v =ΔX/ΔtXeqNewton's3rd Lawoppositespeedthermaldistance9.8m/s^2chemicalvectorsoundframe ofreferenceaccel.due togravitypositiveequalnetforceΔX=Xf–Ximomentumforcedue togravityKE=1/2mv^2massXiΔxFnet= maelectro-magneticmotionalΔtpotentialforcedue tofrictionPE=mgΔhconserve.of energyFnet= Fgdis-placementa =Δv/ ΔtΔvheatkineticnegativep=mvvelocityXfforceΔNewton's1st Lawaccel.scalarnormalforcev =ΔX/ΔtXeqNewton's3rd Lawoppositespeedthermaldistance9.8m/s^2chemicalvectorsoundframe ofreferenceaccel.due togravitypositiveequalnetforceΔX=Xf–Ximomentumforcedue togravityKE=1/2mv^2massXiΔxFnet= maelectro-magneticmotionalΔtpotentialforcedue tofrictionPE=mgΔhconserve.of energyFnet= Fgdis-placementa =Δv/ ΔtΔvheatkineticnegativep=mvvelocityXfforceΔNewton's1st Lawaccel.scalarnormalforce

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. v = ΔX/Δt
  2. Xeq
  3. Newton's 3rd Law
  4. opposite
  5. speed
  6. thermal
  7. distance
  8. 9.8 m/s^2
  9. chemical
  10. vector
  11. sound
  12. frame of reference
  13. accel. due to gravity
  14. positive
  15. equal
  16. net force
  17. ΔX=Xf–Xi
  18. momentum
  19. force due to gravity
  20. KE= 1/2mv^2
  21. mass
  22. Xi
  23. Δx
  24. Fnet = ma
  25. electro-magnetic
  26. motional
  27. Δt
  28. potential
  29. force due to friction
  30. PE =mgΔh
  31. conserve. of energy
  32. Fnet = Fg
  33. dis-placement
  34. a = Δv/ Δt
  35. Δv
  36. heat
  37. kinetic
  38. negative
  39. p=mv
  40. velocity
  41. Xf
  42. force
  43. Δ
  44. Newton's 1st Law
  45. accel.
  46. scalar
  47. normal force