PROPERTY DAMAGE ZERO SIGNIFICANT INCIDENTS PLAN HAZARDS PLANNING ANSI CUT LEVEL 3 NEAR MISS STOPPED LEATHER GLOVES UTILITY STRIKES HAND PROTECTION COMMUNICATION PROPER INSTALLATION GREAT JOB FIRST AID BLINK OF AN EYE ACCOUNTABLE INCIDENT REPORT COMMUNICATE RIGGING EYES EXCLUSION ZONE CONTRACTOR DROPPED ITEMS PROPER CONFIGURATION PROPERTY DAMAGE ZERO SIGNIFICANT INCIDENTS PLAN HAZARDS PLANNING ANSI CUT LEVEL 3 NEAR MISS STOPPED LEATHER GLOVES UTILITY STRIKES HAND PROTECTION COMMUNICATION PROPER INSTALLATION GREAT JOB FIRST AID BLINK OF AN EYE ACCOUNTABLE INCIDENT REPORT COMMUNICATE RIGGING EYES EXCLUSION ZONE CONTRACTOR DROPPED ITEMS PROPER CONFIGURATION
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-PROPERTY DAMAGE
B-ZERO SIGNIFICANT INCIDENTS
G-PLAN
B-HAZARDS
B-PLANNING
I-ANSI CUT LEVEL 3
O-NEAR MISS
I-STOPPED
B-LEATHER GLOVES
N-UTILITY STRIKES
O-HAND PROTECTION
I-COMMUNICATION
G-PROPER INSTALLATION
B-GREAT JOB
O-FIRST AID
N-BLINK OF AN EYE
I-ACCOUNTABLE
N-INCIDENT REPORT
G-COMMUNICATE
N-RIGGING EYES
O-EXCLUSION ZONE
G-CONTRACTOR
G-DROPPED ITEMS
O-PROPER CONFIGURATION