PositiveFocalLengthInvertedReal andShrunkPrincipalAxisOpticalDensitynAwayfrom thenormalNegativeFocalLengthTowardsthenormalRefractionRefractedRayRealImageUprightVirtualandShrunkDivergingLensVirtualImageTIRUprightVirtualandMagnifiedAt focalpointAt thecenter ofcurvatureConvergingLensIncidentRayInvertedReal andMagnifiedP-RayNegativeImageHeightSnell'sLawPositiveFocalLengthInvertedReal andShrunkPrincipalAxisOpticalDensitynAwayfrom thenormalNegativeFocalLengthTowardsthenormalRefractionRefractedRayRealImageUprightVirtualandShrunkDivergingLensVirtualImageTIRUprightVirtualandMagnifiedAt focalpointAt thecenter ofcurvatureConvergingLensIncidentRayInvertedReal andMagnifiedP-RayNegativeImageHeightSnell'sLaw

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Focal Length
  2. Inverted Real and Shrunk
  3. Principal Axis
  4. Optical Density
  5. n
  6. Away from the normal
  7. Negative Focal Length
  8. Towards the normal
  9. Refraction
  10. Refracted Ray
  11. Real Image
  12. Upright Virtual and Shrunk
  13. Diverging Lens
  14. Virtual Image
  15. TIR
  16. Upright Virtual and Magnified
  17. At focal point
  18. At the center of curvature
  19. Converging Lens
  20. Incident Ray
  21. Inverted Real and Magnified
  22. P-Ray
  23. Negative Image Height
  24. Snell's Law