DesigningCoherentInstructionCommunicatingwith FamiliesDesigningStudentAssessmentSelectingInstructionOutcomesUsingQuestioningandDiscussionTechniquesUsingAssessmentinInstructionManagingClassroomProceduresCommunicatingwith StudentsEngagingStudentsinLearningDemonstratingKnowledge ofContent andPedagogyFree!DemonstratingKnowledge ofStudentsGrowing andDevelopingProfessionallyManagingStudentBehaviorReflectingonTeachingEstablishinga Culture forLearningDesigningCoherentInstructionCommunicatingwith FamiliesDesigningStudentAssessmentSelectingInstructionOutcomesUsingQuestioningandDiscussionTechniquesUsingAssessmentinInstructionManagingClassroomProceduresCommunicatingwith StudentsEngagingStudentsinLearningDemonstratingKnowledge ofContent andPedagogyFree!DemonstratingKnowledge ofStudentsGrowing andDevelopingProfessionallyManagingStudentBehaviorReflectingonTeachingEstablishinga Culture forLearning

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Designing Coherent Instruction
  2. Communicating with Families
  3. Designing Student Assessment
  4. Selecting Instruction Outcomes
  5. Using Questioning and Discussion Techniques
  6. Using Assessment in Instruction
  7. Managing Classroom Procedures
  8. Communicating with Students
  9. Engaging Students in Learning
  10. Demonstrating Knowledge of Content and Pedagogy
  11. Free!
  12. Demonstrating Knowledge of Students
  13. Growing and Developing Professionally
  14. Managing Student Behavior
  15. Reflecting on Teaching
  16. Establishing a Culture for Learning