CommonCoreGamificationOERPersonalLearningNetworksWithtechnology1:1 andBYODmLearningBadges andcertifications21stCenturyLearningPersonalizationof LearningVersustechnologyIWBTheSocialLearnerBlended,Flipped,and OnlineLearningMeaningfulAssessmentOpenEducationalResources(OER)STEMBrain-basedteachingwithtechnologyVisualTeachingandLearningGoogleAppsAssistivetechnologyVisualizersCollaborativelearningFormativeassessmentEquityCommonCoreGamificationOERPersonalLearningNetworksWithtechnology1:1 andBYODmLearningBadges andcertifications21stCenturyLearningPersonalizationof LearningVersustechnologyIWBTheSocialLearnerBlended,Flipped,and OnlineLearningMeaningfulAssessmentOpenEducationalResources(OER)STEMBrain-basedteachingwithtechnologyVisualTeachingandLearningGoogleAppsAssistivetechnologyVisualizersCollaborativelearningFormativeassessmentEquity

The Big Ed-Tech Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Common Core
  2. Gamification
  3. OER
  4. Personal Learning Networks
  5. With technology
  6. 1:1 and BYOD mLearning
  7. Badges and certifications
  8. 21st Century Learning
  9. Personalization of Learning
  10. Versus technology
  11. IWB
  12. The Social Learner
  13. Blended, Flipped, and Online Learning
  14. Meaningful Assessment
  15. Open Educational Resources (OER)
  16. STEM
  17. Brain-based teaching with technology
  18. Visual Teaching and Learning
  19. Google Apps
  20. Assistive technology
  21. Visualizers
  22. Collaborative learning
  23. Formative assessment
  24. Equity