dis-placementΔelectro-magneticNewton's1st LawΔxvelocityp=mvframe ofreferencePE=mgΔhkineticthermalmomentumvectorv =ΔX/Δtaccel.Fnet= FgheatmotionalnegativedistanceΔX=Xf–Xiforcenormalforce9.8m/s^2scalarsoundXeqforcedue tofrictionΔtaccel.due togravitymasspotentialnetforcespeedpositiveXfKE=1/2mv^2a =Δv/ ΔtFnet= maforcedue togravityNewton's3rd LawΔvXiconserve.of energyoppositechemicalequaldis-placementΔelectro-magneticNewton's1st LawΔxvelocityp=mvframe ofreferencePE=mgΔhkineticthermalmomentumvectorv =ΔX/Δtaccel.Fnet= FgheatmotionalnegativedistanceΔX=Xf–Xiforcenormalforce9.8m/s^2scalarsoundXeqforcedue tofrictionΔtaccel.due togravitymasspotentialnetforcespeedpositiveXfKE=1/2mv^2a =Δv/ ΔtFnet= maforcedue togravityNewton's3rd LawΔvXiconserve.of energyoppositechemicalequal

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dis-placement
  2. Δ
  3. electro-magnetic
  4. Newton's 1st Law
  5. Δx
  6. velocity
  7. p=mv
  8. frame of reference
  9. PE =mgΔh
  10. kinetic
  11. thermal
  12. momentum
  13. vector
  14. v = ΔX/Δt
  15. accel.
  16. Fnet = Fg
  17. heat
  18. motional
  19. negative
  20. distance
  21. ΔX=Xf–Xi
  22. force
  23. normal force
  24. 9.8 m/s^2
  25. scalar
  26. sound
  27. Xeq
  28. force due to friction
  29. Δt
  30. accel. due to gravity
  31. mass
  32. potential
  33. net force
  34. speed
  35. positive
  36. Xf
  37. KE= 1/2mv^2
  38. a = Δv/ Δt
  39. Fnet = ma
  40. force due to gravity
  41. Newton's 3rd Law
  42. Δv
  43. Xi
  44. conserve. of energy
  45. opposite
  46. chemical
  47. equal