ParallelProcessingReverseFiguresWeber'sLawEar/AuditoryCanalPerceptionInnerEarEardrumDifferenceThresholdColorBlindnessSensoryCodingSimilarityTextureGradientVisionCocktailPartyeffectPurityIrisInnerEarTransductionTouchReceptorCellsCorneaFarsightednessColorConstancyPupilLensWavelengthHabituationSensationLinearPerspectiveTransductionDepthPerceptionRetinaLensAfterImageEffectCocktailPartyeffectIrisSensoryAdaptationCochleaConductiveDeafnessBlindSpotVisualCliffSensoryAdaptationPupilLaw ofPragnanzMaskingHabituationDishabituationVisionParallelProcessingReverseFiguresWeber'sLawEar/AuditoryCanalPerceptionInnerEarEardrumDifferenceThresholdColorBlindnessSensoryCodingSimilarityTextureGradientVisionCocktailPartyeffectPurityIrisInnerEarTransductionTouchReceptorCellsCorneaFarsightednessColorConstancyPupilLensWavelengthHabituationSensationLinearPerspectiveTransductionDepthPerceptionRetinaLensAfterImageEffectCocktailPartyeffectIrisSensoryAdaptationCochleaConductiveDeafnessBlindSpotVisualCliffSensoryAdaptationPupilLaw ofPragnanzMaskingHabituationDishabituationVision

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Parallel Processing
  2. Reverse Figures
  3. Weber's Law
  4. Ear/Auditory Canal
  5. Perception
  6. Inner Ear
  7. Eardrum
  8. Difference Threshold
  9. Color Blindness
  10. Sensory Coding
  11. Similarity
  12. Texture Gradient
  13. Vision
  14. Cocktail Party effect
  15. Purity
  16. Iris
  17. Inner Ear
  18. Transduction
  19. Touch
  20. Receptor Cells
  21. Cornea
  22. Farsightedness
  23. Color Constancy
  24. Pupil
  25. Lens
  26. Wavelength
  27. Habituation
  28. Sensation
  29. Linear Perspective
  30. Transduction
  31. Depth Perception
  32. Retina
  33. Lens
  34. After Image Effect
  35. Cocktail Party effect
  36. Iris
  37. Sensory Adaptation
  38. Cochlea
  39. Conductive Deafness
  40. Blind Spot
  41. Visual Cliff
  42. Sensory Adaptation
  43. Pupil
  44. Law of Pragnanz
  45. Masking
  46. Habituation
  47. Dishabituation
  48. Vision