HealthInfectiousDiseaseMortalityRateHealthDisparityStressorAliStressMusicMixonStressResponseChronicDiseaseGumaerLocusofControlImpairedLifeGenomePeacockCreativityStressResponseLifestyleChoiceSelfEfficacyHealthPromotionWellnessStressorBehaviorChangeMorbidityRateGenePettifordRiskFactorTargetBehaviorHealthInfectiousDiseaseMortalityRateHealthDisparityStressorAliStressMusicMixonStressResponseChronicDiseaseGumaerLocusofControlImpairedLifeGenomePeacockCreativityStressResponseLifestyleChoiceSelfEfficacyHealthPromotionWellnessStressorBehaviorChangeMorbidityRateGenePettifordRiskFactorTargetBehavior

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Health
  2. Infectious Disease
  3. Mortality Rate
  4. Health Disparity
  5. Stressor
  6. Ali
  7. Stress
  8. Music
  9. Mixon
  10. Stress Response
  11. Chronic Disease
  12. Gumaer
  13. Locus of Control
  14. Impaired Life
  15. Genome
  16. Peacock
  17. Creativity
  18. Stress Response
  19. Lifestyle Choice
  20. Self Efficacy
  21. Health Promotion
  22. Wellness
  23. Stressor
  24. Behavior Change
  25. Morbidity Rate
  26. Gene
  27. Pettiford
  28. Risk Factor
  29. Target Behavior