DirectcurrentOne end of amagnet willpoint Northwhen swingingfreely.MagneticfieldlinesBarEarphonesElectromagneticinductionMagneticfieldDoorbellCylinderRepelSolenoidCopperTransformerGlass,rubberIron,nickel,cobaltMagnetsattract orrepel othermagnets.CompassMagneticdeclinationMagneticforceElectricmotorGalvanometerAttractHansChristianOerstedElectromagnetismGeneratorMagnetiteMagneticpoleHorseshoeMagnetismMagnetElectromagnetAlternatingcurrentDirectcurrentOne end of amagnet willpoint Northwhen swingingfreely.MagneticfieldlinesBarEarphonesElectromagneticinductionMagneticfieldDoorbellCylinderRepelSolenoidCopperTransformerGlass,rubberIron,nickel,cobaltMagnetsattract orrepel othermagnets.CompassMagneticdeclinationMagneticforceElectricmotorGalvanometerAttractHansChristianOerstedElectromagnetismGeneratorMagnetiteMagneticpoleHorseshoeMagnetismMagnetElectromagnetAlternatingcurrent

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Direct current
  2. One end of a magnet will point North when swinging freely.
  3. Magnetic field lines
  4. Bar
  5. Earphones
  6. Electromagnetic induction
  7. Magnetic field
  8. Door bell
  9. Cylinder
  10. Repel
  11. Solenoid
  12. Copper
  13. Transformer
  14. Glass, rubber
  15. Iron, nickel, cobalt
  16. Magnets attract or repel other magnets.
  17. Compass
  18. Magnetic declination
  19. Magnetic force
  20. Electric motor
  21. Galvanometer
  22. Attract
  23. Hans Christian Oersted
  24. Electromagnetism
  25. Generator
  26. Magnetite
  27. Magnetic pole
  28. Horseshoe
  29. Magnetism
  30. Magnet
  31. Electromagnet
  32. Alternating current