ManagingStudentBehaviorDemonstratingKnowledge ofStudentsFree!Communicatingwith FamiliesUsingAssessmentinInstructionDesigningCoherentInstructionCommunicatingwith StudentsReflectingonTeachingEngagingStudentsinLearningEstablishinga Culture forLearningDesigningStudentAssessmentSelectingInstructionOutcomesUsingQuestioningandDiscussionTechniquesManagingClassroomProceduresGrowing andDevelopingProfessionallyDemonstratingKnowledge ofContent andPedagogyManagingStudentBehaviorDemonstratingKnowledge ofStudentsFree!Communicatingwith FamiliesUsingAssessmentinInstructionDesigningCoherentInstructionCommunicatingwith StudentsReflectingonTeachingEngagingStudentsinLearningEstablishinga Culture forLearningDesigningStudentAssessmentSelectingInstructionOutcomesUsingQuestioningandDiscussionTechniquesManagingClassroomProceduresGrowing andDevelopingProfessionallyDemonstratingKnowledge ofContent andPedagogy

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Managing Student Behavior
  2. Demonstrating Knowledge of Students
  3. Free!
  4. Communicating with Families
  5. Using Assessment in Instruction
  6. Designing Coherent Instruction
  7. Communicating with Students
  8. Reflecting on Teaching
  9. Engaging Students in Learning
  10. Establishing a Culture for Learning
  11. Designing Student Assessment
  12. Selecting Instruction Outcomes
  13. Using Questioning and Discussion Techniques
  14. Managing Classroom Procedures
  15. Growing and Developing Professionally
  16. Demonstrating Knowledge of Content and Pedagogy