WavelengthHabituationLinearPerspectiveSensoryCodingIrisLensPupilPerceptionVisionLaw ofPragnanzSensationReceptorCellsTransductionColorConstancyInnerEarTouchBlindspotEar/AuditoryCanalSensoryAdaptationCorneaDepthPerceptionCocktailPartyEffectFarsightednessColorBlindnessWavelengthHabituationLinearPerspectiveSensoryCodingIrisLensPupilPerceptionVisionLaw ofPragnanzSensationReceptorCellsTransductionColorConstancyInnerEarTouchBlindspotEar/AuditoryCanalSensoryAdaptationCorneaDepthPerceptionCocktailPartyEffectFarsightednessColorBlindness

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wavelength
  2. Habituation
  3. Linear Perspective
  4. Sensory Coding
  5. Iris
  6. Lens
  7. Pupil
  8. Perception
  9. Vision
  10. Law of Pragnanz
  11. Sensation
  12. Receptor Cells
  13. Transduction
  14. Color Constancy
  15. Inner Ear
  16. Touch
  17. Blindspot
  18. Ear/Auditory Canal
  19. Sensory Adaptation
  20. Cornea
  21. Depth Perception
  22. Cocktail Party Effect
  23. Farsightedness
  24. Color Blindness