MixonRiskFactorGumaerChronicDiseaseStressResponseHealthSelfEfficacyCreativityBehaviorChangeHealthDisparityLocusofControlPeacockStressResponseStressorGenePettifordWellnessImpairedLifeStressMortalityRateMusicInfectiousDiseaseLifestyleChoiceTargetBehaviorAliStressorMorbidityRateGenomeHealthPromotionMixonRiskFactorGumaerChronicDiseaseStressResponseHealthSelfEfficacyCreativityBehaviorChangeHealthDisparityLocusofControlPeacockStressResponseStressorGenePettifordWellnessImpairedLifeStressMortalityRateMusicInfectiousDiseaseLifestyleChoiceTargetBehaviorAliStressorMorbidityRateGenomeHealthPromotion

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mixon
  2. Risk Factor
  3. Gumaer
  4. Chronic Disease
  5. Stress Response
  6. Health
  7. Self Efficacy
  8. Creativity
  9. Behavior Change
  10. Health Disparity
  11. Locus of Control
  12. Peacock
  13. Stress Response
  14. Stressor
  15. Gene
  16. Pettiford
  17. Wellness
  18. Impaired Life
  19. Stress
  20. Mortality Rate
  21. Music
  22. Infectious Disease
  23. Lifestyle Choice
  24. Target Behavior
  25. Ali
  26. Stressor
  27. Morbidity Rate
  28. Genome
  29. Health Promotion