PremackPrinciplePromptCognitiveBehavioralApproachesTimeoutResponsecostShapingFree!SelfefficacyBehaviorismNegativereinforcementPostivereinforcementLearningAppliedBehaviorAnalysisMentalProcessesClassicalConditioningAssociativeLearningSocialcognitivetheoryContractingReinfocment(reward)OperantConditioningSchedules ofreinforcementObservationallearningBandura'sSocialCognitiveTheoryPunishmentPremackPrinciplePromptCognitiveBehavioralApproachesTimeoutResponsecostShapingFree!SelfefficacyBehaviorismNegativereinforcementPostivereinforcementLearningAppliedBehaviorAnalysisMentalProcessesClassicalConditioningAssociativeLearningSocialcognitivetheoryContractingReinfocment(reward)OperantConditioningSchedules ofreinforcementObservationallearningBandura'sSocialCognitiveTheoryPunishment

Chapter Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Premack Principle
  2. Prompt
  3. Cognitive Behavioral Approaches
  4. Timeout
  5. Response cost
  6. Shaping
  7. Free!
  8. Self efficacy
  9. Behaviorism
  10. Negative reinforcement
  11. Postive reinforcement
  12. Learning
  13. Applied Behavior Analysis
  14. Mental Processes
  15. Classical Conditioning
  16. Associative Learning
  17. Social cognitive theory
  18. Contracting
  19. Reinfocment(reward)
  20. Operant Conditioning
  21. Schedules of reinforcement
  22. Observational learning
  23. Bandura's Social Cognitive Theory
  24. Punishment