PerceptionColorConstancyFarsightednessLaw ofPragnanzWavelengthCocktailPartyEffectCorneaColorBlindnessTransductionHabituationDepthPerceptionLinearPerspectiveReceptorCellsLensSensationEar/AuditoryCanalSensoryCodingPupilTouchSensoryAdaptationInnerEarBlindspotIrisVisionPerceptionColorConstancyFarsightednessLaw ofPragnanzWavelengthCocktailPartyEffectCorneaColorBlindnessTransductionHabituationDepthPerceptionLinearPerspectiveReceptorCellsLensSensationEar/AuditoryCanalSensoryCodingPupilTouchSensoryAdaptationInnerEarBlindspotIrisVision

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perception
  2. Color Constancy
  3. Farsightedness
  4. Law of Pragnanz
  5. Wavelength
  6. Cocktail Party Effect
  7. Cornea
  8. Color Blindness
  9. Transduction
  10. Habituation
  11. Depth Perception
  12. Linear Perspective
  13. Receptor Cells
  14. Lens
  15. Sensation
  16. Ear/Auditory Canal
  17. Sensory Coding
  18. Pupil
  19. Touch
  20. Sensory Adaptation
  21. Inner Ear
  22. Blindspot
  23. Iris
  24. Vision