LensConesNeuralImpulsesSensationPerceptualSetWavelengthTop-DownOpticNerveFeatureAnalysisPerceptionGestaltPrinciplesMiddleEarAmplitudeInnerEarOpponentProcessTheoryOssiclesBottom-upExternalEarRetinaRodsCochleaTrichromaticTheoryInattentionalBlindnessCorneaLensConesNeuralImpulsesSensationPerceptualSetWavelengthTop-DownOpticNerveFeatureAnalysisPerceptionGestaltPrinciplesMiddleEarAmplitudeInnerEarOpponentProcessTheoryOssiclesBottom-upExternalEarRetinaRodsCochleaTrichromaticTheoryInattentionalBlindnessCornea

Chapter 4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lens
  2. Cones
  3. Neural Impulses
  4. Sensation
  5. Perceptual Set
  6. Wavelength
  7. Top-Down
  8. Optic Nerve
  9. Feature Analysis
  10. Perception
  11. Gestalt Principles
  12. Middle Ear
  13. Amplitude
  14. Inner Ear
  15. Opponent Process Theory
  16. Ossicles
  17. Bottom-up
  18. External Ear
  19. Retina
  20. Rods
  21. Cochlea
  22. Trichromatic Theory
  23. Inattentional Blindness
  24. Cornea