Weber'sLawPupilIrisEar/AuditoryCanalDifferenceThresholdSensoryCodingRetinaLaw ofPragnanzVisionInnerEarTransductionTouchReceptorCellsEardrumColorBlindnessHabituationCorneaCocktailPartyeffectPupilBlindSpotDishabituationWavelengthSensationDepthPerceptionColorConstancyLensCocktailPartyeffectIrisFarsightednessSensoryAdaptationHabituationLinearPerspectiveCochleaPerceptionWeber'sLawPupilIrisEar/AuditoryCanalDifferenceThresholdSensoryCodingRetinaLaw ofPragnanzVisionInnerEarTransductionTouchReceptorCellsEardrumColorBlindnessHabituationCorneaCocktailPartyeffectPupilBlindSpotDishabituationWavelengthSensationDepthPerceptionColorConstancyLensCocktailPartyeffectIrisFarsightednessSensoryAdaptationHabituationLinearPerspectiveCochleaPerception

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weber's Law
  2. Pupil
  3. Iris
  4. Ear/Auditory Canal
  5. Difference Threshold
  6. Sensory Coding
  7. Retina
  8. Law of Pragnanz
  9. Vision
  10. Inner Ear
  11. Transduction
  12. Touch
  13. Receptor Cells
  14. Eardrum
  15. Color Blindness
  16. Habituation
  17. Cornea
  18. Cocktail Party effect
  19. Pupil
  20. Blind Spot
  21. Dishabituation
  22. Wavelength
  23. Sensation
  24. Depth Perception
  25. Color Constancy
  26. Lens
  27. Cocktail Party effect
  28. Iris
  29. Farsightedness
  30. Sensory Adaptation
  31. Habituation
  32. Linear Perspective
  33. Cochlea
  34. Perception