DesigningStudentAssessmentCommunicatingwith StudentsUsingAssessmentinInstructionCommunicatingwith FamiliesUsingQuestioningandDiscussionTechniquesGrowing andDevelopingProfessionallyDesigningCoherentInstructionSelectingInstructionOutcomesManagingClassroomProceduresEngagingStudentsinLearningManagingStudentBehaviorDemonstratingKnowledge ofContent andPedagogyFree!DemonstratingKnowledge ofStudentsReflectingonTeachingEstablishinga Culture forLearningDesigningStudentAssessmentCommunicatingwith StudentsUsingAssessmentinInstructionCommunicatingwith FamiliesUsingQuestioningandDiscussionTechniquesGrowing andDevelopingProfessionallyDesigningCoherentInstructionSelectingInstructionOutcomesManagingClassroomProceduresEngagingStudentsinLearningManagingStudentBehaviorDemonstratingKnowledge ofContent andPedagogyFree!DemonstratingKnowledge ofStudentsReflectingonTeachingEstablishinga Culture forLearning

Danielson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Designing Student Assessment
  2. Communicating with Students
  3. Using Assessment in Instruction
  4. Communicating with Families
  5. Using Questioning and Discussion Techniques
  6. Growing and Developing Professionally
  7. Designing Coherent Instruction
  8. Selecting Instruction Outcomes
  9. Managing Classroom Procedures
  10. Engaging Students in Learning
  11. Managing Student Behavior
  12. Demonstrating Knowledge of Content and Pedagogy
  13. Free!
  14. Demonstrating Knowledge of Students
  15. Reflecting on Teaching
  16. Establishing a Culture for Learning