Quadrant180degreesAngle ofRotationCenterofRotationReflectionTranslationLine ofReflectionOrientationIsometryVectorDistancepreservingTransformationCoordinateRotationPrimeSymbolRotationalSymmetryComposition ofTransformationsy-axisPreimageCongruent90degreesclockwiseImageProtractorx-axisQuadrant180degreesAngle ofRotationCenterofRotationReflectionTranslationLine ofReflectionOrientationIsometryVectorDistancepreservingTransformationCoordinateRotationPrimeSymbolRotationalSymmetryComposition ofTransformationsy-axisPreimageCongruent90degreesclockwiseImageProtractorx-axis

Unit 2A- Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quadrant
  2. 180 degrees
  3. Angle of Rotation
  4. Center of Rotation
  5. Reflection
  6. Translation
  7. Line of Reflection
  8. Orientation
  9. Isometry
  10. Vector
  11. Distance preserving
  12. Transformation
  13. Coordinate
  14. Rotation
  15. Prime Symbol
  16. Rotational Symmetry
  17. Composition of Transformations
  18. y-axis
  19. Preimage
  20. Congruent
  21. 90 degrees clockwise
  22. Image
  23. Protractor
  24. x-axis