DirectcurrentGeneratorMagneticfieldlinesHorseshoeMagnetiteOne end of amagnet willpoint Northwhen swingingfreely.HansChristianOerstedRepelGlass,rubberGalvanometerTransformerDoorbellElectromagnetismCylinderElectromagnetElectromagneticinductionMagneticfieldEarphonesMagnetBarAttractIron,nickel,cobaltAlternatingcurrentMagneticpoleMagnetsattract orrepel othermagnets.MagneticforceSolenoidCopperCompassMagneticdeclinationMagnetismElectricmotorDirectcurrentGeneratorMagneticfieldlinesHorseshoeMagnetiteOne end of amagnet willpoint Northwhen swingingfreely.HansChristianOerstedRepelGlass,rubberGalvanometerTransformerDoorbellElectromagnetismCylinderElectromagnetElectromagneticinductionMagneticfieldEarphonesMagnetBarAttractIron,nickel,cobaltAlternatingcurrentMagneticpoleMagnetsattract orrepel othermagnets.MagneticforceSolenoidCopperCompassMagneticdeclinationMagnetismElectricmotor

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Direct current
  2. Generator
  3. Magnetic field lines
  4. Horseshoe
  5. Magnetite
  6. One end of a magnet will point North when swinging freely.
  7. Hans Christian Oersted
  8. Repel
  9. Glass, rubber
  10. Galvanometer
  11. Transformer
  12. Door bell
  13. Electromagnetism
  14. Cylinder
  15. Electromagnet
  16. Electromagnetic induction
  17. Magnetic field
  18. Earphones
  19. Magnet
  20. Bar
  21. Attract
  22. Iron, nickel, cobalt
  23. Alternating current
  24. Magnetic pole
  25. Magnets attract or repel other magnets.
  26. Magnetic force
  27. Solenoid
  28. Copper
  29. Compass
  30. Magnetic declination
  31. Magnetism
  32. Electric motor