Refraction Inverted Real and Shrunk Upright Virtual and Shrunk Refracted Ray n Principal Axis Optical Density Towards the normal Away from the normal P- Ray Converging Lens Upright Virtual and Magnified Positive Focal Length Inverted Real and Magnified Virtual Image TIR At focal point Incident Ray Snell's Law At the center of curvature Real Image Diverging Lens Negative Focal Length Negative Image Height Refraction Inverted Real and Shrunk Upright Virtual and Shrunk Refracted Ray n Principal Axis Optical Density Towards the normal Away from the normal P- Ray Converging Lens Upright Virtual and Magnified Positive Focal Length Inverted Real and Magnified Virtual Image TIR At focal point Incident Ray Snell's Law At the center of curvature Real Image Diverging Lens Negative Focal Length Negative Image Height
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Refraction
Inverted Real and Shrunk
Upright Virtual and Shrunk
Refracted Ray
n
Principal Axis
Optical Density
Towards the normal
Away from the normal
P-Ray
Converging Lens
Upright Virtual and Magnified
Positive Focal Length
Inverted Real and Magnified
Virtual Image
TIR
At focal point
Incident Ray
Snell's Law
At the center of curvature
Real Image
Diverging Lens
Negative Focal Length
Negative Image Height