FramingDivergentThinkingLanguageBeliefPerseveranceUniversalGrammarCreativityMentalSetWolfgangKohlerMorphemesPhonemesCognitionSternberg's5Componentsof CreativityPrototypesAlgorithmsGrammarSyntaxLanguageAcquisitionDeviceConvergentThinkingConceptRepresentativenessHeuristicTrialandErrorOverconfidenceIntuitionSemanticsConfirmationBiasPlanningFallacyNoamChomskyAvailabilityHeuristicHeuristicsInsightFixationFramingDivergentThinkingLanguageBeliefPerseveranceUniversalGrammarCreativityMentalSetWolfgangKohlerMorphemesPhonemesCognitionSternberg's5Componentsof CreativityPrototypesAlgorithmsGrammarSyntaxLanguageAcquisitionDeviceConvergentThinkingConceptRepresentativenessHeuristicTrialandErrorOverconfidenceIntuitionSemanticsConfirmationBiasPlanningFallacyNoamChomskyAvailabilityHeuristicHeuristicsInsightFixation

Unit 7 70-100 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
  1. Framing
  2. Divergent Thinking
  3. Language
  4. Belief Perseverance
  5. Universal Grammar
  6. Creativity
  7. Mental Set
  8. Wolfgang Kohler
  9. Morphemes
  10. Phonemes
  11. Cognition
  12. Sternberg's 5 Components of Creativity
  13. Prototypes
  14. Algorithms
  15. Grammar
  16. Syntax
  17. Language Acquisition Device
  18. Convergent Thinking
  19. Concept
  20. Representativeness Heuristic
  21. Trial and Error
  22. Overconfidence
  23. Intuition
  24. Semantics
  25. Confirmation Bias
  26. Planning Fallacy
  27. Noam Chomsky
  28. Availability Heuristic
  29. Heuristics
  30. Insight
  31. Fixation