ManagingClassroomProceduresManagingStudentBehaviorEstablishinga Culture forLearningSelectingInstructionOutcomesFree!DemonstratingKnowledge ofContent andPedagogyUsingQuestioningandDiscussionTechniquesDesigningCoherentInstructionDesigningStudentAssessmentUsingAssessmentinInstructionReflectingonTeachingCommunicatingwith StudentsDemonstratingKnowledge ofStudentsEngagingStudentsinLearningCommunicatingwith FamiliesGrowing andDevelopingProfessionallyManagingClassroomProceduresManagingStudentBehaviorEstablishinga Culture forLearningSelectingInstructionOutcomesFree!DemonstratingKnowledge ofContent andPedagogyUsingQuestioningandDiscussionTechniquesDesigningCoherentInstructionDesigningStudentAssessmentUsingAssessmentinInstructionReflectingonTeachingCommunicatingwith StudentsDemonstratingKnowledge ofStudentsEngagingStudentsinLearningCommunicatingwith FamiliesGrowing andDevelopingProfessionally

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Managing Classroom Procedures
  2. Managing Student Behavior
  3. Establishing a Culture for Learning
  4. Selecting Instruction Outcomes
  5. Free!
  6. Demonstrating Knowledge of Content and Pedagogy
  7. Using Questioning and Discussion Techniques
  8. Designing Coherent Instruction
  9. Designing Student Assessment
  10. Using Assessment in Instruction
  11. Reflecting on Teaching
  12. Communicating with Students
  13. Demonstrating Knowledge of Students
  14. Engaging Students in Learning
  15. Communicating with Families
  16. Growing and Developing Professionally