ColorBlindnessCorneaDepthPerceptionPupilIrisSensoryAdaptationInnerEarTouchVisionColorConstancyPerceptionTransductionBlindspotLensReceptorCellsLinearPerspectiveCocktailPartyEffectEar/AuditoryCanalFarsightednessWavelengthLaw ofPragnanzSensationHabituationSensoryCodingColorBlindnessCorneaDepthPerceptionPupilIrisSensoryAdaptationInnerEarTouchVisionColorConstancyPerceptionTransductionBlindspotLensReceptorCellsLinearPerspectiveCocktailPartyEffectEar/AuditoryCanalFarsightednessWavelengthLaw ofPragnanzSensationHabituationSensoryCoding

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Color Blindness
  2. Cornea
  3. Depth Perception
  4. Pupil
  5. Iris
  6. Sensory Adaptation
  7. Inner Ear
  8. Touch
  9. Vision
  10. Color Constancy
  11. Perception
  12. Transduction
  13. Blindspot
  14. Lens
  15. Receptor Cells
  16. Linear Perspective
  17. Cocktail Party Effect
  18. Ear/Auditory Canal
  19. Farsightedness
  20. Wavelength
  21. Law of Pragnanz
  22. Sensation
  23. Habituation
  24. Sensory Coding