PupilEardrumVisionReverseFiguresSensationColorblindnessParallelProcessingVisualCliffRetinahabituationPurityCorneaWeber'sLawTextureGradientMaskingLinearPerspectiveIrisVisionSensoryCodingCochleaSimilarityLensDishabituationEar/AuditorycanalPupilEardrumVisionReverseFiguresSensationColorblindnessParallelProcessingVisualCliffRetinahabituationPurityCorneaWeber'sLawTextureGradientMaskingLinearPerspectiveIrisVisionSensoryCodingCochleaSimilarityLensDishabituationEar/Auditorycanal

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pupil
  2. Eardrum
  3. Vision
  4. Reverse Figures
  5. Sensation
  6. Color blindness
  7. Parallel Processing
  8. Visual Cliff
  9. Retina
  10. habituation
  11. Purity
  12. Cornea
  13. Weber's Law
  14. Texture Gradient
  15. Masking
  16. Linear Perspective
  17. Iris
  18. Vision
  19. Sensory Coding
  20. Cochlea
  21. Similarity
  22. Lens
  23. Dishabituation
  24. Ear/Auditory canal