ElectromagnetAlternatingcurrentMagneticfieldMagnetiteGlass,rubberGeneratorOne end of amagnet willpoint Northwhen swingingfreely.TransformerRepelElectricmotorGalvanometerMagnetDirectcurrentMagnetsattract orrepel othermagnets.ElectromagnetismCopperCylinderBarMagneticpoleMagneticfieldlinesIron,nickel,cobaltHansChristianOerstedElectromagneticinductionHorseshoeAttractMagneticforceDoorbellMagnetismMagneticdeclinationEarphonesCompassSolenoidElectromagnetAlternatingcurrentMagneticfieldMagnetiteGlass,rubberGeneratorOne end of amagnet willpoint Northwhen swingingfreely.TransformerRepelElectricmotorGalvanometerMagnetDirectcurrentMagnetsattract orrepel othermagnets.ElectromagnetismCopperCylinderBarMagneticpoleMagneticfieldlinesIron,nickel,cobaltHansChristianOerstedElectromagneticinductionHorseshoeAttractMagneticforceDoorbellMagnetismMagneticdeclinationEarphonesCompassSolenoid

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Electromagnet
  2. Alternating current
  3. Magnetic field
  4. Magnetite
  5. Glass, rubber
  6. Generator
  7. One end of a magnet will point North when swinging freely.
  8. Transformer
  9. Repel
  10. Electric motor
  11. Galvanometer
  12. Magnet
  13. Direct current
  14. Magnets attract or repel other magnets.
  15. Electromagnetism
  16. Copper
  17. Cylinder
  18. Bar
  19. Magnetic pole
  20. Magnetic field lines
  21. Iron, nickel, cobalt
  22. Hans Christian Oersted
  23. Electromagnetic induction
  24. Horseshoe
  25. Attract
  26. Magnetic force
  27. Door bell
  28. Magnetism
  29. Magnetic declination
  30. Earphones
  31. Compass
  32. Solenoid