Δtequalheatp=mvΔPE=mgΔhFnet= FgΔX=Xf–Xidis-placementXivectorXeqscalarforcedue tofrictionoppositeKE=1/2mv^2positivemassv =ΔX/Δtchemicalnormalforcesound9.8m/s^2forcedue togravityXfconserve.of energyspeedNewton's1st Lawdistanceelectro-magneticmomentumthermalaccel.due togravitykineticmotionalNewton's3rd LawforceΔxFnet= mavelocityΔvpotentialnegativea =Δv/ Δtframe ofreferenceaccel.netforceΔtequalheatp=mvΔPE=mgΔhFnet= FgΔX=Xf–Xidis-placementXivectorXeqscalarforcedue tofrictionoppositeKE=1/2mv^2positivemassv =ΔX/Δtchemicalnormalforcesound9.8m/s^2forcedue togravityXfconserve.of energyspeedNewton's1st Lawdistanceelectro-magneticmomentumthermalaccel.due togravitykineticmotionalNewton's3rd LawforceΔxFnet= mavelocityΔvpotentialnegativea =Δv/ Δtframe ofreferenceaccel.netforce

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Δt
  2. equal
  3. heat
  4. p=mv
  5. Δ
  6. PE =mgΔh
  7. Fnet = Fg
  8. ΔX=Xf–Xi
  9. dis-placement
  10. Xi
  11. vector
  12. Xeq
  13. scalar
  14. force due to friction
  15. opposite
  16. KE= 1/2mv^2
  17. positive
  18. mass
  19. v = ΔX/Δt
  20. chemical
  21. normal force
  22. sound
  23. 9.8 m/s^2
  24. force due to gravity
  25. Xf
  26. conserve. of energy
  27. speed
  28. Newton's 1st Law
  29. distance
  30. electro-magnetic
  31. momentum
  32. thermal
  33. accel. due to gravity
  34. kinetic
  35. motional
  36. Newton's 3rd Law
  37. force
  38. Δx
  39. Fnet = ma
  40. velocity
  41. Δv
  42. potential
  43. negative
  44. a = Δv/ Δt
  45. frame of reference
  46. accel.
  47. net force