ElectromagnetLinesofForceHorseshoeStaticElectricityFusesClosedCircuitRepelSeriesCircuitParallelCircuitAttractOpenCircuitCircuitMagneticPoleElectricCurretMagneticFieldBatteryAmpereElectromagnetismElectronsCircuitBreakerElectricityMagnetSchematicDiagramMotorElectromagnetLinesofForceHorseshoeStaticElectricityFusesClosedCircuitRepelSeriesCircuitParallelCircuitAttractOpenCircuitCircuitMagneticPoleElectricCurretMagneticFieldBatteryAmpereElectromagnetismElectronsCircuitBreakerElectricityMagnetSchematicDiagramMotor

Electricity and Magnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Electromagnet
  2. Lines of Force
  3. Horseshoe
  4. Static Electricity
  5. Fuses
  6. Closed Circuit
  7. Repel
  8. Series Circuit
  9. Parallel Circuit
  10. Attract
  11. Open Circuit
  12. Circuit
  13. Magnetic Pole
  14. Electric Curret
  15. Magnetic Field
  16. Battery
  17. Ampere
  18. Electromagnetism
  19. Electrons
  20. Circuit Breaker
  21. Electricity
  22. Magnet
  23. Schematic Diagram
  24. Motor