momentumheatNewton's3rd Lawconserve.of energyframe ofreferenceequalkineticΔvΔdistancevelocityscalarKE=1/2mv^2speed9.8m/s^2Fnet= mathermalXeqsoundΔtmassFnet= Fgpotentialmotionalforcedue tofrictionforceΔX=Xf–XiXia =Δv/ Δtforcedue togravitynormalforceoppositechemicalXfnegativenetforcev =ΔX/ΔtPE=mgΔhNewton's1st Lawelectro-magneticaccel.positiveΔxaccel.due togravityvectordis-placementp=mvmomentumheatNewton's3rd Lawconserve.of energyframe ofreferenceequalkineticΔvΔdistancevelocityscalarKE=1/2mv^2speed9.8m/s^2Fnet= mathermalXeqsoundΔtmassFnet= Fgpotentialmotionalforcedue tofrictionforceΔX=Xf–XiXia =Δv/ Δtforcedue togravitynormalforceoppositechemicalXfnegativenetforcev =ΔX/ΔtPE=mgΔhNewton's1st Lawelectro-magneticaccel.positiveΔxaccel.due togravityvectordis-placementp=mv

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
  1. momentum
  2. heat
  3. Newton's 3rd Law
  4. conserve. of energy
  5. frame of reference
  6. equal
  7. kinetic
  8. Δv
  9. Δ
  10. distance
  11. velocity
  12. scalar
  13. KE= 1/2mv^2
  14. speed
  15. 9.8 m/s^2
  16. Fnet = ma
  17. thermal
  18. Xeq
  19. sound
  20. Δt
  21. mass
  22. Fnet = Fg
  23. potential
  24. motional
  25. force due to friction
  26. force
  27. ΔX=Xf–Xi
  28. Xi
  29. a = Δv/ Δt
  30. force due to gravity
  31. normal force
  32. opposite
  33. chemical
  34. Xf
  35. negative
  36. net force
  37. v = ΔX/Δt
  38. PE =mgΔh
  39. Newton's 1st Law
  40. electro-magnetic
  41. accel.
  42. positive
  43. Δx
  44. accel. due to gravity
  45. vector
  46. dis-placement
  47. p=mv