ANSI CUT LEVEL 3 ZERO SIGNIFICANT INCIDENTS EXCLUSION ZONE RIGGING EYES GREAT JOB ACCOUNTABLE BLINK OF AN EYE PROPER INSTALLATION DROPPED ITEMS STOPPED NEAR MISS UTILITY STRIKES PROPERTY DAMAGE HAZARDS HAND PROTECTION CONTRACTOR INCIDENT REPORT PROPER CONFIGURATION COMMUNICATION PLANNING LEATHER GLOVES FIRST AID COMMUNICATE PLAN ANSI CUT LEVEL 3 ZERO SIGNIFICANT INCIDENTS EXCLUSION ZONE RIGGING EYES GREAT JOB ACCOUNTABLE BLINK OF AN EYE PROPER INSTALLATION DROPPED ITEMS STOPPED NEAR MISS UTILITY STRIKES PROPERTY DAMAGE HAZARDS HAND PROTECTION CONTRACTOR INCIDENT REPORT PROPER CONFIGURATION COMMUNICATION PLANNING LEATHER GLOVES FIRST AID COMMUNICATE PLAN
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-ANSI CUT LEVEL 3
B-ZERO SIGNIFICANT INCIDENTS
O-EXCLUSION ZONE
N-RIGGING EYES
B-GREAT JOB
I-ACCOUNTABLE
N-BLINK OF AN EYE
G-PROPER INSTALLATION
G-DROPPED ITEMS
I-STOPPED
O-NEAR MISS
N-UTILITY STRIKES
I-PROPERTY DAMAGE
B-HAZARDS
O-HAND PROTECTION
G-CONTRACTOR
N-INCIDENT REPORT
O-PROPER CONFIGURATION
I-COMMUNICATION
B-PLANNING
B-LEATHER GLOVES
O-FIRST AID
G-COMMUNICATE
G-PLAN