LinearPerspectiveDepthPerceptionVisionBlindSpotIrisWeber'sLawCocktailPartyeffectWavelengthHabituationPerceptionCocktailPartyeffectColorBlindnessTransductionLensEardrumDifferenceThresholdSensoryCodingPupilHabituationDishabituationSensoryAdaptationTouchCochleaReceptorCellsColorConstancyPupilEar/AuditoryCanalLaw ofPragnanzFarsightednessIrisCorneaRetinaSensationInnerEarLinearPerspectiveDepthPerceptionVisionBlindSpotIrisWeber'sLawCocktailPartyeffectWavelengthHabituationPerceptionCocktailPartyeffectColorBlindnessTransductionLensEardrumDifferenceThresholdSensoryCodingPupilHabituationDishabituationSensoryAdaptationTouchCochleaReceptorCellsColorConstancyPupilEar/AuditoryCanalLaw ofPragnanzFarsightednessIrisCorneaRetinaSensationInnerEar

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Linear Perspective
  2. Depth Perception
  3. Vision
  4. Blind Spot
  5. Iris
  6. Weber's Law
  7. Cocktail Party effect
  8. Wavelength
  9. Habituation
  10. Perception
  11. Cocktail Party effect
  12. Color Blindness
  13. Transduction
  14. Lens
  15. Eardrum
  16. Difference Threshold
  17. Sensory Coding
  18. Pupil
  19. Habituation
  20. Dishabituation
  21. Sensory Adaptation
  22. Touch
  23. Cochlea
  24. Receptor Cells
  25. Color Constancy
  26. Pupil
  27. Ear/Auditory Canal
  28. Law of Pragnanz
  29. Farsightedness
  30. Iris
  31. Cornea
  32. Retina
  33. Sensation
  34. Inner Ear