set- point theory cochlea perception monocular cues instinct BMR Obese absolute threshold pupil Charles Darwin TAT Sleep apnea Social- cultural glucose drive rods Neuron sensation sensory adaptation selective attention Humanistism Behavioral binocular cues Narcolepsy cones Psychodynamic homeostasis settling point theory B.F. Skinner lens depth perception unit bias set- point theory cochlea perception monocular cues instinct BMR Obese absolute threshold pupil Charles Darwin TAT Sleep apnea Social- cultural glucose drive rods Neuron sensation sensory adaptation selective attention Humanistism Behavioral binocular cues Narcolepsy cones Psychodynamic homeostasis settling point theory B.F. Skinner lens depth perception unit bias
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
set-point theory
cochlea
perception
monocular cues
instinct
BMR
Obese
absolute threshold
pupil
Charles Darwin
TAT
Sleep apnea
Social-cultural
glucose
drive
rods
Neuron
sensation
sensory adaptation
selective attention
Humanistism
Behavioral
binocular cues
Narcolepsy
cones
Psychodynamic
homeostasis
settling point theory
B.F. Skinner
lens
depth perception
unit bias