NegativeFeebackDailyGoalsVisualShockPhaseRealityShockLearningStylesStupidQuestionConflictWeeklyGoalsPositiveFeebackCriteriaAssimilateAuditoryQuestionsSet upto failResolutionPhaseSkillsConstructiveCriticismObservationTeamworkBeginnerRecoveryPhaseSet uptosucceedNoviceNewCo-workerCultureBennerModelCompetencyCriticalThinkingTimeManagementFormalLeaderPreceptor"Buddy"TactileEvaluationInformalLeaderResourcesHoneymoonPhaseRoleModelNegativeFeebackDailyGoalsVisualShockPhaseRealityShockLearningStylesStupidQuestionConflictWeeklyGoalsPositiveFeebackCriteriaAssimilateAuditoryQuestionsSet upto failResolutionPhaseSkillsConstructiveCriticismObservationTeamworkBeginnerRecoveryPhaseSet uptosucceedNoviceNewCo-workerCultureBennerModelCompetencyCriticalThinkingTimeManagementFormalLeaderPreceptor"Buddy"TactileEvaluationInformalLeaderResourcesHoneymoonPhaseRoleModel

Preceptor Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Feeback
  2. Daily Goals
  3. Visual
  4. Shock Phase
  5. Reality Shock
  6. Learning Styles
  7. Stupid Question
  8. Conflict
  9. Weekly Goals
  10. Positive Feeback
  11. Criteria
  12. Assimilate
  13. Auditory
  14. Questions
  15. Set up to fail
  16. Resolution Phase
  17. Skills
  18. Constructive Criticism
  19. Observation
  20. Teamwork
  21. Beginner
  22. Recovery Phase
  23. Set up to succeed
  24. Novice
  25. New Co-worker
  26. Culture
  27. Benner Model
  28. Competency
  29. Critical Thinking
  30. Time Management
  31. Formal Leader
  32. Preceptor "Buddy"
  33. Tactile
  34. Evaluation
  35. Informal Leader
  36. Resources
  37. Honeymoon Phase
  38. Role Model