HeavyWeightMatch goes0-0 in thefirst round.Coachmisconductis called byreferee.RedCoachQuestionsRefereePotentiallyDangerousCalledAgainst RedWinner ByDecisionGreen2NearfallGreenEscapeRedJump Aroundis played.(Crowd is ontheir feetjumping)!Freaks isplayed.(CrowdStands Up!)A BobcatSeniorMatch isstopped forbloodtime.BloodTimeGreenIllegalHeadlockGreen"NO ARM"MajorDecisionGreen3 PointNearfallGreenTakedownRedCautionFalseStart RedMinorDecisionGreenOvertimeMatchWon ByRedOvertimeMatchWon byGreenWinner ByDecisionRedAny 98-138match endsin a minordecision.TechnicalViolationLockedHandsRedWinner ByFall(Pin)GreenForfeitRed"Thunderstruck"IS PlayedEscapeGreenReversalGreenCrowdYells"Squeeze"IllegalHeadlockRed "NOARM"MinorDecisionRedAny 144-HVY matchends in atech fall.TechnicalFallGreenSomeonethrowsheadgear atend -1 teampoint.Loss ofControl1 RedGreenCoachQuestionsRefereePotentiallyDangerousCalledAgainstGreen3 PointNearfallRedCautionFalseStartGreenBloodTimeRedA SeniorWrestlesfor theBobcatsInjuryTime2NearfallRedLoss ofControl1 GreenTechnicalViolationLockedHandsGreenWinnerBy Fall(Pin) RedA BobcatSeniorgets a pin!ForfeitGreenTakedownGreenReversalRedTechnicalFall RedMajorDecisionRedCrazyTrain isPlayedA BobcatSenior Matchgoes all threerounds butnot overtime.HeavyWeightMatch goes0-0 in thefirst round.Coachmisconductis called byreferee.RedCoachQuestionsRefereePotentiallyDangerousCalledAgainst RedWinner ByDecisionGreen2NearfallGreenEscapeRedJump Aroundis played.(Crowd is ontheir feetjumping)!Freaks isplayed.(CrowdStands Up!)A BobcatSeniorMatch isstopped forbloodtime.BloodTimeGreenIllegalHeadlockGreen"NO ARM"MajorDecisionGreen3 PointNearfallGreenTakedownRedCautionFalseStart RedMinorDecisionGreenOvertimeMatchWon ByRedOvertimeMatchWon byGreenWinner ByDecisionRedAny 98-138match endsin a minordecision.TechnicalViolationLockedHandsRedWinner ByFall(Pin)GreenForfeitRed"Thunderstruck"IS PlayedEscapeGreenReversalGreenCrowdYells"Squeeze"IllegalHeadlockRed "NOARM"MinorDecisionRedAny 144-HVY matchends in atech fall.TechnicalFallGreenSomeonethrowsheadgear atend -1 teampoint.Loss ofControl1 RedGreenCoachQuestionsRefereePotentiallyDangerousCalledAgainstGreen3 PointNearfallRedCautionFalseStartGreenBloodTimeRedA SeniorWrestlesfor theBobcatsInjuryTime2NearfallRedLoss ofControl1 GreenTechnicalViolationLockedHandsGreenWinnerBy Fall(Pin) RedA BobcatSeniorgets a pin!ForfeitGreenTakedownGreenReversalRedTechnicalFall RedMajorDecisionRedCrazyTrain isPlayedA BobcatSenior Matchgoes all threerounds butnot overtime.

Bobcat Wrestling Senior Night 2026 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Heavy Weight Match goes 0-0 in the first round.
  2. Coach misconduct is called by referee.
  3. Red Coach Questions Referee
  4. Potentially Dangerous Called Against Red
  5. Winner By Decision Green
  6. 2 Nearfall Green
  7. Escape Red
  8. Jump Around is played. (Crowd is on their feet jumping)!
  9. Freaks is played. (Crowd Stands Up!)
  10. A Bobcat Senior Match is stopped for bloodtime.
  11. Blood Time Green
  12. Illegal Headlock Green "NO ARM"
  13. Major Decision Green
  14. 3 Point Nearfall Green
  15. Takedown Red
  16. Caution False Start Red
  17. Minor Decision Green
  18. Overtime Match Won By Red
  19. Overtime Match Won by Green
  20. Winner By Decision Red
  21. Any 98-138 match ends in a minor decision.
  22. Technical Violation Locked Hands Red
  23. Winner By Fall (Pin)Green
  24. Forfeit Red
  25. "Thunderstruck" IS Played
  26. Escape Green
  27. Reversal Green
  28. Crowd Yells "Squeeze"
  29. Illegal Headlock Red "NO ARM"
  30. Minor Decision Red
  31. Any 144-HVY match ends in a tech fall.
  32. Technical Fall Green
  33. Someone throws headgear at end -1 team point.
  34. Loss of Control 1 Red
  35. Green Coach Questions Referee
  36. Potentially Dangerous Called Against Green
  37. 3 Point Nearfall Red
  38. Caution False Start Green
  39. Blood Time Red
  40. A Senior Wrestles for the Bobcats
  41. Injury Time
  42. 2 Nearfall Red
  43. Loss of Control 1 Green
  44. Technical Violation Locked Hands Green
  45. Winner By Fall (Pin) Red
  46. A Bobcat Senior gets a pin!
  47. Forfeit Green
  48. Takedown Green
  49. Reversal Red
  50. Technical Fall Red
  51. Major Decision Red
  52. Crazy Train is Played
  53. A Bobcat Senior Match goes all three rounds but not overtime.