(x-2,y-1)(x, -y)(x+2,y-1)(-x, -y)Rotationcounterclockwise360(x+1,y+2)Rotationcounterclockwise180(3/4x,3/4y)(-x,y)Rotationcounterclockwise270Rotationcounterclockwise90(x, y-1)(y, -x)Reduction(x -1,y)(x-1,y+2)(x, y)(x+2,y+1)Enlargement(-y,x)Reflectionacross they-axis(x+1,y-2)(5/4x,5/4y)Reflectionacross thex- axis(x-2,y-1)(x, -y)(x+2,y-1)(-x, -y)Rotationcounterclockwise360(x+1,y+2)Rotationcounterclockwise180(3/4x,3/4y)(-x,y)Rotationcounterclockwise270Rotationcounterclockwise90(x, y-1)(y, -x)Reduction(x -1,y)(x-1,y+2)(x, y)(x+2,y+1)Enlargement(-y,x)Reflectionacross they-axis(x+1,y-2)(5/4x,5/4y)Reflectionacross thex- axis

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (x-2,y-1)
  2. (x, -y)
  3. (x+2,y-1)
  4. (-x, -y)
  5. Rotation counterclockwise 360
  6. (x+1,y+2)
  7. Rotation counterclockwise 180
  8. (3/4x, 3/4y)
  9. (-x, y)
  10. Rotation counterclockwise 270
  11. Rotation counterclockwise 90
  12. (x, y -1)
  13. (y, -x)
  14. Reduction
  15. (x -1, y)
  16. (x-1,y+ 2)
  17. (x, y)
  18. (x+2,y+1)
  19. Enlargement
  20. (-y, x)
  21. Reflection across the y-axis
  22. (x+1,y-2)
  23. (5/4x, 5/4y)
  24. Reflection across the x- axis