GenomeMusicGumaerSelfEfficacyImpairedLifeGeneMorbidityRateStressorStressResponseWellnessHealthDisparityPettifordBehaviorChangeInfectiousDiseaseStressorMixonStressResponseHealthPromotionLocusofControlStressLifestyleChoiceAliHealthChronicDiseaseTargetBehaviorRiskFactorMortalityRatePeacockCreativityGenomeMusicGumaerSelfEfficacyImpairedLifeGeneMorbidityRateStressorStressResponseWellnessHealthDisparityPettifordBehaviorChangeInfectiousDiseaseStressorMixonStressResponseHealthPromotionLocusofControlStressLifestyleChoiceAliHealthChronicDiseaseTargetBehaviorRiskFactorMortalityRatePeacockCreativity

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Genome
  2. Music
  3. Gumaer
  4. Self Efficacy
  5. Impaired Life
  6. Gene
  7. Morbidity Rate
  8. Stressor
  9. Stress Response
  10. Wellness
  11. Health Disparity
  12. Pettiford
  13. Behavior Change
  14. Infectious Disease
  15. Stressor
  16. Mixon
  17. Stress Response
  18. Health Promotion
  19. Locus of Control
  20. Stress
  21. Lifestyle Choice
  22. Ali
  23. Health
  24. Chronic Disease
  25. Target Behavior
  26. Risk Factor
  27. Mortality Rate
  28. Peacock
  29. Creativity