PettifordSelfEfficacyGumaerRiskFactorStressResponseMorbidityRateStressResponseMusicImpairedLifeCreativityLifestyleChoiceHealthPromotionStressMixonHealthDisparityChronicDiseasePeacockAliBehaviorChangeMortalityRateStressorWellnessStressorTargetBehaviorInfectiousDiseaseLocusofControlHealthGeneGenomePettifordSelfEfficacyGumaerRiskFactorStressResponseMorbidityRateStressResponseMusicImpairedLifeCreativityLifestyleChoiceHealthPromotionStressMixonHealthDisparityChronicDiseasePeacockAliBehaviorChangeMortalityRateStressorWellnessStressorTargetBehaviorInfectiousDiseaseLocusofControlHealthGeneGenome

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Pettiford
  2. Self Efficacy
  3. Gumaer
  4. Risk Factor
  5. Stress Response
  6. Morbidity Rate
  7. Stress Response
  8. Music
  9. Impaired Life
  10. Creativity
  11. Lifestyle Choice
  12. Health Promotion
  13. Stress
  14. Mixon
  15. Health Disparity
  16. Chronic Disease
  17. Peacock
  18. Ali
  19. Behavior Change
  20. Mortality Rate
  21. Stressor
  22. Wellness
  23. Stressor
  24. Target Behavior
  25. Infectious Disease
  26. Locus of Control
  27. Health
  28. Gene
  29. Genome