electro-magneticchemicalaccel.due togravityheatspeedΔtΔvNewton's1st LawXfdistanceconserve.of energyFnet= FgmomentumnormalforceΔpositiveFnet= maNewton's3rd Lawforcev =ΔX/ΔtpotentialXia =Δv/ ΔtvelocityΔX=Xf–Xiequalmotionalvectorframe ofreferencesoundmassnegative9.8m/s^2thermalforcedue togravityscalarPE=mgΔhoppositep=mvnetforcekineticforcedue tofrictionKE=1/2mv^2Xeqaccel.dis-placementΔxelectro-magneticchemicalaccel.due togravityheatspeedΔtΔvNewton's1st LawXfdistanceconserve.of energyFnet= FgmomentumnormalforceΔpositiveFnet= maNewton's3rd Lawforcev =ΔX/ΔtpotentialXia =Δv/ ΔtvelocityΔX=Xf–Xiequalmotionalvectorframe ofreferencesoundmassnegative9.8m/s^2thermalforcedue togravityscalarPE=mgΔhoppositep=mvnetforcekineticforcedue tofrictionKE=1/2mv^2Xeqaccel.dis-placementΔx

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
  1. electro-magnetic
  2. chemical
  3. accel. due to gravity
  4. heat
  5. speed
  6. Δt
  7. Δv
  8. Newton's 1st Law
  9. Xf
  10. distance
  11. conserve. of energy
  12. Fnet = Fg
  13. momentum
  14. normal force
  15. Δ
  16. positive
  17. Fnet = ma
  18. Newton's 3rd Law
  19. force
  20. v = ΔX/Δt
  21. potential
  22. Xi
  23. a = Δv/ Δt
  24. velocity
  25. ΔX=Xf–Xi
  26. equal
  27. motional
  28. vector
  29. frame of reference
  30. sound
  31. mass
  32. negative
  33. 9.8 m/s^2
  34. thermal
  35. force due to gravity
  36. scalar
  37. PE =mgΔh
  38. opposite
  39. p=mv
  40. net force
  41. kinetic
  42. force due to friction
  43. KE= 1/2mv^2
  44. Xeq
  45. accel.
  46. dis-placement
  47. Δx