PrincipalAxisSnell'sLawAt thecenter ofcurvatureInvertedReal andMagnifiedRealImageConvergingLensRefractedRayTowardsthenormalRefractionPositiveFocalLengthTIRP-RayAt focalpointDivergingLensOpticalDensityUprightVirtualandShrunkUprightVirtualandMagnifiedVirtualImageNegativeImageHeightnNegativeFocalLengthAwayfrom thenormalInvertedReal andShrunkIncidentRayPrincipalAxisSnell'sLawAt thecenter ofcurvatureInvertedReal andMagnifiedRealImageConvergingLensRefractedRayTowardsthenormalRefractionPositiveFocalLengthTIRP-RayAt focalpointDivergingLensOpticalDensityUprightVirtualandShrunkUprightVirtualandMagnifiedVirtualImageNegativeImageHeightnNegativeFocalLengthAwayfrom thenormalInvertedReal andShrunkIncidentRay

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Principal Axis
  2. Snell's Law
  3. At the center of curvature
  4. Inverted Real and Magnified
  5. Real Image
  6. Converging Lens
  7. Refracted Ray
  8. Towards the normal
  9. Refraction
  10. Positive Focal Length
  11. TIR
  12. P-Ray
  13. At focal point
  14. Diverging Lens
  15. Optical Density
  16. Upright Virtual and Shrunk
  17. Upright Virtual and Magnified
  18. Virtual Image
  19. Negative Image Height
  20. n
  21. Negative Focal Length
  22. Away from the normal
  23. Inverted Real and Shrunk
  24. Incident Ray