At focalpointSnell'sLawUprightVirtualandMagnifiedConvergingLensNegativeImageHeightDivergingLensnAwayfrom thenormalIncidentRayRealImageNegativeFocalLengthPositiveFocalLengthP-RayVirtualImageInvertedReal andShrunkPrincipalAxisAt thecenter ofcurvatureInvertedReal andMagnifiedTIRUprightVirtualandShrunkTowardsthenormalRefractedRayRefractionOpticalDensityAt focalpointSnell'sLawUprightVirtualandMagnifiedConvergingLensNegativeImageHeightDivergingLensnAwayfrom thenormalIncidentRayRealImageNegativeFocalLengthPositiveFocalLengthP-RayVirtualImageInvertedReal andShrunkPrincipalAxisAt thecenter ofcurvatureInvertedReal andMagnifiedTIRUprightVirtualandShrunkTowardsthenormalRefractedRayRefractionOpticalDensity

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. At focal point
  2. Snell's Law
  3. Upright Virtual and Magnified
  4. Converging Lens
  5. Negative Image Height
  6. Diverging Lens
  7. n
  8. Away from the normal
  9. Incident Ray
  10. Real Image
  11. Negative Focal Length
  12. Positive Focal Length
  13. P-Ray
  14. Virtual Image
  15. Inverted Real and Shrunk
  16. Principal Axis
  17. At the center of curvature
  18. Inverted Real and Magnified
  19. TIR
  20. Upright Virtual and Shrunk
  21. Towards the normal
  22. Refracted Ray
  23. Refraction
  24. Optical Density