frame of reference Xi v = ΔX/Δt Δx Δ vector normal force opposite KE= 1/2mv^2 a = Δv/ Δt ΔX=Xf– Xi PE =mgΔh Fnet = ma force due to friction Newton's 3rd Law force motional sound Xeq Δt net force speed conserve. of energy accel. due to gravity dis- placement Xf mass positive Δv heat kinetic 9.8 m/s^2 chemical negative velocity potential p=mv Fnet = Fg force due to gravity electro- magnetic momentum Newton's 1st Law equal thermal accel. scalar distance frame of reference Xi v = ΔX/Δt Δx Δ vector normal force opposite KE= 1/2mv^2 a = Δv/ Δt ΔX=Xf– Xi PE =mgΔh Fnet = ma force due to friction Newton's 3rd Law force motional sound Xeq Δt net force speed conserve. of energy accel. due to gravity dis- placement Xf mass positive Δv heat kinetic 9.8 m/s^2 chemical negative velocity potential p=mv Fnet = Fg force due to gravity electro- magnetic momentum Newton's 1st Law equal thermal accel. scalar distance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
frame of reference
Xi
v = ΔX/Δt
Δx
Δ
vector
normal force
opposite
KE=
1/2mv^2
a = Δv/ Δt
ΔX=Xf–Xi
PE =mgΔh
Fnet = ma
force due to friction
Newton's 3rd Law
force
motional
sound
Xeq
Δt
net force
speed
conserve. of energy
accel. due to gravity
dis-placement
Xf
mass
positive
Δv
heat
kinetic
9.8 m/s^2
chemical
negative
velocity
potential
p=mv
Fnet = Fg
force due to gravity
electro-magnetic
momentum
Newton's 1st Law
equal
thermal
accel.
scalar
distance