ElectromagneticinductionAlternatingcurrentGeneratorElectromagnetismDirectcurrentHansChristianOerstedMagneticpoleMagneticfieldHorseshoeIron,nickel,cobaltMagneticfieldlinesCompassRepelElectromagnetAttractMagnetiteCylinderSolenoidTransformerMagnetismEarphonesMagneticdeclinationMagnetsattract orrepel othermagnets.Glass,rubberOne end of amagnet willpoint Northwhen swingingfreely.MagneticforceBarDoorbellElectricmotorCopperMagnetGalvanometerElectromagneticinductionAlternatingcurrentGeneratorElectromagnetismDirectcurrentHansChristianOerstedMagneticpoleMagneticfieldHorseshoeIron,nickel,cobaltMagneticfieldlinesCompassRepelElectromagnetAttractMagnetiteCylinderSolenoidTransformerMagnetismEarphonesMagneticdeclinationMagnetsattract orrepel othermagnets.Glass,rubberOne end of amagnet willpoint Northwhen swingingfreely.MagneticforceBarDoorbellElectricmotorCopperMagnetGalvanometer

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Electromagnetic induction
  2. Alternating current
  3. Generator
  4. Electromagnetism
  5. Direct current
  6. Hans Christian Oersted
  7. Magnetic pole
  8. Magnetic field
  9. Horseshoe
  10. Iron, nickel, cobalt
  11. Magnetic field lines
  12. Compass
  13. Repel
  14. Electromagnet
  15. Attract
  16. Magnetite
  17. Cylinder
  18. Solenoid
  19. Transformer
  20. Magnetism
  21. Earphones
  22. Magnetic declination
  23. Magnets attract or repel other magnets.
  24. Glass, rubber
  25. One end of a magnet will point North when swinging freely.
  26. Magnetic force
  27. Bar
  28. Door bell
  29. Electric motor
  30. Copper
  31. Magnet
  32. Galvanometer