CreeperBrainBreakThe firstand last tenminutes ofclass1 StopSignFairnessPatience2 StopSignsIntegrityVillagerUse thepeacesignThe basketin the backof theroomTicketsKindessWorkHardGhastDoNowRespectShoutOutThe "MissingWork"Binder orGoogle DocCrossyourfingersVerbalWarningGoogleClassroomHighExpectationsSeatingChartCreeperBrainBreakThe firstand last tenminutes ofclass1 StopSignFairnessPatience2 StopSignsIntegrityVillagerUse thepeacesignThe basketin the backof theroomTicketsKindessWorkHardGhastDoNowRespectShoutOutThe "MissingWork"Binder orGoogle DocCrossyourfingersVerbalWarningGoogleClassroomHighExpectationsSeatingChart

Anderson's Classroom Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Creeper
  2. Brain Break
  3. The first and last ten minutes of class
  4. 1 Stop Sign
  5. Fairness
  6. Patience
  7. 2 Stop Signs
  8. Integrity
  9. Villager
  10. Use the peace sign
  11. The basket in the back of the room
  12. Tickets
  13. Kindess
  14. Work Hard
  15. Ghast
  16. Do Now
  17. Respect
  18. Shout Out
  19. The "Missing Work" Binder or Google Doc
  20. Cross your fingers
  21. Verbal Warning
  22. Google Classroom
  23. High Expectations
  24. Seating Chart