Intelligence Verbal Ability Deductive reasoning Method of Analogy Logical Reasoning Visuospatial In Vivo Need for Cognition Wernicke's area Phonemes Grammar Pheneme meaning in context Aphasia Hindsight Bias Water Jug Problem Receptive Myside Bias Expressive Belief Bias Syntax Broca's Genie Field Dependent Inductive reasoning Intelligence Verbal Ability Deductive reasoning Method of Analogy Logical Reasoning Visuospatial In Vivo Need for Cognition Wernicke's area Phonemes Grammar Pheneme meaning in context Aphasia Hindsight Bias Water Jug Problem Receptive Myside Bias Expressive Belief Bias Syntax Broca's Genie Field Dependent Inductive reasoning
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Intelligence
G-Verbal Ability
N-Deductive reasoning
O-Method of Analogy
G-Logical Reasoning
I-Visuospatial
G-In Vivo
O-Need for Cognition
N-Wernicke's area
B-Phonemes
Grammar
G-Pheneme
O-meaning in context
B-Aphasia
O-Hindsight Bias
G-Water Jug Problem
B-Receptive
I-Myside Bias
B-Expressive
N-Belief Bias
I-Syntax
I-Broca's
B-Genie
O-Field Dependent
N-Inductive reasoning