ElectromagnetismBatteryStaticElectricityElectricCurretMotorCircuitBreakerMagnetLinesofForceMagneticFieldCircuitElectricityElectromagnetSchematicDiagramRepelOpenCircuitAttractFusesMagneticPoleSeriesCircuitParallelCircuitClosedCircuitAmpereElectronsHorseshoeElectromagnetismBatteryStaticElectricityElectricCurretMotorCircuitBreakerMagnetLinesofForceMagneticFieldCircuitElectricityElectromagnetSchematicDiagramRepelOpenCircuitAttractFusesMagneticPoleSeriesCircuitParallelCircuitClosedCircuitAmpereElectronsHorseshoe

Electricity and Magnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Electromagnetism
  2. Battery
  3. Static Electricity
  4. Electric Curret
  5. Motor
  6. Circuit Breaker
  7. Magnet
  8. Lines of Force
  9. Magnetic Field
  10. Circuit
  11. Electricity
  12. Electromagnet
  13. Schematic Diagram
  14. Repel
  15. Open Circuit
  16. Attract
  17. Fuses
  18. Magnetic Pole
  19. Series Circuit
  20. Parallel Circuit
  21. Closed Circuit
  22. Ampere
  23. Electrons
  24. Horseshoe