Aphasia Syntax Deductive reasoning meaning in context Phonemes Grammar Need for Cognition Belief Bias Visuospatial Inductive reasoning Expressive Method of Analogy In Vivo Wernicke's area Broca's Intelligence Receptive Genie Field Dependent Verbal Ability Water Jug Problem Pheneme Myside Bias Hindsight Bias Logical Reasoning Aphasia Syntax Deductive reasoning meaning in context Phonemes Grammar Need for Cognition Belief Bias Visuospatial Inductive reasoning Expressive Method of Analogy In Vivo Wernicke's area Broca's Intelligence Receptive Genie Field Dependent Verbal Ability Water Jug Problem Pheneme Myside Bias Hindsight Bias Logical Reasoning
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Aphasia
I-Syntax
N-Deductive reasoning
O-meaning in context
B-Phonemes
Grammar
O-Need for Cognition
N-Belief Bias
I-Visuospatial
N-Inductive reasoning
B-Expressive
O-Method of Analogy
G-In Vivo
N-Wernicke's area
I-Broca's
I-Intelligence
B-Receptive
B-Genie
O-Field Dependent
G-Verbal Ability
G-Water Jug Problem
G-Pheneme
I-Myside Bias
O-Hindsight Bias
G-Logical Reasoning