MagnetismMagnetElectromagnetismHorseshoeMagnetsattract orrepel othermagnets.GalvanometerMagneticfieldlinesMagneticdeclinationAlternatingcurrentDoorbellBarCopperMagneticpoleHansChristianOerstedOne end of amagnet willpoint Northwhen swingingfreely.ElectromagnetGeneratorCompassRepelSolenoidDirectcurrentMagnetiteElectromagneticinductionCylinderAttractEarphonesMagneticforceGlass,rubberMagneticfieldTransformerIron,nickel,cobaltElectricmotorMagnetismMagnetElectromagnetismHorseshoeMagnetsattract orrepel othermagnets.GalvanometerMagneticfieldlinesMagneticdeclinationAlternatingcurrentDoorbellBarCopperMagneticpoleHansChristianOerstedOne end of amagnet willpoint Northwhen swingingfreely.ElectromagnetGeneratorCompassRepelSolenoidDirectcurrentMagnetiteElectromagneticinductionCylinderAttractEarphonesMagneticforceGlass,rubberMagneticfieldTransformerIron,nickel,cobaltElectricmotor

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magnetism
  2. Magnet
  3. Electromagnetism
  4. Horseshoe
  5. Magnets attract or repel other magnets.
  6. Galvanometer
  7. Magnetic field lines
  8. Magnetic declination
  9. Alternating current
  10. Door bell
  11. Bar
  12. Copper
  13. Magnetic pole
  14. Hans Christian Oersted
  15. One end of a magnet will point North when swinging freely.
  16. Electromagnet
  17. Generator
  18. Compass
  19. Repel
  20. Solenoid
  21. Direct current
  22. Magnetite
  23. Electromagnetic induction
  24. Cylinder
  25. Attract
  26. Earphones
  27. Magnetic force
  28. Glass, rubber
  29. Magnetic field
  30. Transformer
  31. Iron, nickel, cobalt
  32. Electric motor