TIRVirtualImageInvertedReal andShrunkPositiveFocalLengthAt thecenter ofcurvatureDivergingLensP-RayOpticalDensityRefractedRayNegativeImageHeightNegativeFocalLengthTowardsthenormalnConvergingLensSnell'sLawUprightVirtualandShrunkAt focalpointIncidentRayRealImageRefractionPrincipalAxisAwayfrom thenormalInvertedReal andMagnifiedUprightVirtualandMagnifiedTIRVirtualImageInvertedReal andShrunkPositiveFocalLengthAt thecenter ofcurvatureDivergingLensP-RayOpticalDensityRefractedRayNegativeImageHeightNegativeFocalLengthTowardsthenormalnConvergingLensSnell'sLawUprightVirtualandShrunkAt focalpointIncidentRayRealImageRefractionPrincipalAxisAwayfrom thenormalInvertedReal andMagnifiedUprightVirtualandMagnified

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TIR
  2. Virtual Image
  3. Inverted Real and Shrunk
  4. Positive Focal Length
  5. At the center of curvature
  6. Diverging Lens
  7. P-Ray
  8. Optical Density
  9. Refracted Ray
  10. Negative Image Height
  11. Negative Focal Length
  12. Towards the normal
  13. n
  14. Converging Lens
  15. Snell's Law
  16. Upright Virtual and Shrunk
  17. At focal point
  18. Incident Ray
  19. Real Image
  20. Refraction
  21. Principal Axis
  22. Away from the normal
  23. Inverted Real and Magnified
  24. Upright Virtual and Magnified