CylinderElectromagneticinductionGlass,rubberMagneticfieldlinesCopperGalvanometerAttractMagneticpoleOne end of amagnet willpoint Northwhen swingingfreely.ElectromagnetismGeneratorRepelMagneticdeclinationTransformerEarphonesHorseshoeDirectcurrentMagnetiteIron,nickel,cobaltBarMagnetsattract orrepel othermagnets.DoorbellElectricmotorMagnetismCompassMagneticfieldAlternatingcurrentMagnetHansChristianOerstedElectromagnetMagneticforceSolenoidCylinderElectromagneticinductionGlass,rubberMagneticfieldlinesCopperGalvanometerAttractMagneticpoleOne end of amagnet willpoint Northwhen swingingfreely.ElectromagnetismGeneratorRepelMagneticdeclinationTransformerEarphonesHorseshoeDirectcurrentMagnetiteIron,nickel,cobaltBarMagnetsattract orrepel othermagnets.DoorbellElectricmotorMagnetismCompassMagneticfieldAlternatingcurrentMagnetHansChristianOerstedElectromagnetMagneticforceSolenoid

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cylinder
  2. Electromagnetic induction
  3. Glass, rubber
  4. Magnetic field lines
  5. Copper
  6. Galvanometer
  7. Attract
  8. Magnetic pole
  9. One end of a magnet will point North when swinging freely.
  10. Electromagnetism
  11. Generator
  12. Repel
  13. Magnetic declination
  14. Transformer
  15. Earphones
  16. Horseshoe
  17. Direct current
  18. Magnetite
  19. Iron, nickel, cobalt
  20. Bar
  21. Magnets attract or repel other magnets.
  22. Door bell
  23. Electric motor
  24. Magnetism
  25. Compass
  26. Magnetic field
  27. Alternating current
  28. Magnet
  29. Hans Christian Oersted
  30. Electromagnet
  31. Magnetic force
  32. Solenoid