ΔvnegativemassNewton's3rd LawdistanceXfmotionalsoundequalnormalforcechemicalaccel.due togravitypotentialelectro-magneticΔtFnet= Fgdis-placementpositiveoppositevelocityFnet= maforceheatv =ΔX/ΔtΔX=Xf–Xip=mv9.8m/s^2XiΔxforcedue tofrictionXeqthermalframe ofreferenceaccel.KE=1/2mv^2kineticconserve.of energyPE=mgΔhmomentuma =Δv/ ΔtspeedscalarΔvectorforcedue togravitynetforceNewton's1st LawΔvnegativemassNewton's3rd LawdistanceXfmotionalsoundequalnormalforcechemicalaccel.due togravitypotentialelectro-magneticΔtFnet= Fgdis-placementpositiveoppositevelocityFnet= maforceheatv =ΔX/ΔtΔX=Xf–Xip=mv9.8m/s^2XiΔxforcedue tofrictionXeqthermalframe ofreferenceaccel.KE=1/2mv^2kineticconserve.of energyPE=mgΔhmomentuma =Δv/ ΔtspeedscalarΔvectorforcedue togravitynetforceNewton's1st Law

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Δv
  2. negative
  3. mass
  4. Newton's 3rd Law
  5. distance
  6. Xf
  7. motional
  8. sound
  9. equal
  10. normal force
  11. chemical
  12. accel. due to gravity
  13. potential
  14. electro-magnetic
  15. Δt
  16. Fnet = Fg
  17. dis-placement
  18. positive
  19. opposite
  20. velocity
  21. Fnet = ma
  22. force
  23. heat
  24. v = ΔX/Δt
  25. ΔX=Xf–Xi
  26. p=mv
  27. 9.8 m/s^2
  28. Xi
  29. Δx
  30. force due to friction
  31. Xeq
  32. thermal
  33. frame of reference
  34. accel.
  35. KE= 1/2mv^2
  36. kinetic
  37. conserve. of energy
  38. PE =mgΔh
  39. momentum
  40. a = Δv/ Δt
  41. speed
  42. scalar
  43. Δ
  44. vector
  45. force due to gravity
  46. net force
  47. Newton's 1st Law