Xielectro-magneticsoundΔxXeqFnet= madistancenegativedis-placementΔX=Xf–Xichemicalspeeda =Δv/ Δtaccel.scalarforcepotentialforcedue togravityKE=1/2mv^2positiveNewton's1st LawvectormomentumNewton's3rd LawheatXfvelocityΔvframe ofreferencePE=mgΔhmassp=mv9.8m/s^2motionalv =ΔX/ΔtoppositeΔaccel.due togravityconserve.of energyforcedue tofrictionFnet= FgΔtequalnormalforcenetforcekineticthermalXielectro-magneticsoundΔxXeqFnet= madistancenegativedis-placementΔX=Xf–Xichemicalspeeda =Δv/ Δtaccel.scalarforcepotentialforcedue togravityKE=1/2mv^2positiveNewton's1st LawvectormomentumNewton's3rd LawheatXfvelocityΔvframe ofreferencePE=mgΔhmassp=mv9.8m/s^2motionalv =ΔX/ΔtoppositeΔaccel.due togravityconserve.of energyforcedue tofrictionFnet= FgΔtequalnormalforcenetforcekineticthermal

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Xi
  2. electro-magnetic
  3. sound
  4. Δx
  5. Xeq
  6. Fnet = ma
  7. distance
  8. negative
  9. dis-placement
  10. ΔX=Xf–Xi
  11. chemical
  12. speed
  13. a = Δv/ Δt
  14. accel.
  15. scalar
  16. force
  17. potential
  18. force due to gravity
  19. KE= 1/2mv^2
  20. positive
  21. Newton's 1st Law
  22. vector
  23. momentum
  24. Newton's 3rd Law
  25. heat
  26. Xf
  27. velocity
  28. Δv
  29. frame of reference
  30. PE =mgΔh
  31. mass
  32. p=mv
  33. 9.8 m/s^2
  34. motional
  35. v = ΔX/Δt
  36. opposite
  37. Δ
  38. accel. due to gravity
  39. conserve. of energy
  40. force due to friction
  41. Fnet = Fg
  42. Δt
  43. equal
  44. normal force
  45. net force
  46. kinetic
  47. thermal