setting what happens in a story the why of a story noun meaning opposite can not FREE will not singular possessive noun could not character meaning again meaning not inferring unhappy students' pronounced the same different meanings let us didn't mislead Bob's prefix linking verbs to change a words' meaning suffix setting what happens in a story the why of a story noun meaning opposite can not FREE will not singular possessive noun could not character meaning again meaning not inferring unhappy students' pronounced the same different meanings let us didn't mislead Bob's prefix linking verbs to change a words' meaning suffix
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-setting
G-what happens in a story
B-the why of a story
O-noun
B-meaning opposite
I-can not
N-FREE
O-will not
O-singular possessive noun
G-could not
N-character
I-meaning again
O-meaning not
I-inferring
G-unhappy
G-students'
B-pronounced the same different meanings
O-let us
I-didn't
I-mislead
N-Bob's
N-prefix
N-linking verbs
B-to change a words' meaning
B-suffix