RotationalSymmetryTranslationIsometryQuadrantx-axisCenterofRotationy-axisTransformationPreimageCoordinateComposition ofTransformationsVector90degreesclockwiseDistancepreservingImageRotationCongruentProtractorLine ofReflectionPrimeSymbolOrientation180degreesAngle ofRotationReflectionRotationalSymmetryTranslationIsometryQuadrantx-axisCenterofRotationy-axisTransformationPreimageCoordinateComposition ofTransformationsVector90degreesclockwiseDistancepreservingImageRotationCongruentProtractorLine ofReflectionPrimeSymbolOrientation180degreesAngle ofRotationReflection

Unit 2A- Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rotational Symmetry
  2. Translation
  3. Isometry
  4. Quadrant
  5. x-axis
  6. Center of Rotation
  7. y-axis
  8. Transformation
  9. Preimage
  10. Coordinate
  11. Composition of Transformations
  12. Vector
  13. 90 degrees clockwise
  14. Distance preserving
  15. Image
  16. Rotation
  17. Congruent
  18. Protractor
  19. Line of Reflection
  20. Prime Symbol
  21. Orientation
  22. 180 degrees
  23. Angle of Rotation
  24. Reflection