ReverseFiguresLinearPerspectiveAfterImageEffectReceptorCellsInnerEarIrisVisualCliffTextureGradientVisionDepthPerceptionSensoryAdpatationTransductionTouchWavelengthLensSensationCorneaCocktailPartyeffectSimilarityEardrumPupilLaw ofPragnanzPerceptionBlindspotReverseFiguresLinearPerspectiveAfterImageEffectReceptorCellsInnerEarIrisVisualCliffTextureGradientVisionDepthPerceptionSensoryAdpatationTransductionTouchWavelengthLensSensationCorneaCocktailPartyeffectSimilarityEardrumPupilLaw ofPragnanzPerceptionBlindspot

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reverse Figures
  2. Linear Perspective
  3. After Image Effect
  4. Receptor Cells
  5. Inner Ear
  6. Iris
  7. Visual Cliff
  8. Texture Gradient
  9. Vision
  10. Depth Perception
  11. Sensory Adpatation
  12. Transduction
  13. Touch
  14. Wavelength
  15. Lens
  16. Sensation
  17. Cornea
  18. Cocktail Party effect
  19. Similarity
  20. Eardrum
  21. Pupil
  22. Law of Pragnanz
  23. Perception
  24. Blind spot