MorphemesDivergentThinkingPrototypesPlanningFallacyCognitionOverconfidenceConceptHeuristicsBeliefPerseveranceLanguageAcquisitionDeviceSternberg's5Componentsof CreativityGrammarPhonemesSyntaxFixationUniversalGrammarConvergentThinkingInsightNoamChomskyIntuitionFramingCreativityConfirmationBiasAlgorithmsMentalSetSemanticsRepresentativenessHeuristicWolfgangKohlerTrialandErrorLanguageAvailabilityHeuristicMorphemesDivergentThinkingPrototypesPlanningFallacyCognitionOverconfidenceConceptHeuristicsBeliefPerseveranceLanguageAcquisitionDeviceSternberg's5Componentsof CreativityGrammarPhonemesSyntaxFixationUniversalGrammarConvergentThinkingInsightNoamChomskyIntuitionFramingCreativityConfirmationBiasAlgorithmsMentalSetSemanticsRepresentativenessHeuristicWolfgangKohlerTrialandErrorLanguageAvailabilityHeuristic

Unit 7 70-100 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Morphemes
  2. Divergent Thinking
  3. Prototypes
  4. Planning Fallacy
  5. Cognition
  6. Overconfidence
  7. Concept
  8. Heuristics
  9. Belief Perseverance
  10. Language Acquisition Device
  11. Sternberg's 5 Components of Creativity
  12. Grammar
  13. Phonemes
  14. Syntax
  15. Fixation
  16. Universal Grammar
  17. Convergent Thinking
  18. Insight
  19. Noam Chomsky
  20. Intuition
  21. Framing
  22. Creativity
  23. Confirmation Bias
  24. Algorithms
  25. Mental Set
  26. Semantics
  27. Representativeness Heuristic
  28. Wolfgang Kohler
  29. Trial and Error
  30. Language
  31. Availability Heuristic