DemonstratingKnowledge ofStudentsDesigningStudentAssessmentFree!ReflectingonTeachingGrowing andDevelopingProfessionallyUsingAssessmentinInstructionDesigningCoherentInstructionEstablishinga Culture forLearningDemonstratingKnowledge ofContent andPedagogyCommunicatingwith FamiliesCommunicatingwith StudentsManagingStudentBehaviorEngagingStudentsinLearningUsingQuestioningandDiscussionTechniquesManagingClassroomProceduresSelectingInstructionOutcomesDemonstratingKnowledge ofStudentsDesigningStudentAssessmentFree!ReflectingonTeachingGrowing andDevelopingProfessionallyUsingAssessmentinInstructionDesigningCoherentInstructionEstablishinga Culture forLearningDemonstratingKnowledge ofContent andPedagogyCommunicatingwith FamiliesCommunicatingwith StudentsManagingStudentBehaviorEngagingStudentsinLearningUsingQuestioningandDiscussionTechniquesManagingClassroomProceduresSelectingInstructionOutcomes

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Demonstrating Knowledge of Students
  2. Designing Student Assessment
  3. Free!
  4. Reflecting on Teaching
  5. Growing and Developing Professionally
  6. Using Assessment in Instruction
  7. Designing Coherent Instruction
  8. Establishing a Culture for Learning
  9. Demonstrating Knowledge of Content and Pedagogy
  10. Communicating with Families
  11. Communicating with Students
  12. Managing Student Behavior
  13. Engaging Students in Learning
  14. Using Questioning and Discussion Techniques
  15. Managing Classroom Procedures
  16. Selecting Instruction Outcomes