negativeelectro-magneticFnet= maforceΔxforcedue tofrictionthermalnormalforceaccel.due togravityΔNewton's1st Lawmomentumdis-placementopposite9.8m/s^2positivep=mvpotentialframe ofreferenceNewton's3rd LawFnet= FgXimassa =Δv/ Δtv =ΔX/ΔtXeqheatΔvΔtPE=mgΔhKE=1/2mv^2accel.vectornetforcechemicalsoundvelocitykineticΔX=Xf–Xiequalspeedscalarconserve.of energyforcedue togravitymotionalXfdistancenegativeelectro-magneticFnet= maforceΔxforcedue tofrictionthermalnormalforceaccel.due togravityΔNewton's1st Lawmomentumdis-placementopposite9.8m/s^2positivep=mvpotentialframe ofreferenceNewton's3rd LawFnet= FgXimassa =Δv/ Δtv =ΔX/ΔtXeqheatΔvΔtPE=mgΔhKE=1/2mv^2accel.vectornetforcechemicalsoundvelocitykineticΔX=Xf–Xiequalspeedscalarconserve.of energyforcedue togravitymotionalXfdistance

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. negative
  2. electro-magnetic
  3. Fnet = ma
  4. force
  5. Δx
  6. force due to friction
  7. thermal
  8. normal force
  9. accel. due to gravity
  10. Δ
  11. Newton's 1st Law
  12. momentum
  13. dis-placement
  14. opposite
  15. 9.8 m/s^2
  16. positive
  17. p=mv
  18. potential
  19. frame of reference
  20. Newton's 3rd Law
  21. Fnet = Fg
  22. Xi
  23. mass
  24. a = Δv/ Δt
  25. v = ΔX/Δt
  26. Xeq
  27. heat
  28. Δv
  29. Δt
  30. PE =mgΔh
  31. KE= 1/2mv^2
  32. accel.
  33. vector
  34. net force
  35. chemical
  36. sound
  37. velocity
  38. kinetic
  39. ΔX=Xf–Xi
  40. equal
  41. speed
  42. scalar
  43. conserve. of energy
  44. force due to gravity
  45. motional
  46. Xf
  47. distance