MagneticdeclinationHorseshoeElectromagneticinductionCompassMagneticfieldGeneratorOne end of amagnet willpoint Northwhen swingingfreely.EarphonesAttractGlass,rubberIron,nickel,cobaltElectromagnetCylinderTransformerHansChristianOerstedMagnetElectromagnetismMagnetismElectricmotorCopperBarDirectcurrentMagnetsattract orrepel othermagnets.AlternatingcurrentMagnetiteMagneticpoleMagneticfieldlinesGalvanometerRepelMagneticforceDoorbellSolenoidMagneticdeclinationHorseshoeElectromagneticinductionCompassMagneticfieldGeneratorOne end of amagnet willpoint Northwhen swingingfreely.EarphonesAttractGlass,rubberIron,nickel,cobaltElectromagnetCylinderTransformerHansChristianOerstedMagnetElectromagnetismMagnetismElectricmotorCopperBarDirectcurrentMagnetsattract orrepel othermagnets.AlternatingcurrentMagnetiteMagneticpoleMagneticfieldlinesGalvanometerRepelMagneticforceDoorbellSolenoid

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magnetic declination
  2. Horseshoe
  3. Electromagnetic induction
  4. Compass
  5. Magnetic field
  6. Generator
  7. One end of a magnet will point North when swinging freely.
  8. Earphones
  9. Attract
  10. Glass, rubber
  11. Iron, nickel, cobalt
  12. Electromagnet
  13. Cylinder
  14. Transformer
  15. Hans Christian Oersted
  16. Magnet
  17. Electromagnetism
  18. Magnetism
  19. Electric motor
  20. Copper
  21. Bar
  22. Direct current
  23. Magnets attract or repel other magnets.
  24. Alternating current
  25. Magnetite
  26. Magnetic pole
  27. Magnetic field lines
  28. Galvanometer
  29. Repel
  30. Magnetic force
  31. Door bell
  32. Solenoid