PrincipalAxisInvertedReal andMagnifiedDivergingLensTIRPositiveFocalLengthNegativeImageHeightConvergingLensSnell'sLawAt focalpointAwayfrom thenormalOpticalDensityUprightVirtualandMagnifiednUprightVirtualandShrunkRefractedRayP-RayNegativeFocalLengthRealImageAt thecenter ofcurvatureVirtualImageRefractionInvertedReal andShrunkIncidentRayTowardsthenormalPrincipalAxisInvertedReal andMagnifiedDivergingLensTIRPositiveFocalLengthNegativeImageHeightConvergingLensSnell'sLawAt focalpointAwayfrom thenormalOpticalDensityUprightVirtualandMagnifiednUprightVirtualandShrunkRefractedRayP-RayNegativeFocalLengthRealImageAt thecenter ofcurvatureVirtualImageRefractionInvertedReal andShrunkIncidentRayTowardsthenormal

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Principal Axis
  2. Inverted Real and Magnified
  3. Diverging Lens
  4. TIR
  5. Positive Focal Length
  6. Negative Image Height
  7. Converging Lens
  8. Snell's Law
  9. At focal point
  10. Away from the normal
  11. Optical Density
  12. Upright Virtual and Magnified
  13. n
  14. Upright Virtual and Shrunk
  15. Refracted Ray
  16. P-Ray
  17. Negative Focal Length
  18. Real Image
  19. At the center of curvature
  20. Virtual Image
  21. Refraction
  22. Inverted Real and Shrunk
  23. Incident Ray
  24. Towards the normal