DemonstratingKnowledge ofContent andPedagogyReflectingonTeachingCommunicatingwith FamiliesGrowing andDevelopingProfessionallyDemonstratingKnowledge ofStudentsEngagingStudentsinLearningSelectingInstructionOutcomesEstablishinga Culture forLearningFree!UsingAssessmentinInstructionCommunicatingwith StudentsDesigningCoherentInstructionDesigningStudentAssessmentManagingStudentBehaviorManagingClassroomProceduresUsingQuestioningandDiscussionTechniquesDemonstratingKnowledge ofContent andPedagogyReflectingonTeachingCommunicatingwith FamiliesGrowing andDevelopingProfessionallyDemonstratingKnowledge ofStudentsEngagingStudentsinLearningSelectingInstructionOutcomesEstablishinga Culture forLearningFree!UsingAssessmentinInstructionCommunicatingwith StudentsDesigningCoherentInstructionDesigningStudentAssessmentManagingStudentBehaviorManagingClassroomProceduresUsingQuestioningandDiscussionTechniques

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Demonstrating Knowledge of Content and Pedagogy
  2. Reflecting on Teaching
  3. Communicating with Families
  4. Growing and Developing Professionally
  5. Demonstrating Knowledge of Students
  6. Engaging Students in Learning
  7. Selecting Instruction Outcomes
  8. Establishing a Culture for Learning
  9. Free!
  10. Using Assessment in Instruction
  11. Communicating with Students
  12. Designing Coherent Instruction
  13. Designing Student Assessment
  14. Managing Student Behavior
  15. Managing Classroom Procedures
  16. Using Questioning and Discussion Techniques