At focal point Snell's Law Upright Virtual and Magnified Converging Lens Negative Image Height Diverging Lens n Away from the normal Incident Ray Real Image Negative Focal Length Positive Focal Length P- Ray Virtual Image Inverted Real and Shrunk Principal Axis At the center of curvature Inverted Real and Magnified TIR Upright Virtual and Shrunk Towards the normal Refracted Ray Refraction Optical Density At focal point Snell's Law Upright Virtual and Magnified Converging Lens Negative Image Height Diverging Lens n Away from the normal Incident Ray Real Image Negative Focal Length Positive Focal Length P- Ray Virtual Image Inverted Real and Shrunk Principal Axis At the center of curvature Inverted Real and Magnified TIR Upright Virtual and Shrunk Towards the normal Refracted Ray Refraction Optical Density
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
At focal point
Snell's Law
Upright Virtual and Magnified
Converging Lens
Negative Image Height
Diverging Lens
n
Away from the normal
Incident Ray
Real Image
Negative Focal Length
Positive Focal Length
P-Ray
Virtual Image
Inverted Real and Shrunk
Principal Axis
At the center of curvature
Inverted Real and Magnified
TIR
Upright Virtual and Shrunk
Towards the normal
Refracted Ray
Refraction
Optical Density