InnerEarSimilarityPerceptionLaw ofPragnanzSensoryAdpatationCocktailPartyeffectVisualCliffLensReverseFiguresTransductionAfterImageEffectTouchVisionEardrumWavelengthLinearPerspectiveBlindspotTextureGradientIrisPupilReceptorCellsCorneaDepthPerceptionSensationInnerEarSimilarityPerceptionLaw ofPragnanzSensoryAdpatationCocktailPartyeffectVisualCliffLensReverseFiguresTransductionAfterImageEffectTouchVisionEardrumWavelengthLinearPerspectiveBlindspotTextureGradientIrisPupilReceptorCellsCorneaDepthPerceptionSensation

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inner Ear
  2. Similarity
  3. Perception
  4. Law of Pragnanz
  5. Sensory Adpatation
  6. Cocktail Party effect
  7. Visual Cliff
  8. Lens
  9. Reverse Figures
  10. Transduction
  11. After Image Effect
  12. Touch
  13. Vision
  14. Eardrum
  15. Wavelength
  16. Linear Perspective
  17. Blind spot
  18. Texture Gradient
  19. Iris
  20. Pupil
  21. Receptor Cells
  22. Cornea
  23. Depth Perception
  24. Sensation