90degreesclockwiseImageTransformationIsometryAngle ofRotationOrientationCongruentVectorTranslationCenterofRotationReflectionComposition ofTransformationsLine ofReflectionRotationalSymmetry180degreesPreimagex-axisy-axisPrimeSymbolProtractorDistancepreservingRotationCoordinateQuadrant90degreesclockwiseImageTransformationIsometryAngle ofRotationOrientationCongruentVectorTranslationCenterofRotationReflectionComposition ofTransformationsLine ofReflectionRotationalSymmetry180degreesPreimagex-axisy-axisPrimeSymbolProtractorDistancepreservingRotationCoordinateQuadrant

Unit 2A- Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 90 degrees clockwise
  2. Image
  3. Transformation
  4. Isometry
  5. Angle of Rotation
  6. Orientation
  7. Congruent
  8. Vector
  9. Translation
  10. Center of Rotation
  11. Reflection
  12. Composition of Transformations
  13. Line of Reflection
  14. Rotational Symmetry
  15. 180 degrees
  16. Preimage
  17. x-axis
  18. y-axis
  19. Prime Symbol
  20. Protractor
  21. Distance preserving
  22. Rotation
  23. Coordinate
  24. Quadrant