MajorDecisionRedJump Aroundis played.(Crowd is ontheir feetjumping)!A BobcatSeniorgets a pin!InjuryTimeTechnicalViolationLockedHandsRedA BobcatSeniorMatch isstopped forbloodtime.Freaks isplayed.(CrowdStands Up!)PotentiallyDangerousCalledAgainstGreenWinner ByDecisionGreenMinorDecisionGreenOvertimeMatchWon ByRed3 PointNearfallGreenMajorDecisionGreenForfeitRed2NearfallRed2NearfallGreenCautionFalseStartGreenCrowdYells"Squeeze"EscapeGreenRedCoachQuestionsReferee3 PointNearfallRedTakedownGreenTechnicalFallGreenAny 98-138match endsin a minordecision.IllegalHeadlockRed "NOARM"OvertimeMatchWon byGreen"Thunderstruck"IS PlayedReversalRedSomeonethrowsheadgear atend -1 teampoint.A SeniorWrestlesfor theBobcatsA BobcatSenior Matchgoes all threerounds butnot overtime.PotentiallyDangerousCalledAgainst RedReversalGreenWinner ByFall(Pin)GreenLoss ofControl1 RedHeavyWeightMatch goes0-0 in thefirst round.Winner ByDecisionRedEscapeRedTechnicalFall RedIllegalHeadlockGreen"NO ARM"WinnerBy Fall(Pin) RedAny 144-HVY matchends in atech fall.CautionFalseStart RedTechnicalViolationLockedHandsGreenMinorDecisionRedTakedownRedGreenCoachQuestionsRefereeCoachmisconductis called byreferee.BloodTimeRedForfeitGreenLoss ofControl1 GreenCrazyTrain isPlayedBloodTimeGreenMajorDecisionRedJump Aroundis played.(Crowd is ontheir feetjumping)!A BobcatSeniorgets a pin!InjuryTimeTechnicalViolationLockedHandsRedA BobcatSeniorMatch isstopped forbloodtime.Freaks isplayed.(CrowdStands Up!)PotentiallyDangerousCalledAgainstGreenWinner ByDecisionGreenMinorDecisionGreenOvertimeMatchWon ByRed3 PointNearfallGreenMajorDecisionGreenForfeitRed2NearfallRed2NearfallGreenCautionFalseStartGreenCrowdYells"Squeeze"EscapeGreenRedCoachQuestionsReferee3 PointNearfallRedTakedownGreenTechnicalFallGreenAny 98-138match endsin a minordecision.IllegalHeadlockRed "NOARM"OvertimeMatchWon byGreen"Thunderstruck"IS PlayedReversalRedSomeonethrowsheadgear atend -1 teampoint.A SeniorWrestlesfor theBobcatsA BobcatSenior Matchgoes all threerounds butnot overtime.PotentiallyDangerousCalledAgainst RedReversalGreenWinner ByFall(Pin)GreenLoss ofControl1 RedHeavyWeightMatch goes0-0 in thefirst round.Winner ByDecisionRedEscapeRedTechnicalFall RedIllegalHeadlockGreen"NO ARM"WinnerBy Fall(Pin) RedAny 144-HVY matchends in atech fall.CautionFalseStart RedTechnicalViolationLockedHandsGreenMinorDecisionRedTakedownRedGreenCoachQuestionsRefereeCoachmisconductis called byreferee.BloodTimeRedForfeitGreenLoss ofControl1 GreenCrazyTrain isPlayedBloodTimeGreen

Bobcat Wrestling Senior Night 2026 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Major Decision Red
  2. Jump Around is played. (Crowd is on their feet jumping)!
  3. A Bobcat Senior gets a pin!
  4. Injury Time
  5. Technical Violation Locked Hands Red
  6. A Bobcat Senior Match is stopped for bloodtime.
  7. Freaks is played. (Crowd Stands Up!)
  8. Potentially Dangerous Called Against Green
  9. Winner By Decision Green
  10. Minor Decision Green
  11. Overtime Match Won By Red
  12. 3 Point Nearfall Green
  13. Major Decision Green
  14. Forfeit Red
  15. 2 Nearfall Red
  16. 2 Nearfall Green
  17. Caution False Start Green
  18. Crowd Yells "Squeeze"
  19. Escape Green
  20. Red Coach Questions Referee
  21. 3 Point Nearfall Red
  22. Takedown Green
  23. Technical Fall Green
  24. Any 98-138 match ends in a minor decision.
  25. Illegal Headlock Red "NO ARM"
  26. Overtime Match Won by Green
  27. "Thunderstruck" IS Played
  28. Reversal Red
  29. Someone throws headgear at end -1 team point.
  30. A Senior Wrestles for the Bobcats
  31. A Bobcat Senior Match goes all three rounds but not overtime.
  32. Potentially Dangerous Called Against Red
  33. Reversal Green
  34. Winner By Fall (Pin)Green
  35. Loss of Control 1 Red
  36. Heavy Weight Match goes 0-0 in the first round.
  37. Winner By Decision Red
  38. Escape Red
  39. Technical Fall Red
  40. Illegal Headlock Green "NO ARM"
  41. Winner By Fall (Pin) Red
  42. Any 144-HVY match ends in a tech fall.
  43. Caution False Start Red
  44. Technical Violation Locked Hands Green
  45. Minor Decision Red
  46. Takedown Red
  47. Green Coach Questions Referee
  48. Coach misconduct is called by referee.
  49. Blood Time Red
  50. Forfeit Green
  51. Loss of Control 1 Green
  52. Crazy Train is Played
  53. Blood Time Green