PerceptionInattentionalBlindnessRodsNeuralImpulsesTop-DownLensOpticNerveMiddleEarAmplitudeCorneaWavelengthPerceptualSetExternalEarInnerEarGestaltPrinciplesOpponentProcessTheorySensationRetinaConesCochleaOssiclesBottom-upTrichromaticTheoryFeatureAnalysisPerceptionInattentionalBlindnessRodsNeuralImpulsesTop-DownLensOpticNerveMiddleEarAmplitudeCorneaWavelengthPerceptualSetExternalEarInnerEarGestaltPrinciplesOpponentProcessTheorySensationRetinaConesCochleaOssiclesBottom-upTrichromaticTheoryFeatureAnalysis

Chapter 4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Perception
  2. Inattentional Blindness
  3. Rods
  4. Neural Impulses
  5. Top-Down
  6. Lens
  7. Optic Nerve
  8. Middle Ear
  9. Amplitude
  10. Cornea
  11. Wavelength
  12. Perceptual Set
  13. External Ear
  14. Inner Ear
  15. Gestalt Principles
  16. Opponent Process Theory
  17. Sensation
  18. Retina
  19. Cones
  20. Cochlea
  21. Ossicles
  22. Bottom-up
  23. Trichromatic Theory
  24. Feature Analysis