BehaviorChangeCreativityRiskFactorWellnessStressorHealthPromotionHealthTargetBehaviorChronicDiseaseGumaerLifestyleChoiceGenomeHealthDisparityGeneSelfEfficacyMixonPeacockStressMortalityRateMorbidityRateStressResponseStressorLocusofControlStressResponsePettifordImpairedLifeInfectiousDiseaseAliMusicBehaviorChangeCreativityRiskFactorWellnessStressorHealthPromotionHealthTargetBehaviorChronicDiseaseGumaerLifestyleChoiceGenomeHealthDisparityGeneSelfEfficacyMixonPeacockStressMortalityRateMorbidityRateStressResponseStressorLocusofControlStressResponsePettifordImpairedLifeInfectiousDiseaseAliMusic

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Behavior Change
  2. Creativity
  3. Risk Factor
  4. Wellness
  5. Stressor
  6. Health Promotion
  7. Health
  8. Target Behavior
  9. Chronic Disease
  10. Gumaer
  11. Lifestyle Choice
  12. Genome
  13. Health Disparity
  14. Gene
  15. Self Efficacy
  16. Mixon
  17. Peacock
  18. Stress
  19. Mortality Rate
  20. Morbidity Rate
  21. Stress Response
  22. Stressor
  23. Locus of Control
  24. Stress Response
  25. Pettiford
  26. Impaired Life
  27. Infectious Disease
  28. Ali
  29. Music