collisiondetectionexecutableactioneventMortalKombatdebuggamegenreparallaxbackgroundstoryboardinginstancesscriptspixelsobjectscoding2Kmultipleweaponsgametestertilesroomsconditioneventhighschoresystemif/thenDarkSoulsjavagamemechanicssoundeffectsfortniteresourcesalarmobjectorientedsoftwareGUIcollisiondetectionexecutableactioneventMortalKombatdebuggamegenreparallaxbackgroundstoryboardinginstancesscriptspixelsobjectscoding2Kmultipleweaponsgametestertilesroomsconditioneventhighschoresystemif/thenDarkSoulsjavagamemechanicssoundeffectsfortniteresourcesalarmobjectorientedsoftwareGUI

GameMaker Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. collision detection
  2. executable
  3. action event
  4. Mortal Kombat
  5. debug
  6. game genre
  7. parallax background
  8. story boarding
  9. instances
  10. scripts
  11. pixels
  12. objects
  13. coding
  14. 2K
  15. multiple weapons
  16. game tester
  17. tiles
  18. rooms
  19. condition event
  20. highschore system
  21. if/then
  22. Dark Souls
  23. java
  24. game mechanics
  25. sound effects
  26. fortnite
  27. resources
  28. alarm
  29. object oriented software
  30. GUI