SensoryAdaptationCochleaVisualCliffVisionAfterImageEffectDifferencethresholdReverseFiguresWavelengthCorneaSensoryCodingWeber'sLawSimilarityConductiveDeafnessIrisTransductionTextureGradientPuritySensationBlindspotParallelProcessingDishabituationMaskingEardrumRetinaSensoryAdaptationCochleaVisualCliffVisionAfterImageEffectDifferencethresholdReverseFiguresWavelengthCorneaSensoryCodingWeber'sLawSimilarityConductiveDeafnessIrisTransductionTextureGradientPuritySensationBlindspotParallelProcessingDishabituationMaskingEardrumRetina

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensory Adaptation
  2. Cochlea
  3. Visual Cliff
  4. Vision
  5. After Image Effect
  6. Difference threshold
  7. Reverse Figures
  8. Wavelength
  9. Cornea
  10. Sensory Coding
  11. Weber's Law
  12. Similarity
  13. Conductive Deafness
  14. Iris
  15. Transduction
  16. Texture Gradient
  17. Purity
  18. Sensation
  19. Blind spot
  20. Parallel Processing
  21. Dishabituation
  22. Masking
  23. Eardrum
  24. Retina