IncidentRayAt thecenter ofcurvatureUprightVirtualandShrunkOpticalDensityConvergingLensUprightVirtualandMagnifiednRealImageTowardsthenormalNegativeFocalLengthP-RayDivergingLensRefractedRayInvertedReal andMagnifiedVirtualImageNegativeImageHeightSnell'sLawRefractionPrincipalAxisTIRInvertedReal andShrunkAwayfrom thenormalPositiveFocalLengthAt focalpointIncidentRayAt thecenter ofcurvatureUprightVirtualandShrunkOpticalDensityConvergingLensUprightVirtualandMagnifiednRealImageTowardsthenormalNegativeFocalLengthP-RayDivergingLensRefractedRayInvertedReal andMagnifiedVirtualImageNegativeImageHeightSnell'sLawRefractionPrincipalAxisTIRInvertedReal andShrunkAwayfrom thenormalPositiveFocalLengthAt focalpoint

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Incident Ray
  2. At the center of curvature
  3. Upright Virtual and Shrunk
  4. Optical Density
  5. Converging Lens
  6. Upright Virtual and Magnified
  7. n
  8. Real Image
  9. Towards the normal
  10. Negative Focal Length
  11. P-Ray
  12. Diverging Lens
  13. Refracted Ray
  14. Inverted Real and Magnified
  15. Virtual Image
  16. Negative Image Height
  17. Snell's Law
  18. Refraction
  19. Principal Axis
  20. TIR
  21. Inverted Real and Shrunk
  22. Away from the normal
  23. Positive Focal Length
  24. At focal point