VisionVisualCliffIrisWavelengthFarsightednessLensLaw ofPragnanzParallelProcessingEar/AuditoryCanalHabituationInnerEarDifferenceThresholdHabituationTouchPurityWeber'sLawPerceptionReceptorCellsDishabituationAfterImageEffectCorneaInnerEarDepthPerceptionSensoryAdaptationLensTextureGradientIrisEardrumSensoryAdaptationSensoryCodingMaskingColorConstancyColorBlindnessTransductionVisionConductiveDeafnessRetinaBlindSpotCocktailPartyeffectReverseFiguresCochleaLinearPerspectiveSimilarityTransductionCocktailPartyeffectPupilSensationPupilVisionVisualCliffIrisWavelengthFarsightednessLensLaw ofPragnanzParallelProcessingEar/AuditoryCanalHabituationInnerEarDifferenceThresholdHabituationTouchPurityWeber'sLawPerceptionReceptorCellsDishabituationAfterImageEffectCorneaInnerEarDepthPerceptionSensoryAdaptationLensTextureGradientIrisEardrumSensoryAdaptationSensoryCodingMaskingColorConstancyColorBlindnessTransductionVisionConductiveDeafnessRetinaBlindSpotCocktailPartyeffectReverseFiguresCochleaLinearPerspectiveSimilarityTransductionCocktailPartyeffectPupilSensationPupil

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vision
  2. Visual Cliff
  3. Iris
  4. Wavelength
  5. Farsightedness
  6. Lens
  7. Law of Pragnanz
  8. Parallel Processing
  9. Ear/Auditory Canal
  10. Habituation
  11. Inner Ear
  12. Difference Threshold
  13. Habituation
  14. Touch
  15. Purity
  16. Weber's Law
  17. Perception
  18. Receptor Cells
  19. Dishabituation
  20. After Image Effect
  21. Cornea
  22. Inner Ear
  23. Depth Perception
  24. Sensory Adaptation
  25. Lens
  26. Texture Gradient
  27. Iris
  28. Eardrum
  29. Sensory Adaptation
  30. Sensory Coding
  31. Masking
  32. Color Constancy
  33. Color Blindness
  34. Transduction
  35. Vision
  36. Conductive Deafness
  37. Retina
  38. Blind Spot
  39. Cocktail Party effect
  40. Reverse Figures
  41. Cochlea
  42. Linear Perspective
  43. Similarity
  44. Transduction
  45. Cocktail Party effect
  46. Pupil
  47. Sensation
  48. Pupil