BlindspotPupilReceptorCellsCocktailPartyeffectTextureGradientSimilarityReverseFiguresCorneaPerceptionLensDepthPerceptionVisionSensoryAdpatationVisualCliffAfterImageEffectTouchTransductionLaw ofPragnanzWavelengthInnerEarIrisLinearPerspectiveEardrumSensationBlindspotPupilReceptorCellsCocktailPartyeffectTextureGradientSimilarityReverseFiguresCorneaPerceptionLensDepthPerceptionVisionSensoryAdpatationVisualCliffAfterImageEffectTouchTransductionLaw ofPragnanzWavelengthInnerEarIrisLinearPerspectiveEardrumSensation

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blind spot
  2. Pupil
  3. Receptor Cells
  4. Cocktail Party effect
  5. Texture Gradient
  6. Similarity
  7. Reverse Figures
  8. Cornea
  9. Perception
  10. Lens
  11. Depth Perception
  12. Vision
  13. Sensory Adpatation
  14. Visual Cliff
  15. After Image Effect
  16. Touch
  17. Transduction
  18. Law of Pragnanz
  19. Wavelength
  20. Inner Ear
  21. Iris
  22. Linear Perspective
  23. Eardrum
  24. Sensation