RealImageP-RayPositiveFocalLengthPrincipalAxisIncidentRayInvertedReal andMagnifiedUprightVirtualandShrunkNegativeFocalLengthAt focalpointDivergingLensConvergingLensInvertedReal andShrunkRefractionSnell'sLawnTIRVirtualImageAwayfrom thenormalTowardsthenormalRefractedRayAt thecenter ofcurvatureUprightVirtualandMagnifiedOpticalDensityNegativeImageHeightRealImageP-RayPositiveFocalLengthPrincipalAxisIncidentRayInvertedReal andMagnifiedUprightVirtualandShrunkNegativeFocalLengthAt focalpointDivergingLensConvergingLensInvertedReal andShrunkRefractionSnell'sLawnTIRVirtualImageAwayfrom thenormalTowardsthenormalRefractedRayAt thecenter ofcurvatureUprightVirtualandMagnifiedOpticalDensityNegativeImageHeight

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Real Image
  2. P-Ray
  3. Positive Focal Length
  4. Principal Axis
  5. Incident Ray
  6. Inverted Real and Magnified
  7. Upright Virtual and Shrunk
  8. Negative Focal Length
  9. At focal point
  10. Diverging Lens
  11. Converging Lens
  12. Inverted Real and Shrunk
  13. Refraction
  14. Snell's Law
  15. n
  16. TIR
  17. Virtual Image
  18. Away from the normal
  19. Towards the normal
  20. Refracted Ray
  21. At the center of curvature
  22. Upright Virtual and Magnified
  23. Optical Density
  24. Negative Image Height