p=mvpositivea =Δv/ Δtthermalvelocityelectro-magneticaccel.Δxnormalforceforcedue tofrictionXisoundΔtΔX=Xf–XiFnet= maforcedue togravityscalarnetforcepotentialequalforcemotionalNewton's3rd LawFnet= FgXeq9.8m/s^2heatframe ofreferencemomentummassaccel.due togravitykineticv =ΔX/ΔtKE=1/2mv^2speeddis-placementnegativePE=mgΔhNewton's1st LawΔvectorXfconserve.of energydistanceΔvchemicaloppositep=mvpositivea =Δv/ Δtthermalvelocityelectro-magneticaccel.Δxnormalforceforcedue tofrictionXisoundΔtΔX=Xf–XiFnet= maforcedue togravityscalarnetforcepotentialequalforcemotionalNewton's3rd LawFnet= FgXeq9.8m/s^2heatframe ofreferencemomentummassaccel.due togravitykineticv =ΔX/ΔtKE=1/2mv^2speeddis-placementnegativePE=mgΔhNewton's1st LawΔvectorXfconserve.of energydistanceΔvchemicalopposite

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. p=mv
  2. positive
  3. a = Δv/ Δt
  4. thermal
  5. velocity
  6. electro-magnetic
  7. accel.
  8. Δx
  9. normal force
  10. force due to friction
  11. Xi
  12. sound
  13. Δt
  14. ΔX=Xf–Xi
  15. Fnet = ma
  16. force due to gravity
  17. scalar
  18. net force
  19. potential
  20. equal
  21. force
  22. motional
  23. Newton's 3rd Law
  24. Fnet = Fg
  25. Xeq
  26. 9.8 m/s^2
  27. heat
  28. frame of reference
  29. momentum
  30. mass
  31. accel. due to gravity
  32. kinetic
  33. v = ΔX/Δt
  34. KE= 1/2mv^2
  35. speed
  36. dis-placement
  37. negative
  38. PE =mgΔh
  39. Newton's 1st Law
  40. Δ
  41. vector
  42. Xf
  43. conserve. of energy
  44. distance
  45. Δv
  46. chemical
  47. opposite