InnerEarRetinaNeuralImpulsesCorneaGestaltPrinciplesOpticNerveMiddleEarConesOpponentProcessTheoryOssiclesLensExternalEarRodsInattentionalBlindnessPerceptionTop-DownBottom-upCochleaAmplitudePerceptualSetWavelengthSensationTrichromaticTheoryFeatureAnalysisInnerEarRetinaNeuralImpulsesCorneaGestaltPrinciplesOpticNerveMiddleEarConesOpponentProcessTheoryOssiclesLensExternalEarRodsInattentionalBlindnessPerceptionTop-DownBottom-upCochleaAmplitudePerceptualSetWavelengthSensationTrichromaticTheoryFeatureAnalysis

Chapter 4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inner Ear
  2. Retina
  3. Neural Impulses
  4. Cornea
  5. Gestalt Principles
  6. Optic Nerve
  7. Middle Ear
  8. Cones
  9. Opponent Process Theory
  10. Ossicles
  11. Lens
  12. External Ear
  13. Rods
  14. Inattentional Blindness
  15. Perception
  16. Top-Down
  17. Bottom-up
  18. Cochlea
  19. Amplitude
  20. Perceptual Set
  21. Wavelength
  22. Sensation
  23. Trichromatic Theory
  24. Feature Analysis