RetinaRodsInnerEarBottom-upTrichromaticTheoryCochleaFeatureAnalysisLensSensationAmplitudePerceptualSetMiddleEarGestaltPrinciplesTop-DownOpponentProcessTheoryInattentionalBlindnessCorneaNeuralImpulsesOssiclesWavelengthOpticNerveConesExternalEarPerceptionRetinaRodsInnerEarBottom-upTrichromaticTheoryCochleaFeatureAnalysisLensSensationAmplitudePerceptualSetMiddleEarGestaltPrinciplesTop-DownOpponentProcessTheoryInattentionalBlindnessCorneaNeuralImpulsesOssiclesWavelengthOpticNerveConesExternalEarPerception

Chapter 4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retina
  2. Rods
  3. Inner Ear
  4. Bottom-up
  5. Trichromatic Theory
  6. Cochlea
  7. Feature Analysis
  8. Lens
  9. Sensation
  10. Amplitude
  11. Perceptual Set
  12. Middle Ear
  13. Gestalt Principles
  14. Top-Down
  15. Opponent Process Theory
  16. Inattentional Blindness
  17. Cornea
  18. Neural Impulses
  19. Ossicles
  20. Wavelength
  21. Optic Nerve
  22. Cones
  23. External Ear
  24. Perception