SensationInnerEarLinearPerspectiveReverseFiguresAfterImageEffectPupilVisionLaw ofPragnanzPerceptionSensoryAdpatationReceptorCellsSimilarityCorneaCocktailPartyeffectWavelengthBlindspotTransductionEardrumVisualCliffLensTextureGradientTouchIrisDepthPerceptionSensationInnerEarLinearPerspectiveReverseFiguresAfterImageEffectPupilVisionLaw ofPragnanzPerceptionSensoryAdpatationReceptorCellsSimilarityCorneaCocktailPartyeffectWavelengthBlindspotTransductionEardrumVisualCliffLensTextureGradientTouchIrisDepthPerception

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensation
  2. Inner Ear
  3. Linear Perspective
  4. Reverse Figures
  5. After Image Effect
  6. Pupil
  7. Vision
  8. Law of Pragnanz
  9. Perception
  10. Sensory Adpatation
  11. Receptor Cells
  12. Similarity
  13. Cornea
  14. Cocktail Party effect
  15. Wavelength
  16. Blind spot
  17. Transduction
  18. Eardrum
  19. Visual Cliff
  20. Lens
  21. Texture Gradient
  22. Touch
  23. Iris
  24. Depth Perception