Law ofPragnanzVisionColorConstancyHabituationIrisSensoryAdaptationInnerEarSensationEar/AuditoryCanalBlindspotLensTouchDepthPerceptionPerceptionLinearPerspectiveColorBlindnessSensoryCodingCorneaReceptorCellsWavelengthTransductionPupilCocktailPartyEffectFarsightednessLaw ofPragnanzVisionColorConstancyHabituationIrisSensoryAdaptationInnerEarSensationEar/AuditoryCanalBlindspotLensTouchDepthPerceptionPerceptionLinearPerspectiveColorBlindnessSensoryCodingCorneaReceptorCellsWavelengthTransductionPupilCocktailPartyEffectFarsightedness

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Law of Pragnanz
  2. Vision
  3. Color Constancy
  4. Habituation
  5. Iris
  6. Sensory Adaptation
  7. Inner Ear
  8. Sensation
  9. Ear/Auditory Canal
  10. Blindspot
  11. Lens
  12. Touch
  13. Depth Perception
  14. Perception
  15. Linear Perspective
  16. Color Blindness
  17. Sensory Coding
  18. Cornea
  19. Receptor Cells
  20. Wavelength
  21. Transduction
  22. Pupil
  23. Cocktail Party Effect
  24. Farsightedness