TransformerSolenoidMagnetiteMagneticfieldElectromagnetMagnetsattract orrepel othermagnets.EarphonesMagneticforceCompassMagneticfieldlinesDirectcurrentCopperElectromagnetismIron,nickel,cobaltHansChristianOerstedGeneratorGlass,rubberElectricmotorMagneticdeclinationRepelAttractMagneticpoleAlternatingcurrentMagnetDoorbellGalvanometerMagnetismOne end of amagnet willpoint Northwhen swingingfreely.BarElectromagneticinductionCylinderHorseshoeTransformerSolenoidMagnetiteMagneticfieldElectromagnetMagnetsattract orrepel othermagnets.EarphonesMagneticforceCompassMagneticfieldlinesDirectcurrentCopperElectromagnetismIron,nickel,cobaltHansChristianOerstedGeneratorGlass,rubberElectricmotorMagneticdeclinationRepelAttractMagneticpoleAlternatingcurrentMagnetDoorbellGalvanometerMagnetismOne end of amagnet willpoint Northwhen swingingfreely.BarElectromagneticinductionCylinderHorseshoe

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transformer
  2. Solenoid
  3. Magnetite
  4. Magnetic field
  5. Electromagnet
  6. Magnets attract or repel other magnets.
  7. Earphones
  8. Magnetic force
  9. Compass
  10. Magnetic field lines
  11. Direct current
  12. Copper
  13. Electromagnetism
  14. Iron, nickel, cobalt
  15. Hans Christian Oersted
  16. Generator
  17. Glass, rubber
  18. Electric motor
  19. Magnetic declination
  20. Repel
  21. Attract
  22. Magnetic pole
  23. Alternating current
  24. Magnet
  25. Door bell
  26. Galvanometer
  27. Magnetism
  28. One end of a magnet will point North when swinging freely.
  29. Bar
  30. Electromagnetic induction
  31. Cylinder
  32. Horseshoe