PROPERINSTALLATIONPROPERTYDAMAGELEATHERGLOVESPROPERCONFIGURATIONPLANNINGRIGGINGEYESACCOUNTABLEZEROSIGNIFICANTINCIDENTSPLANCONTRACTORGREATJOBHAZARDSCOMMUNICATEDROPPEDITEMSBLINKOF ANEYEINCIDENTREPORTSTOPPEDFIRSTAIDANSICUTLEVEL 3UTILITYSTRIKESNEARMISSCOMMUNICATIONHANDPROTECTIONEXCLUSIONZONEPROPERINSTALLATIONPROPERTYDAMAGELEATHERGLOVESPROPERCONFIGURATIONPLANNINGRIGGINGEYESACCOUNTABLEZEROSIGNIFICANTINCIDENTSPLANCONTRACTORGREATJOBHAZARDSCOMMUNICATEDROPPEDITEMSBLINKOF ANEYEINCIDENTREPORTSTOPPEDFIRSTAIDANSICUTLEVEL 3UTILITYSTRIKESNEARMISSCOMMUNICATIONHANDPROTECTIONEXCLUSIONZONE

STEPHEN GRAY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
B
4
O
5
B
6
N
7
I
8
B
9
G
10
G
11
B
12
B
13
G
14
G
15
N
16
N
17
I
18
O
19
I
20
N
21
O
22
I
23
O
24
O
  1. G-PROPER INSTALLATION
  2. I-PROPERTY DAMAGE
  3. B-LEATHER GLOVES
  4. O-PROPER CONFIGURATION
  5. B-PLANNING
  6. N-RIGGING EYES
  7. I-ACCOUNTABLE
  8. B-ZERO SIGNIFICANT INCIDENTS
  9. G-PLAN
  10. G-CONTRACTOR
  11. B-GREAT JOB
  12. B-HAZARDS
  13. G-COMMUNICATE
  14. G-DROPPED ITEMS
  15. N-BLINK OF AN EYE
  16. N-INCIDENT REPORT
  17. I-STOPPED
  18. O-FIRST AID
  19. I-ANSI CUT LEVEL 3
  20. N-UTILITY STRIKES
  21. O-NEAR MISS
  22. I-COMMUNICATION
  23. O-HAND PROTECTION
  24. O-EXCLUSION ZONE