KE=1/2mv^2netforceXiframe ofreferenceΔFnet= maforcedue tofrictionΔX=Xf–XiPE=mgΔhelectro-magneticpotentialkineticΔtforcenegativeNewton's3rd Lawconserve.of energydis-placementnormalforcevelocityheatsoundthermal9.8m/s^2accel.oppositespeedpositiveΔxaccel.due togravityv =ΔX/Δtscalarequalforcedue togravitymassXfΔvmomentumXeqchemicala =Δv/ ΔtFnet= Fgp=mvvectormotionaldistanceNewton's1st LawKE=1/2mv^2netforceXiframe ofreferenceΔFnet= maforcedue tofrictionΔX=Xf–XiPE=mgΔhelectro-magneticpotentialkineticΔtforcenegativeNewton's3rd Lawconserve.of energydis-placementnormalforcevelocityheatsoundthermal9.8m/s^2accel.oppositespeedpositiveΔxaccel.due togravityv =ΔX/Δtscalarequalforcedue togravitymassXfΔvmomentumXeqchemicala =Δv/ ΔtFnet= Fgp=mvvectormotionaldistanceNewton's1st Law

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. KE= 1/2mv^2
  2. net force
  3. Xi
  4. frame of reference
  5. Δ
  6. Fnet = ma
  7. force due to friction
  8. ΔX=Xf–Xi
  9. PE =mgΔh
  10. electro-magnetic
  11. potential
  12. kinetic
  13. Δt
  14. force
  15. negative
  16. Newton's 3rd Law
  17. conserve. of energy
  18. dis-placement
  19. normal force
  20. velocity
  21. heat
  22. sound
  23. thermal
  24. 9.8 m/s^2
  25. accel.
  26. opposite
  27. speed
  28. positive
  29. Δx
  30. accel. due to gravity
  31. v = ΔX/Δt
  32. scalar
  33. equal
  34. force due to gravity
  35. mass
  36. Xf
  37. Δv
  38. momentum
  39. Xeq
  40. chemical
  41. a = Δv/ Δt
  42. Fnet = Fg
  43. p=mv
  44. vector
  45. motional
  46. distance
  47. Newton's 1st Law