Behavioral cones Charles Darwin Humanistism monocular cues depth perception perception homeostasis cochlea Social- cultural binocular cues sensory adaptation absolute threshold Narcolepsy glucose instinct TAT rods BMR drive settling point theory Obese sensation lens Neuron set- point theory unit bias selective attention B.F. Skinner Psychodynamic pupil Sleep apnea Behavioral cones Charles Darwin Humanistism monocular cues depth perception perception homeostasis cochlea Social- cultural binocular cues sensory adaptation absolute threshold Narcolepsy glucose instinct TAT rods BMR drive settling point theory Obese sensation lens Neuron set- point theory unit bias selective attention B.F. Skinner Psychodynamic pupil Sleep apnea
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Behavioral
cones
Charles Darwin
Humanistism
monocular cues
depth perception
perception
homeostasis
cochlea
Social-cultural
binocular cues
sensory adaptation
absolute threshold
Narcolepsy
glucose
instinct
TAT
rods
BMR
drive
settling point theory
Obese
sensation
lens
Neuron
set-point theory
unit bias
selective attention
B.F. Skinner
Psychodynamic
pupil
Sleep apnea