GeotropismFixedActionPatternMigrationTaxisOperantConditioningTerritoryAdvantageAvoidanceUltimateQuestionThermotropismAssociativeLearningDominanceHierarchyPhototropismProximateQuestionBehaviorCognitionChemotropismThigmotropismPositiveBehaviorClassicalConditioningStimulusInnateAgonisticBehaviorKinesisHydrotropismLearningGeotropismFixedActionPatternMigrationTaxisOperantConditioningTerritoryAdvantageAvoidanceUltimateQuestionThermotropismAssociativeLearningDominanceHierarchyPhototropismProximateQuestionBehaviorCognitionChemotropismThigmotropismPositiveBehaviorClassicalConditioningStimulusInnateAgonisticBehaviorKinesisHydrotropismLearning

Behavior and Tropisms - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
O
4
B
5
I
6
G
7
B
8
G
9
N
10
B
11
O
12
N
13
B
14
I
15
O
16
N
17
O
18
N
19
I
20
B
21
G
22
I
23
B
24
O
25
G
26
G
  1. I-Geotropism
  2. N-Fixed Action Pattern
  3. O-Migration
  4. B-Taxis
  5. I-Operant Conditioning
  6. G-Territory
  7. B-Advantage
  8. G-Avoidance
  9. N-Ultimate Question
  10. B-Thermotropism
  11. O-Associative Learning
  12. N-Dominance Hierarchy
  13. B-Phototropism
  14. I-Proximate Question
  15. O-Behavior
  16. N-Cognition
  17. O-Chemotropism
  18. N-Thigmotropism
  19. I-Positive Behavior
  20. B-Classical Conditioning
  21. G-Stimulus
  22. I-Innate
  23. B-Agonistic Behavior
  24. O-Kinesis
  25. G-Hydrotropism
  26. G-Learning