cochlea unit bias TAT Charles Darwin glucose drive Sleep apnea binocular cues sensory adaptation Behavioral absolute threshold homeostasis rods instinct B.F. Skinner lens sensation Obese perception Narcolepsy set- point theory selective attention BMR depth perception Neuron pupil settling point theory monocular cues Psychodynamic cones Social- cultural Humanistism cochlea unit bias TAT Charles Darwin glucose drive Sleep apnea binocular cues sensory adaptation Behavioral absolute threshold homeostasis rods instinct B.F. Skinner lens sensation Obese perception Narcolepsy set- point theory selective attention BMR depth perception Neuron pupil settling point theory monocular cues Psychodynamic cones Social- cultural Humanistism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cochlea
unit bias
TAT
Charles Darwin
glucose
drive
Sleep apnea
binocular cues
sensory adaptation
Behavioral
absolute threshold
homeostasis
rods
instinct
B.F. Skinner
lens
sensation
Obese
perception
Narcolepsy
set-point theory
selective attention
BMR
depth perception
Neuron
pupil
settling point theory
monocular cues
Psychodynamic
cones
Social-cultural
Humanistism