TIRVirtualImageInvertedReal andMagnifiedPrincipalAxisUprightVirtualandMagnifiedAt thecenter ofcurvatureSnell'sLawNegativeImageHeightRefractionRefractedRayRealImageOpticalDensityNegativeFocalLengthAt focalpointP-RayUprightVirtualandShrunkIncidentRayAwayfrom thenormalnConvergingLensTowardsthenormalDivergingLensInvertedReal andShrunkPositiveFocalLengthTIRVirtualImageInvertedReal andMagnifiedPrincipalAxisUprightVirtualandMagnifiedAt thecenter ofcurvatureSnell'sLawNegativeImageHeightRefractionRefractedRayRealImageOpticalDensityNegativeFocalLengthAt focalpointP-RayUprightVirtualandShrunkIncidentRayAwayfrom thenormalnConvergingLensTowardsthenormalDivergingLensInvertedReal andShrunkPositiveFocalLength

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TIR
  2. Virtual Image
  3. Inverted Real and Magnified
  4. Principal Axis
  5. Upright Virtual and Magnified
  6. At the center of curvature
  7. Snell's Law
  8. Negative Image Height
  9. Refraction
  10. Refracted Ray
  11. Real Image
  12. Optical Density
  13. Negative Focal Length
  14. At focal point
  15. P-Ray
  16. Upright Virtual and Shrunk
  17. Incident Ray
  18. Away from the normal
  19. n
  20. Converging Lens
  21. Towards the normal
  22. Diverging Lens
  23. Inverted Real and Shrunk
  24. Positive Focal Length