LinearPerspectivePupilLensSensoryAdpatationCocktailPartyeffectVisionAfterImageEffectLaw ofPragnanzTextureGradientVisualCliffPerceptionSensationInnerEarSimilarityIrisReceptorCellsTouchBlindspotDepthPerceptionReverseFiguresCorneaTransductionWavelengthEardrumLinearPerspectivePupilLensSensoryAdpatationCocktailPartyeffectVisionAfterImageEffectLaw ofPragnanzTextureGradientVisualCliffPerceptionSensationInnerEarSimilarityIrisReceptorCellsTouchBlindspotDepthPerceptionReverseFiguresCorneaTransductionWavelengthEardrum

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Linear Perspective
  2. Pupil
  3. Lens
  4. Sensory Adpatation
  5. Cocktail Party effect
  6. Vision
  7. After Image Effect
  8. Law of Pragnanz
  9. Texture Gradient
  10. Visual Cliff
  11. Perception
  12. Sensation
  13. Inner Ear
  14. Similarity
  15. Iris
  16. Receptor Cells
  17. Touch
  18. Blind spot
  19. Depth Perception
  20. Reverse Figures
  21. Cornea
  22. Transduction
  23. Wavelength
  24. Eardrum