ColorConstancyTouchDishabituationReceptorCellsHabituationSensoryAdaptationBlindSpotCocktailPartyeffectCocktailPartyeffectPerceptionHabituationColorBlindnessSensationWavelengthSensoryCodingRetinaLinearPerspectiveDifferenceThresholdLensDepthPerceptionEar/AuditoryCanalVisionFarsightednessIrisCorneaIrisCochleaPupilInnerEarWeber'sLawTransductionLaw ofPragnanzEardrumPupilColorConstancyTouchDishabituationReceptorCellsHabituationSensoryAdaptationBlindSpotCocktailPartyeffectCocktailPartyeffectPerceptionHabituationColorBlindnessSensationWavelengthSensoryCodingRetinaLinearPerspectiveDifferenceThresholdLensDepthPerceptionEar/AuditoryCanalVisionFarsightednessIrisCorneaIrisCochleaPupilInnerEarWeber'sLawTransductionLaw ofPragnanzEardrumPupil

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Color Constancy
  2. Touch
  3. Dishabituation
  4. Receptor Cells
  5. Habituation
  6. Sensory Adaptation
  7. Blind Spot
  8. Cocktail Party effect
  9. Cocktail Party effect
  10. Perception
  11. Habituation
  12. Color Blindness
  13. Sensation
  14. Wavelength
  15. Sensory Coding
  16. Retina
  17. Linear Perspective
  18. Difference Threshold
  19. Lens
  20. Depth Perception
  21. Ear/Auditory Canal
  22. Vision
  23. Farsightedness
  24. Iris
  25. Cornea
  26. Iris
  27. Cochlea
  28. Pupil
  29. Inner Ear
  30. Weber's Law
  31. Transduction
  32. Law of Pragnanz
  33. Eardrum
  34. Pupil