CorneaSimilarityTextureGradientVisionDepthPerceptionPerceptionTransductionInnerEarLinearPerspectiveSensationWavelengthReverseFiguresLaw ofPragnanzBlindspotCocktailPartyeffectReceptorCellsPupilEardrumIrisSensoryAdpatationVisualCliffTouchLensAfterImageEffectCorneaSimilarityTextureGradientVisionDepthPerceptionPerceptionTransductionInnerEarLinearPerspectiveSensationWavelengthReverseFiguresLaw ofPragnanzBlindspotCocktailPartyeffectReceptorCellsPupilEardrumIrisSensoryAdpatationVisualCliffTouchLensAfterImageEffect

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Cornea
  2. Similarity
  3. Texture Gradient
  4. Vision
  5. Depth Perception
  6. Perception
  7. Transduction
  8. Inner Ear
  9. Linear Perspective
  10. Sensation
  11. Wavelength
  12. Reverse Figures
  13. Law of Pragnanz
  14. Blind spot
  15. Cocktail Party effect
  16. Receptor Cells
  17. Pupil
  18. Eardrum
  19. Iris
  20. Sensory Adpatation
  21. Visual Cliff
  22. Touch
  23. Lens
  24. After Image Effect