RefractedRayP-RayPrincipalAxisnUprightVirtualandMagnifiedSnell'sLawTowardsthenormalInvertedReal andMagnifiedNegativeImageHeightAt focalpointAt thecenter ofcurvatureNegativeFocalLengthOpticalDensityRealImageVirtualImageInvertedReal andShrunkTIRDivergingLensRefractionConvergingLensAwayfrom thenormalUprightVirtualandShrunkIncidentRayPositiveFocalLengthRefractedRayP-RayPrincipalAxisnUprightVirtualandMagnifiedSnell'sLawTowardsthenormalInvertedReal andMagnifiedNegativeImageHeightAt focalpointAt thecenter ofcurvatureNegativeFocalLengthOpticalDensityRealImageVirtualImageInvertedReal andShrunkTIRDivergingLensRefractionConvergingLensAwayfrom thenormalUprightVirtualandShrunkIncidentRayPositiveFocalLength

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Refracted Ray
  2. P-Ray
  3. Principal Axis
  4. n
  5. Upright Virtual and Magnified
  6. Snell's Law
  7. Towards the normal
  8. Inverted Real and Magnified
  9. Negative Image Height
  10. At focal point
  11. At the center of curvature
  12. Negative Focal Length
  13. Optical Density
  14. Real Image
  15. Virtual Image
  16. Inverted Real and Shrunk
  17. TIR
  18. Diverging Lens
  19. Refraction
  20. Converging Lens
  21. Away from the normal
  22. Upright Virtual and Shrunk
  23. Incident Ray
  24. Positive Focal Length