Intelligence Expressive Syntax Deductive reasoning Verbal Ability Receptive Broca's Method of Analogy Visuospatial Belief Bias In Vivo Aphasia Hindsight Bias Inductive reasoning Pheneme Phonemes Grammar meaning in context Field Dependent Genie Myside Bias Wernicke's area Water Jug Problem Logical Reasoning Need for Cognition Intelligence Expressive Syntax Deductive reasoning Verbal Ability Receptive Broca's Method of Analogy Visuospatial Belief Bias In Vivo Aphasia Hindsight Bias Inductive reasoning Pheneme Phonemes Grammar meaning in context Field Dependent Genie Myside Bias Wernicke's area Water Jug Problem Logical Reasoning Need for Cognition
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Intelligence
B-Expressive
I-Syntax
N-Deductive reasoning
G-Verbal Ability
B-Receptive
I-Broca's
O-Method of Analogy
I-Visuospatial
N-Belief Bias
G-In Vivo
B-Aphasia
O-Hindsight Bias
N-Inductive reasoning
G-Pheneme
B-Phonemes
Grammar
O-meaning in context
O-Field Dependent
B-Genie
I-Myside Bias
N-Wernicke's area
G-Water Jug Problem
G-Logical Reasoning
O-Need for Cognition