frame ofreferenceXiv =ΔX/ΔtΔxΔvectornormalforceoppositeKE=1/2mv^2a =Δv/ ΔtΔX=Xf–XiPE=mgΔhFnet= maforcedue tofrictionNewton's3rd LawforcemotionalsoundXeqΔtnetforcespeedconserve.of energyaccel.due togravitydis-placementXfmasspositiveΔvheatkinetic9.8m/s^2chemicalnegativevelocitypotentialp=mvFnet= Fgforcedue togravityelectro-magneticmomentumNewton's1st Lawequalthermalaccel.scalardistanceframe ofreferenceXiv =ΔX/ΔtΔxΔvectornormalforceoppositeKE=1/2mv^2a =Δv/ ΔtΔX=Xf–XiPE=mgΔhFnet= maforcedue tofrictionNewton's3rd LawforcemotionalsoundXeqΔtnetforcespeedconserve.of energyaccel.due togravitydis-placementXfmasspositiveΔvheatkinetic9.8m/s^2chemicalnegativevelocitypotentialp=mvFnet= Fgforcedue togravityelectro-magneticmomentumNewton's1st Lawequalthermalaccel.scalardistance

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. frame of reference
  2. Xi
  3. v = ΔX/Δt
  4. Δx
  5. Δ
  6. vector
  7. normal force
  8. opposite
  9. KE= 1/2mv^2
  10. a = Δv/ Δt
  11. ΔX=Xf–Xi
  12. PE =mgΔh
  13. Fnet = ma
  14. force due to friction
  15. Newton's 3rd Law
  16. force
  17. motional
  18. sound
  19. Xeq
  20. Δt
  21. net force
  22. speed
  23. conserve. of energy
  24. accel. due to gravity
  25. dis-placement
  26. Xf
  27. mass
  28. positive
  29. Δv
  30. heat
  31. kinetic
  32. 9.8 m/s^2
  33. chemical
  34. negative
  35. velocity
  36. potential
  37. p=mv
  38. Fnet = Fg
  39. force due to gravity
  40. electro-magnetic
  41. momentum
  42. Newton's 1st Law
  43. equal
  44. thermal
  45. accel.
  46. scalar
  47. distance