y=0(0,1)VerticalStretch of6, Shifted 4units down164.9224.1412.1818,5611,318.98Reflected overthe x-axis,Shifted 2 unitsto the left,Shifted 7 unitsup25.2Reflected overthe x-axis,Vertical Stretchof 6, Shifted 4units to the rightVertical Stretchof 3, Shifted 1unit to the left,Shifted 5 unitsdown115.0322847VerticalCompressionof ⅓, Shifted1 unit to therighty= -1785.98y> -1Free!29,493.2310413.5345,802.58Shifted 2units to theright, Shifted7 units upAll realnumbersx>21.03y>0(0,.5)1.07y=0(0,1)VerticalStretch of6, Shifted 4units down164.9224.1412.1818,5611,318.98Reflected overthe x-axis,Shifted 2 unitsto the left,Shifted 7 unitsup25.2Reflected overthe x-axis,Vertical Stretchof 6, Shifted 4units to the rightVertical Stretchof 3, Shifted 1unit to the left,Shifted 5 unitsdown115.0322847VerticalCompressionof ⅓, Shifted1 unit to therighty= -1785.98y> -1Free!29,493.2310413.5345,802.58Shifted 2units to theright, Shifted7 units upAll realnumbersx>21.03y>0(0,.5)1.07

Exponential Functions REVIEW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. y=0
  2. (0,1)
  3. Vertical Stretch of 6, Shifted 4 units down
  4. 164.92
  5. 24.1
  6. 412.18
  7. 18,561
  8. 1,318.98
  9. Reflected over the x-axis, Shifted 2 units to the left, Shifted 7 units up
  10. 25.2
  11. Reflected over the x-axis, Vertical Stretch of 6, Shifted 4 units to the right
  12. Vertical Stretch of 3, Shifted 1 unit to the left, Shifted 5 units down
  13. 115.03
  14. 22847
  15. Vertical Compression of ⅓, Shifted 1 unit to the right
  16. y= -1
  17. 785.98
  18. y> -1
  19. Free!
  20. 29,493.23
  21. 10
  22. 413.5
  23. 345,802.58
  24. Shifted 2 units to the right, Shifted 7 units up
  25. All real numbers
  26. x>2
  27. 1.03
  28. y>0
  29. (0, .5)
  30. 1.07