GeneratorDoorbellMagneticpoleElectricmotorBarMagneticforceCopperAlternatingcurrentDirectcurrentCompassElectromagneticinductionHansChristianOerstedCylinderMagneticfieldlinesGlass,rubberMagnetismIron,nickel,cobaltGalvanometerMagnetsattract orrepel othermagnets.ElectromagnetismOne end of amagnet willpoint Northwhen swingingfreely.EarphonesHorseshoeMagnetRepelElectromagnetTransformerSolenoidMagnetiteMagneticdeclinationAttractMagneticfieldGeneratorDoorbellMagneticpoleElectricmotorBarMagneticforceCopperAlternatingcurrentDirectcurrentCompassElectromagneticinductionHansChristianOerstedCylinderMagneticfieldlinesGlass,rubberMagnetismIron,nickel,cobaltGalvanometerMagnetsattract orrepel othermagnets.ElectromagnetismOne end of amagnet willpoint Northwhen swingingfreely.EarphonesHorseshoeMagnetRepelElectromagnetTransformerSolenoidMagnetiteMagneticdeclinationAttractMagneticfield

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Generator
  2. Door bell
  3. Magnetic pole
  4. Electric motor
  5. Bar
  6. Magnetic force
  7. Copper
  8. Alternating current
  9. Direct current
  10. Compass
  11. Electromagnetic induction
  12. Hans Christian Oersted
  13. Cylinder
  14. Magnetic field lines
  15. Glass, rubber
  16. Magnetism
  17. Iron, nickel, cobalt
  18. Galvanometer
  19. Magnets attract or repel other magnets.
  20. Electromagnetism
  21. One end of a magnet will point North when swinging freely.
  22. Earphones
  23. Horseshoe
  24. Magnet
  25. Repel
  26. Electromagnet
  27. Transformer
  28. Solenoid
  29. Magnetite
  30. Magnetic declination
  31. Attract
  32. Magnetic field