PROPERTYDAMAGEFIRSTAIDINCIDENTREPORTANSICUTLEVEL 3EXCLUSIONZONEPLANNINGACCOUNTABLEDROPPEDITEMSUTILITYSTRIKESPLANCOMMUNICATESTOPPEDNEARMISSZEROSIGNIFICANTINCIDENTSHAZARDSRIGGINGEYESGREATJOBCONTRACTORPROPERINSTALLATIONPROPERCONFIGURATIONCOMMUNICATIONHANDPROTECTIONBLINKOF ANEYELEATHERGLOVESPROPERTYDAMAGEFIRSTAIDINCIDENTREPORTANSICUTLEVEL 3EXCLUSIONZONEPLANNINGACCOUNTABLEDROPPEDITEMSUTILITYSTRIKESPLANCOMMUNICATESTOPPEDNEARMISSZEROSIGNIFICANTINCIDENTSHAZARDSRIGGINGEYESGREATJOBCONTRACTORPROPERINSTALLATIONPROPERCONFIGURATIONCOMMUNICATIONHANDPROTECTIONBLINKOF ANEYELEATHERGLOVES

STEPHEN GRAY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
N
4
I
5
O
6
B
7
I
8
G
9
N
10
G
11
G
12
I
13
O
14
B
15
B
16
N
17
B
18
G
19
G
20
O
21
I
22
O
23
N
24
B
  1. I-PROPERTY DAMAGE
  2. O-FIRST AID
  3. N-INCIDENT REPORT
  4. I-ANSI CUT LEVEL 3
  5. O-EXCLUSION ZONE
  6. B-PLANNING
  7. I-ACCOUNTABLE
  8. G-DROPPED ITEMS
  9. N-UTILITY STRIKES
  10. G-PLAN
  11. G-COMMUNICATE
  12. I-STOPPED
  13. O-NEAR MISS
  14. B-ZERO SIGNIFICANT INCIDENTS
  15. B-HAZARDS
  16. N-RIGGING EYES
  17. B-GREAT JOB
  18. G-CONTRACTOR
  19. G-PROPER INSTALLATION
  20. O-PROPER CONFIGURATION
  21. I-COMMUNICATION
  22. O-HAND PROTECTION
  23. N-BLINK OF AN EYE
  24. B-LEATHER GLOVES