Sale1+CaratSell aRose (1)(2) (3)AddOnWowCustomer(1) (2) (3)greeting(1) (2) (3)(4) (5) (6)CleanJewelry(1) (2) (3)(4) (5) (6)Hitpersonalgoalemotionaprobing(1) (2) (3)(4) (5) (6)Offer anaccount(1) (2) (3)(4) (5) (6)offer drink(1) (2) (3)(4) (5) (6)Take inRepair(1) (2) (3)make meshine(1) (2) (3)CloseSaleOpenAccountTeam Sale/Turn Over(1) (2) (3)(4) (5) (6)addedvaluestatemen(1) (2) (3)Bring instock fromotherstoreAsk to buy(1) (2) (3)(4) (5) (6)HitStoreGoalInitiateRole Play(1) (2) (3)SoldWarranty(1) (2) (3)(4) (5) (6)CloseSale(1) (2) (3)(4) (5) (6)Absolute#7(1) (2) (3)(4) (5) (6)SellCreditProtectionSale1+CaratSell aRose (1)(2) (3)AddOnWowCustomer(1) (2) (3)greeting(1) (2) (3)(4) (5) (6)CleanJewelry(1) (2) (3)(4) (5) (6)Hitpersonalgoalemotionaprobing(1) (2) (3)(4) (5) (6)Offer anaccount(1) (2) (3)(4) (5) (6)offer drink(1) (2) (3)(4) (5) (6)Take inRepair(1) (2) (3)make meshine(1) (2) (3)CloseSaleOpenAccountTeam Sale/Turn Over(1) (2) (3)(4) (5) (6)addedvaluestatemen(1) (2) (3)Bring instock fromotherstoreAsk to buy(1) (2) (3)(4) (5) (6)HitStoreGoalInitiateRole Play(1) (2) (3)SoldWarranty(1) (2) (3)(4) (5) (6)CloseSale(1) (2) (3)(4) (5) (6)Absolute#7(1) (2) (3)(4) (5) (6)SellCreditProtection

Jensen Jewelers - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sale 1+ Carat
  2. Sell a Rose (1) (2) (3)
  3. Add On
  4. Wow Customer (1) (2) (3)
  5. greeting (1) (2) (3) (4) (5) (6)
  6. Clean Jewelry (1) (2) (3) (4) (5) (6)
  7. Hit personal goal
  8. emotiona probing (1) (2) (3) (4) (5) (6)
  9. Offer an account (1) (2) (3) (4) (5) (6)
  10. offer drink (1) (2) (3) (4) (5) (6)
  11. Take in Repair (1) (2) (3)
  12. make me shine (1) (2) (3)
  13. Close Sale
  14. Open Account
  15. Team Sale/ Turn Over (1) (2) (3) (4) (5) (6)
  16. added value statemen (1) (2) (3)
  17. Bring in stock from other store
  18. Ask to buy (1) (2) (3) (4) (5) (6)
  19. Hit Store Goal
  20. Initiate Role Play (1) (2) (3)
  21. Sold Warranty (1) (2) (3) (4) (5) (6)
  22. Close Sale (1) (2) (3) (4) (5) (6)
  23. Absolute #7 (1) (2) (3) (4) (5) (6)
  24. Sell Credit Protection