CocktailPartyeffectWavelengthTransductionColorBlindnessReverseFiguresInnerEarInnerEarSensoryAdaptationHabituationParallelProcessingSensoryAdaptationTransductionCorneaRetinaCocktailPartyeffectSensoryCodingEardrumLensVisionLinearPerspectiveBlindSpotIrisDepthPerceptionEar/AuditoryCanalColorConstancySimilarityCochleaPupilIrisConductiveDeafnessLensPerceptionLaw ofPragnanzTouchVisionVisualCliffDifferenceThresholdFarsightednessPupilWeber'sLawHabituationDishabituationTextureGradientReceptorCellsSensationPurityMaskingAfterImageEffectCocktailPartyeffectWavelengthTransductionColorBlindnessReverseFiguresInnerEarInnerEarSensoryAdaptationHabituationParallelProcessingSensoryAdaptationTransductionCorneaRetinaCocktailPartyeffectSensoryCodingEardrumLensVisionLinearPerspectiveBlindSpotIrisDepthPerceptionEar/AuditoryCanalColorConstancySimilarityCochleaPupilIrisConductiveDeafnessLensPerceptionLaw ofPragnanzTouchVisionVisualCliffDifferenceThresholdFarsightednessPupilWeber'sLawHabituationDishabituationTextureGradientReceptorCellsSensationPurityMaskingAfterImageEffect

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cocktail Party effect
  2. Wavelength
  3. Transduction
  4. Color Blindness
  5. Reverse Figures
  6. Inner Ear
  7. Inner Ear
  8. Sensory Adaptation
  9. Habituation
  10. Parallel Processing
  11. Sensory Adaptation
  12. Transduction
  13. Cornea
  14. Retina
  15. Cocktail Party effect
  16. Sensory Coding
  17. Eardrum
  18. Lens
  19. Vision
  20. Linear Perspective
  21. Blind Spot
  22. Iris
  23. Depth Perception
  24. Ear/Auditory Canal
  25. Color Constancy
  26. Similarity
  27. Cochlea
  28. Pupil
  29. Iris
  30. Conductive Deafness
  31. Lens
  32. Perception
  33. Law of Pragnanz
  34. Touch
  35. Vision
  36. Visual Cliff
  37. Difference Threshold
  38. Farsightedness
  39. Pupil
  40. Weber's Law
  41. Habituation
  42. Dishabituation
  43. Texture Gradient
  44. Receptor Cells
  45. Sensation
  46. Purity
  47. Masking
  48. After Image Effect