normal force Δx momentum potential force Fnet = ma accel. conserve. of energy Δ a = Δv/ Δt accel. due to gravity force due to friction heat net force thermal dis- placement 9.8 m/s^2 positive Fnet = Fg equal motional speed kinetic Xi frame of reference mass chemical force due to gravity Δt Newton's 1st Law ΔX=Xf– Xi Newton's 3rd Law opposite negative distance Xeq sound v = ΔX/Δt electro- magnetic vector Xf scalar velocity Δv KE= 1/2mv^2 p=mv PE =mgΔh normal force Δx momentum potential force Fnet = ma accel. conserve. of energy Δ a = Δv/ Δt accel. due to gravity force due to friction heat net force thermal dis- placement 9.8 m/s^2 positive Fnet = Fg equal motional speed kinetic Xi frame of reference mass chemical force due to gravity Δt Newton's 1st Law ΔX=Xf– Xi Newton's 3rd Law opposite negative distance Xeq sound v = ΔX/Δt electro- magnetic vector Xf scalar velocity Δv KE= 1/2mv^2 p=mv PE =mgΔh
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
normal force
Δx
momentum
potential
force
Fnet = ma
accel.
conserve. of energy
Δ
a = Δv/ Δt
accel. due to gravity
force due to friction
heat
net force
thermal
dis-placement
9.8 m/s^2
positive
Fnet = Fg
equal
motional
speed
kinetic
Xi
frame of reference
mass
chemical
force due to gravity
Δt
Newton's 1st Law
ΔX=Xf–Xi
Newton's 3rd Law
opposite
negative
distance
Xeq
sound
v = ΔX/Δt
electro-magnetic
vector
Xf
scalar
velocity
Δv
KE=
1/2mv^2
p=mv
PE =mgΔh