Weber'sLawSensoryCodingVisionReverseFiguresEardrumCorneaSimilarityVisionLensCochleaDishabituationMaskinghabituationLinearPerspectivePupilParallelProcessingRetinaSensationVisualCliffPurityColorblindnessTextureGradientIrisEar/AuditorycanalWeber'sLawSensoryCodingVisionReverseFiguresEardrumCorneaSimilarityVisionLensCochleaDishabituationMaskinghabituationLinearPerspectivePupilParallelProcessingRetinaSensationVisualCliffPurityColorblindnessTextureGradientIrisEar/Auditorycanal

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weber's Law
  2. Sensory Coding
  3. Vision
  4. Reverse Figures
  5. Eardrum
  6. Cornea
  7. Similarity
  8. Vision
  9. Lens
  10. Cochlea
  11. Dishabituation
  12. Masking
  13. habituation
  14. Linear Perspective
  15. Pupil
  16. Parallel Processing
  17. Retina
  18. Sensation
  19. Visual Cliff
  20. Purity
  21. Color blindness
  22. Texture Gradient
  23. Iris
  24. Ear/Auditory canal