IsometryCenterofRotationCoordinateReflectionCongruentVectorPreimageLine ofReflectionTransformationAngle ofRotationImageTranslationRotation180degrees90degreesclockwisex-axisComposition ofTransformationsPrimeSymbolProtractorRotationalSymmetryDistancepreservingOrientationQuadranty-axisIsometryCenterofRotationCoordinateReflectionCongruentVectorPreimageLine ofReflectionTransformationAngle ofRotationImageTranslationRotation180degrees90degreesclockwisex-axisComposition ofTransformationsPrimeSymbolProtractorRotationalSymmetryDistancepreservingOrientationQuadranty-axis

Unit 2A- Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Isometry
  2. Center of Rotation
  3. Coordinate
  4. Reflection
  5. Congruent
  6. Vector
  7. Preimage
  8. Line of Reflection
  9. Transformation
  10. Angle of Rotation
  11. Image
  12. Translation
  13. Rotation
  14. 180 degrees
  15. 90 degrees clockwise
  16. x-axis
  17. Composition of Transformations
  18. Prime Symbol
  19. Protractor
  20. Rotational Symmetry
  21. Distance preserving
  22. Orientation
  23. Quadrant
  24. y-axis