LensPurityEardrumDishabituationSensationRetinaParallelProcessingVisionBlindspotVisualCliffConductiveDeafnessWeber'sLawConductiveDeafnessCochleaTransductionSimilarityIrisSensoryCodingAfterImageEffectTextureGradientMaskingWavelengthPupilSensoryAdaptationLensPurityEardrumDishabituationSensationRetinaParallelProcessingVisionBlindspotVisualCliffConductiveDeafnessWeber'sLawConductiveDeafnessCochleaTransductionSimilarityIrisSensoryCodingAfterImageEffectTextureGradientMaskingWavelengthPupilSensoryAdaptation

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lens
  2. Purity
  3. Eardrum
  4. Dishabituation
  5. Sensation
  6. Retina
  7. Parallel Processing
  8. Vision
  9. Blindspot
  10. Visual Cliff
  11. Conductive Deafness
  12. Weber's Law
  13. Conductive Deafness
  14. Cochlea
  15. Transduction
  16. Similarity
  17. Iris
  18. Sensory Coding
  19. After Image Effect
  20. Texture Gradient
  21. Masking
  22. Wavelength
  23. Pupil
  24. Sensory Adaptation