Congruentx-axisCenterofRotationCoordinateTranslationIsometryVectorImageRotationProtractorRotationalSymmetryy-axis180degreesComposition ofTransformationsPreimagePrimeSymbolQuadrantTransformationDistancepreservingReflectionOrientationAngle ofRotation90degreesclockwiseLine ofReflectionCongruentx-axisCenterofRotationCoordinateTranslationIsometryVectorImageRotationProtractorRotationalSymmetryy-axis180degreesComposition ofTransformationsPreimagePrimeSymbolQuadrantTransformationDistancepreservingReflectionOrientationAngle ofRotation90degreesclockwiseLine ofReflection

Unit 2A- Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Congruent
  2. x-axis
  3. Center of Rotation
  4. Coordinate
  5. Translation
  6. Isometry
  7. Vector
  8. Image
  9. Rotation
  10. Protractor
  11. Rotational Symmetry
  12. y-axis
  13. 180 degrees
  14. Composition of Transformations
  15. Preimage
  16. Prime Symbol
  17. Quadrant
  18. Transformation
  19. Distance preserving
  20. Reflection
  21. Orientation
  22. Angle of Rotation
  23. 90 degrees clockwise
  24. Line of Reflection