EardrumCocktailPartyeffectSensoryCodingLaw ofPragnanzIrisVisionCochleaEar/AuditoryCanalPupilLensPupilColorConstancyLinearPerspectiveTouchRetinaDishabituationSensoryAdaptationDepthPerceptionFarsightednessSensationPerceptionInnerEarReceptorCellsColorBlindnessHabituationCocktailPartyeffectTransductionBlindSpotWeber'sLawHabituationCorneaDifferenceThresholdWavelengthIrisEardrumCocktailPartyeffectSensoryCodingLaw ofPragnanzIrisVisionCochleaEar/AuditoryCanalPupilLensPupilColorConstancyLinearPerspectiveTouchRetinaDishabituationSensoryAdaptationDepthPerceptionFarsightednessSensationPerceptionInnerEarReceptorCellsColorBlindnessHabituationCocktailPartyeffectTransductionBlindSpotWeber'sLawHabituationCorneaDifferenceThresholdWavelengthIris

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eardrum
  2. Cocktail Party effect
  3. Sensory Coding
  4. Law of Pragnanz
  5. Iris
  6. Vision
  7. Cochlea
  8. Ear/Auditory Canal
  9. Pupil
  10. Lens
  11. Pupil
  12. Color Constancy
  13. Linear Perspective
  14. Touch
  15. Retina
  16. Dishabituation
  17. Sensory Adaptation
  18. Depth Perception
  19. Farsightedness
  20. Sensation
  21. Perception
  22. Inner Ear
  23. Receptor Cells
  24. Color Blindness
  25. Habituation
  26. Cocktail Party effect
  27. Transduction
  28. Blind Spot
  29. Weber's Law
  30. Habituation
  31. Cornea
  32. Difference Threshold
  33. Wavelength
  34. Iris