WavelengthEar/AuditoryCanalLaw ofPragnanzPupilWeber'sLawHabituationPerceptionTouchCocktailPartyeffectPupilIrisIrisRetinaDishabituationDepthPerceptionReceptorCellsEardrumInnerEarSensoryCodingTransductionColorBlindnessColorConstancyBlindSpotFarsightednessCorneaDifferenceThresholdSensationCochleaSensoryAdaptationLinearPerspectiveHabituationVisionLensCocktailPartyeffectWavelengthEar/AuditoryCanalLaw ofPragnanzPupilWeber'sLawHabituationPerceptionTouchCocktailPartyeffectPupilIrisIrisRetinaDishabituationDepthPerceptionReceptorCellsEardrumInnerEarSensoryCodingTransductionColorBlindnessColorConstancyBlindSpotFarsightednessCorneaDifferenceThresholdSensationCochleaSensoryAdaptationLinearPerspectiveHabituationVisionLensCocktailPartyeffect

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wavelength
  2. Ear/Auditory Canal
  3. Law of Pragnanz
  4. Pupil
  5. Weber's Law
  6. Habituation
  7. Perception
  8. Touch
  9. Cocktail Party effect
  10. Pupil
  11. Iris
  12. Iris
  13. Retina
  14. Dishabituation
  15. Depth Perception
  16. Receptor Cells
  17. Eardrum
  18. Inner Ear
  19. Sensory Coding
  20. Transduction
  21. Color Blindness
  22. Color Constancy
  23. Blind Spot
  24. Farsightedness
  25. Cornea
  26. Difference Threshold
  27. Sensation
  28. Cochlea
  29. Sensory Adaptation
  30. Linear Perspective
  31. Habituation
  32. Vision
  33. Lens
  34. Cocktail Party effect