B.F. Skinner set- point theory Charles Darwin depth perception Behavioral sensation homeostasis instinct settling point theory Social- cultural lens drive binocular cues glucose rods monocular cues selective attention Sleep apnea Obese cochlea absolute threshold pupil Psychodynamic sensory adaptation unit bias BMR cones TAT perception Neuron Narcolepsy Humanistism B.F. Skinner set- point theory Charles Darwin depth perception Behavioral sensation homeostasis instinct settling point theory Social- cultural lens drive binocular cues glucose rods monocular cues selective attention Sleep apnea Obese cochlea absolute threshold pupil Psychodynamic sensory adaptation unit bias BMR cones TAT perception Neuron Narcolepsy Humanistism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B.F. Skinner
set-point theory
Charles Darwin
depth perception
Behavioral
sensation
homeostasis
instinct
settling point theory
Social-cultural
lens
drive
binocular cues
glucose
rods
monocular cues
selective attention
Sleep apnea
Obese
cochlea
absolute threshold
pupil
Psychodynamic
sensory adaptation
unit bias
BMR
cones
TAT
perception
Neuron
Narcolepsy
Humanistism