Negative Feeback Daily Goals Visual Shock Phase Reality Shock Learning Styles Stupid Question Conflict Weekly Goals Positive Feeback Criteria Assimilate Auditory Questions Set up to fail Resolution Phase Skills Constructive Criticism Observation Teamwork Beginner Recovery Phase Set up to succeed Novice New Co- worker Culture Benner Model Competency Critical Thinking Time Management Formal Leader Preceptor "Buddy" Tactile Evaluation Informal Leader Resources Honeymoon Phase Role Model Negative Feeback Daily Goals Visual Shock Phase Reality Shock Learning Styles Stupid Question Conflict Weekly Goals Positive Feeback Criteria Assimilate Auditory Questions Set up to fail Resolution Phase Skills Constructive Criticism Observation Teamwork Beginner Recovery Phase Set up to succeed Novice New Co- worker Culture Benner Model Competency Critical Thinking Time Management Formal Leader Preceptor "Buddy" Tactile Evaluation Informal Leader Resources Honeymoon Phase Role Model
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negative Feeback
Daily Goals
Visual
Shock Phase
Reality Shock
Learning Styles
Stupid Question
Conflict
Weekly Goals
Positive Feeback
Criteria
Assimilate
Auditory
Questions
Set up to fail
Resolution Phase
Skills
Constructive Criticism
Observation
Teamwork
Beginner
Recovery Phase
Set up to succeed
Novice
New Co-worker
Culture
Benner Model
Competency
Critical Thinking
Time Management
Formal Leader
Preceptor "Buddy"
Tactile
Evaluation
Informal Leader
Resources
Honeymoon Phase
Role Model