ReusePushMovementBrickNonmagneticConductorSolidMechanicalEnergyCondensationSeparateElectricalEnergyNonrenewableResourceAttractThermometerConserveReduceSinkVibrationSteamGasTemperatureThermalEnergyResourceMagnetismOrangeJuiceMatterFloatGravityRecycleCoolingCombineLiguidMagneticHeatingRenewableResourceLightEnergyRepelSoundEnergyProductSolutionMotionForceOpenCircuitPositionMixtureInsulatorClosedCircuitFrictionPullReusePushMovementBrickNonmagneticConductorSolidMechanicalEnergyCondensationSeparateElectricalEnergyNonrenewableResourceAttractThermometerConserveReduceSinkVibrationSteamGasTemperatureThermalEnergyResourceMagnetismOrangeJuiceMatterFloatGravityRecycleCoolingCombineLiguidMagneticHeatingRenewableResourceLightEnergyRepelSoundEnergyProductSolutionMotionForceOpenCircuitPositionMixtureInsulatorClosedCircuitFrictionPull

Christmas Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
  1. Reuse
  2. Push
  3. Movement
  4. Brick
  5. Nonmagnetic
  6. Conductor
  7. Solid
  8. Mechanical Energy
  9. Condensation
  10. Separate
  11. Electrical Energy
  12. Nonrenewable Resource
  13. Attract
  14. Thermometer
  15. Conserve
  16. Reduce
  17. Sink
  18. Vibration
  19. Steam
  20. Gas
  21. Temperature
  22. Thermal Energy
  23. Resource
  24. Magnetism
  25. Orange Juice
  26. Matter
  27. Float
  28. Gravity
  29. Recycle
  30. Cooling
  31. Combine
  32. Liguid
  33. Magnetic
  34. Heating
  35. Renewable Resource
  36. Light Energy
  37. Repel
  38. Sound Energy
  39. Product
  40. Solution
  41. Motion
  42. Force
  43. Open Circuit
  44. Position
  45. Mixture
  46. Insulator
  47. Closed Circuit
  48. Friction
  49. Pull