InnerEarReceptorCellsCochleaAfterImageEffectMaskingSensoryAdaptationPupilSensoryCodingLaw ofPragnanzTextureGradientVisualCliffCocktailPartyeffectEardrumIrisVisionReverseFiguresRetinaSimilarityBlindSpotDishabituationConductiveDeafnessFarsightednessDifferenceThresholdCocktailPartyeffectWeber'sLawHabituationSensationTransductionPerceptionInnerEarDepthPerceptionLinearPerspectiveLensTransductionColorBlindnessCorneaPurityColorConstancyWavelengthIrisEar/AuditoryCanalSensoryAdaptationTouchPupilVisionHabituationLensParallelProcessingInnerEarReceptorCellsCochleaAfterImageEffectMaskingSensoryAdaptationPupilSensoryCodingLaw ofPragnanzTextureGradientVisualCliffCocktailPartyeffectEardrumIrisVisionReverseFiguresRetinaSimilarityBlindSpotDishabituationConductiveDeafnessFarsightednessDifferenceThresholdCocktailPartyeffectWeber'sLawHabituationSensationTransductionPerceptionInnerEarDepthPerceptionLinearPerspectiveLensTransductionColorBlindnessCorneaPurityColorConstancyWavelengthIrisEar/AuditoryCanalSensoryAdaptationTouchPupilVisionHabituationLensParallelProcessing

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inner Ear
  2. Receptor Cells
  3. Cochlea
  4. After Image Effect
  5. Masking
  6. Sensory Adaptation
  7. Pupil
  8. Sensory Coding
  9. Law of Pragnanz
  10. Texture Gradient
  11. Visual Cliff
  12. Cocktail Party effect
  13. Eardrum
  14. Iris
  15. Vision
  16. Reverse Figures
  17. Retina
  18. Similarity
  19. Blind Spot
  20. Dishabituation
  21. Conductive Deafness
  22. Farsightedness
  23. Difference Threshold
  24. Cocktail Party effect
  25. Weber's Law
  26. Habituation
  27. Sensation
  28. Transduction
  29. Perception
  30. Inner Ear
  31. Depth Perception
  32. Linear Perspective
  33. Lens
  34. Transduction
  35. Color Blindness
  36. Cornea
  37. Purity
  38. Color Constancy
  39. Wavelength
  40. Iris
  41. Ear/Auditory Canal
  42. Sensory Adaptation
  43. Touch
  44. Pupil
  45. Vision
  46. Habituation
  47. Lens
  48. Parallel Processing