VisionInnerEarHabituationDepthPerceptionFarsightednessLinearPerspectiveSensationColorBlindnessSensoryAdaptationCorneaIrisColorConstancyCocktailPartyEffectPupilPerceptionBlindspotLaw ofPragnanzLensTouchWavelengthReceptorCellsSensoryCodingTransductionEar/AuditoryCanalVisionInnerEarHabituationDepthPerceptionFarsightednessLinearPerspectiveSensationColorBlindnessSensoryAdaptationCorneaIrisColorConstancyCocktailPartyEffectPupilPerceptionBlindspotLaw ofPragnanzLensTouchWavelengthReceptorCellsSensoryCodingTransductionEar/AuditoryCanal

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vision
  2. Inner Ear
  3. Habituation
  4. Depth Perception
  5. Farsightedness
  6. Linear Perspective
  7. Sensation
  8. Color Blindness
  9. Sensory Adaptation
  10. Cornea
  11. Iris
  12. Color Constancy
  13. Cocktail Party Effect
  14. Pupil
  15. Perception
  16. Blindspot
  17. Law of Pragnanz
  18. Lens
  19. Touch
  20. Wavelength
  21. Receptor Cells
  22. Sensory Coding
  23. Transduction
  24. Ear/Auditory Canal