TransductionConductiveDeafnessCochleaConductiveDeafnessLensVisualCliffParallelProcessingBlindspotWeber'sLawTextureGradientSimilarityVisionPupilSensoryAdaptationMaskingDishabituationIrisAfterImageEffectRetinaSensationEardrumPuritySensoryCodingWavelengthTransductionConductiveDeafnessCochleaConductiveDeafnessLensVisualCliffParallelProcessingBlindspotWeber'sLawTextureGradientSimilarityVisionPupilSensoryAdaptationMaskingDishabituationIrisAfterImageEffectRetinaSensationEardrumPuritySensoryCodingWavelength

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transduction
  2. Conductive Deafness
  3. Cochlea
  4. Conductive Deafness
  5. Lens
  6. Visual Cliff
  7. Parallel Processing
  8. Blindspot
  9. Weber's Law
  10. Texture Gradient
  11. Similarity
  12. Vision
  13. Pupil
  14. Sensory Adaptation
  15. Masking
  16. Dishabituation
  17. Iris
  18. After Image Effect
  19. Retina
  20. Sensation
  21. Eardrum
  22. Purity
  23. Sensory Coding
  24. Wavelength