TransductionSensationEar/AuditoryCanalHabituationRetinaBlindSpotSensoryAdaptationIrisWeber'sLawCorneaCocktailPartyeffectColorConstancyDishabituationCochleaWavelengthPerceptionTouchDepthPerceptionCocktailPartyeffectEardrumReceptorCellsVisionLaw ofPragnanzFarsightednessPupilInnerEarSensoryCodingIrisLensColorBlindnessLinearPerspectiveDifferenceThresholdHabituationPupilTransductionSensationEar/AuditoryCanalHabituationRetinaBlindSpotSensoryAdaptationIrisWeber'sLawCorneaCocktailPartyeffectColorConstancyDishabituationCochleaWavelengthPerceptionTouchDepthPerceptionCocktailPartyeffectEardrumReceptorCellsVisionLaw ofPragnanzFarsightednessPupilInnerEarSensoryCodingIrisLensColorBlindnessLinearPerspectiveDifferenceThresholdHabituationPupil

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transduction
  2. Sensation
  3. Ear/Auditory Canal
  4. Habituation
  5. Retina
  6. Blind Spot
  7. Sensory Adaptation
  8. Iris
  9. Weber's Law
  10. Cornea
  11. Cocktail Party effect
  12. Color Constancy
  13. Dishabituation
  14. Cochlea
  15. Wavelength
  16. Perception
  17. Touch
  18. Depth Perception
  19. Cocktail Party effect
  20. Eardrum
  21. Receptor Cells
  22. Vision
  23. Law of Pragnanz
  24. Farsightedness
  25. Pupil
  26. Inner Ear
  27. Sensory Coding
  28. Iris
  29. Lens
  30. Color Blindness
  31. Linear Perspective
  32. Difference Threshold
  33. Habituation
  34. Pupil