SelfEfficacyMortalityRateStressResponseStressResponseInfectiousDiseaseImpairedLifeMorbidityRateHealthPromotionGeneMixonGumaerRiskFactorPettifordGenomeStressorCreativityChronicDiseaseStressorTargetBehaviorBehaviorChangeWellnessLocusofControlAliLifestyleChoiceHealthHealthDisparityStressMusicPeacockSelfEfficacyMortalityRateStressResponseStressResponseInfectiousDiseaseImpairedLifeMorbidityRateHealthPromotionGeneMixonGumaerRiskFactorPettifordGenomeStressorCreativityChronicDiseaseStressorTargetBehaviorBehaviorChangeWellnessLocusofControlAliLifestyleChoiceHealthHealthDisparityStressMusicPeacock

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Self Efficacy
  2. Mortality Rate
  3. Stress Response
  4. Stress Response
  5. Infectious Disease
  6. Impaired Life
  7. Morbidity Rate
  8. Health Promotion
  9. Gene
  10. Mixon
  11. Gumaer
  12. Risk Factor
  13. Pettiford
  14. Genome
  15. Stressor
  16. Creativity
  17. Chronic Disease
  18. Stressor
  19. Target Behavior
  20. Behavior Change
  21. Wellness
  22. Locus of Control
  23. Ali
  24. Lifestyle Choice
  25. Health
  26. Health Disparity
  27. Stress
  28. Music
  29. Peacock