OrientationIsometryTranslationQuadrant90degreesclockwisey-axisVectorLine ofReflectionx-axisCoordinateDistancepreservingImageCongruentAngle ofRotationPrimeSymbolTransformationPreimageCenterofRotationProtractor180degreesRotationReflectionComposition ofTransformationsRotationalSymmetryOrientationIsometryTranslationQuadrant90degreesclockwisey-axisVectorLine ofReflectionx-axisCoordinateDistancepreservingImageCongruentAngle ofRotationPrimeSymbolTransformationPreimageCenterofRotationProtractor180degreesRotationReflectionComposition ofTransformationsRotationalSymmetry

Unit 2A- Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Orientation
  2. Isometry
  3. Translation
  4. Quadrant
  5. 90 degrees clockwise
  6. y-axis
  7. Vector
  8. Line of Reflection
  9. x-axis
  10. Coordinate
  11. Distance preserving
  12. Image
  13. Congruent
  14. Angle of Rotation
  15. Prime Symbol
  16. Transformation
  17. Preimage
  18. Center of Rotation
  19. Protractor
  20. 180 degrees
  21. Rotation
  22. Reflection
  23. Composition of Transformations
  24. Rotational Symmetry