BlindspotReverseFiguresCocktailPartyeffectPerceptionTextureGradientAfterImageEffectSimilarityIrisLensWavelengthTransductionSensoryAdpatationReceptorCellsInnerEarVisualCliffSensationLinearPerspectiveDepthPerceptionPupilEardrumCorneaTouchLaw ofPragnanzVisionBlindspotReverseFiguresCocktailPartyeffectPerceptionTextureGradientAfterImageEffectSimilarityIrisLensWavelengthTransductionSensoryAdpatationReceptorCellsInnerEarVisualCliffSensationLinearPerspectiveDepthPerceptionPupilEardrumCorneaTouchLaw ofPragnanzVision

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blind spot
  2. Reverse Figures
  3. Cocktail Party effect
  4. Perception
  5. Texture Gradient
  6. After Image Effect
  7. Similarity
  8. Iris
  9. Lens
  10. Wavelength
  11. Transduction
  12. Sensory Adpatation
  13. Receptor Cells
  14. Inner Ear
  15. Visual Cliff
  16. Sensation
  17. Linear Perspective
  18. Depth Perception
  19. Pupil
  20. Eardrum
  21. Cornea
  22. Touch
  23. Law of Pragnanz
  24. Vision