soundPE=mgΔhdis-placementforcedue tofrictionv =ΔX/ΔtFnet= Fgnormalforcemotionalaccel.due togravityp=mvXivectorNewton's1st LawFnet= maa =Δv/ Δtconserve.of energyXfscalarframe ofreferencethermalΔtΔX=Xf–Xiequalaccel.Xeqpotentialpositiveforcedue togravitydistancechemicalmassΔvΔxkineticKE=1/2mv^2speedvelocityforcenetforce9.8m/s^2Newton's3rd LawΔheatelectro-magneticnegativeoppositemomentumsoundPE=mgΔhdis-placementforcedue tofrictionv =ΔX/ΔtFnet= Fgnormalforcemotionalaccel.due togravityp=mvXivectorNewton's1st LawFnet= maa =Δv/ Δtconserve.of energyXfscalarframe ofreferencethermalΔtΔX=Xf–Xiequalaccel.Xeqpotentialpositiveforcedue togravitydistancechemicalmassΔvΔxkineticKE=1/2mv^2speedvelocityforcenetforce9.8m/s^2Newton's3rd LawΔheatelectro-magneticnegativeoppositemomentum

Motion in 1-D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sound
  2. PE =mgΔh
  3. dis-placement
  4. force due to friction
  5. v = ΔX/Δt
  6. Fnet = Fg
  7. normal force
  8. motional
  9. accel. due to gravity
  10. p=mv
  11. Xi
  12. vector
  13. Newton's 1st Law
  14. Fnet = ma
  15. a = Δv/ Δt
  16. conserve. of energy
  17. Xf
  18. scalar
  19. frame of reference
  20. thermal
  21. Δt
  22. ΔX=Xf–Xi
  23. equal
  24. accel.
  25. Xeq
  26. potential
  27. positive
  28. force due to gravity
  29. distance
  30. chemical
  31. mass
  32. Δv
  33. Δx
  34. kinetic
  35. KE= 1/2mv^2
  36. speed
  37. velocity
  38. force
  39. net force
  40. 9.8 m/s^2
  41. Newton's 3rd Law
  42. Δ
  43. heat
  44. electro-magnetic
  45. negative
  46. opposite
  47. momentum