TerritoryMigrationUltimateQuestionPhototropismLearningFixedActionPatternAgonisticBehaviorHydrotropismTaxisAvoidanceBehaviorAssociativeLearningCognitionThermotropismThigmotropismStimulusDominanceHierarchyPositiveBehaviorGeotropismKinesisProximateQuestionChemotropismAdvantageClassicalConditioningInnateOperantConditioningTerritoryMigrationUltimateQuestionPhototropismLearningFixedActionPatternAgonisticBehaviorHydrotropismTaxisAvoidanceBehaviorAssociativeLearningCognitionThermotropismThigmotropismStimulusDominanceHierarchyPositiveBehaviorGeotropismKinesisProximateQuestionChemotropismAdvantageClassicalConditioningInnateOperantConditioning

Behavior and Tropisms - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
N
4
B
5
G
6
N
7
B
8
G
9
B
10
G
11
O
12
O
13
N
14
B
15
N
16
G
17
N
18
I
19
I
20
O
21
I
22
O
23
B
24
B
25
I
26
I
  1. G-Territory
  2. O-Migration
  3. N-Ultimate Question
  4. B-Phototropism
  5. G-Learning
  6. N-Fixed Action Pattern
  7. B-Agonistic Behavior
  8. G-Hydrotropism
  9. B-Taxis
  10. G-Avoidance
  11. O-Behavior
  12. O-Associative Learning
  13. N-Cognition
  14. B-Thermotropism
  15. N-Thigmotropism
  16. G-Stimulus
  17. N-Dominance Hierarchy
  18. I-Positive Behavior
  19. I-Geotropism
  20. O-Kinesis
  21. I-Proximate Question
  22. O-Chemotropism
  23. B-Advantage
  24. B-Classical Conditioning
  25. I-Innate
  26. I-Operant Conditioning