normalforceΔxmomentumpotentialforceFnet= maaccel.conserve.of energyΔa =Δv/ Δtaccel.due togravityforcedue tofrictionheatnetforcethermaldis-placement9.8m/s^2positiveFnet= FgequalmotionalspeedkineticXiframe ofreferencemasschemicalforcedue togravityΔtNewton's1st LawΔX=Xf–XiNewton's3rd LawoppositenegativedistanceXeqsoundv =ΔX/Δtelectro-magneticvectorXfscalarvelocityΔvKE=1/2mv^2p=mvPE=mgΔhnormalforceΔxmomentumpotentialforceFnet= maaccel.conserve.of energyΔa =Δv/ Δtaccel.due togravityforcedue tofrictionheatnetforcethermaldis-placement9.8m/s^2positiveFnet= FgequalmotionalspeedkineticXiframe ofreferencemasschemicalforcedue togravityΔtNewton's1st LawΔX=Xf–XiNewton's3rd LawoppositenegativedistanceXeqsoundv =ΔX/Δtelectro-magneticvectorXfscalarvelocityΔvKE=1/2mv^2p=mvPE=mgΔh

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. normal force
  2. Δx
  3. momentum
  4. potential
  5. force
  6. Fnet = ma
  7. accel.
  8. conserve. of energy
  9. Δ
  10. a = Δv/ Δt
  11. accel. due to gravity
  12. force due to friction
  13. heat
  14. net force
  15. thermal
  16. dis-placement
  17. 9.8 m/s^2
  18. positive
  19. Fnet = Fg
  20. equal
  21. motional
  22. speed
  23. kinetic
  24. Xi
  25. frame of reference
  26. mass
  27. chemical
  28. force due to gravity
  29. Δt
  30. Newton's 1st Law
  31. ΔX=Xf–Xi
  32. Newton's 3rd Law
  33. opposite
  34. negative
  35. distance
  36. Xeq
  37. sound
  38. v = ΔX/Δt
  39. electro-magnetic
  40. vector
  41. Xf
  42. scalar
  43. velocity
  44. Δv
  45. KE= 1/2mv^2
  46. p=mv
  47. PE =mgΔh