DemonstratingKnowledge ofContent andPedagogyUsingQuestioningandDiscussionTechniquesManagingStudentBehaviorGrowing andDevelopingProfessionallyUsingAssessmentinInstructionDesigningStudentAssessmentManagingClassroomProceduresReflectingonTeachingCommunicatingwith FamiliesFree!Communicatingwith StudentsDemonstratingKnowledge ofStudentsEstablishinga Culture forLearningEngagingStudentsinLearningDesigningCoherentInstructionSelectingInstructionOutcomesDemonstratingKnowledge ofContent andPedagogyUsingQuestioningandDiscussionTechniquesManagingStudentBehaviorGrowing andDevelopingProfessionallyUsingAssessmentinInstructionDesigningStudentAssessmentManagingClassroomProceduresReflectingonTeachingCommunicatingwith FamiliesFree!Communicatingwith StudentsDemonstratingKnowledge ofStudentsEstablishinga Culture forLearningEngagingStudentsinLearningDesigningCoherentInstructionSelectingInstructionOutcomes

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Demonstrating Knowledge of Content and Pedagogy
  2. Using Questioning and Discussion Techniques
  3. Managing Student Behavior
  4. Growing and Developing Professionally
  5. Using Assessment in Instruction
  6. Designing Student Assessment
  7. Managing Classroom Procedures
  8. Reflecting on Teaching
  9. Communicating with Families
  10. Free!
  11. Communicating with Students
  12. Demonstrating Knowledge of Students
  13. Establishing a Culture for Learning
  14. Engaging Students in Learning
  15. Designing Coherent Instruction
  16. Selecting Instruction Outcomes