Refracted Ray P- Ray Principal Axis n Upright Virtual and Magnified Snell's Law Towards the normal Inverted Real and Magnified Negative Image Height At focal point At the center of curvature Negative Focal Length Optical Density Real Image Virtual Image Inverted Real and Shrunk TIR Diverging Lens Refraction Converging Lens Away from the normal Upright Virtual and Shrunk Incident Ray Positive Focal Length Refracted Ray P- Ray Principal Axis n Upright Virtual and Magnified Snell's Law Towards the normal Inverted Real and Magnified Negative Image Height At focal point At the center of curvature Negative Focal Length Optical Density Real Image Virtual Image Inverted Real and Shrunk TIR Diverging Lens Refraction Converging Lens Away from the normal Upright Virtual and Shrunk Incident Ray Positive Focal Length
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Refracted Ray
P-Ray
Principal Axis
n
Upright Virtual and Magnified
Snell's Law
Towards the normal
Inverted Real and Magnified
Negative Image Height
At focal point
At the center of curvature
Negative Focal Length
Optical Density
Real Image
Virtual Image
Inverted Real and Shrunk
TIR
Diverging Lens
Refraction
Converging Lens
Away from the normal
Upright Virtual and Shrunk
Incident Ray
Positive Focal Length