Upright Virtual and Magnified Principal Axis Inverted Real and Shrunk P- Ray Negative Focal Length Refraction Away from the normal Incident Ray Refracted Ray Snell's Law TIR At focal point Converging Lens Virtual Image Positive Focal Length Diverging Lens Negative Image Height Real Image Optical Density Towards the normal At the center of curvature Inverted Real and Magnified Upright Virtual and Shrunk n Upright Virtual and Magnified Principal Axis Inverted Real and Shrunk P- Ray Negative Focal Length Refraction Away from the normal Incident Ray Refracted Ray Snell's Law TIR At focal point Converging Lens Virtual Image Positive Focal Length Diverging Lens Negative Image Height Real Image Optical Density Towards the normal At the center of curvature Inverted Real and Magnified Upright Virtual and Shrunk n
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Upright Virtual and Magnified
Principal Axis
Inverted Real and Shrunk
P-Ray
Negative Focal Length
Refraction
Away from the normal
Incident Ray
Refracted Ray
Snell's Law
TIR
At focal point
Converging Lens
Virtual Image
Positive Focal Length
Diverging Lens
Negative Image Height
Real Image
Optical Density
Towards the normal
At the center of curvature
Inverted Real and Magnified
Upright Virtual and Shrunk
n