ANSICUTLEVEL 3ZEROSIGNIFICANTINCIDENTSEXCLUSIONZONERIGGINGEYESGREATJOBACCOUNTABLEBLINKOF ANEYEPROPERINSTALLATIONDROPPEDITEMSSTOPPEDNEARMISSUTILITYSTRIKESPROPERTYDAMAGEHAZARDSHANDPROTECTIONCONTRACTORINCIDENTREPORTPROPERCONFIGURATIONCOMMUNICATIONPLANNINGLEATHERGLOVESFIRSTAIDCOMMUNICATEPLANANSICUTLEVEL 3ZEROSIGNIFICANTINCIDENTSEXCLUSIONZONERIGGINGEYESGREATJOBACCOUNTABLEBLINKOF ANEYEPROPERINSTALLATIONDROPPEDITEMSSTOPPEDNEARMISSUTILITYSTRIKESPROPERTYDAMAGEHAZARDSHANDPROTECTIONCONTRACTORINCIDENTREPORTPROPERCONFIGURATIONCOMMUNICATIONPLANNINGLEATHERGLOVESFIRSTAIDCOMMUNICATEPLAN

STEPHEN GRAY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
O
4
N
5
B
6
I
7
N
8
G
9
G
10
I
11
O
12
N
13
I
14
B
15
O
16
G
17
N
18
O
19
I
20
B
21
B
22
O
23
G
24
G
  1. I-ANSI CUT LEVEL 3
  2. B-ZERO SIGNIFICANT INCIDENTS
  3. O-EXCLUSION ZONE
  4. N-RIGGING EYES
  5. B-GREAT JOB
  6. I-ACCOUNTABLE
  7. N-BLINK OF AN EYE
  8. G-PROPER INSTALLATION
  9. G-DROPPED ITEMS
  10. I-STOPPED
  11. O-NEAR MISS
  12. N-UTILITY STRIKES
  13. I-PROPERTY DAMAGE
  14. B-HAZARDS
  15. O-HAND PROTECTION
  16. G-CONTRACTOR
  17. N-INCIDENT REPORT
  18. O-PROPER CONFIGURATION
  19. I-COMMUNICATION
  20. B-PLANNING
  21. B-LEATHER GLOVES
  22. O-FIRST AID
  23. G-COMMUNICATE
  24. G-PLAN