sound PE =mgΔh dis- placement force due to friction v = ΔX/Δt Fnet = Fg normal force motional accel. due to gravity p=mv Xi vector Newton's 1st Law Fnet = ma a = Δv/ Δt conserve. of energy Xf scalar frame of reference thermal Δt ΔX=Xf– Xi equal accel. Xeq potential positive force due to gravity distance chemical mass Δv Δx kinetic KE= 1/2mv^2 speed velocity force net force 9.8 m/s^2 Newton's 3rd Law Δ heat electro- magnetic negative opposite momentum sound PE =mgΔh dis- placement force due to friction v = ΔX/Δt Fnet = Fg normal force motional accel. due to gravity p=mv Xi vector Newton's 1st Law Fnet = ma a = Δv/ Δt conserve. of energy Xf scalar frame of reference thermal Δt ΔX=Xf– Xi equal accel. Xeq potential positive force due to gravity distance chemical mass Δv Δx kinetic KE= 1/2mv^2 speed velocity force net force 9.8 m/s^2 Newton's 3rd Law Δ heat electro- magnetic negative opposite momentum
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sound
PE =mgΔh
dis-placement
force due to friction
v = ΔX/Δt
Fnet = Fg
normal force
motional
accel. due to gravity
p=mv
Xi
vector
Newton's 1st Law
Fnet = ma
a = Δv/ Δt
conserve. of energy
Xf
scalar
frame of reference
thermal
Δt
ΔX=Xf–Xi
equal
accel.
Xeq
potential
positive
force due to gravity
distance
chemical
mass
Δv
Δx
kinetic
KE=
1/2mv^2
speed
velocity
force
net force
9.8 m/s^2
Newton's 3rd Law
Δ
heat
electro-magnetic
negative
opposite
momentum