RotationVectorCoordinate180degreesImageCenterofRotationLine ofReflectionTransformation90degreesclockwisePrimeSymbolIsometryPreimageProtractorOrientationQuadrantAngle ofRotationTranslationRotationalSymmetryx-axisCongruentDistancepreservingReflectionComposition ofTransformationsy-axisRotationVectorCoordinate180degreesImageCenterofRotationLine ofReflectionTransformation90degreesclockwisePrimeSymbolIsometryPreimageProtractorOrientationQuadrantAngle ofRotationTranslationRotationalSymmetryx-axisCongruentDistancepreservingReflectionComposition ofTransformationsy-axis

Unit 2A- Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rotation
  2. Vector
  3. Coordinate
  4. 180 degrees
  5. Image
  6. Center of Rotation
  7. Line of Reflection
  8. Transformation
  9. 90 degrees clockwise
  10. Prime Symbol
  11. Isometry
  12. Preimage
  13. Protractor
  14. Orientation
  15. Quadrant
  16. Angle of Rotation
  17. Translation
  18. Rotational Symmetry
  19. x-axis
  20. Congruent
  21. Distance preserving
  22. Reflection
  23. Composition of Transformations
  24. y-axis