Weber'sLawRetinaMaskingVisualCliffTextureGradientReverseFiguresDishabituationPurityBlindspotSimilarityCochleaVisionSensoryCodingParallelProcessingAfterImageEffectCorneaSensoryAdaptationDifferencethresholdSensationIrisTransductionWavelengthConductiveDeafnessEardrumWeber'sLawRetinaMaskingVisualCliffTextureGradientReverseFiguresDishabituationPurityBlindspotSimilarityCochleaVisionSensoryCodingParallelProcessingAfterImageEffectCorneaSensoryAdaptationDifferencethresholdSensationIrisTransductionWavelengthConductiveDeafnessEardrum

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weber's Law
  2. Retina
  3. Masking
  4. Visual Cliff
  5. Texture Gradient
  6. Reverse Figures
  7. Dishabituation
  8. Purity
  9. Blind spot
  10. Similarity
  11. Cochlea
  12. Vision
  13. Sensory Coding
  14. Parallel Processing
  15. After Image Effect
  16. Cornea
  17. Sensory Adaptation
  18. Difference threshold
  19. Sensation
  20. Iris
  21. Transduction
  22. Wavelength
  23. Conductive Deafness
  24. Eardrum