PupilLaw ofPragnanzAfterImageEffectSensationReverseFiguresLinearPerspectiveInnerEarVisionTouchIrisBlindspotSimilarityCorneaLensTextureGradientVisualCliffSensoryAdpatationReceptorCellsDepthPerceptionCocktailPartyeffectEardrumTransductionPerceptionWavelengthPupilLaw ofPragnanzAfterImageEffectSensationReverseFiguresLinearPerspectiveInnerEarVisionTouchIrisBlindspotSimilarityCorneaLensTextureGradientVisualCliffSensoryAdpatationReceptorCellsDepthPerceptionCocktailPartyeffectEardrumTransductionPerceptionWavelength

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pupil
  2. Law of Pragnanz
  3. After Image Effect
  4. Sensation
  5. Reverse Figures
  6. Linear Perspective
  7. Inner Ear
  8. Vision
  9. Touch
  10. Iris
  11. Blind spot
  12. Similarity
  13. Cornea
  14. Lens
  15. Texture Gradient
  16. Visual Cliff
  17. Sensory Adpatation
  18. Receptor Cells
  19. Depth Perception
  20. Cocktail Party effect
  21. Eardrum
  22. Transduction
  23. Perception
  24. Wavelength