DemonstratingKnowledge ofStudentsDesigningStudentAssessmentReflectingonTeachingDesigningCoherentInstructionGrowing andDevelopingProfessionallySelectingInstructionOutcomesCommunicatingwith StudentsEstablishinga Culture forLearningUsingAssessmentinInstructionFree!Communicatingwith FamiliesEngagingStudentsinLearningManagingStudentBehaviorManagingClassroomProceduresUsingQuestioningandDiscussionTechniquesDemonstratingKnowledge ofContent andPedagogyDemonstratingKnowledge ofStudentsDesigningStudentAssessmentReflectingonTeachingDesigningCoherentInstructionGrowing andDevelopingProfessionallySelectingInstructionOutcomesCommunicatingwith StudentsEstablishinga Culture forLearningUsingAssessmentinInstructionFree!Communicatingwith FamiliesEngagingStudentsinLearningManagingStudentBehaviorManagingClassroomProceduresUsingQuestioningandDiscussionTechniquesDemonstratingKnowledge ofContent andPedagogy

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Demonstrating Knowledge of Students
  2. Designing Student Assessment
  3. Reflecting on Teaching
  4. Designing Coherent Instruction
  5. Growing and Developing Professionally
  6. Selecting Instruction Outcomes
  7. Communicating with Students
  8. Establishing a Culture for Learning
  9. Using Assessment in Instruction
  10. Free!
  11. Communicating with Families
  12. Engaging Students in Learning
  13. Managing Student Behavior
  14. Managing Classroom Procedures
  15. Using Questioning and Discussion Techniques
  16. Demonstrating Knowledge of Content and Pedagogy