v = ΔX/Δt Xeq Newton's 3rd Law opposite speed thermal distance 9.8 m/s^2 chemical vector sound frame of reference accel. due to gravity positive equal net force ΔX=Xf– Xi momentum force due to gravity KE= 1/2mv^2 mass Xi Δx Fnet = ma electro- magnetic motional Δt potential force due to friction PE =mgΔh conserve. of energy Fnet = Fg dis- placement a = Δv/ Δt Δv heat kinetic negative p=mv velocity Xf force Δ Newton's 1st Law accel. scalar normal force v = ΔX/Δt Xeq Newton's 3rd Law opposite speed thermal distance 9.8 m/s^2 chemical vector sound frame of reference accel. due to gravity positive equal net force ΔX=Xf– Xi momentum force due to gravity KE= 1/2mv^2 mass Xi Δx Fnet = ma electro- magnetic motional Δt potential force due to friction PE =mgΔh conserve. of energy Fnet = Fg dis- placement a = Δv/ Δt Δv heat kinetic negative p=mv velocity Xf force Δ Newton's 1st Law accel. scalar normal force
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
v = ΔX/Δt
Xeq
Newton's 3rd Law
opposite
speed
thermal
distance
9.8 m/s^2
chemical
vector
sound
frame of reference
accel. due to gravity
positive
equal
net force
ΔX=Xf–Xi
momentum
force due to gravity
KE=
1/2mv^2
mass
Xi
Δx
Fnet = ma
electro-magnetic
motional
Δt
potential
force due to friction
PE =mgΔh
conserve. of energy
Fnet = Fg
dis-placement
a = Δv/ Δt
Δv
heat
kinetic
negative
p=mv
velocity
Xf
force
Δ
Newton's 1st Law
accel.
scalar
normal force