HorseshoeClosedCircuitMotorSchematicDiagramElectricityStaticElectricityElectricCurretRepelAmpereOpenCircuitSeriesCircuitLinesofForceMagnetMagneticPoleFusesCircuitBreakerCircuitMagneticFieldElectromagnetParallelCircuitElectronsBatteryElectromagnetismAttractHorseshoeClosedCircuitMotorSchematicDiagramElectricityStaticElectricityElectricCurretRepelAmpereOpenCircuitSeriesCircuitLinesofForceMagnetMagneticPoleFusesCircuitBreakerCircuitMagneticFieldElectromagnetParallelCircuitElectronsBatteryElectromagnetismAttract

Electricity and Magnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Horseshoe
  2. Closed Circuit
  3. Motor
  4. Schematic Diagram
  5. Electricity
  6. Static Electricity
  7. Electric Curret
  8. Repel
  9. Ampere
  10. Open Circuit
  11. Series Circuit
  12. Lines of Force
  13. Magnet
  14. Magnetic Pole
  15. Fuses
  16. Circuit Breaker
  17. Circuit
  18. Magnetic Field
  19. Electromagnet
  20. Parallel Circuit
  21. Electrons
  22. Battery
  23. Electromagnetism
  24. Attract