(-x,y)(x+2,y-1)(y, -x)Reduction(x+1,y-2)(x, y-1)(x+2,y+1)(5/4x,5/4y)Reflectionacross thex- axis(x -1,y)Rotationcounterclockwise90Rotationcounterclockwise180(-y,x)Reflectionacross they-axisRotationcounterclockwise270(x-2,y-1)(x-1,y+2)Enlargement(x, -y)(-x, -y)Rotationcounterclockwise360(x, y)(3/4x,3/4y)(x+1,y+2)(-x,y)(x+2,y-1)(y, -x)Reduction(x+1,y-2)(x, y-1)(x+2,y+1)(5/4x,5/4y)Reflectionacross thex- axis(x -1,y)Rotationcounterclockwise90Rotationcounterclockwise180(-y,x)Reflectionacross they-axisRotationcounterclockwise270(x-2,y-1)(x-1,y+2)Enlargement(x, -y)(-x, -y)Rotationcounterclockwise360(x, y)(3/4x,3/4y)(x+1,y+2)

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (-x, y)
  2. (x+2,y-1)
  3. (y, -x)
  4. Reduction
  5. (x+1,y-2)
  6. (x, y -1)
  7. (x+2,y+1)
  8. (5/4x, 5/4y)
  9. Reflection across the x- axis
  10. (x -1, y)
  11. Rotation counterclockwise 90
  12. Rotation counterclockwise 180
  13. (-y, x)
  14. Reflection across the y-axis
  15. Rotation counterclockwise 270
  16. (x-2,y-1)
  17. (x-1,y+ 2)
  18. Enlargement
  19. (x, -y)
  20. (-x, -y)
  21. Rotation counterclockwise 360
  22. (x, y)
  23. (3/4x, 3/4y)
  24. (x+1,y+2)