Congruent180degreesVectory-axis90degreesclockwiseReflectionCenterofRotationProtractorTransformationQuadrantDistancepreservingRotationCoordinatex-axisPreimageTranslationPrimeSymbolRotationalSymmetryIsometryImageLine ofReflectionAngle ofRotationOrientationComposition ofTransformationsCongruent180degreesVectory-axis90degreesclockwiseReflectionCenterofRotationProtractorTransformationQuadrantDistancepreservingRotationCoordinatex-axisPreimageTranslationPrimeSymbolRotationalSymmetryIsometryImageLine ofReflectionAngle ofRotationOrientationComposition ofTransformations

Unit 2A- Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Congruent
  2. 180 degrees
  3. Vector
  4. y-axis
  5. 90 degrees clockwise
  6. Reflection
  7. Center of Rotation
  8. Protractor
  9. Transformation
  10. Quadrant
  11. Distance preserving
  12. Rotation
  13. Coordinate
  14. x-axis
  15. Preimage
  16. Translation
  17. Prime Symbol
  18. Rotational Symmetry
  19. Isometry
  20. Image
  21. Line of Reflection
  22. Angle of Rotation
  23. Orientation
  24. Composition of Transformations