TouchVisualCliffCorneaInnerEarSensoryAdpatationDepthPerceptionTransductionPupilReceptorCellsCocktailPartyeffectVisionPerceptionSimilarityIrisEardrumSensationTextureGradientAfterImageEffectLensLinearPerspectiveReverseFiguresLaw ofPragnanzBlindspotWavelengthTouchVisualCliffCorneaInnerEarSensoryAdpatationDepthPerceptionTransductionPupilReceptorCellsCocktailPartyeffectVisionPerceptionSimilarityIrisEardrumSensationTextureGradientAfterImageEffectLensLinearPerspectiveReverseFiguresLaw ofPragnanzBlindspotWavelength

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Touch
  2. Visual Cliff
  3. Cornea
  4. Inner Ear
  5. Sensory Adpatation
  6. Depth Perception
  7. Transduction
  8. Pupil
  9. Receptor Cells
  10. Cocktail Party effect
  11. Vision
  12. Perception
  13. Similarity
  14. Iris
  15. Eardrum
  16. Sensation
  17. Texture Gradient
  18. After Image Effect
  19. Lens
  20. Linear Perspective
  21. Reverse Figures
  22. Law of Pragnanz
  23. Blind spot
  24. Wavelength