LEATHERGLOVESCOMMUNICATEBLINKOF ANEYEDROPPEDITEMSSTOPPEDGREATJOBNEARMISSPROPERTYDAMAGEZEROSIGNIFICANTINCIDENTSHAZARDSFIRSTAIDPLANINCIDENTREPORTHANDPROTECTIONCONTRACTORRIGGINGEYESPROPERCONFIGURATIONPROPERINSTALLATIONCOMMUNICATIONACCOUNTABLEPLANNINGANSICUTLEVEL 3EXCLUSIONZONEUTILITYSTRIKESLEATHERGLOVESCOMMUNICATEBLINKOF ANEYEDROPPEDITEMSSTOPPEDGREATJOBNEARMISSPROPERTYDAMAGEZEROSIGNIFICANTINCIDENTSHAZARDSFIRSTAIDPLANINCIDENTREPORTHANDPROTECTIONCONTRACTORRIGGINGEYESPROPERCONFIGURATIONPROPERINSTALLATIONCOMMUNICATIONACCOUNTABLEPLANNINGANSICUTLEVEL 3EXCLUSIONZONEUTILITYSTRIKES

STEPHEN GRAY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
N
4
G
5
I
6
B
7
O
8
I
9
B
10
B
11
O
12
G
13
N
14
O
15
G
16
N
17
O
18
G
19
I
20
I
21
B
22
I
23
O
24
N
  1. B-LEATHER GLOVES
  2. G-COMMUNICATE
  3. N-BLINK OF AN EYE
  4. G-DROPPED ITEMS
  5. I-STOPPED
  6. B-GREAT JOB
  7. O-NEAR MISS
  8. I-PROPERTY DAMAGE
  9. B-ZERO SIGNIFICANT INCIDENTS
  10. B-HAZARDS
  11. O-FIRST AID
  12. G-PLAN
  13. N-INCIDENT REPORT
  14. O-HAND PROTECTION
  15. G-CONTRACTOR
  16. N-RIGGING EYES
  17. O-PROPER CONFIGURATION
  18. G-PROPER INSTALLATION
  19. I-COMMUNICATION
  20. I-ACCOUNTABLE
  21. B-PLANNING
  22. I-ANSI CUT LEVEL 3
  23. O-EXCLUSION ZONE
  24. N-UTILITY STRIKES