TextureGradientAfterImageEffectConductiveDeafnessSensationRetinaWeber'sLawParallelProcessingCochleaVisualCliffSensoryCodingDishabituationVisionPupilBlindspotIrisSensoryAdaptationMaskingEardrumTransductionWavelengthLensPurityConductiveDeafnessSimilarityTextureGradientAfterImageEffectConductiveDeafnessSensationRetinaWeber'sLawParallelProcessingCochleaVisualCliffSensoryCodingDishabituationVisionPupilBlindspotIrisSensoryAdaptationMaskingEardrumTransductionWavelengthLensPurityConductiveDeafnessSimilarity

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Texture Gradient
  2. After Image Effect
  3. Conductive Deafness
  4. Sensation
  5. Retina
  6. Weber's Law
  7. Parallel Processing
  8. Cochlea
  9. Visual Cliff
  10. Sensory Coding
  11. Dishabituation
  12. Vision
  13. Pupil
  14. Blindspot
  15. Iris
  16. Sensory Adaptation
  17. Masking
  18. Eardrum
  19. Transduction
  20. Wavelength
  21. Lens
  22. Purity
  23. Conductive Deafness
  24. Similarity