TransductionInnerEarCorneaSensoryAdaptationColorConstancyDepthPerceptionSensationWavelengthColorBlindnessCocktailPartyEffectPerceptionLinearPerspectiveFarsightednessHabituationEar/AuditoryCanalPupilVisionReceptorCellsBlindspotLensSensoryCodingIrisLaw ofPragnanzTouchTransductionInnerEarCorneaSensoryAdaptationColorConstancyDepthPerceptionSensationWavelengthColorBlindnessCocktailPartyEffectPerceptionLinearPerspectiveFarsightednessHabituationEar/AuditoryCanalPupilVisionReceptorCellsBlindspotLensSensoryCodingIrisLaw ofPragnanzTouch

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transduction
  2. Inner Ear
  3. Cornea
  4. Sensory Adaptation
  5. Color Constancy
  6. Depth Perception
  7. Sensation
  8. Wavelength
  9. Color Blindness
  10. Cocktail Party Effect
  11. Perception
  12. Linear Perspective
  13. Farsightedness
  14. Habituation
  15. Ear/Auditory Canal
  16. Pupil
  17. Vision
  18. Receptor Cells
  19. Blindspot
  20. Lens
  21. Sensory Coding
  22. Iris
  23. Law of Pragnanz
  24. Touch