y=mx+b(-5,2),(3,3)non-proportional(-7,-3),(9,1)(7,3),(-4,8)(7,14),(0,11)verticalslope(9,-10),(7,3)(5,15),(9,6)(0,0),(3,6)mproportional(10,3),(-3,6)orderedpair(0,3),(5,-6)(9,7),(2,-8)(11,0),(5,1)(4,-8),(4,0)(8,4),(5,1)rise/run(2,4),(3,4)rate ofchange(3,6),(13,4)y-intercept(12,7),(6,9)horizontal(14,7),(22,4)(9,5),(-11,-3)y=mx+b(-5,2),(3,3)non-proportional(-7,-3),(9,1)(7,3),(-4,8)(7,14),(0,11)verticalslope(9,-10),(7,3)(5,15),(9,6)(0,0),(3,6)mproportional(10,3),(-3,6)orderedpair(0,3),(5,-6)(9,7),(2,-8)(11,0),(5,1)(4,-8),(4,0)(8,4),(5,1)rise/run(2,4),(3,4)rate ofchange(3,6),(13,4)y-intercept(12,7),(6,9)horizontal(14,7),(22,4)(9,5),(-11,-3)

Math-o! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. y=mx+b
  2. (-5,2), (3,3)
  3. non-proportional
  4. (-7,-3), (9,1)
  5. (7,3), (-4,8)
  6. (7,14), (0,11)
  7. vertical slope
  8. (9,-10), (7,3)
  9. (5,15), (9,6)
  10. (0,0), (3,6)
  11. m
  12. proportional
  13. (10,3), (-3,6)
  14. ordered pair
  15. (0,3), (5,-6)
  16. (9,7), (2,-8)
  17. (11,0), (5,1)
  18. (4,-8), (4,0)
  19. (8,4), (5,1)
  20. rise/run
  21. (2,4), (3,4)
  22. rate of change
  23. (3,6), (13,4)
  24. y-intercept
  25. (12,7), (6,9)
  26. horizontal
  27. (14,7), (22,4)
  28. (9,5), (-11,-3)