COMMUNICATECONTRACTORPLANACCOUNTABLENEARMISSEXCLUSIONZONECOMMUNICATIONANSICUTLEVEL 3PROPERTYDAMAGESTOPPEDFIRSTAIDHAZARDSHANDPROTECTIONINCIDENTREPORTLEATHERGLOVESDROPPEDITEMSRIGGINGEYESPROPERCONFIGURATIONBLINKOF ANEYEPROPERINSTALLATIONPLANNINGGREATJOBUTILITYSTRIKESZEROSIGNIFICANTINCIDENTSCOMMUNICATECONTRACTORPLANACCOUNTABLENEARMISSEXCLUSIONZONECOMMUNICATIONANSICUTLEVEL 3PROPERTYDAMAGESTOPPEDFIRSTAIDHAZARDSHANDPROTECTIONINCIDENTREPORTLEATHERGLOVESDROPPEDITEMSRIGGINGEYESPROPERCONFIGURATIONBLINKOF ANEYEPROPERINSTALLATIONPLANNINGGREATJOBUTILITYSTRIKESZEROSIGNIFICANTINCIDENTS

STEPHEN GRAY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
G
4
I
5
O
6
O
7
I
8
I
9
I
10
I
11
O
12
B
13
O
14
N
15
B
16
G
17
N
18
O
19
N
20
G
21
B
22
B
23
N
24
B
  1. G-COMMUNICATE
  2. G-CONTRACTOR
  3. G-PLAN
  4. I-ACCOUNTABLE
  5. O-NEAR MISS
  6. O-EXCLUSION ZONE
  7. I-COMMUNICATION
  8. I-ANSI CUT LEVEL 3
  9. I-PROPERTY DAMAGE
  10. I-STOPPED
  11. O-FIRST AID
  12. B-HAZARDS
  13. O-HAND PROTECTION
  14. N-INCIDENT REPORT
  15. B-LEATHER GLOVES
  16. G-DROPPED ITEMS
  17. N-RIGGING EYES
  18. O-PROPER CONFIGURATION
  19. N-BLINK OF AN EYE
  20. G-PROPER INSTALLATION
  21. B-PLANNING
  22. B-GREAT JOB
  23. N-UTILITY STRIKES
  24. B-ZERO SIGNIFICANT INCIDENTS