TransductionInnerEarSensoryAdaptationFarsightednessReverseFiguresLinearPerspectiveSensoryCodingTouchVisualCliffIrisWavelengthRetinaDepthPerceptionVisionPupilSensoryAdaptationConductiveDeafnessReceptorCellsInnerEarAfterImageEffectDishabituationPupilBlindSpotHabituationSimilarityHabituationLensCorneaVisionWeber'sLawSensationTransductionLaw ofPragnanzEardrumDifferenceThresholdPerceptionCocktailPartyeffectColorBlindnessColorConstancyMaskingIrisPurityParallelProcessingTextureGradientEar/AuditoryCanalCocktailPartyeffectLensCochleaTransductionInnerEarSensoryAdaptationFarsightednessReverseFiguresLinearPerspectiveSensoryCodingTouchVisualCliffIrisWavelengthRetinaDepthPerceptionVisionPupilSensoryAdaptationConductiveDeafnessReceptorCellsInnerEarAfterImageEffectDishabituationPupilBlindSpotHabituationSimilarityHabituationLensCorneaVisionWeber'sLawSensationTransductionLaw ofPragnanzEardrumDifferenceThresholdPerceptionCocktailPartyeffectColorBlindnessColorConstancyMaskingIrisPurityParallelProcessingTextureGradientEar/AuditoryCanalCocktailPartyeffectLensCochlea

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transduction
  2. Inner Ear
  3. Sensory Adaptation
  4. Farsightedness
  5. Reverse Figures
  6. Linear Perspective
  7. Sensory Coding
  8. Touch
  9. Visual Cliff
  10. Iris
  11. Wavelength
  12. Retina
  13. Depth Perception
  14. Vision
  15. Pupil
  16. Sensory Adaptation
  17. Conductive Deafness
  18. Receptor Cells
  19. Inner Ear
  20. After Image Effect
  21. Dishabituation
  22. Pupil
  23. Blind Spot
  24. Habituation
  25. Similarity
  26. Habituation
  27. Lens
  28. Cornea
  29. Vision
  30. Weber's Law
  31. Sensation
  32. Transduction
  33. Law of Pragnanz
  34. Eardrum
  35. Difference Threshold
  36. Perception
  37. Cocktail Party effect
  38. Color Blindness
  39. Color Constancy
  40. Masking
  41. Iris
  42. Purity
  43. Parallel Processing
  44. Texture Gradient
  45. Ear/Auditory Canal
  46. Cocktail Party effect
  47. Lens
  48. Cochlea