TouchWavelengthLensPupilVisualCliffReceptorCellsSensationVisionTextureGradientSimilarityIrisBlindspotDepthPerceptionLaw ofPragnanzTransductionLinearPerspectiveAfterImageEffectReverseFiguresPerceptionEardrumCocktailPartyeffectSensoryAdpatationInnerEarCorneaTouchWavelengthLensPupilVisualCliffReceptorCellsSensationVisionTextureGradientSimilarityIrisBlindspotDepthPerceptionLaw ofPragnanzTransductionLinearPerspectiveAfterImageEffectReverseFiguresPerceptionEardrumCocktailPartyeffectSensoryAdpatationInnerEarCornea

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Touch
  2. Wavelength
  3. Lens
  4. Pupil
  5. Visual Cliff
  6. Receptor Cells
  7. Sensation
  8. Vision
  9. Texture Gradient
  10. Similarity
  11. Iris
  12. Blind spot
  13. Depth Perception
  14. Law of Pragnanz
  15. Transduction
  16. Linear Perspective
  17. After Image Effect
  18. Reverse Figures
  19. Perception
  20. Eardrum
  21. Cocktail Party effect
  22. Sensory Adpatation
  23. Inner Ear
  24. Cornea