PLANSTOPPEDPROPERINSTALLATIONCOMMUNICATEANSICUTLEVEL 3ACCOUNTABLEEXCLUSIONZONEHANDPROTECTIONUTILITYSTRIKESPLANNINGFIRSTAIDZEROSIGNIFICANTINCIDENTSHAZARDSNEARMISSCONTRACTORDROPPEDITEMSINCIDENTREPORTPROPERCONFIGURATIONCOMMUNICATIONBLINKOF ANEYELEATHERGLOVESRIGGINGEYESPROPERTYDAMAGEGREATJOBPLANSTOPPEDPROPERINSTALLATIONCOMMUNICATEANSICUTLEVEL 3ACCOUNTABLEEXCLUSIONZONEHANDPROTECTIONUTILITYSTRIKESPLANNINGFIRSTAIDZEROSIGNIFICANTINCIDENTSHAZARDSNEARMISSCONTRACTORDROPPEDITEMSINCIDENTREPORTPROPERCONFIGURATIONCOMMUNICATIONBLINKOF ANEYELEATHERGLOVESRIGGINGEYESPROPERTYDAMAGEGREATJOB

STEPHEN GRAY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
G
4
G
5
I
6
I
7
O
8
O
9
N
10
B
11
O
12
B
13
B
14
O
15
G
16
G
17
N
18
O
19
I
20
N
21
B
22
N
23
I
24
B
  1. G-PLAN
  2. I-STOPPED
  3. G-PROPER INSTALLATION
  4. G-COMMUNICATE
  5. I-ANSI CUT LEVEL 3
  6. I-ACCOUNTABLE
  7. O-EXCLUSION ZONE
  8. O-HAND PROTECTION
  9. N-UTILITY STRIKES
  10. B-PLANNING
  11. O-FIRST AID
  12. B-ZERO SIGNIFICANT INCIDENTS
  13. B-HAZARDS
  14. O-NEAR MISS
  15. G-CONTRACTOR
  16. G-DROPPED ITEMS
  17. N-INCIDENT REPORT
  18. O-PROPER CONFIGURATION
  19. I-COMMUNICATION
  20. N-BLINK OF AN EYE
  21. B-LEATHER GLOVES
  22. N-RIGGING EYES
  23. I-PROPERTY DAMAGE
  24. B-GREAT JOB