SolenoidGalvanometerMagneticforceIron,nickel,cobaltCylinderOne end of amagnet willpoint Northwhen swingingfreely.ElectricmotorAttractMagneticdeclinationAlternatingcurrentMagnetiteMagnetElectromagneticinductionEarphonesBarCopperDoorbellDirectcurrentHorseshoeCompassTransformerGlass,rubberElectromagnetismGeneratorMagnetismMagnetsattract orrepel othermagnets.RepelMagneticfieldlinesElectromagnetMagneticfieldMagneticpoleHansChristianOerstedSolenoidGalvanometerMagneticforceIron,nickel,cobaltCylinderOne end of amagnet willpoint Northwhen swingingfreely.ElectricmotorAttractMagneticdeclinationAlternatingcurrentMagnetiteMagnetElectromagneticinductionEarphonesBarCopperDoorbellDirectcurrentHorseshoeCompassTransformerGlass,rubberElectromagnetismGeneratorMagnetismMagnetsattract orrepel othermagnets.RepelMagneticfieldlinesElectromagnetMagneticfieldMagneticpoleHansChristianOersted

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Solenoid
  2. Galvanometer
  3. Magnetic force
  4. Iron, nickel, cobalt
  5. Cylinder
  6. One end of a magnet will point North when swinging freely.
  7. Electric motor
  8. Attract
  9. Magnetic declination
  10. Alternating current
  11. Magnetite
  12. Magnet
  13. Electromagnetic induction
  14. Earphones
  15. Bar
  16. Copper
  17. Door bell
  18. Direct current
  19. Horseshoe
  20. Compass
  21. Transformer
  22. Glass, rubber
  23. Electromagnetism
  24. Generator
  25. Magnetism
  26. Magnets attract or repel other magnets.
  27. Repel
  28. Magnetic field lines
  29. Electromagnet
  30. Magnetic field
  31. Magnetic pole
  32. Hans Christian Oersted