IrisParallelProcessingColorConstancyHabituationVisualCliffWeber'sLawDepthPerceptionTransductionLensEar/AuditoryCanalPupilConductiveDeafnessPurityPerceptionInnerEarLinearPerspectiveSensationFarsightednessCocktailPartyeffectMaskingAfterImageEffectReceptorCellsTouchReverseFiguresIrisParallelProcessingColorConstancyHabituationVisualCliffWeber'sLawDepthPerceptionTransductionLensEar/AuditoryCanalPupilConductiveDeafnessPurityPerceptionInnerEarLinearPerspectiveSensationFarsightednessCocktailPartyeffectMaskingAfterImageEffectReceptorCellsTouchReverseFigures

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iris
  2. Parallel Processing
  3. Color Constancy
  4. Habituation
  5. Visual Cliff
  6. Weber's Law
  7. Depth Perception
  8. Transduction
  9. Lens
  10. Ear/Auditory Canal
  11. Pupil
  12. Conductive Deafness
  13. Purity
  14. Perception
  15. Inner Ear
  16. Linear Perspective
  17. Sensation
  18. Farsightedness
  19. Cocktail Party effect
  20. Masking
  21. After Image Effect
  22. Receptor Cells
  23. Touch
  24. Reverse Figures