LinearPerspectiveTransductionCocktailPartyEffectSensationSensoryAdaptationWavelengthTouchCorneaPerceptionVisionFarsightednessLensEar/AuditoryCanalColorBlindnessIrisDepthPerceptionSensoryCodingReceptorCellsColorConstancyInnerEarLaw ofPragnanzPupilBlindspotHabituationLinearPerspectiveTransductionCocktailPartyEffectSensationSensoryAdaptationWavelengthTouchCorneaPerceptionVisionFarsightednessLensEar/AuditoryCanalColorBlindnessIrisDepthPerceptionSensoryCodingReceptorCellsColorConstancyInnerEarLaw ofPragnanzPupilBlindspotHabituation

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Linear Perspective
  2. Transduction
  3. Cocktail Party Effect
  4. Sensation
  5. Sensory Adaptation
  6. Wavelength
  7. Touch
  8. Cornea
  9. Perception
  10. Vision
  11. Farsightedness
  12. Lens
  13. Ear/Auditory Canal
  14. Color Blindness
  15. Iris
  16. Depth Perception
  17. Sensory Coding
  18. Receptor Cells
  19. Color Constancy
  20. Inner Ear
  21. Law of Pragnanz
  22. Pupil
  23. Blindspot
  24. Habituation