MagneticforceElectromagnetGeneratorTransformerBarElectromagneticinductionEarphonesIron,nickel,cobaltElectromagnetismMagneticfieldlinesDirectcurrentDoorbellHorseshoeGlass,rubberCylinderRepelMagneticfieldAttractAlternatingcurrentGalvanometerHansChristianOerstedSolenoidMagnetMagneticpoleOne end of amagnet willpoint Northwhen swingingfreely.MagneticdeclinationMagnetiteCopperMagnetsattract orrepel othermagnets.ElectricmotorMagnetismCompassMagneticforceElectromagnetGeneratorTransformerBarElectromagneticinductionEarphonesIron,nickel,cobaltElectromagnetismMagneticfieldlinesDirectcurrentDoorbellHorseshoeGlass,rubberCylinderRepelMagneticfieldAttractAlternatingcurrentGalvanometerHansChristianOerstedSolenoidMagnetMagneticpoleOne end of amagnet willpoint Northwhen swingingfreely.MagneticdeclinationMagnetiteCopperMagnetsattract orrepel othermagnets.ElectricmotorMagnetismCompass

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magnetic force
  2. Electromagnet
  3. Generator
  4. Transformer
  5. Bar
  6. Electromagnetic induction
  7. Earphones
  8. Iron, nickel, cobalt
  9. Electromagnetism
  10. Magnetic field lines
  11. Direct current
  12. Door bell
  13. Horseshoe
  14. Glass, rubber
  15. Cylinder
  16. Repel
  17. Magnetic field
  18. Attract
  19. Alternating current
  20. Galvanometer
  21. Hans Christian Oersted
  22. Solenoid
  23. Magnet
  24. Magnetic pole
  25. One end of a magnet will point North when swinging freely.
  26. Magnetic declination
  27. Magnetite
  28. Copper
  29. Magnets attract or repel other magnets.
  30. Electric motor
  31. Magnetism
  32. Compass