CorneaConductiveDeafnessSensoryCodingPurityReverseFiguresDishabituationParallelProcessingWeber'sLawSensationSimilarityVisualCliffCochleaTextureGradientEardrumAfterImageEffectSensoryAdaptationDifferencethresholdTransductionVisionRetinaBlindspotIrisWavelengthMaskingCorneaConductiveDeafnessSensoryCodingPurityReverseFiguresDishabituationParallelProcessingWeber'sLawSensationSimilarityVisualCliffCochleaTextureGradientEardrumAfterImageEffectSensoryAdaptationDifferencethresholdTransductionVisionRetinaBlindspotIrisWavelengthMasking

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cornea
  2. Conductive Deafness
  3. Sensory Coding
  4. Purity
  5. Reverse Figures
  6. Dishabituation
  7. Parallel Processing
  8. Weber's Law
  9. Sensation
  10. Similarity
  11. Visual Cliff
  12. Cochlea
  13. Texture Gradient
  14. Eardrum
  15. After Image Effect
  16. Sensory Adaptation
  17. Difference threshold
  18. Transduction
  19. Vision
  20. Retina
  21. Blind spot
  22. Iris
  23. Wavelength
  24. Masking