VisionMaskingBlindSpotColorBlindnessPerceptionInnerEarRetinaIrisCorneaTextureGradientLensCocktailPartyeffectAfterImageEffectPurityHabituationSensoryCodingIrisLinearPerspectiveDifferenceThresholdEar/AuditoryCanalVisionHabituationPupilVisualCliffReceptorCellsLaw ofPragnanzWeber'sLawEardrumInnerEarColorConstancyFarsightednessParallelProcessingSensationTransductionPupilConductiveDeafnessDepthPerceptionDishabituationTouchLensCochleaSimilaritySensoryAdaptationReverseFiguresSensoryAdaptationTransductionCocktailPartyeffectWavelengthVisionMaskingBlindSpotColorBlindnessPerceptionInnerEarRetinaIrisCorneaTextureGradientLensCocktailPartyeffectAfterImageEffectPurityHabituationSensoryCodingIrisLinearPerspectiveDifferenceThresholdEar/AuditoryCanalVisionHabituationPupilVisualCliffReceptorCellsLaw ofPragnanzWeber'sLawEardrumInnerEarColorConstancyFarsightednessParallelProcessingSensationTransductionPupilConductiveDeafnessDepthPerceptionDishabituationTouchLensCochleaSimilaritySensoryAdaptationReverseFiguresSensoryAdaptationTransductionCocktailPartyeffectWavelength

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vision
  2. Masking
  3. Blind Spot
  4. Color Blindness
  5. Perception
  6. Inner Ear
  7. Retina
  8. Iris
  9. Cornea
  10. Texture Gradient
  11. Lens
  12. Cocktail Party effect
  13. After Image Effect
  14. Purity
  15. Habituation
  16. Sensory Coding
  17. Iris
  18. Linear Perspective
  19. Difference Threshold
  20. Ear/Auditory Canal
  21. Vision
  22. Habituation
  23. Pupil
  24. Visual Cliff
  25. Receptor Cells
  26. Law of Pragnanz
  27. Weber's Law
  28. Eardrum
  29. Inner Ear
  30. Color Constancy
  31. Farsightedness
  32. Parallel Processing
  33. Sensation
  34. Transduction
  35. Pupil
  36. Conductive Deafness
  37. Depth Perception
  38. Dishabituation
  39. Touch
  40. Lens
  41. Cochlea
  42. Similarity
  43. Sensory Adaptation
  44. Reverse Figures
  45. Sensory Adaptation
  46. Transduction
  47. Cocktail Party effect
  48. Wavelength