RodsPerceptionExternalEarCorneaNeuralImpulsesOpticNerveLensFeatureAnalysisConesInnerEarTop-DownOssiclesMiddleEarRetinaBottom-upInattentionalBlindnessPerceptualSetGestaltPrinciplesAmplitudeWavelengthOpponentProcessTheorySensationCochleaTrichromaticTheoryRodsPerceptionExternalEarCorneaNeuralImpulsesOpticNerveLensFeatureAnalysisConesInnerEarTop-DownOssiclesMiddleEarRetinaBottom-upInattentionalBlindnessPerceptualSetGestaltPrinciplesAmplitudeWavelengthOpponentProcessTheorySensationCochleaTrichromaticTheory

Chapter 4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rods
  2. Perception
  3. External Ear
  4. Cornea
  5. Neural Impulses
  6. Optic Nerve
  7. Lens
  8. Feature Analysis
  9. Cones
  10. Inner Ear
  11. Top-Down
  12. Ossicles
  13. Middle Ear
  14. Retina
  15. Bottom-up
  16. Inattentional Blindness
  17. Perceptual Set
  18. Gestalt Principles
  19. Amplitude
  20. Wavelength
  21. Opponent Process Theory
  22. Sensation
  23. Cochlea
  24. Trichromatic Theory