CocktailPartyeffectLensIrisTransductionDifferenceThresholdColorBlindnessCocktailPartyeffectVisionWavelengthCochleaSensationHabituationEardrumWeber'sLawHabituationLinearPerspectiveCorneaRetinaSensoryAdaptationDepthPerceptionSensoryCodingLaw ofPragnanzBlindSpotEar/AuditoryCanalPerceptionReceptorCellsIrisPupilColorConstancyFarsightednessInnerEarPupilTouchDishabituationCocktailPartyeffectLensIrisTransductionDifferenceThresholdColorBlindnessCocktailPartyeffectVisionWavelengthCochleaSensationHabituationEardrumWeber'sLawHabituationLinearPerspectiveCorneaRetinaSensoryAdaptationDepthPerceptionSensoryCodingLaw ofPragnanzBlindSpotEar/AuditoryCanalPerceptionReceptorCellsIrisPupilColorConstancyFarsightednessInnerEarPupilTouchDishabituation

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cocktail Party effect
  2. Lens
  3. Iris
  4. Transduction
  5. Difference Threshold
  6. Color Blindness
  7. Cocktail Party effect
  8. Vision
  9. Wavelength
  10. Cochlea
  11. Sensation
  12. Habituation
  13. Eardrum
  14. Weber's Law
  15. Habituation
  16. Linear Perspective
  17. Cornea
  18. Retina
  19. Sensory Adaptation
  20. Depth Perception
  21. Sensory Coding
  22. Law of Pragnanz
  23. Blind Spot
  24. Ear/Auditory Canal
  25. Perception
  26. Receptor Cells
  27. Iris
  28. Pupil
  29. Color Constancy
  30. Farsightedness
  31. Inner Ear
  32. Pupil
  33. Touch
  34. Dishabituation