TouchIrisTransductionBlindspotLensDepthPerceptionColorConstancyColorBlindnessCorneaLinearPerspectivePerceptionPupilSensoryAdaptationReceptorCellsFarsightednessLaw ofPragnanzVisionSensationHabituationCocktailPartyEffectWavelengthEar/AuditoryCanalInnerEarSensoryCodingTouchIrisTransductionBlindspotLensDepthPerceptionColorConstancyColorBlindnessCorneaLinearPerspectivePerceptionPupilSensoryAdaptationReceptorCellsFarsightednessLaw ofPragnanzVisionSensationHabituationCocktailPartyEffectWavelengthEar/AuditoryCanalInnerEarSensoryCoding

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Touch
  2. Iris
  3. Transduction
  4. Blindspot
  5. Lens
  6. Depth Perception
  7. Color Constancy
  8. Color Blindness
  9. Cornea
  10. Linear Perspective
  11. Perception
  12. Pupil
  13. Sensory Adaptation
  14. Receptor Cells
  15. Farsightedness
  16. Law of Pragnanz
  17. Vision
  18. Sensation
  19. Habituation
  20. Cocktail Party Effect
  21. Wavelength
  22. Ear/Auditory Canal
  23. Inner Ear
  24. Sensory Coding