FarsightednessHabituationSensationCorneaPerceptionBlindspotVisionInnerEarLaw ofPragnanzIrisWavelengthSensoryCodingTransductionSensoryAdaptationCocktailPartyEffectColorConstancyLensReceptorCellsColorBlindnessTouchEar/AuditoryCanalLinearPerspectiveDepthPerceptionPupilFarsightednessHabituationSensationCorneaPerceptionBlindspotVisionInnerEarLaw ofPragnanzIrisWavelengthSensoryCodingTransductionSensoryAdaptationCocktailPartyEffectColorConstancyLensReceptorCellsColorBlindnessTouchEar/AuditoryCanalLinearPerspectiveDepthPerceptionPupil

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Farsightedness
  2. Habituation
  3. Sensation
  4. Cornea
  5. Perception
  6. Blindspot
  7. Vision
  8. Inner Ear
  9. Law of Pragnanz
  10. Iris
  11. Wavelength
  12. Sensory Coding
  13. Transduction
  14. Sensory Adaptation
  15. Cocktail Party Effect
  16. Color Constancy
  17. Lens
  18. Receptor Cells
  19. Color Blindness
  20. Touch
  21. Ear/Auditory Canal
  22. Linear Perspective
  23. Depth Perception
  24. Pupil