Law ofPragnanzInnerEarAfterImageEffectTransductionSensationReceptorCellsPupilBlindspotVisualCliffSensoryAdpatationLinearPerspectiveReverseFiguresIrisVisionCorneaCocktailPartyeffectLensEardrumTextureGradientWavelengthSimilarityDepthPerceptionTouchPerceptionLaw ofPragnanzInnerEarAfterImageEffectTransductionSensationReceptorCellsPupilBlindspotVisualCliffSensoryAdpatationLinearPerspectiveReverseFiguresIrisVisionCorneaCocktailPartyeffectLensEardrumTextureGradientWavelengthSimilarityDepthPerceptionTouchPerception

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Law of Pragnanz
  2. Inner Ear
  3. After Image Effect
  4. Transduction
  5. Sensation
  6. Receptor Cells
  7. Pupil
  8. Blind spot
  9. Visual Cliff
  10. Sensory Adpatation
  11. Linear Perspective
  12. Reverse Figures
  13. Iris
  14. Vision
  15. Cornea
  16. Cocktail Party effect
  17. Lens
  18. Eardrum
  19. Texture Gradient
  20. Wavelength
  21. Similarity
  22. Depth Perception
  23. Touch
  24. Perception