Incident Ray At the center of curvature Upright Virtual and Shrunk Optical Density Converging Lens Upright Virtual and Magnified n Real Image Towards the normal Negative Focal Length P- Ray Diverging Lens Refracted Ray Inverted Real and Magnified Virtual Image Negative Image Height Snell's Law Refraction Principal Axis TIR Inverted Real and Shrunk Away from the normal Positive Focal Length At focal point Incident Ray At the center of curvature Upright Virtual and Shrunk Optical Density Converging Lens Upright Virtual and Magnified n Real Image Towards the normal Negative Focal Length P- Ray Diverging Lens Refracted Ray Inverted Real and Magnified Virtual Image Negative Image Height Snell's Law Refraction Principal Axis TIR Inverted Real and Shrunk Away from the normal Positive Focal Length At focal point
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Incident Ray
At the center of curvature
Upright Virtual and Shrunk
Optical Density
Converging Lens
Upright Virtual and Magnified
n
Real Image
Towards the normal
Negative Focal Length
P-Ray
Diverging Lens
Refracted Ray
Inverted Real and Magnified
Virtual Image
Negative Image Height
Snell's Law
Refraction
Principal Axis
TIR
Inverted Real and Shrunk
Away from the normal
Positive Focal Length
At focal point