ConvergingLensRefractedRayNegativeFocalLengthRefractionOpticalDensityAt focalpointIncidentRayPositiveFocalLengthNegativeImageHeightUprightVirtualandMagnifiednUprightVirtualandShrunkVirtualImageRealImageDivergingLensInvertedReal andShrunkSnell'sLawInvertedReal andMagnifiedAt thecenter ofcurvatureAwayfrom thenormalTowardsthenormalP-RayTIRPrincipalAxisConvergingLensRefractedRayNegativeFocalLengthRefractionOpticalDensityAt focalpointIncidentRayPositiveFocalLengthNegativeImageHeightUprightVirtualandMagnifiednUprightVirtualandShrunkVirtualImageRealImageDivergingLensInvertedReal andShrunkSnell'sLawInvertedReal andMagnifiedAt thecenter ofcurvatureAwayfrom thenormalTowardsthenormalP-RayTIRPrincipalAxis

Ch 18 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Converging Lens
  2. Refracted Ray
  3. Negative Focal Length
  4. Refraction
  5. Optical Density
  6. At focal point
  7. Incident Ray
  8. Positive Focal Length
  9. Negative Image Height
  10. Upright Virtual and Magnified
  11. n
  12. Upright Virtual and Shrunk
  13. Virtual Image
  14. Real Image
  15. Diverging Lens
  16. Inverted Real and Shrunk
  17. Snell's Law
  18. Inverted Real and Magnified
  19. At the center of curvature
  20. Away from the normal
  21. Towards the normal
  22. P-Ray
  23. TIR
  24. Principal Axis