TouchTextureGradientSensoryAdpatationLaw ofPragnanzCorneaVisualCliffInnerEarIrisReverseFiguresDepthPerceptionEardrumAfterImageEffectSensationLensWavelengthSimilarityCocktailPartyeffectTransductionReceptorCellsLinearPerspectivePupilPerceptionVisionBlindspotTouchTextureGradientSensoryAdpatationLaw ofPragnanzCorneaVisualCliffInnerEarIrisReverseFiguresDepthPerceptionEardrumAfterImageEffectSensationLensWavelengthSimilarityCocktailPartyeffectTransductionReceptorCellsLinearPerspectivePupilPerceptionVisionBlindspot

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Touch
  2. Texture Gradient
  3. Sensory Adpatation
  4. Law of Pragnanz
  5. Cornea
  6. Visual Cliff
  7. Inner Ear
  8. Iris
  9. Reverse Figures
  10. Depth Perception
  11. Eardrum
  12. After Image Effect
  13. Sensation
  14. Lens
  15. Wavelength
  16. Similarity
  17. Cocktail Party effect
  18. Transduction
  19. Receptor Cells
  20. Linear Perspective
  21. Pupil
  22. Perception
  23. Vision
  24. Blind spot