RefractionInvertedReal andShrunkUprightVirtualandShrunkRefractedRaynPrincipalAxisOpticalDensityTowardsthenormalAwayfrom thenormalP-RayConvergingLensUprightVirtualandMagnifiedPositiveFocalLengthInvertedReal andMagnifiedVirtualImageTIRAt focalpointIncidentRaySnell'sLawAt thecenter ofcurvatureRealImageDivergingLensNegativeFocalLengthNegativeImageHeightRefractionInvertedReal andShrunkUprightVirtualandShrunkRefractedRaynPrincipalAxisOpticalDensityTowardsthenormalAwayfrom thenormalP-RayConvergingLensUprightVirtualandMagnifiedPositiveFocalLengthInvertedReal andMagnifiedVirtualImageTIRAt focalpointIncidentRaySnell'sLawAt thecenter ofcurvatureRealImageDivergingLensNegativeFocalLengthNegativeImageHeight

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Refraction
  2. Inverted Real and Shrunk
  3. Upright Virtual and Shrunk
  4. Refracted Ray
  5. n
  6. Principal Axis
  7. Optical Density
  8. Towards the normal
  9. Away from the normal
  10. P-Ray
  11. Converging Lens
  12. Upright Virtual and Magnified
  13. Positive Focal Length
  14. Inverted Real and Magnified
  15. Virtual Image
  16. TIR
  17. At focal point
  18. Incident Ray
  19. Snell's Law
  20. At the center of curvature
  21. Real Image
  22. Diverging Lens
  23. Negative Focal Length
  24. Negative Image Height