(4,-8),(4,0)proportional(0,3),(5,-6)(3,6),(13,4)(0,0),(3,6)non-proportional(10,3),(-3,6)y-intercept(-7,-3),(9,1)(11,0),(5,1)(9,5),(-11,-3)mrise/run(12,7),(6,9)(14,7),(22,4)verticalslope(5,15),(9,6)(7,3),(-4,8)orderedpair(2,4),(3,4)(7,14),(0,11)(9,-10),(7,3)horizontal(8,4),(5,1)(-5,2),(3,3)(9,7),(2,-8)rate ofchangey=mx+b(4,-8),(4,0)proportional(0,3),(5,-6)(3,6),(13,4)(0,0),(3,6)non-proportional(10,3),(-3,6)y-intercept(-7,-3),(9,1)(11,0),(5,1)(9,5),(-11,-3)mrise/run(12,7),(6,9)(14,7),(22,4)verticalslope(5,15),(9,6)(7,3),(-4,8)orderedpair(2,4),(3,4)(7,14),(0,11)(9,-10),(7,3)horizontal(8,4),(5,1)(-5,2),(3,3)(9,7),(2,-8)rate ofchangey=mx+b

Math-o! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (4,-8), (4,0)
  2. proportional
  3. (0,3), (5,-6)
  4. (3,6), (13,4)
  5. (0,0), (3,6)
  6. non-proportional
  7. (10,3), (-3,6)
  8. y-intercept
  9. (-7,-3), (9,1)
  10. (11,0), (5,1)
  11. (9,5), (-11,-3)
  12. m
  13. rise/run
  14. (12,7), (6,9)
  15. (14,7), (22,4)
  16. vertical slope
  17. (5,15), (9,6)
  18. (7,3), (-4,8)
  19. ordered pair
  20. (2,4), (3,4)
  21. (7,14), (0,11)
  22. (9,-10), (7,3)
  23. horizontal
  24. (8,4), (5,1)
  25. (-5,2), (3,3)
  26. (9,7), (2,-8)
  27. rate of change
  28. y=mx+b