Ear/AuditoryCanalColorBlindnessCorneaTouchLensHabituationPerceptionReceptorCellsDepthPerceptionCocktailPartyEffectTransductionPupilVisionLinearPerspectiveFarsightednessIrisSensoryAdaptationWavelengthSensationInnerEarLaw ofPragnanzSensoryCodingColorConstancyBlindspotEar/AuditoryCanalColorBlindnessCorneaTouchLensHabituationPerceptionReceptorCellsDepthPerceptionCocktailPartyEffectTransductionPupilVisionLinearPerspectiveFarsightednessIrisSensoryAdaptationWavelengthSensationInnerEarLaw ofPragnanzSensoryCodingColorConstancyBlindspot

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ear/Auditory Canal
  2. Color Blindness
  3. Cornea
  4. Touch
  5. Lens
  6. Habituation
  7. Perception
  8. Receptor Cells
  9. Depth Perception
  10. Cocktail Party Effect
  11. Transduction
  12. Pupil
  13. Vision
  14. Linear Perspective
  15. Farsightedness
  16. Iris
  17. Sensory Adaptation
  18. Wavelength
  19. Sensation
  20. Inner Ear
  21. Law of Pragnanz
  22. Sensory Coding
  23. Color Constancy
  24. Blindspot