LensParallelProcessingWavelengthReverseFiguresLinearPerspectivePupilTransductionWeber'sLawReceptorCellsRetinaVisionConductiveDeafnessDepthPerceptionColorBlindnessFarsightednessSensationSensoryAdaptationTouchBlindSpotMaskingHabituationPurityCocktailPartyeffectVisionInnerEarDishabituationColorConstancyDifferenceThresholdPupilCocktailPartyeffectLensCorneaCochleaLaw ofPragnanzInnerEarEardrumIrisTransductionVisualCliffSimilarityPerceptionIrisAfterImageEffectEar/AuditoryCanalSensoryAdaptationTextureGradientSensoryCodingHabituationLensParallelProcessingWavelengthReverseFiguresLinearPerspectivePupilTransductionWeber'sLawReceptorCellsRetinaVisionConductiveDeafnessDepthPerceptionColorBlindnessFarsightednessSensationSensoryAdaptationTouchBlindSpotMaskingHabituationPurityCocktailPartyeffectVisionInnerEarDishabituationColorConstancyDifferenceThresholdPupilCocktailPartyeffectLensCorneaCochleaLaw ofPragnanzInnerEarEardrumIrisTransductionVisualCliffSimilarityPerceptionIrisAfterImageEffectEar/AuditoryCanalSensoryAdaptationTextureGradientSensoryCodingHabituation

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Lens
  2. Parallel Processing
  3. Wavelength
  4. Reverse Figures
  5. Linear Perspective
  6. Pupil
  7. Transduction
  8. Weber's Law
  9. Receptor Cells
  10. Retina
  11. Vision
  12. Conductive Deafness
  13. Depth Perception
  14. Color Blindness
  15. Farsightedness
  16. Sensation
  17. Sensory Adaptation
  18. Touch
  19. Blind Spot
  20. Masking
  21. Habituation
  22. Purity
  23. Cocktail Party effect
  24. Vision
  25. Inner Ear
  26. Dishabituation
  27. Color Constancy
  28. Difference Threshold
  29. Pupil
  30. Cocktail Party effect
  31. Lens
  32. Cornea
  33. Cochlea
  34. Law of Pragnanz
  35. Inner Ear
  36. Eardrum
  37. Iris
  38. Transduction
  39. Visual Cliff
  40. Similarity
  41. Perception
  42. Iris
  43. After Image Effect
  44. Ear/Auditory Canal
  45. Sensory Adaptation
  46. Texture Gradient
  47. Sensory Coding
  48. Habituation