ProximateQuestionAvoidanceStimulusDominanceHierarchyKinesisPositiveBehaviorLearningBehaviorInnateHydrotropismAdvantageTerritoryClassicalConditioningGeotropismFixedActionPatternAgonisticBehaviorMigrationPhototropismThermotropismTaxisUltimateQuestionThigmotropismChemotropismAssociativeLearningOperantConditioningCognitionProximateQuestionAvoidanceStimulusDominanceHierarchyKinesisPositiveBehaviorLearningBehaviorInnateHydrotropismAdvantageTerritoryClassicalConditioningGeotropismFixedActionPatternAgonisticBehaviorMigrationPhototropismThermotropismTaxisUltimateQuestionThigmotropismChemotropismAssociativeLearningOperantConditioningCognition

Behavior and Tropisms - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
G
4
N
5
O
6
I
7
G
8
O
9
I
10
G
11
B
12
G
13
B
14
I
15
N
16
B
17
O
18
B
19
B
20
B
21
N
22
N
23
O
24
O
25
I
26
N
  1. I-Proximate Question
  2. G-Avoidance
  3. G-Stimulus
  4. N-Dominance Hierarchy
  5. O-Kinesis
  6. I-Positive Behavior
  7. G-Learning
  8. O-Behavior
  9. I-Innate
  10. G-Hydrotropism
  11. B-Advantage
  12. G-Territory
  13. B-Classical Conditioning
  14. I-Geotropism
  15. N-Fixed Action Pattern
  16. B-Agonistic Behavior
  17. O-Migration
  18. B-Phototropism
  19. B-Thermotropism
  20. B-Taxis
  21. N-Ultimate Question
  22. N-Thigmotropism
  23. O-Chemotropism
  24. O-Associative Learning
  25. I-Operant Conditioning
  26. N-Cognition