PROPERCONFIGURATIONFIRSTAIDNEARMISSACCOUNTABLERIGGINGEYESDROPPEDITEMSSTOPPEDINCIDENTREPORTPLANEXCLUSIONZONEGREATJOBPLANNINGLEATHERGLOVESANSICUTLEVEL 3COMMUNICATEHAZARDSPROPERTYDAMAGECOMMUNICATIONPROPERINSTALLATIONBLINKOF ANEYECONTRACTORHANDPROTECTIONUTILITYSTRIKESZEROSIGNIFICANTINCIDENTSPROPERCONFIGURATIONFIRSTAIDNEARMISSACCOUNTABLERIGGINGEYESDROPPEDITEMSSTOPPEDINCIDENTREPORTPLANEXCLUSIONZONEGREATJOBPLANNINGLEATHERGLOVESANSICUTLEVEL 3COMMUNICATEHAZARDSPROPERTYDAMAGECOMMUNICATIONPROPERINSTALLATIONBLINKOF ANEYECONTRACTORHANDPROTECTIONUTILITYSTRIKESZEROSIGNIFICANTINCIDENTS

STEPHEN GRAY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
O
4
I
5
N
6
G
7
I
8
N
9
G
10
O
11
B
12
B
13
B
14
I
15
G
16
B
17
I
18
I
19
G
20
N
21
G
22
O
23
N
24
B
  1. O-PROPER CONFIGURATION
  2. O-FIRST AID
  3. O-NEAR MISS
  4. I-ACCOUNTABLE
  5. N-RIGGING EYES
  6. G-DROPPED ITEMS
  7. I-STOPPED
  8. N-INCIDENT REPORT
  9. G-PLAN
  10. O-EXCLUSION ZONE
  11. B-GREAT JOB
  12. B-PLANNING
  13. B-LEATHER GLOVES
  14. I-ANSI CUT LEVEL 3
  15. G-COMMUNICATE
  16. B-HAZARDS
  17. I-PROPERTY DAMAGE
  18. I-COMMUNICATION
  19. G-PROPER INSTALLATION
  20. N-BLINK OF AN EYE
  21. G-CONTRACTOR
  22. O-HAND PROTECTION
  23. N-UTILITY STRIKES
  24. B-ZERO SIGNIFICANT INCIDENTS