WavelengthSensoryCodingEar/AuditoryCanalDishabituationIrisHabituationDifferenceThresholdIrisFarsightednessReceptorCellsDepthPerceptionEardrumHabituationColorConstancyPupilRetinaLaw ofPragnanzBlindSpotCocktailPartyeffectPupilCocktailPartyeffectTouchCochleaSensoryAdaptationCorneaTransductionPerceptionColorBlindnessLensSensationInnerEarWeber'sLawLinearPerspectiveVisionWavelengthSensoryCodingEar/AuditoryCanalDishabituationIrisHabituationDifferenceThresholdIrisFarsightednessReceptorCellsDepthPerceptionEardrumHabituationColorConstancyPupilRetinaLaw ofPragnanzBlindSpotCocktailPartyeffectPupilCocktailPartyeffectTouchCochleaSensoryAdaptationCorneaTransductionPerceptionColorBlindnessLensSensationInnerEarWeber'sLawLinearPerspectiveVision

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wavelength
  2. Sensory Coding
  3. Ear/Auditory Canal
  4. Dishabituation
  5. Iris
  6. Habituation
  7. Difference Threshold
  8. Iris
  9. Farsightedness
  10. Receptor Cells
  11. Depth Perception
  12. Eardrum
  13. Habituation
  14. Color Constancy
  15. Pupil
  16. Retina
  17. Law of Pragnanz
  18. Blind Spot
  19. Cocktail Party effect
  20. Pupil
  21. Cocktail Party effect
  22. Touch
  23. Cochlea
  24. Sensory Adaptation
  25. Cornea
  26. Transduction
  27. Perception
  28. Color Blindness
  29. Lens
  30. Sensation
  31. Inner Ear
  32. Weber's Law
  33. Linear Perspective
  34. Vision