QuadrantCenterofRotation90degreesclockwiseCoordinatePreimageRotationalSymmetryOrientationIsometryAngle ofRotationVector180degreesCongruentLine ofReflectionImageTranslationPrimeSymbolReflectionRotationy-axisTransformationDistancepreservingProtractorx-axisComposition ofTransformationsQuadrantCenterofRotation90degreesclockwiseCoordinatePreimageRotationalSymmetryOrientationIsometryAngle ofRotationVector180degreesCongruentLine ofReflectionImageTranslationPrimeSymbolReflectionRotationy-axisTransformationDistancepreservingProtractorx-axisComposition ofTransformations

Unit 2A- Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quadrant
  2. Center of Rotation
  3. 90 degrees clockwise
  4. Coordinate
  5. Preimage
  6. Rotational Symmetry
  7. Orientation
  8. Isometry
  9. Angle of Rotation
  10. Vector
  11. 180 degrees
  12. Congruent
  13. Line of Reflection
  14. Image
  15. Translation
  16. Prime Symbol
  17. Reflection
  18. Rotation
  19. y-axis
  20. Transformation
  21. Distance preserving
  22. Protractor
  23. x-axis
  24. Composition of Transformations