CochleaLensInnerEarMiddleEarOssiclesInattentionalBlindnessTop-DownRetinaOpticNerveFeatureAnalysisSensationCorneaGestaltPrinciplesRodsTrichromaticTheoryAmplitudeOpponentProcessTheoryConesNeuralImpulsesExternalEarWavelengthPerceptualSetPerceptionBottom-upCochleaLensInnerEarMiddleEarOssiclesInattentionalBlindnessTop-DownRetinaOpticNerveFeatureAnalysisSensationCorneaGestaltPrinciplesRodsTrichromaticTheoryAmplitudeOpponentProcessTheoryConesNeuralImpulsesExternalEarWavelengthPerceptualSetPerceptionBottom-up

Chapter 4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cochlea
  2. Lens
  3. Inner Ear
  4. Middle Ear
  5. Ossicles
  6. Inattentional Blindness
  7. Top-Down
  8. Retina
  9. Optic Nerve
  10. Feature Analysis
  11. Sensation
  12. Cornea
  13. Gestalt Principles
  14. Rods
  15. Trichromatic Theory
  16. Amplitude
  17. Opponent Process Theory
  18. Cones
  19. Neural Impulses
  20. External Ear
  21. Wavelength
  22. Perceptual Set
  23. Perception
  24. Bottom-up