(-x, -y)(3/4x,3/4y)(x, y)(-y,x)(y, -x)Rotationcounterclockwise180Reflectionacross they-axis(x, -y)(x+2,y-1)Reflectionacross thex- axisRotationcounterclockwise90(x, y-1)Enlargement(x+1,y+2)(-x,y)(x+1,y-2)Reduction(x+2,y+1)(x-1,y+2)Rotationcounterclockwise270Rotationcounterclockwise360(x-2,y-1)(x -1,y)(5/4x,5/4y)(-x, -y)(3/4x,3/4y)(x, y)(-y,x)(y, -x)Rotationcounterclockwise180Reflectionacross they-axis(x, -y)(x+2,y-1)Reflectionacross thex- axisRotationcounterclockwise90(x, y-1)Enlargement(x+1,y+2)(-x,y)(x+1,y-2)Reduction(x+2,y+1)(x-1,y+2)Rotationcounterclockwise270Rotationcounterclockwise360(x-2,y-1)(x -1,y)(5/4x,5/4y)

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (-x, -y)
  2. (3/4x, 3/4y)
  3. (x, y)
  4. (-y, x)
  5. (y, -x)
  6. Rotation counterclockwise 180
  7. Reflection across the y-axis
  8. (x, -y)
  9. (x+2,y-1)
  10. Reflection across the x- axis
  11. Rotation counterclockwise 90
  12. (x, y -1)
  13. Enlargement
  14. (x+1,y+2)
  15. (-x, y)
  16. (x+1,y-2)
  17. Reduction
  18. (x+2,y+1)
  19. (x-1,y+ 2)
  20. Rotation counterclockwise 270
  21. Rotation counterclockwise 360
  22. (x-2,y-1)
  23. (x -1, y)
  24. (5/4x, 5/4y)