PerceptionVisionTransductionSensationLaw ofPragnanzIrisHabituationSensoryCodingPupilColorBlindnessSensoryAdaptationCocktailPartyeffectWavelengthCorneaLensWeber'sLawDishabituationDifferenceThresholdDepthPerceptionTouchColorConstancyReceptorCellsIrisBlindSpotEardrumInnerEarCochleaRetinaCocktailPartyeffectPupilHabituationEar/AuditoryCanalFarsightednessLinearPerspectivePerceptionVisionTransductionSensationLaw ofPragnanzIrisHabituationSensoryCodingPupilColorBlindnessSensoryAdaptationCocktailPartyeffectWavelengthCorneaLensWeber'sLawDishabituationDifferenceThresholdDepthPerceptionTouchColorConstancyReceptorCellsIrisBlindSpotEardrumInnerEarCochleaRetinaCocktailPartyeffectPupilHabituationEar/AuditoryCanalFarsightednessLinearPerspective

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perception
  2. Vision
  3. Transduction
  4. Sensation
  5. Law of Pragnanz
  6. Iris
  7. Habituation
  8. Sensory Coding
  9. Pupil
  10. Color Blindness
  11. Sensory Adaptation
  12. Cocktail Party effect
  13. Wavelength
  14. Cornea
  15. Lens
  16. Weber's Law
  17. Dishabituation
  18. Difference Threshold
  19. Depth Perception
  20. Touch
  21. Color Constancy
  22. Receptor Cells
  23. Iris
  24. Blind Spot
  25. Eardrum
  26. Inner Ear
  27. Cochlea
  28. Retina
  29. Cocktail Party effect
  30. Pupil
  31. Habituation
  32. Ear/Auditory Canal
  33. Farsightedness
  34. Linear Perspective