Wernicke's area Intelligence Syntax Myside Bias Pheneme Genie Method of Analogy meaning in context Receptive Visuospatial Verbal Ability Phonemes Grammar Aphasia Inductive reasoning Broca's Need for Cognition Expressive Hindsight Bias Belief Bias Field Dependent Logical Reasoning Deductive reasoning In Vivo Water Jug Problem Wernicke's area Intelligence Syntax Myside Bias Pheneme Genie Method of Analogy meaning in context Receptive Visuospatial Verbal Ability Phonemes Grammar Aphasia Inductive reasoning Broca's Need for Cognition Expressive Hindsight Bias Belief Bias Field Dependent Logical Reasoning Deductive reasoning In Vivo Water Jug Problem
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Wernicke's area
I-Intelligence
I-Syntax
I-Myside Bias
G-Pheneme
B-Genie
O-Method of Analogy
O-meaning in context
B-Receptive
I-Visuospatial
G-Verbal Ability
B-Phonemes
Grammar
B-Aphasia
N-Inductive reasoning
I-Broca's
O-Need for Cognition
B-Expressive
O-Hindsight Bias
N-Belief Bias
O-Field Dependent
G-Logical Reasoning
N-Deductive reasoning
G-In Vivo
G-Water Jug Problem