FarsightednessSensoryAdaptationLaw ofPragnanzTouchReceptorCellsInnerEarHabituationPerceptionTransductionEar/AuditoryCanalCorneaSensationLinearPerspectiveColorBlindnessBlindspotPupilDepthPerceptionIrisVisionLensSensoryCodingCocktailPartyEffectColorConstancyWavelengthFarsightednessSensoryAdaptationLaw ofPragnanzTouchReceptorCellsInnerEarHabituationPerceptionTransductionEar/AuditoryCanalCorneaSensationLinearPerspectiveColorBlindnessBlindspotPupilDepthPerceptionIrisVisionLensSensoryCodingCocktailPartyEffectColorConstancyWavelength

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Farsightedness
  2. Sensory Adaptation
  3. Law of Pragnanz
  4. Touch
  5. Receptor Cells
  6. Inner Ear
  7. Habituation
  8. Perception
  9. Transduction
  10. Ear/Auditory Canal
  11. Cornea
  12. Sensation
  13. Linear Perspective
  14. Color Blindness
  15. Blindspot
  16. Pupil
  17. Depth Perception
  18. Iris
  19. Vision
  20. Lens
  21. Sensory Coding
  22. Cocktail Party Effect
  23. Color Constancy
  24. Wavelength