EXCLUSIONZONEGREATJOBLEATHERGLOVESHANDPROTECTIONRIGGINGEYESPLANCONTRACTORBLINKOF ANEYEANSICUTLEVEL 3STOPPEDACCOUNTABLENEARMISSUTILITYSTRIKESZEROSIGNIFICANTINCIDENTSPROPERTYDAMAGEINCIDENTREPORTPROPERCONFIGURATIONPLANNINGCOMMUNICATEDROPPEDITEMSHAZARDSFIRSTAIDCOMMUNICATIONPROPERINSTALLATIONEXCLUSIONZONEGREATJOBLEATHERGLOVESHANDPROTECTIONRIGGINGEYESPLANCONTRACTORBLINKOF ANEYEANSICUTLEVEL 3STOPPEDACCOUNTABLENEARMISSUTILITYSTRIKESZEROSIGNIFICANTINCIDENTSPROPERTYDAMAGEINCIDENTREPORTPROPERCONFIGURATIONPLANNINGCOMMUNICATEDROPPEDITEMSHAZARDSFIRSTAIDCOMMUNICATIONPROPERINSTALLATION

STEPHEN GRAY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
B
4
O
5
N
6
G
7
G
8
N
9
I
10
I
11
I
12
O
13
N
14
B
15
I
16
N
17
O
18
B
19
G
20
G
21
B
22
O
23
I
24
G
  1. O-EXCLUSION ZONE
  2. B-GREAT JOB
  3. B-LEATHER GLOVES
  4. O-HAND PROTECTION
  5. N-RIGGING EYES
  6. G-PLAN
  7. G-CONTRACTOR
  8. N-BLINK OF AN EYE
  9. I-ANSI CUT LEVEL 3
  10. I-STOPPED
  11. I-ACCOUNTABLE
  12. O-NEAR MISS
  13. N-UTILITY STRIKES
  14. B-ZERO SIGNIFICANT INCIDENTS
  15. I-PROPERTY DAMAGE
  16. N-INCIDENT REPORT
  17. O-PROPER CONFIGURATION
  18. B-PLANNING
  19. G-COMMUNICATE
  20. G-DROPPED ITEMS
  21. B-HAZARDS
  22. O-FIRST AID
  23. I-COMMUNICATION
  24. G-PROPER INSTALLATION