Reflectionacross they-axisReflectionacross thex- axisRotationcounterclockwise90(x+2,y-1)(x, y-1)(-x,y)(-x, -y)(x-1,y+2)(y, -x)(x-2,y-1)(x+1,y+2)(x, y)(x -1,y)EnlargementRotationcounterclockwise360Rotationcounterclockwise270(x+2,y+1)(5/4x,5/4y)(x, -y)Reduction(3/4x,3/4y)Rotationcounterclockwise180(-y,x)(x+1,y-2)Reflectionacross they-axisReflectionacross thex- axisRotationcounterclockwise90(x+2,y-1)(x, y-1)(-x,y)(-x, -y)(x-1,y+2)(y, -x)(x-2,y-1)(x+1,y+2)(x, y)(x -1,y)EnlargementRotationcounterclockwise360Rotationcounterclockwise270(x+2,y+1)(5/4x,5/4y)(x, -y)Reduction(3/4x,3/4y)Rotationcounterclockwise180(-y,x)(x+1,y-2)

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflection across the y-axis
  2. Reflection across the x- axis
  3. Rotation counterclockwise 90
  4. (x+2,y-1)
  5. (x, y -1)
  6. (-x, y)
  7. (-x, -y)
  8. (x-1,y+ 2)
  9. (y, -x)
  10. (x-2,y-1)
  11. (x+1,y+2)
  12. (x, y)
  13. (x -1, y)
  14. Enlargement
  15. Rotation counterclockwise 360
  16. Rotation counterclockwise 270
  17. (x+2,y+1)
  18. (5/4x, 5/4y)
  19. (x, -y)
  20. Reduction
  21. (3/4x, 3/4y)
  22. Rotation counterclockwise 180
  23. (-y, x)
  24. (x+1,y-2)