MusicHealthDisparityHealthWellnessStressMixonImpairedLifeCreativityStressResponseSelfEfficacyStressorStressResponseGumaerTargetBehaviorStressorHealthPromotionGenomeRiskFactorMortalityRateChronicDiseaseGenePeacockLifestyleChoiceInfectiousDiseaseAliLocusofControlMorbidityRateBehaviorChangePettifordMusicHealthDisparityHealthWellnessStressMixonImpairedLifeCreativityStressResponseSelfEfficacyStressorStressResponseGumaerTargetBehaviorStressorHealthPromotionGenomeRiskFactorMortalityRateChronicDiseaseGenePeacockLifestyleChoiceInfectiousDiseaseAliLocusofControlMorbidityRateBehaviorChangePettiford

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Music
  2. Health Disparity
  3. Health
  4. Wellness
  5. Stress
  6. Mixon
  7. Impaired Life
  8. Creativity
  9. Stress Response
  10. Self Efficacy
  11. Stressor
  12. Stress Response
  13. Gumaer
  14. Target Behavior
  15. Stressor
  16. Health Promotion
  17. Genome
  18. Risk Factor
  19. Mortality Rate
  20. Chronic Disease
  21. Gene
  22. Peacock
  23. Lifestyle Choice
  24. Infectious Disease
  25. Ali
  26. Locus of Control
  27. Morbidity Rate
  28. Behavior Change
  29. Pettiford