DoorbellHorseshoeMagneticfieldlinesElectromagnetEarphonesAlternatingcurrentIron,nickel,cobaltCompassTransformerCylinderMagnetMagnetismHansChristianOerstedMagneticpoleElectricmotorGlass,rubberElectromagneticinductionMagnetsattract orrepel othermagnets.RepelSolenoidGalvanometerGeneratorDirectcurrentMagnetiteOne end of amagnet willpoint Northwhen swingingfreely.CopperElectromagnetismBarMagneticfieldAttractMagneticforceMagneticdeclinationDoorbellHorseshoeMagneticfieldlinesElectromagnetEarphonesAlternatingcurrentIron,nickel,cobaltCompassTransformerCylinderMagnetMagnetismHansChristianOerstedMagneticpoleElectricmotorGlass,rubberElectromagneticinductionMagnetsattract orrepel othermagnets.RepelSolenoidGalvanometerGeneratorDirectcurrentMagnetiteOne end of amagnet willpoint Northwhen swingingfreely.CopperElectromagnetismBarMagneticfieldAttractMagneticforceMagneticdeclination

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Door bell
  2. Horseshoe
  3. Magnetic field lines
  4. Electromagnet
  5. Earphones
  6. Alternating current
  7. Iron, nickel, cobalt
  8. Compass
  9. Transformer
  10. Cylinder
  11. Magnet
  12. Magnetism
  13. Hans Christian Oersted
  14. Magnetic pole
  15. Electric motor
  16. Glass, rubber
  17. Electromagnetic induction
  18. Magnets attract or repel other magnets.
  19. Repel
  20. Solenoid
  21. Galvanometer
  22. Generator
  23. Direct current
  24. Magnetite
  25. One end of a magnet will point North when swinging freely.
  26. Copper
  27. Electromagnetism
  28. Bar
  29. Magnetic field
  30. Attract
  31. Magnetic force
  32. Magnetic declination