UprightVirtualandMagnifiedPrincipalAxisInvertedReal andShrunkP-RayNegativeFocalLengthRefractionAwayfrom thenormalIncidentRayRefractedRaySnell'sLawTIRAt focalpointConvergingLensVirtualImagePositiveFocalLengthDivergingLensNegativeImageHeightRealImageOpticalDensityTowardsthenormalAt thecenter ofcurvatureInvertedReal andMagnifiedUprightVirtualandShrunknUprightVirtualandMagnifiedPrincipalAxisInvertedReal andShrunkP-RayNegativeFocalLengthRefractionAwayfrom thenormalIncidentRayRefractedRaySnell'sLawTIRAt focalpointConvergingLensVirtualImagePositiveFocalLengthDivergingLensNegativeImageHeightRealImageOpticalDensityTowardsthenormalAt thecenter ofcurvatureInvertedReal andMagnifiedUprightVirtualandShrunkn

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Upright Virtual and Magnified
  2. Principal Axis
  3. Inverted Real and Shrunk
  4. P-Ray
  5. Negative Focal Length
  6. Refraction
  7. Away from the normal
  8. Incident Ray
  9. Refracted Ray
  10. Snell's Law
  11. TIR
  12. At focal point
  13. Converging Lens
  14. Virtual Image
  15. Positive Focal Length
  16. Diverging Lens
  17. Negative Image Height
  18. Real Image
  19. Optical Density
  20. Towards the normal
  21. At the center of curvature
  22. Inverted Real and Magnified
  23. Upright Virtual and Shrunk
  24. n