FixedActionPatternTerritoryUltimateQuestionAssociativeLearningProximateQuestionAdvantageInnateOperantConditioningDominanceHierarchyHydrotropismStimulusBehaviorThigmotropismChemotropismClassicalConditioningAvoidanceGeotropismKinesisTaxisThermotropismCognitionPhototropismPositiveBehaviorAgonisticBehaviorLearningMigrationFixedActionPatternTerritoryUltimateQuestionAssociativeLearningProximateQuestionAdvantageInnateOperantConditioningDominanceHierarchyHydrotropismStimulusBehaviorThigmotropismChemotropismClassicalConditioningAvoidanceGeotropismKinesisTaxisThermotropismCognitionPhototropismPositiveBehaviorAgonisticBehaviorLearningMigration

Behavior and Tropisms - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
N
4
O
5
I
6
B
7
I
8
I
9
N
10
G
11
G
12
O
13
N
14
O
15
B
16
G
17
I
18
O
19
B
20
B
21
N
22
B
23
I
24
B
25
G
26
O
  1. N-Fixed Action Pattern
  2. G-Territory
  3. N-Ultimate Question
  4. O-Associative Learning
  5. I-Proximate Question
  6. B-Advantage
  7. I-Innate
  8. I-Operant Conditioning
  9. N-Dominance Hierarchy
  10. G-Hydrotropism
  11. G-Stimulus
  12. O-Behavior
  13. N-Thigmotropism
  14. O-Chemotropism
  15. B-Classical Conditioning
  16. G-Avoidance
  17. I-Geotropism
  18. O-Kinesis
  19. B-Taxis
  20. B-Thermotropism
  21. N-Cognition
  22. B-Phototropism
  23. I-Positive Behavior
  24. B-Agonistic Behavior
  25. G-Learning
  26. O-Migration