Iron,nickel,cobaltEarphonesGalvanometerRepelMagneticfieldlinesElectromagneticinductionCylinderMagnetiteMagnetsattract orrepel othermagnets.GeneratorTransformerAttractBarOne end of amagnet willpoint Northwhen swingingfreely.MagneticfieldMagnetMagnetismSolenoidMagneticdeclinationCopperHansChristianOerstedGlass,rubberMagneticforceAlternatingcurrentMagneticpoleElectromagnetismElectricmotorDoorbellCompassElectromagnetDirectcurrentHorseshoeIron,nickel,cobaltEarphonesGalvanometerRepelMagneticfieldlinesElectromagneticinductionCylinderMagnetiteMagnetsattract orrepel othermagnets.GeneratorTransformerAttractBarOne end of amagnet willpoint Northwhen swingingfreely.MagneticfieldMagnetMagnetismSolenoidMagneticdeclinationCopperHansChristianOerstedGlass,rubberMagneticforceAlternatingcurrentMagneticpoleElectromagnetismElectricmotorDoorbellCompassElectromagnetDirectcurrentHorseshoe

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iron, nickel, cobalt
  2. Earphones
  3. Galvanometer
  4. Repel
  5. Magnetic field lines
  6. Electromagnetic induction
  7. Cylinder
  8. Magnetite
  9. Magnets attract or repel other magnets.
  10. Generator
  11. Transformer
  12. Attract
  13. Bar
  14. One end of a magnet will point North when swinging freely.
  15. Magnetic field
  16. Magnet
  17. Magnetism
  18. Solenoid
  19. Magnetic declination
  20. Copper
  21. Hans Christian Oersted
  22. Glass, rubber
  23. Magnetic force
  24. Alternating current
  25. Magnetic pole
  26. Electromagnetism
  27. Electric motor
  28. Door bell
  29. Compass
  30. Electromagnet
  31. Direct current
  32. Horseshoe