electro-magneticp=mvmomentumvelocityforcedue togravitydistancev =ΔX/Δtforcedue tofrictionΔtforcesoundmassvectorkineticheatnormalforceΔvscalarnetforcespeeda =Δv/ Δtdis-placementΔxKE=1/2mv^2positiveFnet= maXf9.8m/s^2potentialXeqNewton's1st Lawnegativeconserve.of energyNewton's3rd Lawchemicaloppositemotionalaccel.accel.due togravityPE=mgΔhXithermalFnet= FgΔX=Xf–XiΔequalframe ofreferenceelectro-magneticp=mvmomentumvelocityforcedue togravitydistancev =ΔX/Δtforcedue tofrictionΔtforcesoundmassvectorkineticheatnormalforceΔvscalarnetforcespeeda =Δv/ Δtdis-placementΔxKE=1/2mv^2positiveFnet= maXf9.8m/s^2potentialXeqNewton's1st Lawnegativeconserve.of energyNewton's3rd Lawchemicaloppositemotionalaccel.accel.due togravityPE=mgΔhXithermalFnet= FgΔX=Xf–XiΔequalframe ofreference

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. electro-magnetic
  2. p=mv
  3. momentum
  4. velocity
  5. force due to gravity
  6. distance
  7. v = ΔX/Δt
  8. force due to friction
  9. Δt
  10. force
  11. sound
  12. mass
  13. vector
  14. kinetic
  15. heat
  16. normal force
  17. Δv
  18. scalar
  19. net force
  20. speed
  21. a = Δv/ Δt
  22. dis-placement
  23. Δx
  24. KE= 1/2mv^2
  25. positive
  26. Fnet = ma
  27. Xf
  28. 9.8 m/s^2
  29. potential
  30. Xeq
  31. Newton's 1st Law
  32. negative
  33. conserve. of energy
  34. Newton's 3rd Law
  35. chemical
  36. opposite
  37. motional
  38. accel.
  39. accel. due to gravity
  40. PE =mgΔh
  41. Xi
  42. thermal
  43. Fnet = Fg
  44. ΔX=Xf–Xi
  45. Δ
  46. equal
  47. frame of reference