Sale 1+ Carat Sell a Rose (1) (2) (3) Add On Wow Customer (1) (2) (3) greeting (1) (2) (3) (4) (5) (6) Clean Jewelry (1) (2) (3) (4) (5) (6) Hit personal goal emotiona probing (1) (2) (3) (4) (5) (6) Offer an account (1) (2) (3) (4) (5) (6) offer drink (1) (2) (3) (4) (5) (6) Take in Repair (1) (2) (3) make me shine (1) (2) (3) Close Sale Open Account Team Sale/ Turn Over (1) (2) (3) (4) (5) (6) added value statemen (1) (2) (3) Bring in stock from other store Ask to buy (1) (2) (3) (4) (5) (6) Hit Store Goal Initiate Role Play (1) (2) (3) Sold Warranty (1) (2) (3) (4) (5) (6) Close Sale (1) (2) (3) (4) (5) (6) Absolute #7 (1) (2) (3) (4) (5) (6) Sell Credit Protection Sale 1+ Carat Sell a Rose (1) (2) (3) Add On Wow Customer (1) (2) (3) greeting (1) (2) (3) (4) (5) (6) Clean Jewelry (1) (2) (3) (4) (5) (6) Hit personal goal emotiona probing (1) (2) (3) (4) (5) (6) Offer an account (1) (2) (3) (4) (5) (6) offer drink (1) (2) (3) (4) (5) (6) Take in Repair (1) (2) (3) make me shine (1) (2) (3) Close Sale Open Account Team Sale/ Turn Over (1) (2) (3) (4) (5) (6) added value statemen (1) (2) (3) Bring in stock from other store Ask to buy (1) (2) (3) (4) (5) (6) Hit Store Goal Initiate Role Play (1) (2) (3) Sold Warranty (1) (2) (3) (4) (5) (6) Close Sale (1) (2) (3) (4) (5) (6) Absolute #7 (1) (2) (3) (4) (5) (6) Sell Credit Protection
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sale 1+ Carat
Sell a Rose (1) (2) (3)
Add On
Wow Customer
(1) (2) (3)
greeting
(1) (2) (3)
(4) (5) (6)
Clean Jewelry
(1) (2) (3)
(4) (5) (6)
Hit personal goal
emotiona probing
(1) (2) (3)
(4) (5) (6)
Offer an account
(1) (2) (3)
(4) (5) (6)
offer drink
(1) (2) (3)
(4) (5) (6)
Take in Repair
(1) (2) (3)
make me shine
(1) (2) (3)
Close Sale
Open Account
Team Sale/ Turn Over
(1) (2) (3)
(4) (5) (6)
added value statemen
(1) (2) (3)
Bring in stock from other store
Ask to buy
(1) (2) (3)
(4) (5) (6)
Hit Store Goal
Initiate Role Play
(1) (2) (3)
Sold Warranty
(1) (2) (3)
(4) (5) (6)
Close Sale
(1) (2) (3)
(4) (5) (6)
Absolute #7
(1) (2) (3)
(4) (5) (6)
Sell Credit Protection