ElectromagnetCopperGeneratorOne end of amagnet willpoint Northwhen swingingfreely.HansChristianOerstedDoorbellElectromagneticinductionGlass,rubberEarphonesMagneticdeclinationSolenoidMagnetGalvanometerIron,nickel,cobaltElectromagnetismMagneticforceAttractMagnetismAlternatingcurrentMagnetiteDirectcurrentBarCylinderMagneticfieldHorseshoeCompassMagneticfieldlinesElectricmotorMagnetsattract orrepel othermagnets.TransformerRepelMagneticpoleElectromagnetCopperGeneratorOne end of amagnet willpoint Northwhen swingingfreely.HansChristianOerstedDoorbellElectromagneticinductionGlass,rubberEarphonesMagneticdeclinationSolenoidMagnetGalvanometerIron,nickel,cobaltElectromagnetismMagneticforceAttractMagnetismAlternatingcurrentMagnetiteDirectcurrentBarCylinderMagneticfieldHorseshoeCompassMagneticfieldlinesElectricmotorMagnetsattract orrepel othermagnets.TransformerRepelMagneticpole

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Electromagnet
  2. Copper
  3. Generator
  4. One end of a magnet will point North when swinging freely.
  5. Hans Christian Oersted
  6. Door bell
  7. Electromagnetic induction
  8. Glass, rubber
  9. Earphones
  10. Magnetic declination
  11. Solenoid
  12. Magnet
  13. Galvanometer
  14. Iron, nickel, cobalt
  15. Electromagnetism
  16. Magnetic force
  17. Attract
  18. Magnetism
  19. Alternating current
  20. Magnetite
  21. Direct current
  22. Bar
  23. Cylinder
  24. Magnetic field
  25. Horseshoe
  26. Compass
  27. Magnetic field lines
  28. Electric motor
  29. Magnets attract or repel other magnets.
  30. Transformer
  31. Repel
  32. Magnetic pole