay it).In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).In acompetitivegame, comein secondplace.Rey grantsyou a boon.(Only Reycan initialthis one.)Be theonlywinner ina game.Give yourphone tosomeone elseand last at leastan hour beforetaking it back.Be theonlywinner ina game.Provide (makeor pay for) ameal for atleast two otherpeople.At some point duringa game with cards,have a hand of allmatching cards (witha hand size of morethan two).Participate ineveryscheduled timeslot in one dayof ReyCon.In a game withcharacters,have yourcharacter die.Play the samegame threetimes in a row.(Each must lastat least fourminutes.)In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).In a gameusing dice, rollthe highestnumber on adie.Win or lose acooperative gameexactly one turn (orone second) awayfrom the alternativeending.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.Play the samegame three timesin a row. (Eachround must last atleast fiveminutes.)Win or lose acooperative gameexactly one turn (or<10 seconds) awayfrom the alternativeending.Win aspart ofa team.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.Provide (makeor pay for) ameal for atleast two otherpeople.Play a gameyou've neverplayed before,from start tofinish.At the start or end ofyour turn (not the firstturn) in a game withindividual tokens,have your token onthe same space asanother player'stoken.Participatein everyday ofReyCon.Shuffle anddeal for morethan one roundin a single cardgame.Win as part ofa team (fullco-op oragainstanother team).At some point duringa card game, have ahand of all matchingcards (with a handsize of more thantwo).At the start ofyour turn duringa game withcards, have ahand of zerocards.At the start or end ofyour turn in a gamewith individualtokens, have yourtoken on the samespace as anotherplayer's token.

ReyCon Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Be last in turn order (in a game where first player doesn't rotate between rounds).
  2. Be the first to arrive (no earlier than official "Doors Open" time) any day of ReyCon.
  3. In a game using dice, roll snake eyes (two 1s in a single roll).
  4. When dealing, cut a deck (without counting) to exactly the number of cards needed for all players' hands.
  5. At the start of your turn during a card game, have a hand of zero cards.
  6. In a competitive game, come in second place.
  7. In a competitive game with points, end with exactly one point more or less than another player.
  8. Participate in every scheduled time slot during a day of ReyCon.
  9. In a competitive game with points, end with exactly one point more or less than another player.
  10. Play as the red meeple/token/team.
  11. In a game using dice, roll the highest number on a die.
  12. Be last in turn order (in a game where first player doesn't rotate between rounds).
  13. Play as the red meeple/token/team.
  14. Attend five days of ReyCon.
  15. Teach someone a game they haven't played. (They must then play a full game of it for this to count.)
  16. In a game with characters, have your character die.
  17. Be the first to arrive (no earlier than official "Doors Open" time) one day of ReyCon.
  18. Rey grants you a boon. (Only Rey can initial this one.)
  19. In a game using dice, roll snake eyes (two 1s/lowest possible result in a single roll).
  20. Teach someone a game they haven't played (and have them play it).
  21. In a competitive game with points, end tied with someone else (not on your team).
  22. In a competitive game, come in second place.
  23. Rey grants you a boon. (Only Rey can initial this one.)
  24. Be the only winner in a game.
  25. Give your phone to someone else and last at least an hour before taking it back.
  26. Be the only winner in a game.
  27. Provide (make or pay for) a meal for at least two other people.
  28. At some point during a game with cards, have a hand of all matching cards (with a hand size of more than two).
  29. Participate in every scheduled time slot in one day of ReyCon.
  30. In a game with characters, have your character die.
  31. Play the same game three times in a row. (Each must last at least four minutes.)
  32. In a competitive game with points, end tied with someone else (not on your team).
  33. In a game using dice, roll the highest number on a die.
  34. Win or lose a cooperative game exactly one turn (or one second) away from the alternative ending.
  35. In a game with a traitor mechanic, be wrongfully accused of being a traitor.
  36. Play the same game three times in a row. (Each round must last at least five minutes.)
  37. Win or lose a cooperative game exactly one turn (or <10 seconds) away from the alternative ending.
  38. Win as part of a team.
  39. In a game with a traitor mechanic, be wrongfully accused of being a traitor.
  40. Provide (make or pay for) a meal for at least two other people.
  41. Play a game you've never played before, from start to finish.
  42. At the start or end of your turn (not the first turn) in a game with individual tokens, have your token on the same space as another player's token.
  43. Participate in every day of ReyCon.
  44. Shuffle and deal for more than one round in a single card game.
  45. Win as part of a team (full co-op or against another team).
  46. At some point during a card game, have a hand of all matching cards (with a hand size of more than two).
  47. At the start of your turn during a game with cards, have a hand of zero cards.
  48. At the start or end of your turn in a game with individual tokens, have your token on the same space as another player's token.