PupilWeber'sLawLensCocktailPartyeffectWavelengthEar/AuditoryCanalCochleaInnerEarReceptorCellsPupilIrisIrisVisionDifferenceThresholdHabituationTransductionSensationColorBlindnessLinearPerspectiveColorConstancyHabituationLaw ofPragnanzPerceptionFarsightednessRetinaSensoryAdaptationDepthPerceptionDishabituationCorneaSensoryCodingCocktailPartyeffectTouchEardrumBlindSpotPupilWeber'sLawLensCocktailPartyeffectWavelengthEar/AuditoryCanalCochleaInnerEarReceptorCellsPupilIrisIrisVisionDifferenceThresholdHabituationTransductionSensationColorBlindnessLinearPerspectiveColorConstancyHabituationLaw ofPragnanzPerceptionFarsightednessRetinaSensoryAdaptationDepthPerceptionDishabituationCorneaSensoryCodingCocktailPartyeffectTouchEardrumBlindSpot

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Pupil
  2. Weber's Law
  3. Lens
  4. Cocktail Party effect
  5. Wavelength
  6. Ear/Auditory Canal
  7. Cochlea
  8. Inner Ear
  9. Receptor Cells
  10. Pupil
  11. Iris
  12. Iris
  13. Vision
  14. Difference Threshold
  15. Habituation
  16. Transduction
  17. Sensation
  18. Color Blindness
  19. Linear Perspective
  20. Color Constancy
  21. Habituation
  22. Law of Pragnanz
  23. Perception
  24. Farsightedness
  25. Retina
  26. Sensory Adaptation
  27. Depth Perception
  28. Dishabituation
  29. Cornea
  30. Sensory Coding
  31. Cocktail Party effect
  32. Touch
  33. Eardrum
  34. Blind Spot