Rotationcounterclockwise360(-x, -y)Rotationcounterclockwise180(x+2,y+1)(x -1,y)(5/4x,5/4y)Reduction(-x,y)(x+2,y-1)(x+1,y-2)(y, -x)Reflectionacross they-axisRotationcounterclockwise90(x-2,y-1)EnlargementReflectionacross thex- axis(x+1,y+2)Rotationcounterclockwise270(3/4x,3/4y)(x, -y)(x-1,y+2)(-y,x)(x, y-1)(x, y)Rotationcounterclockwise360(-x, -y)Rotationcounterclockwise180(x+2,y+1)(x -1,y)(5/4x,5/4y)Reduction(-x,y)(x+2,y-1)(x+1,y-2)(y, -x)Reflectionacross they-axisRotationcounterclockwise90(x-2,y-1)EnlargementReflectionacross thex- axis(x+1,y+2)Rotationcounterclockwise270(3/4x,3/4y)(x, -y)(x-1,y+2)(-y,x)(x, y-1)(x, y)

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rotation counterclockwise 360
  2. (-x, -y)
  3. Rotation counterclockwise 180
  4. (x+2,y+1)
  5. (x -1, y)
  6. (5/4x, 5/4y)
  7. Reduction
  8. (-x, y)
  9. (x+2,y-1)
  10. (x+1,y-2)
  11. (y, -x)
  12. Reflection across the y-axis
  13. Rotation counterclockwise 90
  14. (x-2,y-1)
  15. Enlargement
  16. Reflection across the x- axis
  17. (x+1,y+2)
  18. Rotation counterclockwise 270
  19. (3/4x, 3/4y)
  20. (x, -y)
  21. (x-1,y+ 2)
  22. (-y, x)
  23. (x, y -1)
  24. (x, y)