EardrumCocktailPartyeffectBlindspotVisualCliffDepthPerceptionSimilarityIrisAfterImageEffectReverseFiguresWavelengthReceptorCellsSensationVisionLinearPerspectiveCorneaLaw ofPragnanzLensSensoryAdpatationInnerEarTextureGradientPupilTransductionTouchPerceptionEardrumCocktailPartyeffectBlindspotVisualCliffDepthPerceptionSimilarityIrisAfterImageEffectReverseFiguresWavelengthReceptorCellsSensationVisionLinearPerspectiveCorneaLaw ofPragnanzLensSensoryAdpatationInnerEarTextureGradientPupilTransductionTouchPerception

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eardrum
  2. Cocktail Party effect
  3. Blind spot
  4. Visual Cliff
  5. Depth Perception
  6. Similarity
  7. Iris
  8. After Image Effect
  9. Reverse Figures
  10. Wavelength
  11. Receptor Cells
  12. Sensation
  13. Vision
  14. Linear Perspective
  15. Cornea
  16. Law of Pragnanz
  17. Lens
  18. Sensory Adpatation
  19. Inner Ear
  20. Texture Gradient
  21. Pupil
  22. Transduction
  23. Touch
  24. Perception