ConceptPlanningFallacyFixationMorphemesIntuitionHeuristicsPhonemesCreativityGrammarSyntaxAlgorithmsSternberg's5Componentsof CreativityFramingRepresentativenessHeuristicSemanticsDivergentThinkingCognitionConvergentThinkingLanguageAcquisitionDeviceWolfgangKohlerTrialandErrorOverconfidenceInsightNoamChomskyConfirmationBiasPrototypesAvailabilityHeuristicUniversalGrammarMentalSetLanguageBeliefPerseveranceConceptPlanningFallacyFixationMorphemesIntuitionHeuristicsPhonemesCreativityGrammarSyntaxAlgorithmsSternberg's5Componentsof CreativityFramingRepresentativenessHeuristicSemanticsDivergentThinkingCognitionConvergentThinkingLanguageAcquisitionDeviceWolfgangKohlerTrialandErrorOverconfidenceInsightNoamChomskyConfirmationBiasPrototypesAvailabilityHeuristicUniversalGrammarMentalSetLanguageBeliefPerseverance

Unit 7 70-100 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Concept
  2. Planning Fallacy
  3. Fixation
  4. Morphemes
  5. Intuition
  6. Heuristics
  7. Phonemes
  8. Creativity
  9. Grammar
  10. Syntax
  11. Algorithms
  12. Sternberg's 5 Components of Creativity
  13. Framing
  14. Representativeness Heuristic
  15. Semantics
  16. Divergent Thinking
  17. Cognition
  18. Convergent Thinking
  19. Language Acquisition Device
  20. Wolfgang Kohler
  21. Trial and Error
  22. Overconfidence
  23. Insight
  24. Noam Chomsky
  25. Confirmation Bias
  26. Prototypes
  27. Availability Heuristic
  28. Universal Grammar
  29. Mental Set
  30. Language
  31. Belief Perseverance