LifestyleChoiceSelfEfficacyGeneLocusofControlStressorHealthDisparityMusicBehaviorChangeMortalityRateStressImpairedLifeRiskFactorStressorInfectiousDiseaseTargetBehaviorMixonAliCreativityMorbidityRateChronicDiseaseStressResponsePeacockWellnessPettifordHealthPromotionStressResponseHealthGenomeGumaerLifestyleChoiceSelfEfficacyGeneLocusofControlStressorHealthDisparityMusicBehaviorChangeMortalityRateStressImpairedLifeRiskFactorStressorInfectiousDiseaseTargetBehaviorMixonAliCreativityMorbidityRateChronicDiseaseStressResponsePeacockWellnessPettifordHealthPromotionStressResponseHealthGenomeGumaer

Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Lifestyle Choice
  2. Self Efficacy
  3. Gene
  4. Locus of Control
  5. Stressor
  6. Health Disparity
  7. Music
  8. Behavior Change
  9. Mortality Rate
  10. Stress
  11. Impaired Life
  12. Risk Factor
  13. Stressor
  14. Infectious Disease
  15. Target Behavior
  16. Mixon
  17. Ali
  18. Creativity
  19. Morbidity Rate
  20. Chronic Disease
  21. Stress Response
  22. Peacock
  23. Wellness
  24. Pettiford
  25. Health Promotion
  26. Stress Response
  27. Health
  28. Genome
  29. Gumaer