Positive Feeback Constructive Criticism Tactile Teamwork Beginner Shock Phase Honeymoon Phase Negative Feeback Set up to fail Stupid Question Competency Role Model Critical Thinking Visual Time Management Skills Reality Shock Resources Daily Goals Set up to succeed Novice Weekly Goals Informal Leader Preceptor "Buddy" Evaluation New Co- worker Formal Leader Culture Recovery Phase Observation Learning Styles Benner Model Criteria Questions Resolution Phase Conflict Auditory Assimilate Positive Feeback Constructive Criticism Tactile Teamwork Beginner Shock Phase Honeymoon Phase Negative Feeback Set up to fail Stupid Question Competency Role Model Critical Thinking Visual Time Management Skills Reality Shock Resources Daily Goals Set up to succeed Novice Weekly Goals Informal Leader Preceptor "Buddy" Evaluation New Co- worker Formal Leader Culture Recovery Phase Observation Learning Styles Benner Model Criteria Questions Resolution Phase Conflict Auditory Assimilate
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Feeback
Constructive Criticism
Tactile
Teamwork
Beginner
Shock Phase
Honeymoon Phase
Negative Feeback
Set up to fail
Stupid Question
Competency
Role Model
Critical Thinking
Visual
Time Management
Skills
Reality Shock
Resources
Daily Goals
Set up to succeed
Novice
Weekly Goals
Informal Leader
Preceptor "Buddy"
Evaluation
New Co-worker
Formal Leader
Culture
Recovery Phase
Observation
Learning Styles
Benner Model
Criteria
Questions
Resolution Phase
Conflict
Auditory
Assimilate