ParallelProcessingMaskingSensationIrisLinearPerspectivePerceptionReceptorCellsWeber'sLawLensFarsightednessInnerEarHabituationPupilReverseFiguresColorConstancyTouchTransductionConductiveDeafnessPurityAfterImageEffectVisualCliffCocktailPartyeffectDepthPerceptionEar/AuditoryCanalParallelProcessingMaskingSensationIrisLinearPerspectivePerceptionReceptorCellsWeber'sLawLensFarsightednessInnerEarHabituationPupilReverseFiguresColorConstancyTouchTransductionConductiveDeafnessPurityAfterImageEffectVisualCliffCocktailPartyeffectDepthPerceptionEar/AuditoryCanal

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Parallel Processing
  2. Masking
  3. Sensation
  4. Iris
  5. Linear Perspective
  6. Perception
  7. Receptor Cells
  8. Weber's Law
  9. Lens
  10. Farsightedness
  11. Inner Ear
  12. Habituation
  13. Pupil
  14. Reverse Figures
  15. Color Constancy
  16. Touch
  17. Transduction
  18. Conductive Deafness
  19. Purity
  20. After Image Effect
  21. Visual Cliff
  22. Cocktail Party effect
  23. Depth Perception
  24. Ear/Auditory Canal