PupilPerceptionBlindSpotColorBlindnessLaw ofPragnanzDepthPerceptionTouchReceptorCellsRetinaEardrumWavelengthCorneaSensoryAdaptationLensHabituationCochleaFarsightednessCocktailPartyeffectDifferenceThresholdTransductionSensoryCodingPupilSensationCocktailPartyeffectColorConstancyLinearPerspectiveEar/AuditoryCanalDishabituationIrisWeber'sLawVisionInnerEarHabituationIrisPupilPerceptionBlindSpotColorBlindnessLaw ofPragnanzDepthPerceptionTouchReceptorCellsRetinaEardrumWavelengthCorneaSensoryAdaptationLensHabituationCochleaFarsightednessCocktailPartyeffectDifferenceThresholdTransductionSensoryCodingPupilSensationCocktailPartyeffectColorConstancyLinearPerspectiveEar/AuditoryCanalDishabituationIrisWeber'sLawVisionInnerEarHabituationIris

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Pupil
  2. Perception
  3. Blind Spot
  4. Color Blindness
  5. Law of Pragnanz
  6. Depth Perception
  7. Touch
  8. Receptor Cells
  9. Retina
  10. Eardrum
  11. Wavelength
  12. Cornea
  13. Sensory Adaptation
  14. Lens
  15. Habituation
  16. Cochlea
  17. Farsightedness
  18. Cocktail Party effect
  19. Difference Threshold
  20. Transduction
  21. Sensory Coding
  22. Pupil
  23. Sensation
  24. Cocktail Party effect
  25. Color Constancy
  26. Linear Perspective
  27. Ear/Auditory Canal
  28. Dishabituation
  29. Iris
  30. Weber's Law
  31. Vision
  32. Inner Ear
  33. Habituation
  34. Iris