Secondary Colors Pulse Transverse Ear Drum Luminous Color Addition Wavelength Electron Period X- rays Resonance Energy Level Gamma Rays Pitch Period Primary Colors Auditory Nerve Radio Waves Spectrum Micro- waves Amplitude Atom Ultraviolet Square Relation- ship Gamma Rays Loudness Direct Relation- ship Frequency Inverse Relation- ship Sample Size Infrared Medium Periodic Longitud- inal Secondary Colors Pulse Transverse Ear Drum Luminous Color Addition Wavelength Electron Period X- rays Resonance Energy Level Gamma Rays Pitch Period Primary Colors Auditory Nerve Radio Waves Spectrum Micro- waves Amplitude Atom Ultraviolet Square Relation- ship Gamma Rays Loudness Direct Relation- ship Frequency Inverse Relation- ship Sample Size Infrared Medium Periodic Longitud- inal
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Secondary Colors
Pulse
Transverse
Ear Drum
Luminous
Color Addition
Wavelength
Electron
Period
X-rays
Resonance
Energy Level
Gamma Rays
Pitch
Period
Primary Colors
Auditory Nerve
Radio Waves
Spectrum
Micro-waves
Amplitude
Atom
Ultraviolet
Square Relation-ship
Gamma Rays
Loudness
Direct Relation-ship
Frequency
Inverse Relation-ship
Sample Size
Infrared
Medium
Periodic
Longitud-inal