DROPPEDITEMSPROPERTYDAMAGECOMMUNICATEPLANNINGINCIDENTREPORTNEARMISSPROPERINSTALLATIONFIRSTAIDPROPERCONFIGURATIONCONTRACTOREXCLUSIONZONEACCOUNTABLEHAZARDSHANDPROTECTIONBLINKOF ANEYEPLANCOMMUNICATIONSTOPPEDZEROSIGNIFICANTINCIDENTSRIGGINGEYESANSICUTLEVEL 3UTILITYSTRIKESGREATJOBLEATHERGLOVESDROPPEDITEMSPROPERTYDAMAGECOMMUNICATEPLANNINGINCIDENTREPORTNEARMISSPROPERINSTALLATIONFIRSTAIDPROPERCONFIGURATIONCONTRACTOREXCLUSIONZONEACCOUNTABLEHAZARDSHANDPROTECTIONBLINKOF ANEYEPLANCOMMUNICATIONSTOPPEDZEROSIGNIFICANTINCIDENTSRIGGINGEYESANSICUTLEVEL 3UTILITYSTRIKESGREATJOBLEATHERGLOVES

STEPHEN GRAY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
G
4
B
5
N
6
O
7
G
8
O
9
O
10
G
11
O
12
I
13
B
14
O
15
N
16
G
17
I
18
I
19
B
20
N
21
I
22
N
23
B
24
B
  1. G-DROPPED ITEMS
  2. I-PROPERTY DAMAGE
  3. G-COMMUNICATE
  4. B-PLANNING
  5. N-INCIDENT REPORT
  6. O-NEAR MISS
  7. G-PROPER INSTALLATION
  8. O-FIRST AID
  9. O-PROPER CONFIGURATION
  10. G-CONTRACTOR
  11. O-EXCLUSION ZONE
  12. I-ACCOUNTABLE
  13. B-HAZARDS
  14. O-HAND PROTECTION
  15. N-BLINK OF AN EYE
  16. G-PLAN
  17. I-COMMUNICATION
  18. I-STOPPED
  19. B-ZERO SIGNIFICANT INCIDENTS
  20. N-RIGGING EYES
  21. I-ANSI CUT LEVEL 3
  22. N-UTILITY STRIKES
  23. B-GREAT JOB
  24. B-LEATHER GLOVES