LifestyleChoiceSelfEfficacyLocusofControlGenePeacockStressorTargetBehaviorRiskFactorHealthChronicDiseaseImpairedLifeInfectiousDiseaseMixonWellnessStressorAliGenomePettifordGumaerBehaviorChangeMorbidityRateStressResponseMusicMortalityRateHealthDisparityStressResponseHealthPromotionCreativityStressLifestyleChoiceSelfEfficacyLocusofControlGenePeacockStressorTargetBehaviorRiskFactorHealthChronicDiseaseImpairedLifeInfectiousDiseaseMixonWellnessStressorAliGenomePettifordGumaerBehaviorChangeMorbidityRateStressResponseMusicMortalityRateHealthDisparityStressResponseHealthPromotionCreativityStress

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lifestyle Choice
  2. Self Efficacy
  3. Locus of Control
  4. Gene
  5. Peacock
  6. Stressor
  7. Target Behavior
  8. Risk Factor
  9. Health
  10. Chronic Disease
  11. Impaired Life
  12. Infectious Disease
  13. Mixon
  14. Wellness
  15. Stressor
  16. Ali
  17. Genome
  18. Pettiford
  19. Gumaer
  20. Behavior Change
  21. Morbidity Rate
  22. Stress Response
  23. Music
  24. Mortality Rate
  25. Health Disparity
  26. Stress Response
  27. Health Promotion
  28. Creativity
  29. Stress