COMMUNICATE CONTRACTOR PLAN ACCOUNTABLE NEAR MISS EXCLUSION ZONE COMMUNICATION ANSI CUT LEVEL 3 PROPERTY DAMAGE STOPPED FIRST AID HAZARDS HAND PROTECTION INCIDENT REPORT LEATHER GLOVES DROPPED ITEMS RIGGING EYES PROPER CONFIGURATION BLINK OF AN EYE PROPER INSTALLATION PLANNING GREAT JOB UTILITY STRIKES ZERO SIGNIFICANT INCIDENTS COMMUNICATE CONTRACTOR PLAN ACCOUNTABLE NEAR MISS EXCLUSION ZONE COMMUNICATION ANSI CUT LEVEL 3 PROPERTY DAMAGE STOPPED FIRST AID HAZARDS HAND PROTECTION INCIDENT REPORT LEATHER GLOVES DROPPED ITEMS RIGGING EYES PROPER CONFIGURATION BLINK OF AN EYE PROPER INSTALLATION PLANNING GREAT JOB UTILITY STRIKES ZERO SIGNIFICANT INCIDENTS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-COMMUNICATE
G-CONTRACTOR
G-PLAN
I-ACCOUNTABLE
O-NEAR MISS
O-EXCLUSION ZONE
I-COMMUNICATION
I-ANSI CUT LEVEL 3
I-PROPERTY DAMAGE
I-STOPPED
O-FIRST AID
B-HAZARDS
O-HAND PROTECTION
N-INCIDENT REPORT
B-LEATHER GLOVES
G-DROPPED ITEMS
N-RIGGING EYES
O-PROPER CONFIGURATION
N-BLINK OF AN EYE
G-PROPER INSTALLATION
B-PLANNING
B-GREAT JOB
N-UTILITY STRIKES
B-ZERO SIGNIFICANT INCIDENTS