ReverseFiguresVisionReceptorCellsPupilDishabituationVisionAfterImageEffectLensInnerEarConductiveDeafnessSensationPerceptionDifferenceThresholdBlindSpotPurityHabituationInnerEarColorConstancyWavelengthSensoryAdaptationFarsightednessTextureGradientSensoryCodingTransductionSimilarityIrisIrisVisualCliffLaw ofPragnanzCocktailPartyeffectEardrumTouchColorBlindnessCorneaLensSensoryAdaptationParallelProcessingHabituationTransductionWeber'sLawCocktailPartyeffectLinearPerspectivePupilDepthPerceptionRetinaCochleaMaskingEar/AuditoryCanalReverseFiguresVisionReceptorCellsPupilDishabituationVisionAfterImageEffectLensInnerEarConductiveDeafnessSensationPerceptionDifferenceThresholdBlindSpotPurityHabituationInnerEarColorConstancyWavelengthSensoryAdaptationFarsightednessTextureGradientSensoryCodingTransductionSimilarityIrisIrisVisualCliffLaw ofPragnanzCocktailPartyeffectEardrumTouchColorBlindnessCorneaLensSensoryAdaptationParallelProcessingHabituationTransductionWeber'sLawCocktailPartyeffectLinearPerspectivePupilDepthPerceptionRetinaCochleaMaskingEar/AuditoryCanal

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reverse Figures
  2. Vision
  3. Receptor Cells
  4. Pupil
  5. Dishabituation
  6. Vision
  7. After Image Effect
  8. Lens
  9. Inner Ear
  10. Conductive Deafness
  11. Sensation
  12. Perception
  13. Difference Threshold
  14. Blind Spot
  15. Purity
  16. Habituation
  17. Inner Ear
  18. Color Constancy
  19. Wavelength
  20. Sensory Adaptation
  21. Farsightedness
  22. Texture Gradient
  23. Sensory Coding
  24. Transduction
  25. Similarity
  26. Iris
  27. Iris
  28. Visual Cliff
  29. Law of Pragnanz
  30. Cocktail Party effect
  31. Eardrum
  32. Touch
  33. Color Blindness
  34. Cornea
  35. Lens
  36. Sensory Adaptation
  37. Parallel Processing
  38. Habituation
  39. Transduction
  40. Weber's Law
  41. Cocktail Party effect
  42. Linear Perspective
  43. Pupil
  44. Depth Perception
  45. Retina
  46. Cochlea
  47. Masking
  48. Ear/Auditory Canal