FarsightednessTextureGradientIrisCochleaIrisEar/AuditoryCanalDishabituationReverseFiguresMaskingCocktailPartyeffectSensationWeber'sLawParallelProcessingDepthPerceptionRetinaHabituationHabituationColorBlindnessPupilVisionTransductionLaw ofPragnanzTouchVisualCliffReceptorCellsSimilarityLensDifferenceThresholdLensTransductionLinearPerspectiveColorConstancyEardrumSensoryAdaptationPupilPurityAfterImageEffectInnerEarSensoryAdaptationCocktailPartyeffectSensoryCodingConductiveDeafnessPerceptionBlindSpotCorneaWavelengthInnerEarVisionFarsightednessTextureGradientIrisCochleaIrisEar/AuditoryCanalDishabituationReverseFiguresMaskingCocktailPartyeffectSensationWeber'sLawParallelProcessingDepthPerceptionRetinaHabituationHabituationColorBlindnessPupilVisionTransductionLaw ofPragnanzTouchVisualCliffReceptorCellsSimilarityLensDifferenceThresholdLensTransductionLinearPerspectiveColorConstancyEardrumSensoryAdaptationPupilPurityAfterImageEffectInnerEarSensoryAdaptationCocktailPartyeffectSensoryCodingConductiveDeafnessPerceptionBlindSpotCorneaWavelengthInnerEarVision

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Farsightedness
  2. Texture Gradient
  3. Iris
  4. Cochlea
  5. Iris
  6. Ear/Auditory Canal
  7. Dishabituation
  8. Reverse Figures
  9. Masking
  10. Cocktail Party effect
  11. Sensation
  12. Weber's Law
  13. Parallel Processing
  14. Depth Perception
  15. Retina
  16. Habituation
  17. Habituation
  18. Color Blindness
  19. Pupil
  20. Vision
  21. Transduction
  22. Law of Pragnanz
  23. Touch
  24. Visual Cliff
  25. Receptor Cells
  26. Similarity
  27. Lens
  28. Difference Threshold
  29. Lens
  30. Transduction
  31. Linear Perspective
  32. Color Constancy
  33. Eardrum
  34. Sensory Adaptation
  35. Pupil
  36. Purity
  37. After Image Effect
  38. Inner Ear
  39. Sensory Adaptation
  40. Cocktail Party effect
  41. Sensory Coding
  42. Conductive Deafness
  43. Perception
  44. Blind Spot
  45. Cornea
  46. Wavelength
  47. Inner Ear
  48. Vision