TransformerGalvanometerGlass,rubberDirectcurrentMagneticpoleCompassIron,nickel,cobaltElectromagnetOne end of amagnet willpoint Northwhen swingingfreely.DoorbellMagneticfieldlinesMagneticfieldHansChristianOerstedEarphonesCopperMagneticforceElectromagneticinductionMagnetsattract orrepel othermagnets.MagnetismElectromagnetismBarMagnetSolenoidAlternatingcurrentGeneratorCylinderAttractMagnetiteMagneticdeclinationRepelElectricmotorHorseshoeTransformerGalvanometerGlass,rubberDirectcurrentMagneticpoleCompassIron,nickel,cobaltElectromagnetOne end of amagnet willpoint Northwhen swingingfreely.DoorbellMagneticfieldlinesMagneticfieldHansChristianOerstedEarphonesCopperMagneticforceElectromagneticinductionMagnetsattract orrepel othermagnets.MagnetismElectromagnetismBarMagnetSolenoidAlternatingcurrentGeneratorCylinderAttractMagnetiteMagneticdeclinationRepelElectricmotorHorseshoe

Magnetism and Electromagnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
  1. Transformer
  2. Galvanometer
  3. Glass, rubber
  4. Direct current
  5. Magnetic pole
  6. Compass
  7. Iron, nickel, cobalt
  8. Electromagnet
  9. One end of a magnet will point North when swinging freely.
  10. Door bell
  11. Magnetic field lines
  12. Magnetic field
  13. Hans Christian Oersted
  14. Earphones
  15. Copper
  16. Magnetic force
  17. Electromagnetic induction
  18. Magnets attract or repel other magnets.
  19. Magnetism
  20. Electromagnetism
  21. Bar
  22. Magnet
  23. Solenoid
  24. Alternating current
  25. Generator
  26. Cylinder
  27. Attract
  28. Magnetite
  29. Magnetic declination
  30. Repel
  31. Electric motor
  32. Horseshoe