DishabituationBlindspotVisualCliffCorneaIrisTransductionConductiveDeafnessWeber'sLawTextureGradientSensationAfterImageEffectSimilarityParallelProcessingWavelengthReverseFiguresSensoryAdaptationSensoryCodingMaskingRetinaDifferencethresholdVisionEardrumPurityCochleaDishabituationBlindspotVisualCliffCorneaIrisTransductionConductiveDeafnessWeber'sLawTextureGradientSensationAfterImageEffectSimilarityParallelProcessingWavelengthReverseFiguresSensoryAdaptationSensoryCodingMaskingRetinaDifferencethresholdVisionEardrumPurityCochlea

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dishabituation
  2. Blind spot
  3. Visual Cliff
  4. Cornea
  5. Iris
  6. Transduction
  7. Conductive Deafness
  8. Weber's Law
  9. Texture Gradient
  10. Sensation
  11. After Image Effect
  12. Similarity
  13. Parallel Processing
  14. Wavelength
  15. Reverse Figures
  16. Sensory Adaptation
  17. Sensory Coding
  18. Masking
  19. Retina
  20. Difference threshold
  21. Vision
  22. Eardrum
  23. Purity
  24. Cochlea