LensDepthPerceptionLaw ofPragnanzInnerEarPupilReceptorCellsSensoryCodingTransductionColorBlindnessCorneaIrisColorConstancySensoryAdaptationFarsightednessVisionHabituationTouchCocktailPartyEffectEar/AuditoryCanalSensationLinearPerspectiveBlindspotWavelengthPerceptionLensDepthPerceptionLaw ofPragnanzInnerEarPupilReceptorCellsSensoryCodingTransductionColorBlindnessCorneaIrisColorConstancySensoryAdaptationFarsightednessVisionHabituationTouchCocktailPartyEffectEar/AuditoryCanalSensationLinearPerspectiveBlindspotWavelengthPerception

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Lens
  2. Depth Perception
  3. Law of Pragnanz
  4. Inner Ear
  5. Pupil
  6. Receptor Cells
  7. Sensory Coding
  8. Transduction
  9. Color Blindness
  10. Cornea
  11. Iris
  12. Color Constancy
  13. Sensory Adaptation
  14. Farsightedness
  15. Vision
  16. Habituation
  17. Touch
  18. Cocktail Party Effect
  19. Ear/Auditory Canal
  20. Sensation
  21. Linear Perspective
  22. Blindspot
  23. Wavelength
  24. Perception