Principal Axis Snell's Law At the center of curvature Inverted Real and Magnified Real Image Converging Lens Refracted Ray Towards the normal Refraction Positive Focal Length TIR P- Ray At focal point Diverging Lens Optical Density Upright Virtual and Shrunk Upright Virtual and Magnified Virtual Image Negative Image Height n Negative Focal Length Away from the normal Inverted Real and Shrunk Incident Ray Principal Axis Snell's Law At the center of curvature Inverted Real and Magnified Real Image Converging Lens Refracted Ray Towards the normal Refraction Positive Focal Length TIR P- Ray At focal point Diverging Lens Optical Density Upright Virtual and Shrunk Upright Virtual and Magnified Virtual Image Negative Image Height n Negative Focal Length Away from the normal Inverted Real and Shrunk Incident Ray
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Principal Axis
Snell's Law
At the center of curvature
Inverted Real and Magnified
Real Image
Converging Lens
Refracted Ray
Towards the normal
Refraction
Positive Focal Length
TIR
P-Ray
At focal point
Diverging Lens
Optical Density
Upright Virtual and Shrunk
Upright Virtual and Magnified
Virtual Image
Negative Image Height
n
Negative Focal Length
Away from the normal
Inverted Real and Shrunk
Incident Ray