CorneaCochleaRetinaSimilaritySensoryCodingVisionParallelProcessingBlindspotReverseFiguresPurityMaskingWavelengthConductiveDeafnessDifferencethresholdTextureGradientTransductionVisualCliffEardrumSensoryAdaptationDishabituationWeber'sLawIrisAfterImageEffectSensationCorneaCochleaRetinaSimilaritySensoryCodingVisionParallelProcessingBlindspotReverseFiguresPurityMaskingWavelengthConductiveDeafnessDifferencethresholdTextureGradientTransductionVisualCliffEardrumSensoryAdaptationDishabituationWeber'sLawIrisAfterImageEffectSensation

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cornea
  2. Cochlea
  3. Retina
  4. Similarity
  5. Sensory Coding
  6. Vision
  7. Parallel Processing
  8. Blind spot
  9. Reverse Figures
  10. Purity
  11. Masking
  12. Wavelength
  13. Conductive Deafness
  14. Difference threshold
  15. Texture Gradient
  16. Transduction
  17. Visual Cliff
  18. Eardrum
  19. Sensory Adaptation
  20. Dishabituation
  21. Weber's Law
  22. Iris
  23. After Image Effect
  24. Sensation