LEATHER GLOVES COMMUNICATE BLINK OF AN EYE DROPPED ITEMS STOPPED GREAT JOB NEAR MISS PROPERTY DAMAGE ZERO SIGNIFICANT INCIDENTS HAZARDS FIRST AID PLAN INCIDENT REPORT HAND PROTECTION CONTRACTOR RIGGING EYES PROPER CONFIGURATION PROPER INSTALLATION COMMUNICATION ACCOUNTABLE PLANNING ANSI CUT LEVEL 3 EXCLUSION ZONE UTILITY STRIKES LEATHER GLOVES COMMUNICATE BLINK OF AN EYE DROPPED ITEMS STOPPED GREAT JOB NEAR MISS PROPERTY DAMAGE ZERO SIGNIFICANT INCIDENTS HAZARDS FIRST AID PLAN INCIDENT REPORT HAND PROTECTION CONTRACTOR RIGGING EYES PROPER CONFIGURATION PROPER INSTALLATION COMMUNICATION ACCOUNTABLE PLANNING ANSI CUT LEVEL 3 EXCLUSION ZONE UTILITY STRIKES
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-LEATHER GLOVES
G-COMMUNICATE
N-BLINK OF AN EYE
G-DROPPED ITEMS
I-STOPPED
B-GREAT JOB
O-NEAR MISS
I-PROPERTY DAMAGE
B-ZERO SIGNIFICANT INCIDENTS
B-HAZARDS
O-FIRST AID
G-PLAN
N-INCIDENT REPORT
O-HAND PROTECTION
G-CONTRACTOR
N-RIGGING EYES
O-PROPER CONFIGURATION
G-PROPER INSTALLATION
I-COMMUNICATION
I-ACCOUNTABLE
B-PLANNING
I-ANSI CUT LEVEL 3
O-EXCLUSION ZONE
N-UTILITY STRIKES