Make asale over$200Employthe FISHphilosophyTurn anon-talkerinto atalkerUse FaB'sto make asaleBuild arapportusingFORTAdd-on aproductwhichprotectsUtilisecheckQ'sAdd-on aproductwhichenhancesGet a clientinto thechangeroom20minsofMYAGIAdd-on atotal of 15items duringyour shiftSell a pairofpremiumsunniesAdd-on acomplimentaryproductUse aSOF ona clientBuild arapportusingQ-I-J-I-QSell 5totebagsMake a saleusing ONLYopen-endedQ'sUpsell 3promoitemsUpsell 1promoitemPracticeyour top-downsellingSell apair ofshoesRe-approach acustomersuccessfullyEmploythe 3yes ruleAdd-onBEFOREthe tillAttain aU.P.T. of5.0 in asaleMake asale over$200Employthe FISHphilosophyTurn anon-talkerinto atalkerUse FaB'sto make asaleBuild arapportusingFORTAdd-on aproductwhichprotectsUtilisecheckQ'sAdd-on aproductwhichenhancesGet a clientinto thechangeroom20minsofMYAGIAdd-on atotal of 15items duringyour shiftSell a pairofpremiumsunniesAdd-on acomplimentaryproductUse aSOF ona clientBuild arapportusingQ-I-J-I-QSell 5totebagsMake a saleusing ONLYopen-endedQ'sUpsell 3promoitemsUpsell 1promoitemPracticeyour top-downsellingSell apair ofshoesRe-approach acustomersuccessfullyEmploythe 3yes ruleAdd-onBEFOREthe tillAttain aU.P.T. of5.0 in asale

OZMO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a sale over $200
  2. Employ the FISH philosophy
  3. Turn a non-talker into a talker
  4. Use FaB's to make a sale
  5. Build a rapport using FORT
  6. Add-on a product which protects
  7. Utilise check Q's
  8. Add-on a product which enhances
  9. Get a client into the changeroom
  10. 20mins of MYAGI
  11. Add-on a total of 15 items during your shift
  12. Sell a pair of premium sunnies
  13. Add-on a complimentary product
  14. Use a SOF on a client
  15. Build a rapport using Q-I-J-I-Q
  16. Sell 5 tote bags
  17. Make a sale using ONLY open-ended Q's
  18. Upsell 3 promo items
  19. Upsell 1 promo item
  20. Practice your top-down selling
  21. Sell a pair of shoes
  22. Re-approach a customer successfully
  23. Employ the 3 yes rule
  24. Add-on BEFORE the till
  25. Attain a U.P.T. of 5.0 in a sale