Positive Focal Length Inverted Real and Shrunk Principal Axis Optical Density n Away from the normal Negative Focal Length Towards the normal Refraction Refracted Ray Real Image Upright Virtual and Shrunk Diverging Lens Virtual Image TIR Upright Virtual and Magnified At focal point At the center of curvature Converging Lens Incident Ray Inverted Real and Magnified P- Ray Negative Image Height Snell's Law Positive Focal Length Inverted Real and Shrunk Principal Axis Optical Density n Away from the normal Negative Focal Length Towards the normal Refraction Refracted Ray Real Image Upright Virtual and Shrunk Diverging Lens Virtual Image TIR Upright Virtual and Magnified At focal point At the center of curvature Converging Lens Incident Ray Inverted Real and Magnified P- Ray Negative Image Height Snell's Law
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Focal Length
Inverted Real and Shrunk
Principal Axis
Optical Density
n
Away from the normal
Negative Focal Length
Towards the normal
Refraction
Refracted Ray
Real Image
Upright Virtual and Shrunk
Diverging Lens
Virtual Image
TIR
Upright Virtual and Magnified
At focal point
At the center of curvature
Converging Lens
Incident Ray
Inverted Real and Magnified
P-Ray
Negative Image Height
Snell's Law