SelectingInstructionOutcomesDemonstratingKnowledge ofStudentsManagingStudentBehaviorCommunicatingwith FamiliesEstablishinga Culture forLearningDesigningStudentAssessmentGrowing andDevelopingProfessionallyUsingAssessmentinInstructionEngagingStudentsinLearningManagingClassroomProceduresFree!ReflectingonTeachingUsingQuestioningandDiscussionTechniquesDemonstratingKnowledge ofContent andPedagogyCommunicatingwith StudentsDesigningCoherentInstructionSelectingInstructionOutcomesDemonstratingKnowledge ofStudentsManagingStudentBehaviorCommunicatingwith FamiliesEstablishinga Culture forLearningDesigningStudentAssessmentGrowing andDevelopingProfessionallyUsingAssessmentinInstructionEngagingStudentsinLearningManagingClassroomProceduresFree!ReflectingonTeachingUsingQuestioningandDiscussionTechniquesDemonstratingKnowledge ofContent andPedagogyCommunicatingwith StudentsDesigningCoherentInstruction

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Selecting Instruction Outcomes
  2. Demonstrating Knowledge of Students
  3. Managing Student Behavior
  4. Communicating with Families
  5. Establishing a Culture for Learning
  6. Designing Student Assessment
  7. Growing and Developing Professionally
  8. Using Assessment in Instruction
  9. Engaging Students in Learning
  10. Managing Classroom Procedures
  11. Free!
  12. Reflecting on Teaching
  13. Using Questioning and Discussion Techniques
  14. Demonstrating Knowledge of Content and Pedagogy
  15. Communicating with Students
  16. Designing Coherent Instruction