ElectromagnetElectricityHorseshoeMotorMagneticFieldLinesofForceMagneticPoleCircuitBreakerElectronsSeriesCircuitFusesCircuitBatteryAmpereElectricCurretClosedCircuitOpenCircuitRepelAttractStaticElectricityElectromagnetismParallelCircuitSchematicDiagramMagnetElectromagnetElectricityHorseshoeMotorMagneticFieldLinesofForceMagneticPoleCircuitBreakerElectronsSeriesCircuitFusesCircuitBatteryAmpereElectricCurretClosedCircuitOpenCircuitRepelAttractStaticElectricityElectromagnetismParallelCircuitSchematicDiagramMagnet

Electricity and Magnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Electromagnet
  2. Electricity
  3. Horseshoe
  4. Motor
  5. Magnetic Field
  6. Lines of Force
  7. Magnetic Pole
  8. Circuit Breaker
  9. Electrons
  10. Series Circuit
  11. Fuses
  12. Circuit
  13. Battery
  14. Ampere
  15. Electric Curret
  16. Closed Circuit
  17. Open Circuit
  18. Repel
  19. Attract
  20. Static Electricity
  21. Electromagnetism
  22. Parallel Circuit
  23. Schematic Diagram
  24. Magnet