ColorBlindnessWavelengthCocktailPartyeffectSensoryCodingRetinaLaw ofPragnanzLensWeber'sLawColorConstancyDifferenceThresholdEar/AuditoryCanalBlindSpotTouchReceptorCellsCorneaFarsightednessIrisLinearPerspectiveHabituationHabituationCochleaSensationSensoryAdaptationEardrumTransductionVisionPerceptionIrisPupilInnerEarDishabituationDepthPerceptionPupilCocktailPartyeffectColorBlindnessWavelengthCocktailPartyeffectSensoryCodingRetinaLaw ofPragnanzLensWeber'sLawColorConstancyDifferenceThresholdEar/AuditoryCanalBlindSpotTouchReceptorCellsCorneaFarsightednessIrisLinearPerspectiveHabituationHabituationCochleaSensationSensoryAdaptationEardrumTransductionVisionPerceptionIrisPupilInnerEarDishabituationDepthPerceptionPupilCocktailPartyeffect

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Color Blindness
  2. Wavelength
  3. Cocktail Party effect
  4. Sensory Coding
  5. Retina
  6. Law of Pragnanz
  7. Lens
  8. Weber's Law
  9. Color Constancy
  10. Difference Threshold
  11. Ear/Auditory Canal
  12. Blind Spot
  13. Touch
  14. Receptor Cells
  15. Cornea
  16. Farsightedness
  17. Iris
  18. Linear Perspective
  19. Habituation
  20. Habituation
  21. Cochlea
  22. Sensation
  23. Sensory Adaptation
  24. Eardrum
  25. Transduction
  26. Vision
  27. Perception
  28. Iris
  29. Pupil
  30. Inner Ear
  31. Dishabituation
  32. Depth Perception
  33. Pupil
  34. Cocktail Party effect