BlindspotPerceptionInnerEarTextureGradientVisionTouchTransductionCocktailPartyeffectAfterImageEffectLaw ofPragnanzLinearPerspectiveSimilarityLensWavelengthReverseFiguresIrisSensationDepthPerceptionSensoryAdpatationVisualCliffPupilReceptorCellsCorneaEardrumBlindspotPerceptionInnerEarTextureGradientVisionTouchTransductionCocktailPartyeffectAfterImageEffectLaw ofPragnanzLinearPerspectiveSimilarityLensWavelengthReverseFiguresIrisSensationDepthPerceptionSensoryAdpatationVisualCliffPupilReceptorCellsCorneaEardrum

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blind spot
  2. Perception
  3. Inner Ear
  4. Texture Gradient
  5. Vision
  6. Touch
  7. Transduction
  8. Cocktail Party effect
  9. After Image Effect
  10. Law of Pragnanz
  11. Linear Perspective
  12. Similarity
  13. Lens
  14. Wavelength
  15. Reverse Figures
  16. Iris
  17. Sensation
  18. Depth Perception
  19. Sensory Adpatation
  20. Visual Cliff
  21. Pupil
  22. Receptor Cells
  23. Cornea
  24. Eardrum