lens TAT Behavioral selective attention pupil unit bias Humanistism cochlea Obese drive absolute threshold Narcolepsy sensation glucose sensory adaptation homeostasis BMR settling point theory depth perception Neuron perception instinct Sleep apnea monocular cues binocular cues Charles Darwin Social- cultural Psychodynamic set- point theory B.F. Skinner cones rods lens TAT Behavioral selective attention pupil unit bias Humanistism cochlea Obese drive absolute threshold Narcolepsy sensation glucose sensory adaptation homeostasis BMR settling point theory depth perception Neuron perception instinct Sleep apnea monocular cues binocular cues Charles Darwin Social- cultural Psychodynamic set- point theory B.F. Skinner cones rods
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
lens
TAT
Behavioral
selective attention
pupil
unit bias
Humanistism
cochlea
Obese
drive
absolute threshold
Narcolepsy
sensation
glucose
sensory adaptation
homeostasis
BMR
settling point theory
depth perception
Neuron
perception
instinct
Sleep apnea
monocular cues
binocular cues
Charles Darwin
Social-cultural
Psychodynamic
set-point theory
B.F. Skinner
cones
rods