IrisPupilColorBlindnessEardrumInnerEarCocktailPartyeffectHabituationCorneaTouchVisionEar/AuditoryCanalSensoryAdaptationHabituationWavelengthDepthPerceptionCocktailPartyeffectDishabituationColorConstancyReceptorCellsBlindSpotFarsightednessPupilLinearPerspectiveWeber'sLawLensCochleaSensoryCodingLaw ofPragnanzDifferenceThresholdTransductionRetinaPerceptionSensationIrisIrisPupilColorBlindnessEardrumInnerEarCocktailPartyeffectHabituationCorneaTouchVisionEar/AuditoryCanalSensoryAdaptationHabituationWavelengthDepthPerceptionCocktailPartyeffectDishabituationColorConstancyReceptorCellsBlindSpotFarsightednessPupilLinearPerspectiveWeber'sLawLensCochleaSensoryCodingLaw ofPragnanzDifferenceThresholdTransductionRetinaPerceptionSensationIris

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iris
  2. Pupil
  3. Color Blindness
  4. Eardrum
  5. Inner Ear
  6. Cocktail Party effect
  7. Habituation
  8. Cornea
  9. Touch
  10. Vision
  11. Ear/Auditory Canal
  12. Sensory Adaptation
  13. Habituation
  14. Wavelength
  15. Depth Perception
  16. Cocktail Party effect
  17. Dishabituation
  18. Color Constancy
  19. Receptor Cells
  20. Blind Spot
  21. Farsightedness
  22. Pupil
  23. Linear Perspective
  24. Weber's Law
  25. Lens
  26. Cochlea
  27. Sensory Coding
  28. Law of Pragnanz
  29. Difference Threshold
  30. Transduction
  31. Retina
  32. Perception
  33. Sensation
  34. Iris