22 degrees Obtuse <JIH 8 Sided Polygon Isosceles Triangle CDE Complete Turn Angles At A Point Straight 90 degrees Acute Right Angle '3' Reflex 540 degrees Acute Rhombus 45 degrees Protractor Regular Polygon Vertically Opposite Angles Right Co- interior Angles 180 degrees Constructing Corresponding Angles Face Edge Supplementary Angles Free! 4 Sided Polygon <GFE Decagon Vertex 22 degrees Obtuse <JIH 8 Sided Polygon Isosceles Triangle CDE Complete Turn Angles At A Point Straight 90 degrees Acute Right Angle '3' Reflex 540 degrees Acute Rhombus 45 degrees Protractor Regular Polygon Vertically Opposite Angles Right Co- interior Angles 180 degrees Constructing Corresponding Angles Face Edge Supplementary Angles Free! 4 Sided Polygon <GFE Decagon Vertex
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
22 degrees
Obtuse
<JIH
8 Sided Polygon
Isosceles Triangle
CDE
Complete Turn
Angles At A Point
Straight
90 degrees
Acute
Right Angle '3'
Reflex
540 degrees
Acute
Rhombus
45 degrees
Protractor
Regular Polygon
Vertically Opposite Angles
Right
Co-interior Angles
180 degrees
Constructing
Corresponding Angles
Face
Edge
Supplementary Angles
Free!
4 Sided Polygon
<GFE
Decagon
Vertex