VisionWavelengthLensPupilBlindspotTouchSensationColorBlindnessTransductionFarsightednessPerceptionEar/AuditoryCanalDepthPerceptionCorneaInnerEarHabituationIrisSensoryAdaptationColorConstancyLaw ofPragnanzCocktailPartyEffectSensoryCodingLinearPerspectiveReceptorCellsVisionWavelengthLensPupilBlindspotTouchSensationColorBlindnessTransductionFarsightednessPerceptionEar/AuditoryCanalDepthPerceptionCorneaInnerEarHabituationIrisSensoryAdaptationColorConstancyLaw ofPragnanzCocktailPartyEffectSensoryCodingLinearPerspectiveReceptorCells

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vision
  2. Wavelength
  3. Lens
  4. Pupil
  5. Blindspot
  6. Touch
  7. Sensation
  8. Color Blindness
  9. Transduction
  10. Farsightedness
  11. Perception
  12. Ear/Auditory Canal
  13. Depth Perception
  14. Cornea
  15. Inner Ear
  16. Habituation
  17. Iris
  18. Sensory Adaptation
  19. Color Constancy
  20. Law of Pragnanz
  21. Cocktail Party Effect
  22. Sensory Coding
  23. Linear Perspective
  24. Receptor Cells