FixationRepresentativenessHeuristicHeuristicsSternberg's5Componentsof CreativityGrammarSemanticsCreativityInsightDivergentThinkingConceptConvergentThinkingIntuitionPrototypesUniversalGrammarTrialandErrorAvailabilityHeuristicWolfgangKohlerOverconfidenceConfirmationBiasPhonemesSyntaxPlanningFallacyBeliefPerseveranceAlgorithmsNoamChomskyCognitionLanguageFramingLanguageAcquisitionDeviceMorphemesMentalSetFixationRepresentativenessHeuristicHeuristicsSternberg's5Componentsof CreativityGrammarSemanticsCreativityInsightDivergentThinkingConceptConvergentThinkingIntuitionPrototypesUniversalGrammarTrialandErrorAvailabilityHeuristicWolfgangKohlerOverconfidenceConfirmationBiasPhonemesSyntaxPlanningFallacyBeliefPerseveranceAlgorithmsNoamChomskyCognitionLanguageFramingLanguageAcquisitionDeviceMorphemesMentalSet

Unit 7 70-100 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixation
  2. Representativeness Heuristic
  3. Heuristics
  4. Sternberg's 5 Components of Creativity
  5. Grammar
  6. Semantics
  7. Creativity
  8. Insight
  9. Divergent Thinking
  10. Concept
  11. Convergent Thinking
  12. Intuition
  13. Prototypes
  14. Universal Grammar
  15. Trial and Error
  16. Availability Heuristic
  17. Wolfgang Kohler
  18. Overconfidence
  19. Confirmation Bias
  20. Phonemes
  21. Syntax
  22. Planning Fallacy
  23. Belief Perseverance
  24. Algorithms
  25. Noam Chomsky
  26. Cognition
  27. Language
  28. Framing
  29. Language Acquisition Device
  30. Morphemes
  31. Mental Set