ElectromagnetOpenCircuitAttractBatteryFusesClosedCircuitSchematicDiagramHorseshoeElectricCurretMagneticPoleElectricityStaticElectricityMagneticFieldCircuitBreakerRepelLinesofForceElectronsMagnetAmpereCircuitMotorSeriesCircuitParallelCircuitElectromagnetismElectromagnetOpenCircuitAttractBatteryFusesClosedCircuitSchematicDiagramHorseshoeElectricCurretMagneticPoleElectricityStaticElectricityMagneticFieldCircuitBreakerRepelLinesofForceElectronsMagnetAmpereCircuitMotorSeriesCircuitParallelCircuitElectromagnetism

Electricity and Magnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Electromagnet
  2. Open Circuit
  3. Attract
  4. Battery
  5. Fuses
  6. Closed Circuit
  7. Schematic Diagram
  8. Horseshoe
  9. Electric Curret
  10. Magnetic Pole
  11. Electricity
  12. Static Electricity
  13. Magnetic Field
  14. Circuit Breaker
  15. Repel
  16. Lines of Force
  17. Electrons
  18. Magnet
  19. Ampere
  20. Circuit
  21. Motor
  22. Series Circuit
  23. Parallel Circuit
  24. Electromagnetism