InvertedReal andMagnifiedRefractionConvergingLensPositiveFocalLengthAt thecenter ofcurvatureNegativeFocalLengthNegativeImageHeightSnell'sLawUprightVirtualandShrunkInvertedReal andShrunkDivergingLensRefractedRayRealImageUprightVirtualandMagnifiedTowardsthenormalIncidentRayVirtualImagePrincipalAxisAwayfrom thenormalnP-RayAt focalpointOpticalDensityTIRInvertedReal andMagnifiedRefractionConvergingLensPositiveFocalLengthAt thecenter ofcurvatureNegativeFocalLengthNegativeImageHeightSnell'sLawUprightVirtualandShrunkInvertedReal andShrunkDivergingLensRefractedRayRealImageUprightVirtualandMagnifiedTowardsthenormalIncidentRayVirtualImagePrincipalAxisAwayfrom thenormalnP-RayAt focalpointOpticalDensityTIR

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inverted Real and Magnified
  2. Refraction
  3. Converging Lens
  4. Positive Focal Length
  5. At the center of curvature
  6. Negative Focal Length
  7. Negative Image Height
  8. Snell's Law
  9. Upright Virtual and Shrunk
  10. Inverted Real and Shrunk
  11. Diverging Lens
  12. Refracted Ray
  13. Real Image
  14. Upright Virtual and Magnified
  15. Towards the normal
  16. Incident Ray
  17. Virtual Image
  18. Principal Axis
  19. Away from the normal
  20. n
  21. P-Ray
  22. At focal point
  23. Optical Density
  24. TIR