PerceptionLinearPerspectiveWeber'sLawInnerEarTransductionHabituationVisualCliffPupilMaskingPurityFarsightednessLensCocktailPartyeffectColorConstancyReverseFiguresConductiveDeafnessAfterImageEffectSensationDepthPerceptionTouchIrisReceptorCellsEar/AuditoryCanalParallelProcessingPerceptionLinearPerspectiveWeber'sLawInnerEarTransductionHabituationVisualCliffPupilMaskingPurityFarsightednessLensCocktailPartyeffectColorConstancyReverseFiguresConductiveDeafnessAfterImageEffectSensationDepthPerceptionTouchIrisReceptorCellsEar/AuditoryCanalParallelProcessing

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perception
  2. Linear Perspective
  3. Weber's Law
  4. Inner Ear
  5. Transduction
  6. Habituation
  7. Visual Cliff
  8. Pupil
  9. Masking
  10. Purity
  11. Farsightedness
  12. Lens
  13. Cocktail Party effect
  14. Color Constancy
  15. Reverse Figures
  16. Conductive Deafness
  17. After Image Effect
  18. Sensation
  19. Depth Perception
  20. Touch
  21. Iris
  22. Receptor Cells
  23. Ear/Auditory Canal
  24. Parallel Processing