SensationIrisColorBlindnessPupilSensoryCodingLaw ofPragnanzReceptorCellsFarsightednessDepthPerceptionPerceptionLinearPerspectiveSensoryAdaptationCocktailPartyEffectBlindspotColorConstancyInnerEarLensCorneaTouchVisionHabituationEar/AuditoryCanalWavelengthTransductionSensationIrisColorBlindnessPupilSensoryCodingLaw ofPragnanzReceptorCellsFarsightednessDepthPerceptionPerceptionLinearPerspectiveSensoryAdaptationCocktailPartyEffectBlindspotColorConstancyInnerEarLensCorneaTouchVisionHabituationEar/AuditoryCanalWavelengthTransduction

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensation
  2. Iris
  3. Color Blindness
  4. Pupil
  5. Sensory Coding
  6. Law of Pragnanz
  7. Receptor Cells
  8. Farsightedness
  9. Depth Perception
  10. Perception
  11. Linear Perspective
  12. Sensory Adaptation
  13. Cocktail Party Effect
  14. Blindspot
  15. Color Constancy
  16. Inner Ear
  17. Lens
  18. Cornea
  19. Touch
  20. Vision
  21. Habituation
  22. Ear/Auditory Canal
  23. Wavelength
  24. Transduction