Nonfiction Indirect Characterization Plot Diagram Third Person Point of View Dialect Conflict Tone Flashback Symbol Setting Irony Narration Characters Dynamic Character Voice Metaphor Simile Subplot Static/Flat Character Suspense Resolution Internal Conflict External Conflict Plot Foreshadowing First Person Point of View Second Person Point of View Fiction Climax Antagonist Protagonist Short Story Direct Characterization Theme Nonfiction Indirect Characterization Plot Diagram Third Person Point of View Dialect Conflict Tone Flashback Symbol Setting Irony Narration Characters Dynamic Character Voice Metaphor Simile Subplot Static/Flat Character Suspense Resolution Internal Conflict External Conflict Plot Foreshadowing First Person Point of View Second Person Point of View Fiction Climax Antagonist Protagonist Short Story Direct Characterization Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Nonfiction
Indirect Characterization
Plot Diagram
Third Person Point of View
Dialect
Conflict
Tone
Flashback
Symbol
Setting
Irony
Narration
Characters
Dynamic Character
Voice
Metaphor
Simile
Subplot
Static/Flat Character
Suspense
Resolution
Internal Conflict
External Conflict
Plot
Foreshadowing
First Person Point of View
Second Person Point of View
Fiction
Climax
Antagonist
Protagonist
Short Story
Direct Characterization
Theme