Humanistism Obese perception instinct drive TAT glucose binocular cues unit bias set- point theory rods cones Social- cultural Behavioral B.F. Skinner BMR Sleep apnea settling point theory sensory adaptation Psychodynamic depth perception homeostasis Charles Darwin selective attention Narcolepsy pupil Neuron monocular cues absolute threshold sensation cochlea lens Humanistism Obese perception instinct drive TAT glucose binocular cues unit bias set- point theory rods cones Social- cultural Behavioral B.F. Skinner BMR Sleep apnea settling point theory sensory adaptation Psychodynamic depth perception homeostasis Charles Darwin selective attention Narcolepsy pupil Neuron monocular cues absolute threshold sensation cochlea lens
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Humanistism
Obese
perception
instinct
drive
TAT
glucose
binocular cues
unit bias
set-point theory
rods
cones
Social-cultural
Behavioral
B.F. Skinner
BMR
Sleep apnea
settling point theory
sensory adaptation
Psychodynamic
depth perception
homeostasis
Charles Darwin
selective attention
Narcolepsy
pupil
Neuron
monocular cues
absolute threshold
sensation
cochlea
lens