SensoryAdaptationDishabituationHabituationCochleaSensoryCodingWavelengthColorConstancyInnerEarDifferenceThresholdWeber'sLawLensHabituationIrisEar/AuditoryCanalCorneaPerceptionFarsightednessLinearPerspectiveCocktailPartyeffectPupilPupilReceptorCellsDepthPerceptionCocktailPartyeffectRetinaVisionTouchIrisBlindSpotColorBlindnessTransductionSensationEardrumLaw ofPragnanzSensoryAdaptationDishabituationHabituationCochleaSensoryCodingWavelengthColorConstancyInnerEarDifferenceThresholdWeber'sLawLensHabituationIrisEar/AuditoryCanalCorneaPerceptionFarsightednessLinearPerspectiveCocktailPartyeffectPupilPupilReceptorCellsDepthPerceptionCocktailPartyeffectRetinaVisionTouchIrisBlindSpotColorBlindnessTransductionSensationEardrumLaw ofPragnanz

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensory Adaptation
  2. Dishabituation
  3. Habituation
  4. Cochlea
  5. Sensory Coding
  6. Wavelength
  7. Color Constancy
  8. Inner Ear
  9. Difference Threshold
  10. Weber's Law
  11. Lens
  12. Habituation
  13. Iris
  14. Ear/Auditory Canal
  15. Cornea
  16. Perception
  17. Farsightedness
  18. Linear Perspective
  19. Cocktail Party effect
  20. Pupil
  21. Pupil
  22. Receptor Cells
  23. Depth Perception
  24. Cocktail Party effect
  25. Retina
  26. Vision
  27. Touch
  28. Iris
  29. Blind Spot
  30. Color Blindness
  31. Transduction
  32. Sensation
  33. Eardrum
  34. Law of Pragnanz