Shuffle anddeal for morethan one roundin a single cardgame.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.Play a gameyou've neverplayed before,from start tofinish.Give yourphone tosomeone elseand last at leastan hour beforetaking it back.Be theonlywinner ina game.Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).In a gameusing dice, rollsnake eyes(two 1s in asingle roll).Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).Be the first toarrive (no earlierthan official"Doors Open"time) any day ofReyCon.Win aspart ofa team.Provide (makeor pay for) ameal for atleast two otherpeople.Play the samegame three timesin a row. (Eachround must last atleast fiveminutes.)At the start or end ofyour turn in a gamewith individualtokens, have yourtoken on the samespace as anotherplayer's token.Rey grantsyou a boon.(Only Reycan initialthis one.)At the start ofyour turn duringa card game,have a hand ofzero cards.Play the samegame threetimes in a row.(Each must lastat least fourminutes.)In a gameusing dice, rollthe highestnumber on adie.Provide (makeor pay for) ameal for atleast two otherpeople.Be theonlywinner ina game.In a gameusing dice, rollthe highestnumber on adie.Participate ineveryscheduled timeslot during aday of ReyCon.When dealing, cuta deck (withoutcounting) toexactly thenumber of cardsneeded for allplayers' hands.Participate ineveryscheduled timeslot in one dayof ReyCon.Win as part ofa team (fullco-op oragainstanother team).Teach someone agame they haven'tplayed. (Theymust then play afull game of it forthis to count.)Teach someonea game theyhaven't played(and have themplay it).At some point duringa card game, have ahand of all matchingcards (with a handsize of more thantwo).Play as the redmeeple/token/team.Win or lose acooperative gameexactly one turn (orone second) awayfrom the alternativeending.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.At the start ofyour turn duringa game withcards, have ahand of zerocards.In a game withcharacters,have yourcharacter die.Rey grantsyou a boon.(Only Reycan initialthis one.)At some point duringa game with cards,have a hand of allmatching cards (witha hand size of morethan two).Be the first toarrive (no earlierthan official"Doors Open"time) one day ofReyCon.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.Win or lose acooperative gameexactly one turn (or<10 seconds) awayfrom the alternativeending.Play as the redmeeple/token/team.At the start or end ofyour turn (not the firstturn) in a game withindividual tokens,have your token onthe same space asanother player'stoken.In acompetitivegame, comein secondplace.Participatein everyday ofReyCon.In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).In acompetitivegame, comein secondplace.Attendfive daysofReyCon.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.In a game usingdice, roll snakeeyes (two1s/lowestpossible resultin a single roll).In a game withcharacters,have yourcharacter die.Shuffle anddeal for morethan one roundin a single cardgame.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.Play a gameyou've neverplayed before,from start tofinish.Give yourphone tosomeone elseand last at leastan hour beforetaking it back.Be theonlywinner ina game.Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).In a gameusing dice, rollsnake eyes(two 1s in asingle roll).Be last in turnorder (in a gamewhere first playerdoesn't rotatebetween rounds).Be the first toarrive (no earlierthan official"Doors Open"time) any day ofReyCon.Win aspart ofa team.Provide (makeor pay for) ameal for atleast two otherpeople.Play the samegame three timesin a row. (Eachround must last atleast fiveminutes.)At the start or end ofyour turn in a gamewith individualtokens, have yourtoken on the samespace as anotherplayer's token.Rey grantsyou a boon.(Only Reycan initialthis one.)At the start ofyour turn duringa card game,have a hand ofzero cards.Play the samegame threetimes in a row.(Each must lastat least fourminutes.)In a gameusing dice, rollthe highestnumber on adie.Provide (makeor pay for) ameal for atleast two otherpeople.Be theonlywinner ina game.In a gameusing dice, rollthe highestnumber on adie.Participate ineveryscheduled timeslot during aday of ReyCon.When dealing, cuta deck (withoutcounting) toexactly thenumber of cardsneeded for allplayers' hands.Participate ineveryscheduled timeslot in one dayof ReyCon.Win as part ofa team (fullco-op oragainstanother team).Teach someone agame they haven'tplayed. (Theymust then play afull game of it forthis to count.)Teach someonea game theyhaven't played(and have themplay it).At some point duringa card game, have ahand of all matchingcards (with a handsize of more thantwo).Play as the redmeeple/token/team.Win or lose acooperative gameexactly one turn (orone second) awayfrom the alternativeending.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.At the start ofyour turn duringa game withcards, have ahand of zerocards.In a game withcharacters,have yourcharacter die.Rey grantsyou a boon.(Only Reycan initialthis one.)At some point duringa game with cards,have a hand of allmatching cards (witha hand size of morethan two).Be the first toarrive (no earlierthan official"Doors Open"time) one day ofReyCon.In a game witha traitormechanic, bewrongfullyaccused ofbeing a traitor.Win or lose acooperative gameexactly one turn (or<10 seconds) awayfrom the alternativeending.Play as the redmeeple/token/team.At the start or end ofyour turn (not the firstturn) in a game withindividual tokens,have your token onthe same space asanother player'stoken.In acompetitivegame, comein secondplace.Participatein everyday ofReyCon.In a competitivegame withpoints, end tiedwith someoneelse (not onyour team).In acompetitivegame, comein secondplace.Attendfive daysofReyCon.In a competitivegame with points,end with exactlyone point more orless than anotherplayer.In a game usingdice, roll snakeeyes (two1s/lowestpossible resultin a single roll).In a game withcharacters,have yourcharacter die.

