GumaerMixonSelfEfficacyMortalityRateGenomePeacockImpairedLifeMusicStressorHealthDisparityLifestyleChoiceChronicDiseaseStressorHealthMorbidityRateInfectiousDiseaseWellnessLocusofControlHealthPromotionTargetBehaviorPettifordRiskFactorGeneStressCreativityStressResponseStressResponseAliBehaviorChangeGumaerMixonSelfEfficacyMortalityRateGenomePeacockImpairedLifeMusicStressorHealthDisparityLifestyleChoiceChronicDiseaseStressorHealthMorbidityRateInfectiousDiseaseWellnessLocusofControlHealthPromotionTargetBehaviorPettifordRiskFactorGeneStressCreativityStressResponseStressResponseAliBehaviorChange

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gumaer
  2. Mixon
  3. Self Efficacy
  4. Mortality Rate
  5. Genome
  6. Peacock
  7. Impaired Life
  8. Music
  9. Stressor
  10. Health Disparity
  11. Lifestyle Choice
  12. Chronic Disease
  13. Stressor
  14. Health
  15. Morbidity Rate
  16. Infectious Disease
  17. Wellness
  18. Locus of Control
  19. Health Promotion
  20. Target Behavior
  21. Pettiford
  22. Risk Factor
  23. Gene
  24. Stress
  25. Creativity
  26. Stress Response
  27. Stress Response
  28. Ali
  29. Behavior Change