EardrumLinearPerspectiveVisualCliffMaskingVisionReverseFiguresTextureGradientLensRetinaCochleaCorneaPupilColorblindnessPurityDishabituationWeber'sLawSensationEar/AuditorycanalSensoryCodingIrisParallelProcessinghabituationVisionSimilarityEardrumLinearPerspectiveVisualCliffMaskingVisionReverseFiguresTextureGradientLensRetinaCochleaCorneaPupilColorblindnessPurityDishabituationWeber'sLawSensationEar/AuditorycanalSensoryCodingIrisParallelProcessinghabituationVisionSimilarity

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eardrum
  2. Linear Perspective
  3. Visual Cliff
  4. Masking
  5. Vision
  6. Reverse Figures
  7. Texture Gradient
  8. Lens
  9. Retina
  10. Cochlea
  11. Cornea
  12. Pupil
  13. Color blindness
  14. Purity
  15. Dishabituation
  16. Weber's Law
  17. Sensation
  18. Ear/Auditory canal
  19. Sensory Coding
  20. Iris
  21. Parallel Processing
  22. habituation
  23. Vision
  24. Similarity