(x-1,y+2)(x-2,y-1)(y, -x)Reduction(-x,y)(x -1,y)(-y,x)(x, y)(x, y-1)(x+2,y-1)(-x, -y)(5/4x,5/4y)(x+2,y+1)Reflectionacross thex- axisRotationcounterclockwise270(3/4x,3/4y)(x+1,y+2)(x, -y)(x+1,y-2)EnlargementRotationcounterclockwise90Rotationcounterclockwise180Rotationcounterclockwise360Reflectionacross they-axis(x-1,y+2)(x-2,y-1)(y, -x)Reduction(-x,y)(x -1,y)(-y,x)(x, y)(x, y-1)(x+2,y-1)(-x, -y)(5/4x,5/4y)(x+2,y+1)Reflectionacross thex- axisRotationcounterclockwise270(3/4x,3/4y)(x+1,y+2)(x, -y)(x+1,y-2)EnlargementRotationcounterclockwise90Rotationcounterclockwise180Rotationcounterclockwise360Reflectionacross they-axis

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (x-1,y+ 2)
  2. (x-2,y-1)
  3. (y, -x)
  4. Reduction
  5. (-x, y)
  6. (x -1, y)
  7. (-y, x)
  8. (x, y)
  9. (x, y -1)
  10. (x+2,y-1)
  11. (-x, -y)
  12. (5/4x, 5/4y)
  13. (x+2,y+1)
  14. Reflection across the x- axis
  15. Rotation counterclockwise 270
  16. (3/4x, 3/4y)
  17. (x+1,y+2)
  18. (x, -y)
  19. (x+1,y-2)
  20. Enlargement
  21. Rotation counterclockwise 90
  22. Rotation counterclockwise 180
  23. Rotation counterclockwise 360
  24. Reflection across the y-axis