ReyCon Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shuffle and deal for more than one round in a single card game.
  2. In a competitive game with points, end with exactly one point more or less than another player.
  3. Play a game you've never played before, from start to finish.
  4. Give your phone to someone else and last at least an hour before taking it back.
  5. Be the only winner in a game.
  6. Be last in turn order (in a game where first player doesn't rotate between rounds).
  7. In a competitive game with points, end tied with someone else (not on your team).
  8. In a game using dice, roll snake eyes (two 1s in a single roll).
  9. Be last in turn order (in a game where first player doesn't rotate between rounds).
  10. Be the first to arrive (no earlier than official "Doors Open" time) any day of ReyCon.
  11. Win as part of a team.
  12. Provide (make or pay for) a meal for at least two other people.
  13. Play the same game three times in a row. (Each round must last at least five minutes.)
  14. At the start or end of your turn in a game with individual tokens, have your token on the same space as another player's token.
  15. Rey grants you a boon. (Only Rey can initial this one.)
  16. At the start of your turn during a card game, have a hand of zero cards.
  17. Play the same game three times in a row. (Each must last at least four minutes.)
  18. In a game using dice, roll the highest number on a die.
  19. Provide (make or pay for) a meal for at least two other people.
  20. Be the only winner in a game.
  21. In a game using dice, roll the highest number on a die.
  22. Participate in every scheduled time slot during a day of ReyCon.
  23. When dealing, cut a deck (without counting) to exactly the number of cards needed for all players' hands.
  24. Participate in every scheduled time slot in one day of ReyCon.
  25. Win as part of a team (full co-op or against another team).
  26. Teach someone a game they haven't played. (They must then play a full game of it for this to count.)
  27. Teach someone a game they haven't played (and have them play it).
  28. At some point during a card game, have a hand of all matching cards (with a hand size of more than two).
  29. Play as the red meeple/token/team.
  30. Win or lose a cooperative game exactly one turn (or one second) away from the alternative ending.
  31. In a game with a traitor mechanic, be wrongfully accused of being a traitor.
  32. At the start of your turn during a game with cards, have a hand of zero cards.
  33. In a game with characters, have your character die.
  34. Rey grants you a boon. (Only Rey can initial this one.)
  35. At some point during a game with cards, have a hand of all matching cards (with a hand size of more than two).
  36. Be the first to arrive (no earlier than official "Doors Open" time) one day of ReyCon.
  37. In a game with a traitor mechanic, be wrongfully accused of being a traitor.
  38. Win or lose a cooperative game exactly one turn (or <10 seconds) away from the alternative ending.
  39. Play as the red meeple/token/team.
  40. At the start or end of your turn (not the first turn) in a game with individual tokens, have your token on the same space as another player's token.
  41. In a competitive game, come in second place.
  42. Participate in every day of ReyCon.
  43. In a competitive game with points, end tied with someone else (not on your team).
  44. In a competitive game, come in second place.
  45. Attend five days of ReyCon.
  46. In a competitive game with points, end with exactly one point more or less than another player.
  47. In a game using dice, roll snake eyes (two 1s/lowest possible result in a single roll).
  48. In a game with characters, have your character die.