EardrumSensationIrisCocktailPartyeffectReceptorCellsVisionReverseFiguresTransductionSensoryAdpatationLensTextureGradientTouchSimilarityWavelengthDepthPerceptionPupilVisualCliffBlindspotPerceptionLinearPerspectiveInnerEarLaw ofPragnanzCorneaAfterImageEffectEardrumSensationIrisCocktailPartyeffectReceptorCellsVisionReverseFiguresTransductionSensoryAdpatationLensTextureGradientTouchSimilarityWavelengthDepthPerceptionPupilVisualCliffBlindspotPerceptionLinearPerspectiveInnerEarLaw ofPragnanzCorneaAfterImageEffect

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eardrum
  2. Sensation
  3. Iris
  4. Cocktail Party effect
  5. Receptor Cells
  6. Vision
  7. Reverse Figures
  8. Transduction
  9. Sensory Adpatation
  10. Lens
  11. Texture Gradient
  12. Touch
  13. Similarity
  14. Wavelength
  15. Depth Perception
  16. Pupil
  17. Visual Cliff
  18. Blind spot
  19. Perception
  20. Linear Perspective
  21. Inner Ear
  22. Law of Pragnanz
  23. Cornea
  24. After Image Effect