IrisPerceptionWavelengthLensVisionBlindspotColorConstancyHabituationPupilCocktailPartyEffectCorneaSensoryAdaptationReceptorCellsLaw ofPragnanzTouchSensoryCodingEar/AuditoryCanalTransductionDepthPerceptionLinearPerspectiveInnerEarColorBlindnessSensationFarsightednessIrisPerceptionWavelengthLensVisionBlindspotColorConstancyHabituationPupilCocktailPartyEffectCorneaSensoryAdaptationReceptorCellsLaw ofPragnanzTouchSensoryCodingEar/AuditoryCanalTransductionDepthPerceptionLinearPerspectiveInnerEarColorBlindnessSensationFarsightedness

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iris
  2. Perception
  3. Wavelength
  4. Lens
  5. Vision
  6. Blindspot
  7. Color Constancy
  8. Habituation
  9. Pupil
  10. Cocktail Party Effect
  11. Cornea
  12. Sensory Adaptation
  13. Receptor Cells
  14. Law of Pragnanz
  15. Touch
  16. Sensory Coding
  17. Ear/Auditory Canal
  18. Transduction
  19. Depth Perception
  20. Linear Perspective
  21. Inner Ear
  22. Color Blindness
  23. Sensation
  24. Farsightedness