Wernicke's area Inductive reasoning Deductive reasoning Logical Reasoning Need for Cognition Genie Visuospatial Belief Bias Broca's Pheneme Receptive meaning in context Method of Analogy Field Dependent Syntax Intelligence Phonemes Grammar In Vivo Water Jug Problem Aphasia Hindsight Bias Verbal Ability Myside Bias Expressive Wernicke's area Inductive reasoning Deductive reasoning Logical Reasoning Need for Cognition Genie Visuospatial Belief Bias Broca's Pheneme Receptive meaning in context Method of Analogy Field Dependent Syntax Intelligence Phonemes Grammar In Vivo Water Jug Problem Aphasia Hindsight Bias Verbal Ability Myside Bias Expressive
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Wernicke's area
N-Inductive reasoning
N-Deductive reasoning
G-Logical Reasoning
O-Need for Cognition
B-Genie
I-Visuospatial
N-Belief Bias
I-Broca's
G-Pheneme
B-Receptive
O-meaning in context
O-Method of Analogy
O-Field Dependent
I-Syntax
I-Intelligence
B-Phonemes
Grammar
G-In Vivo
G-Water Jug Problem
B-Aphasia
O-Hindsight Bias
G-Verbal Ability
I-Myside Bias
B-Expressive