FixedActionPatternClassicalConditioningHydrotropismTerritoryAdvantageStimulusTaxisLearningPositiveBehaviorPhototropismUltimateQuestionThermotropismMigrationAgonisticBehaviorGeotropismAssociativeLearningOperantConditioningAvoidanceChemotropismProximateQuestionCognitionBehaviorKinesisThigmotropismInnateDominanceHierarchyFixedActionPatternClassicalConditioningHydrotropismTerritoryAdvantageStimulusTaxisLearningPositiveBehaviorPhototropismUltimateQuestionThermotropismMigrationAgonisticBehaviorGeotropismAssociativeLearningOperantConditioningAvoidanceChemotropismProximateQuestionCognitionBehaviorKinesisThigmotropismInnateDominanceHierarchy

Behavior and Tropisms - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
G
4
G
5
B
6
G
7
B
8
G
9
I
10
B
11
N
12
B
13
O
14
B
15
I
16
O
17
I
18
G
19
O
20
I
21
N
22
O
23
O
24
N
25
I
26
N
  1. N-Fixed Action Pattern
  2. B-Classical Conditioning
  3. G-Hydrotropism
  4. G-Territory
  5. B-Advantage
  6. G-Stimulus
  7. B-Taxis
  8. G-Learning
  9. I-Positive Behavior
  10. B-Phototropism
  11. N-Ultimate Question
  12. B-Thermotropism
  13. O-Migration
  14. B-Agonistic Behavior
  15. I-Geotropism
  16. O-Associative Learning
  17. I-Operant Conditioning
  18. G-Avoidance
  19. O-Chemotropism
  20. I-Proximate Question
  21. N-Cognition
  22. O-Behavior
  23. O-Kinesis
  24. N-Thigmotropism
  25. I-Innate
  26. N-Dominance Hierarchy