STOPPEDFIRSTAIDPROPERTYDAMAGEUTILITYSTRIKESCONTRACTORBLINKOF ANEYEDROPPEDITEMSANSICUTLEVEL 3PROPERINSTALLATIONNEARMISSINCIDENTREPORTLEATHERGLOVESPLANHANDPROTECTIONPROPERCONFIGURATIONPLANNINGHAZARDSACCOUNTABLECOMMUNICATERIGGINGEYESZEROSIGNIFICANTINCIDENTSCOMMUNICATIONEXCLUSIONZONEGREATJOBSTOPPEDFIRSTAIDPROPERTYDAMAGEUTILITYSTRIKESCONTRACTORBLINKOF ANEYEDROPPEDITEMSANSICUTLEVEL 3PROPERINSTALLATIONNEARMISSINCIDENTREPORTLEATHERGLOVESPLANHANDPROTECTIONPROPERCONFIGURATIONPLANNINGHAZARDSACCOUNTABLECOMMUNICATERIGGINGEYESZEROSIGNIFICANTINCIDENTSCOMMUNICATIONEXCLUSIONZONEGREATJOB

STEPHEN GRAY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
I
4
N
5
G
6
N
7
G
8
I
9
G
10
O
11
N
12
B
13
G
14
O
15
O
16
B
17
B
18
I
19
G
20
N
21
B
22
I
23
O
24
B
  1. I-STOPPED
  2. O-FIRST AID
  3. I-PROPERTY DAMAGE
  4. N-UTILITY STRIKES
  5. G-CONTRACTOR
  6. N-BLINK OF AN EYE
  7. G-DROPPED ITEMS
  8. I-ANSI CUT LEVEL 3
  9. G-PROPER INSTALLATION
  10. O-NEAR MISS
  11. N-INCIDENT REPORT
  12. B-LEATHER GLOVES
  13. G-PLAN
  14. O-HAND PROTECTION
  15. O-PROPER CONFIGURATION
  16. B-PLANNING
  17. B-HAZARDS
  18. I-ACCOUNTABLE
  19. G-COMMUNICATE
  20. N-RIGGING EYES
  21. B-ZERO SIGNIFICANT INCIDENTS
  22. I-COMMUNICATION
  23. O-EXCLUSION ZONE
  24. B-GREAT JOB