WavelengthVisionSimilarityLensAfterImageEffectLinearPerspectiveReceptorCellsCorneaDepthPerceptionSensoryAdpatationPerceptionSensationBlindspotLaw ofPragnanzInnerEarReverseFiguresVisualCliffTransductionTouchEardrumPupilIrisTextureGradientCocktailPartyeffectWavelengthVisionSimilarityLensAfterImageEffectLinearPerspectiveReceptorCellsCorneaDepthPerceptionSensoryAdpatationPerceptionSensationBlindspotLaw ofPragnanzInnerEarReverseFiguresVisualCliffTransductionTouchEardrumPupilIrisTextureGradientCocktailPartyeffect

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wavelength
  2. Vision
  3. Similarity
  4. Lens
  5. After Image Effect
  6. Linear Perspective
  7. Receptor Cells
  8. Cornea
  9. Depth Perception
  10. Sensory Adpatation
  11. Perception
  12. Sensation
  13. Blind spot
  14. Law of Pragnanz
  15. Inner Ear
  16. Reverse Figures
  17. Visual Cliff
  18. Transduction
  19. Touch
  20. Eardrum
  21. Pupil
  22. Iris
  23. Texture Gradient
  24. Cocktail Party effect