CorneaSensoryAdaptationLensSensoryCodingHabituationHabituationWavelengthTouchRetinaColorBlindnessColorConstancyCochleaDepthPerceptionCocktailPartyeffectIrisEardrumWeber'sLawTransductionPupilLinearPerspectiveDishabituationCocktailPartyeffectPupilIrisFarsightednessBlindSpotSensationDifferenceThresholdEar/AuditoryCanalInnerEarReceptorCellsLaw ofPragnanzVisionPerceptionCorneaSensoryAdaptationLensSensoryCodingHabituationHabituationWavelengthTouchRetinaColorBlindnessColorConstancyCochleaDepthPerceptionCocktailPartyeffectIrisEardrumWeber'sLawTransductionPupilLinearPerspectiveDishabituationCocktailPartyeffectPupilIrisFarsightednessBlindSpotSensationDifferenceThresholdEar/AuditoryCanalInnerEarReceptorCellsLaw ofPragnanzVisionPerception

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cornea
  2. Sensory Adaptation
  3. Lens
  4. Sensory Coding
  5. Habituation
  6. Habituation
  7. Wavelength
  8. Touch
  9. Retina
  10. Color Blindness
  11. Color Constancy
  12. Cochlea
  13. Depth Perception
  14. Cocktail Party effect
  15. Iris
  16. Eardrum
  17. Weber's Law
  18. Transduction
  19. Pupil
  20. Linear Perspective
  21. Dishabituation
  22. Cocktail Party effect
  23. Pupil
  24. Iris
  25. Farsightedness
  26. Blind Spot
  27. Sensation
  28. Difference Threshold
  29. Ear/Auditory Canal
  30. Inner Ear
  31. Receptor Cells
  32. Law of Pragnanz
  33. Vision
  34. Perception