Positive Feeback Competency Auditory Role Model Assimilate Questions Informal Leader Shock Phase Resources Stupid Question Formal Leader Visual Novice Benner Model Tactile Honeymoon Phase Evaluation Weekly Goals Set up to fail Critical Thinking Set up to succeed Preceptor "Buddy" Daily Goals New Co- worker Teamwork Beginner Constructive Criticism Time Management Culture Skills Negative Feeback Observation Learning Styles Resolution Phase Recovery Phase Criteria Reality Shock Conflict Positive Feeback Competency Auditory Role Model Assimilate Questions Informal Leader Shock Phase Resources Stupid Question Formal Leader Visual Novice Benner Model Tactile Honeymoon Phase Evaluation Weekly Goals Set up to fail Critical Thinking Set up to succeed Preceptor "Buddy" Daily Goals New Co- worker Teamwork Beginner Constructive Criticism Time Management Culture Skills Negative Feeback Observation Learning Styles Resolution Phase Recovery Phase Criteria Reality Shock Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Feeback
Competency
Auditory
Role Model
Assimilate
Questions
Informal Leader
Shock Phase
Resources
Stupid Question
Formal Leader
Visual
Novice
Benner Model
Tactile
Honeymoon Phase
Evaluation
Weekly Goals
Set up to fail
Critical Thinking
Set up to succeed
Preceptor "Buddy"
Daily Goals
New Co-worker
Teamwork
Beginner
Constructive Criticism
Time Management
Culture
Skills
Negative Feeback
Observation
Learning Styles
Resolution Phase
Recovery Phase
Criteria
Reality Shock
Conflict