AlternatingcurrentElectromagneticinductionGeneratorElectromagnetismAttractMagnetiteMagnetismElectromagnetTransformerIron,nickel,cobaltBarDoorbellRepelCompassMagneticfieldlinesGlass,rubberOne end of amagnet willpoint Northwhen swingingfreely.MagneticdeclinationMagnetHorseshoeDirectcurrentElectricmotorCopperMagneticforceGalvanometerEarphonesMagneticpoleHansChristianOerstedSolenoidMagnetsattract orrepel othermagnets.MagneticfieldCylinderAlternatingcurrentElectromagneticinductionGeneratorElectromagnetismAttractMagnetiteMagnetismElectromagnetTransformerIron,nickel,cobaltBarDoorbellRepelCompassMagneticfieldlinesGlass,rubberOne end of amagnet willpoint Northwhen swingingfreely.MagneticdeclinationMagnetHorseshoeDirectcurrentElectricmotorCopperMagneticforceGalvanometerEarphonesMagneticpoleHansChristianOerstedSolenoidMagnetsattract orrepel othermagnets.MagneticfieldCylinder

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alternating current
  2. Electromagnetic induction
  3. Generator
  4. Electromagnetism
  5. Attract
  6. Magnetite
  7. Magnetism
  8. Electromagnet
  9. Transformer
  10. Iron, nickel, cobalt
  11. Bar
  12. Door bell
  13. Repel
  14. Compass
  15. Magnetic field lines
  16. Glass, rubber
  17. One end of a magnet will point North when swinging freely.
  18. Magnetic declination
  19. Magnet
  20. Horseshoe
  21. Direct current
  22. Electric motor
  23. Copper
  24. Magnetic force
  25. Galvanometer
  26. Earphones
  27. Magnetic pole
  28. Hans Christian Oersted
  29. Solenoid
  30. Magnets attract or repel other magnets.
  31. Magnetic field
  32. Cylinder