ColorBlindnessCocktailPartyeffectColorConstancyPerceptionPupilDepthPerceptionPupilCorneaLaw ofPragnanzSensoryAdaptationDishabituationEar/AuditoryCanalLensDifferenceThresholdSensoryCodingEardrumHabituationTransductionBlindSpotWavelengthHabituationTouchInnerEarSensationLinearPerspectiveFarsightednessIrisCochleaReceptorCellsCocktailPartyeffectWeber'sLawVisionIrisRetinaColorBlindnessCocktailPartyeffectColorConstancyPerceptionPupilDepthPerceptionPupilCorneaLaw ofPragnanzSensoryAdaptationDishabituationEar/AuditoryCanalLensDifferenceThresholdSensoryCodingEardrumHabituationTransductionBlindSpotWavelengthHabituationTouchInnerEarSensationLinearPerspectiveFarsightednessIrisCochleaReceptorCellsCocktailPartyeffectWeber'sLawVisionIrisRetina

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Color Blindness
  2. Cocktail Party effect
  3. Color Constancy
  4. Perception
  5. Pupil
  6. Depth Perception
  7. Pupil
  8. Cornea
  9. Law of Pragnanz
  10. Sensory Adaptation
  11. Dishabituation
  12. Ear/Auditory Canal
  13. Lens
  14. Difference Threshold
  15. Sensory Coding
  16. Eardrum
  17. Habituation
  18. Transduction
  19. Blind Spot
  20. Wavelength
  21. Habituation
  22. Touch
  23. Inner Ear
  24. Sensation
  25. Linear Perspective
  26. Farsightedness
  27. Iris
  28. Cochlea
  29. Receptor Cells
  30. Cocktail Party effect
  31. Weber's Law
  32. Vision
  33. Iris
  34. Retina