Ear/AuditoryCanalPupilPerceptionWavelengthSensoryCodingVisionTransductionLensInnerEarDepthPerceptionSensationLinearPerspectiveLaw ofPragnanzColorBlindnessHabituationTouchColorConstancyIrisSensoryAdaptationReceptorCellsCorneaFarsightednessCocktailPartyEffectBlindspotEar/AuditoryCanalPupilPerceptionWavelengthSensoryCodingVisionTransductionLensInnerEarDepthPerceptionSensationLinearPerspectiveLaw ofPragnanzColorBlindnessHabituationTouchColorConstancyIrisSensoryAdaptationReceptorCellsCorneaFarsightednessCocktailPartyEffectBlindspot

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ear/Auditory Canal
  2. Pupil
  3. Perception
  4. Wavelength
  5. Sensory Coding
  6. Vision
  7. Transduction
  8. Lens
  9. Inner Ear
  10. Depth Perception
  11. Sensation
  12. Linear Perspective
  13. Law of Pragnanz
  14. Color Blindness
  15. Habituation
  16. Touch
  17. Color Constancy
  18. Iris
  19. Sensory Adaptation
  20. Receptor Cells
  21. Cornea
  22. Farsightedness
  23. Cocktail Party Effect
  24. Blindspot