HealthPromotionCreativityGumaerHealthLifestyleChoiceInfectiousDiseaseGeneGenomeStressResponseRiskFactorPeacockWellnessBehaviorChangeLocusofControlMorbidityRateStressorTargetBehaviorImpairedLifeSelfEfficacyMixonMusicStressResponseStressChronicDiseasePettifordAliMortalityRateHealthDisparityStressorHealthPromotionCreativityGumaerHealthLifestyleChoiceInfectiousDiseaseGeneGenomeStressResponseRiskFactorPeacockWellnessBehaviorChangeLocusofControlMorbidityRateStressorTargetBehaviorImpairedLifeSelfEfficacyMixonMusicStressResponseStressChronicDiseasePettifordAliMortalityRateHealthDisparityStressor

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Health Promotion
  2. Creativity
  3. Gumaer
  4. Health
  5. Lifestyle Choice
  6. Infectious Disease
  7. Gene
  8. Genome
  9. Stress Response
  10. Risk Factor
  11. Peacock
  12. Wellness
  13. Behavior Change
  14. Locus of Control
  15. Morbidity Rate
  16. Stressor
  17. Target Behavior
  18. Impaired Life
  19. Self Efficacy
  20. Mixon
  21. Music
  22. Stress Response
  23. Stress
  24. Chronic Disease
  25. Pettiford
  26. Ali
  27. Mortality Rate
  28. Health Disparity
  29. Stressor