HansChristianOerstedMagneticpoleElectromagneticinductionMagneticdeclinationRepelMagnetiteCylinderTransformerMagnetBarMagneticforceElectromagnetIron,nickel,cobaltGlass,rubberMagnetismMagneticfieldlinesDirectcurrentSolenoidAlternatingcurrentGalvanometerElectricmotorAttractCopperMagneticfieldCompassHorseshoeGeneratorElectromagnetismEarphonesOne end of amagnet willpoint Northwhen swingingfreely.DoorbellMagnetsattract orrepel othermagnets.HansChristianOerstedMagneticpoleElectromagneticinductionMagneticdeclinationRepelMagnetiteCylinderTransformerMagnetBarMagneticforceElectromagnetIron,nickel,cobaltGlass,rubberMagnetismMagneticfieldlinesDirectcurrentSolenoidAlternatingcurrentGalvanometerElectricmotorAttractCopperMagneticfieldCompassHorseshoeGeneratorElectromagnetismEarphonesOne end of amagnet willpoint Northwhen swingingfreely.DoorbellMagnetsattract orrepel othermagnets.

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hans Christian Oersted
  2. Magnetic pole
  3. Electromagnetic induction
  4. Magnetic declination
  5. Repel
  6. Magnetite
  7. Cylinder
  8. Transformer
  9. Magnet
  10. Bar
  11. Magnetic force
  12. Electromagnet
  13. Iron, nickel, cobalt
  14. Glass, rubber
  15. Magnetism
  16. Magnetic field lines
  17. Direct current
  18. Solenoid
  19. Alternating current
  20. Galvanometer
  21. Electric motor
  22. Attract
  23. Copper
  24. Magnetic field
  25. Compass
  26. Horseshoe
  27. Generator
  28. Electromagnetism
  29. Earphones
  30. One end of a magnet will point North when swinging freely.
  31. Door bell
  32. Magnets attract or repel other magnets.