PROPER CONFIGURATION FIRST AID NEAR MISS ACCOUNTABLE RIGGING EYES DROPPED ITEMS STOPPED INCIDENT REPORT PLAN EXCLUSION ZONE GREAT JOB PLANNING LEATHER GLOVES ANSI CUT LEVEL 3 COMMUNICATE HAZARDS PROPERTY DAMAGE COMMUNICATION PROPER INSTALLATION BLINK OF AN EYE CONTRACTOR HAND PROTECTION UTILITY STRIKES ZERO SIGNIFICANT INCIDENTS PROPER CONFIGURATION FIRST AID NEAR MISS ACCOUNTABLE RIGGING EYES DROPPED ITEMS STOPPED INCIDENT REPORT PLAN EXCLUSION ZONE GREAT JOB PLANNING LEATHER GLOVES ANSI CUT LEVEL 3 COMMUNICATE HAZARDS PROPERTY DAMAGE COMMUNICATION PROPER INSTALLATION BLINK OF AN EYE CONTRACTOR HAND PROTECTION UTILITY STRIKES ZERO SIGNIFICANT INCIDENTS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-PROPER CONFIGURATION
O-FIRST AID
O-NEAR MISS
I-ACCOUNTABLE
N-RIGGING EYES
G-DROPPED ITEMS
I-STOPPED
N-INCIDENT REPORT
G-PLAN
O-EXCLUSION ZONE
B-GREAT JOB
B-PLANNING
B-LEATHER GLOVES
I-ANSI CUT LEVEL 3
G-COMMUNICATE
B-HAZARDS
I-PROPERTY DAMAGE
I-COMMUNICATION
G-PROPER INSTALLATION
N-BLINK OF AN EYE
G-CONTRACTOR
O-HAND PROTECTION
N-UTILITY STRIKES
B-ZERO SIGNIFICANT INCIDENTS