CorneaFarsightednessPerceptionDepthPerceptionLaw ofPragnanzEar/AuditoryCanalColorConstancyIrisColorBlindnessInnerEarVisionHabituationCocktailPartyEffectLensPupilSensoryAdaptationTransductionWavelengthReceptorCellsSensoryCodingTouchLinearPerspectiveSensationBlindspotCorneaFarsightednessPerceptionDepthPerceptionLaw ofPragnanzEar/AuditoryCanalColorConstancyIrisColorBlindnessInnerEarVisionHabituationCocktailPartyEffectLensPupilSensoryAdaptationTransductionWavelengthReceptorCellsSensoryCodingTouchLinearPerspectiveSensationBlindspot

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cornea
  2. Farsightedness
  3. Perception
  4. Depth Perception
  5. Law of Pragnanz
  6. Ear/Auditory Canal
  7. Color Constancy
  8. Iris
  9. Color Blindness
  10. Inner Ear
  11. Vision
  12. Habituation
  13. Cocktail Party Effect
  14. Lens
  15. Pupil
  16. Sensory Adaptation
  17. Transduction
  18. Wavelength
  19. Receptor Cells
  20. Sensory Coding
  21. Touch
  22. Linear Perspective
  23. Sensation
  24. Blindspot