DepthPerceptionIrisLinearPerspectiveAfterImageEffectLensReverseFiguresPupilTransductionTouchVisualCliffVisionSensationSensoryAdpatationLaw ofPragnanzInnerEarReceptorCellsCocktailPartyeffectPerceptionTextureGradientEardrumBlindspotWavelengthSimilarityCorneaDepthPerceptionIrisLinearPerspectiveAfterImageEffectLensReverseFiguresPupilTransductionTouchVisualCliffVisionSensationSensoryAdpatationLaw ofPragnanzInnerEarReceptorCellsCocktailPartyeffectPerceptionTextureGradientEardrumBlindspotWavelengthSimilarityCornea

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Depth Perception
  2. Iris
  3. Linear Perspective
  4. After Image Effect
  5. Lens
  6. Reverse Figures
  7. Pupil
  8. Transduction
  9. Touch
  10. Visual Cliff
  11. Vision
  12. Sensation
  13. Sensory Adpatation
  14. Law of Pragnanz
  15. Inner Ear
  16. Receptor Cells
  17. Cocktail Party effect
  18. Perception
  19. Texture Gradient
  20. Eardrum
  21. Blind spot
  22. Wavelength
  23. Similarity
  24. Cornea