unit bias rods Obese drive Social- cultural binocular cues B.F. Skinner sensory adaptation depth perception monocular cues Sleep apnea set- point theory BMR lens glucose cochlea Narcolepsy selective attention Charles Darwin sensation Neuron TAT settling point theory perception Humanistism Psychodynamic instinct homeostasis pupil Behavioral cones absolute threshold unit bias rods Obese drive Social- cultural binocular cues B.F. Skinner sensory adaptation depth perception monocular cues Sleep apnea set- point theory BMR lens glucose cochlea Narcolepsy selective attention Charles Darwin sensation Neuron TAT settling point theory perception Humanistism Psychodynamic instinct homeostasis pupil Behavioral cones absolute threshold
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
unit bias
rods
Obese
drive
Social-cultural
binocular cues
B.F. Skinner
sensory adaptation
depth perception
monocular cues
Sleep apnea
set-point theory
BMR
lens
glucose
cochlea
Narcolepsy
selective attention
Charles Darwin
sensation
Neuron
TAT
settling point theory
perception
Humanistism
Psychodynamic
instinct
homeostasis
pupil
Behavioral
cones
absolute threshold