SyntaxPlanningFallacyDivergentThinkingAvailabilityHeuristicConceptNoamChomskyCognitionUniversalGrammarPrototypesWolfgangKohlerHeuristicsGrammarMentalSetPhonemesTrialandErrorFramingSternberg's5Componentsof CreativitySemanticsInsightRepresentativenessHeuristicIntuitionBeliefPerseveranceLanguageMorphemesConvergentThinkingConfirmationBiasFixationCreativityOverconfidenceAlgorithmsLanguageAcquisitionDeviceSyntaxPlanningFallacyDivergentThinkingAvailabilityHeuristicConceptNoamChomskyCognitionUniversalGrammarPrototypesWolfgangKohlerHeuristicsGrammarMentalSetPhonemesTrialandErrorFramingSternberg's5Componentsof CreativitySemanticsInsightRepresentativenessHeuristicIntuitionBeliefPerseveranceLanguageMorphemesConvergentThinkingConfirmationBiasFixationCreativityOverconfidenceAlgorithmsLanguageAcquisitionDevice

Unit 7 70-100 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Syntax
  2. Planning Fallacy
  3. Divergent Thinking
  4. Availability Heuristic
  5. Concept
  6. Noam Chomsky
  7. Cognition
  8. Universal Grammar
  9. Prototypes
  10. Wolfgang Kohler
  11. Heuristics
  12. Grammar
  13. Mental Set
  14. Phonemes
  15. Trial and Error
  16. Framing
  17. Sternberg's 5 Components of Creativity
  18. Semantics
  19. Insight
  20. Representativeness Heuristic
  21. Intuition
  22. Belief Perseverance
  23. Language
  24. Morphemes
  25. Convergent Thinking
  26. Confirmation Bias
  27. Fixation
  28. Creativity
  29. Overconfidence
  30. Algorithms
  31. Language Acquisition Device