QuadrantRotationDistancepreservingIsometryLine ofReflectionRotationalSymmetryReflectionCoordinateProtractor180degreesx-axisAngle ofRotationTransformationVectorPreimage90degreesclockwiseTranslationCenterofRotationPrimeSymbolComposition ofTransformationsImagey-axisCongruentOrientationQuadrantRotationDistancepreservingIsometryLine ofReflectionRotationalSymmetryReflectionCoordinateProtractor180degreesx-axisAngle ofRotationTransformationVectorPreimage90degreesclockwiseTranslationCenterofRotationPrimeSymbolComposition ofTransformationsImagey-axisCongruentOrientation

Unit 2A- Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quadrant
  2. Rotation
  3. Distance preserving
  4. Isometry
  5. Line of Reflection
  6. Rotational Symmetry
  7. Reflection
  8. Coordinate
  9. Protractor
  10. 180 degrees
  11. x-axis
  12. Angle of Rotation
  13. Transformation
  14. Vector
  15. Preimage
  16. 90 degrees clockwise
  17. Translation
  18. Center of Rotation
  19. Prime Symbol
  20. Composition of Transformations
  21. Image
  22. y-axis
  23. Congruent
  24. Orientation