SimilarityVisionInnerEarLensReverseFiguresLinearPerspectiveDepthPerceptionPupilIrisSensoryAdpatationSensationLaw ofPragnanzCorneaWavelengthTransductionAfterImageEffectTouchPerceptionBlindspotVisualCliffCocktailPartyeffectEardrumTextureGradientReceptorCellsSimilarityVisionInnerEarLensReverseFiguresLinearPerspectiveDepthPerceptionPupilIrisSensoryAdpatationSensationLaw ofPragnanzCorneaWavelengthTransductionAfterImageEffectTouchPerceptionBlindspotVisualCliffCocktailPartyeffectEardrumTextureGradientReceptorCells

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Similarity
  2. Vision
  3. Inner Ear
  4. Lens
  5. Reverse Figures
  6. Linear Perspective
  7. Depth Perception
  8. Pupil
  9. Iris
  10. Sensory Adpatation
  11. Sensation
  12. Law of Pragnanz
  13. Cornea
  14. Wavelength
  15. Transduction
  16. After Image Effect
  17. Touch
  18. Perception
  19. Blind spot
  20. Visual Cliff
  21. Cocktail Party effect
  22. Eardrum
  23. Texture Gradient
  24. Receptor Cells