CocktailPartyeffectWeber'sLawReceptorCellsVisionReverseFiguresVisualCliffEar/AuditoryCanalSensoryAdaptationCocktailPartyeffectPupilDepthPerceptionSensationInnerEarDishabituationTouchTransductionPupilIrisDifferenceThresholdInnerEarRetinaCochleaEardrumLensLensSimilarityIrisHabituationColorConstancyLaw ofPragnanzColorBlindnessSensoryCodingTransductionHabituationMaskingConductiveDeafnessWavelengthPerceptionBlindSpotPurityParallelProcessingFarsightednessAfterImageEffectVisionSensoryAdaptationCorneaLinearPerspectiveTextureGradientCocktailPartyeffectWeber'sLawReceptorCellsVisionReverseFiguresVisualCliffEar/AuditoryCanalSensoryAdaptationCocktailPartyeffectPupilDepthPerceptionSensationInnerEarDishabituationTouchTransductionPupilIrisDifferenceThresholdInnerEarRetinaCochleaEardrumLensLensSimilarityIrisHabituationColorConstancyLaw ofPragnanzColorBlindnessSensoryCodingTransductionHabituationMaskingConductiveDeafnessWavelengthPerceptionBlindSpotPurityParallelProcessingFarsightednessAfterImageEffectVisionSensoryAdaptationCorneaLinearPerspectiveTextureGradient

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cocktail Party effect
  2. Weber's Law
  3. Receptor Cells
  4. Vision
  5. Reverse Figures
  6. Visual Cliff
  7. Ear/Auditory Canal
  8. Sensory Adaptation
  9. Cocktail Party effect
  10. Pupil
  11. Depth Perception
  12. Sensation
  13. Inner Ear
  14. Dishabituation
  15. Touch
  16. Transduction
  17. Pupil
  18. Iris
  19. Difference Threshold
  20. Inner Ear
  21. Retina
  22. Cochlea
  23. Eardrum
  24. Lens
  25. Lens
  26. Similarity
  27. Iris
  28. Habituation
  29. Color Constancy
  30. Law of Pragnanz
  31. Color Blindness
  32. Sensory Coding
  33. Transduction
  34. Habituation
  35. Masking
  36. Conductive Deafness
  37. Wavelength
  38. Perception
  39. Blind Spot
  40. Purity
  41. Parallel Processing
  42. Farsightedness
  43. After Image Effect
  44. Vision
  45. Sensory Adaptation
  46. Cornea
  47. Linear Perspective
  48. Texture Gradient