ReceptorCellsBlindSpotSensoryCodingRetinaCorneaDishabituationSensoryAdaptationAfterImageEffectColorConstancyLaw ofPragnanzTouchInnerEarInnerEarCochleaColorBlindnessIrisCocktailPartyeffectVisionPupilPerceptionLensEardrumSensoryAdaptationPupilFarsightednessWavelengthConductiveDeafnessLensReverseFiguresEar/AuditoryCanalDifferenceThresholdSensationTransductionPurityVisualCliffCocktailPartyeffectLinearPerspectiveTransductionMaskingTextureGradientHabituationSimilarityWeber'sLawParallelProcessingIrisVisionDepthPerceptionHabituationReceptorCellsBlindSpotSensoryCodingRetinaCorneaDishabituationSensoryAdaptationAfterImageEffectColorConstancyLaw ofPragnanzTouchInnerEarInnerEarCochleaColorBlindnessIrisCocktailPartyeffectVisionPupilPerceptionLensEardrumSensoryAdaptationPupilFarsightednessWavelengthConductiveDeafnessLensReverseFiguresEar/AuditoryCanalDifferenceThresholdSensationTransductionPurityVisualCliffCocktailPartyeffectLinearPerspectiveTransductionMaskingTextureGradientHabituationSimilarityWeber'sLawParallelProcessingIrisVisionDepthPerceptionHabituation

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Receptor Cells
  2. Blind Spot
  3. Sensory Coding
  4. Retina
  5. Cornea
  6. Dishabituation
  7. Sensory Adaptation
  8. After Image Effect
  9. Color Constancy
  10. Law of Pragnanz
  11. Touch
  12. Inner Ear
  13. Inner Ear
  14. Cochlea
  15. Color Blindness
  16. Iris
  17. Cocktail Party effect
  18. Vision
  19. Pupil
  20. Perception
  21. Lens
  22. Eardrum
  23. Sensory Adaptation
  24. Pupil
  25. Farsightedness
  26. Wavelength
  27. Conductive Deafness
  28. Lens
  29. Reverse Figures
  30. Ear/Auditory Canal
  31. Difference Threshold
  32. Sensation
  33. Transduction
  34. Purity
  35. Visual Cliff
  36. Cocktail Party effect
  37. Linear Perspective
  38. Transduction
  39. Masking
  40. Texture Gradient
  41. Habituation
  42. Similarity
  43. Weber's Law
  44. Parallel Processing
  45. Iris
  46. Vision
  47. Depth Perception
  48. Habituation