EngagingStudentsinLearningCommunicatingwith FamiliesSelectingInstructionOutcomesReflectingonTeachingDesigningCoherentInstructionManagingClassroomProceduresDesigningStudentAssessmentGrowing andDevelopingProfessionallyCommunicatingwith StudentsUsingAssessmentinInstructionFree!Establishinga Culture forLearningManagingStudentBehaviorUsingQuestioningandDiscussionTechniquesDemonstratingKnowledge ofContent andPedagogyDemonstratingKnowledge ofStudentsEngagingStudentsinLearningCommunicatingwith FamiliesSelectingInstructionOutcomesReflectingonTeachingDesigningCoherentInstructionManagingClassroomProceduresDesigningStudentAssessmentGrowing andDevelopingProfessionallyCommunicatingwith StudentsUsingAssessmentinInstructionFree!Establishinga Culture forLearningManagingStudentBehaviorUsingQuestioningandDiscussionTechniquesDemonstratingKnowledge ofContent andPedagogyDemonstratingKnowledge ofStudents

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Engaging Students in Learning
  2. Communicating with Families
  3. Selecting Instruction Outcomes
  4. Reflecting on Teaching
  5. Designing Coherent Instruction
  6. Managing Classroom Procedures
  7. Designing Student Assessment
  8. Growing and Developing Professionally
  9. Communicating with Students
  10. Using Assessment in Instruction
  11. Free!
  12. Establishing a Culture for Learning
  13. Managing Student Behavior
  14. Using Questioning and Discussion Techniques
  15. Demonstrating Knowledge of Content and Pedagogy
  16. Demonstrating Knowledge of Students