Communicatingwith StudentsCommunicatingwith FamiliesReflectingonTeachingManagingClassroomProceduresSelectingInstructionOutcomesFree!UsingAssessmentinInstructionDesigningCoherentInstructionDemonstratingKnowledge ofContent andPedagogyDemonstratingKnowledge ofStudentsDesigningStudentAssessmentUsingQuestioningandDiscussionTechniquesManagingStudentBehaviorGrowing andDevelopingProfessionallyEstablishinga Culture forLearningEngagingStudentsinLearningCommunicatingwith StudentsCommunicatingwith FamiliesReflectingonTeachingManagingClassroomProceduresSelectingInstructionOutcomesFree!UsingAssessmentinInstructionDesigningCoherentInstructionDemonstratingKnowledge ofContent andPedagogyDemonstratingKnowledge ofStudentsDesigningStudentAssessmentUsingQuestioningandDiscussionTechniquesManagingStudentBehaviorGrowing andDevelopingProfessionallyEstablishinga Culture forLearningEngagingStudentsinLearning

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Communicating with Students
  2. Communicating with Families
  3. Reflecting on Teaching
  4. Managing Classroom Procedures
  5. Selecting Instruction Outcomes
  6. Free!
  7. Using Assessment in Instruction
  8. Designing Coherent Instruction
  9. Demonstrating Knowledge of Content and Pedagogy
  10. Demonstrating Knowledge of Students
  11. Designing Student Assessment
  12. Using Questioning and Discussion Techniques
  13. Managing Student Behavior
  14. Growing and Developing Professionally
  15. Establishing a Culture for Learning
  16. Engaging Students in Learning