LensHabituationLaw ofPragnanzReceptorCellsSensoryCodingColorConstancyTouchSensationInnerEarColorBlindnessPupilLinearPerspectiveVisionTransductionPerceptionCocktailPartyeffectDepthPerceptionEardrumCocktailPartyeffectDishabituationPupilEar/AuditoryCanalHabituationIrisFarsightednessRetinaWavelengthIrisDifferenceThresholdWeber'sLawCochleaSensoryAdaptationBlindSpotCorneaLensHabituationLaw ofPragnanzReceptorCellsSensoryCodingColorConstancyTouchSensationInnerEarColorBlindnessPupilLinearPerspectiveVisionTransductionPerceptionCocktailPartyeffectDepthPerceptionEardrumCocktailPartyeffectDishabituationPupilEar/AuditoryCanalHabituationIrisFarsightednessRetinaWavelengthIrisDifferenceThresholdWeber'sLawCochleaSensoryAdaptationBlindSpotCornea

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lens
  2. Habituation
  3. Law of Pragnanz
  4. Receptor Cells
  5. Sensory Coding
  6. Color Constancy
  7. Touch
  8. Sensation
  9. Inner Ear
  10. Color Blindness
  11. Pupil
  12. Linear Perspective
  13. Vision
  14. Transduction
  15. Perception
  16. Cocktail Party effect
  17. Depth Perception
  18. Eardrum
  19. Cocktail Party effect
  20. Dishabituation
  21. Pupil
  22. Ear/Auditory Canal
  23. Habituation
  24. Iris
  25. Farsightedness
  26. Retina
  27. Wavelength
  28. Iris
  29. Difference Threshold
  30. Weber's Law
  31. Cochlea
  32. Sensory Adaptation
  33. Blind Spot
  34. Cornea