Phonemes Grammar Genie Field Dependent Deductive reasoning Method of Analogy Receptive Belief Bias Need for Cognition Expressive In Vivo Intelligence Aphasia Water Jug Problem Logical Reasoning Myside Bias Visuospatial Hindsight Bias Wernicke's area Broca's Verbal Ability Syntax meaning in context Inductive reasoning Pheneme Phonemes Grammar Genie Field Dependent Deductive reasoning Method of Analogy Receptive Belief Bias Need for Cognition Expressive In Vivo Intelligence Aphasia Water Jug Problem Logical Reasoning Myside Bias Visuospatial Hindsight Bias Wernicke's area Broca's Verbal Ability Syntax meaning in context Inductive reasoning Pheneme
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Phonemes
Grammar
B-Genie
O-Field Dependent
N-Deductive reasoning
O-Method of Analogy
B-Receptive
N-Belief Bias
O-Need for Cognition
B-Expressive
G-In Vivo
I-Intelligence
B-Aphasia
G-Water Jug Problem
G-Logical Reasoning
I-Myside Bias
I-Visuospatial
O-Hindsight Bias
N-Wernicke's area
I-Broca's
G-Verbal Ability
I-Syntax
O-meaning in context
N-Inductive reasoning
G-Pheneme