FixedActionPatternStimulusBehaviorLearningKinesisTerritoryOperantConditioningChemotropismThigmotropismHydrotropismPositiveBehaviorAdvantageInnateMigrationGeotropismAvoidanceUltimateQuestionPhototropismDominanceHierarchyClassicalConditioningProximateQuestionCognitionThermotropismAssociativeLearningAgonisticBehaviorTaxisFixedActionPatternStimulusBehaviorLearningKinesisTerritoryOperantConditioningChemotropismThigmotropismHydrotropismPositiveBehaviorAdvantageInnateMigrationGeotropismAvoidanceUltimateQuestionPhototropismDominanceHierarchyClassicalConditioningProximateQuestionCognitionThermotropismAssociativeLearningAgonisticBehaviorTaxis

Behavior and Tropisms - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
O
4
G
5
O
6
G
7
I
8
O
9
N
10
G
11
I
12
B
13
I
14
O
15
I
16
G
17
N
18
B
19
N
20
B
21
I
22
N
23
B
24
O
25
B
26
B
  1. N-Fixed Action Pattern
  2. G-Stimulus
  3. O-Behavior
  4. G-Learning
  5. O-Kinesis
  6. G-Territory
  7. I-Operant Conditioning
  8. O-Chemotropism
  9. N-Thigmotropism
  10. G-Hydrotropism
  11. I-Positive Behavior
  12. B-Advantage
  13. I-Innate
  14. O-Migration
  15. I-Geotropism
  16. G-Avoidance
  17. N-Ultimate Question
  18. B-Phototropism
  19. N-Dominance Hierarchy
  20. B-Classical Conditioning
  21. I-Proximate Question
  22. N-Cognition
  23. B-Thermotropism
  24. O-Associative Learning
  25. B-Agonistic Behavior
  26. B-Taxis