VisionIrisSensoryAdpatationReverseFiguresAfterImageEffectTransductionSensationDepthPerceptionTouchInnerEarPerceptionPupilCorneaWavelengthReceptorCellsLensCocktailPartyeffectTextureGradientLinearPerspectiveVisualCliffSimilarityBlindspotLaw ofPragnanzEardrumVisionIrisSensoryAdpatationReverseFiguresAfterImageEffectTransductionSensationDepthPerceptionTouchInnerEarPerceptionPupilCorneaWavelengthReceptorCellsLensCocktailPartyeffectTextureGradientLinearPerspectiveVisualCliffSimilarityBlindspotLaw ofPragnanzEardrum

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vision
  2. Iris
  3. Sensory Adpatation
  4. Reverse Figures
  5. After Image Effect
  6. Transduction
  7. Sensation
  8. Depth Perception
  9. Touch
  10. Inner Ear
  11. Perception
  12. Pupil
  13. Cornea
  14. Wavelength
  15. Receptor Cells
  16. Lens
  17. Cocktail Party effect
  18. Texture Gradient
  19. Linear Perspective
  20. Visual Cliff
  21. Similarity
  22. Blind spot
  23. Law of Pragnanz
  24. Eardrum