LinearPerspectiveHabituationWeber'sLawDepthPerceptionVisualCliffMaskingEar/AuditoryCanalParallelProcessingIrisSensationInnerEarReceptorCellsColorConstancyPerceptionPupilPurityTouchConductiveDeafnessCocktailPartyeffectTransductionFarsightednessReverseFiguresLensAfterImageEffectLinearPerspectiveHabituationWeber'sLawDepthPerceptionVisualCliffMaskingEar/AuditoryCanalParallelProcessingIrisSensationInnerEarReceptorCellsColorConstancyPerceptionPupilPurityTouchConductiveDeafnessCocktailPartyeffectTransductionFarsightednessReverseFiguresLensAfterImageEffect

Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Linear Perspective
  2. Habituation
  3. Weber's Law
  4. Depth Perception
  5. Visual Cliff
  6. Masking
  7. Ear/Auditory Canal
  8. Parallel Processing
  9. Iris
  10. Sensation
  11. Inner Ear
  12. Receptor Cells
  13. Color Constancy
  14. Perception
  15. Pupil
  16. Purity
  17. Touch
  18. Conductive Deafness
  19. Cocktail Party effect
  20. Transduction
  21. Farsightedness
  22. Reverse Figures
  23. Lens
  24. After Image Effect