CorneaCochleaCocktailPartyeffectEardrumIrisSensoryCodingHabituationDifferenceThresholdSensoryAdaptationPerceptionDishabituationHabituationReceptorCellsInnerEarRetinaColorConstancyLinearPerspectiveEar/AuditoryCanalWavelengthWeber'sLawSensationTransductionDepthPerceptionTouchLaw ofPragnanzVisionColorBlindnessLensPupilBlindSpotFarsightednessIrisPupilCocktailPartyeffectCorneaCochleaCocktailPartyeffectEardrumIrisSensoryCodingHabituationDifferenceThresholdSensoryAdaptationPerceptionDishabituationHabituationReceptorCellsInnerEarRetinaColorConstancyLinearPerspectiveEar/AuditoryCanalWavelengthWeber'sLawSensationTransductionDepthPerceptionTouchLaw ofPragnanzVisionColorBlindnessLensPupilBlindSpotFarsightednessIrisPupilCocktailPartyeffect

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cornea
  2. Cochlea
  3. Cocktail Party effect
  4. Eardrum
  5. Iris
  6. Sensory Coding
  7. Habituation
  8. Difference Threshold
  9. Sensory Adaptation
  10. Perception
  11. Dishabituation
  12. Habituation
  13. Receptor Cells
  14. Inner Ear
  15. Retina
  16. Color Constancy
  17. Linear Perspective
  18. Ear/Auditory Canal
  19. Wavelength
  20. Weber's Law
  21. Sensation
  22. Transduction
  23. Depth Perception
  24. Touch
  25. Law of Pragnanz
  26. Vision
  27. Color Blindness
  28. Lens
  29. Pupil
  30. Blind Spot
  31. Farsightedness
  32. Iris
  33. Pupil
  34. Cocktail Party effect