Teamwork Positive Feeback Critical Thinking Daily Goals Stupid Question Observation Honeymoon Phase Auditory Conflict Weekly Goals Evaluation Competency Informal Leader Time Management Formal Leader Recovery Phase Set up to succeed Role Model Criteria Beginner New Co- worker Tactile Benner Model Resources Constructive Criticism Assimilate Reality Shock Preceptor "Buddy" Resolution Phase Novice Shock Phase Set up to fail Skills Negative Feeback Visual Questions Learning Styles Culture Teamwork Positive Feeback Critical Thinking Daily Goals Stupid Question Observation Honeymoon Phase Auditory Conflict Weekly Goals Evaluation Competency Informal Leader Time Management Formal Leader Recovery Phase Set up to succeed Role Model Criteria Beginner New Co- worker Tactile Benner Model Resources Constructive Criticism Assimilate Reality Shock Preceptor "Buddy" Resolution Phase Novice Shock Phase Set up to fail Skills Negative Feeback Visual Questions Learning Styles Culture
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Teamwork
Positive Feeback
Critical Thinking
Daily Goals
Stupid Question
Observation
Honeymoon Phase
Auditory
Conflict
Weekly Goals
Evaluation
Competency
Informal Leader
Time Management
Formal Leader
Recovery Phase
Set up to succeed
Role Model
Criteria
Beginner
New Co-worker
Tactile
Benner Model
Resources
Constructive Criticism
Assimilate
Reality Shock
Preceptor "Buddy"
Resolution Phase
Novice
Shock Phase
Set up to fail
Skills
Negative Feeback
Visual
Questions
Learning Styles
Culture