OssiclesTrichromaticTheoryConesBottom-upInattentionalBlindnessNeuralImpulsesExternalEarRodsAmplitudeInnerEarMiddleEarSensationGestaltPrinciplesPerceptionLensCorneaCochleaFeatureAnalysisOpponentProcessTheoryRetinaTop-DownPerceptualSetWavelengthOpticNerveOssiclesTrichromaticTheoryConesBottom-upInattentionalBlindnessNeuralImpulsesExternalEarRodsAmplitudeInnerEarMiddleEarSensationGestaltPrinciplesPerceptionLensCorneaCochleaFeatureAnalysisOpponentProcessTheoryRetinaTop-DownPerceptualSetWavelengthOpticNerve

Chapter 4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ossicles
  2. Trichromatic Theory
  3. Cones
  4. Bottom-up
  5. Inattentional Blindness
  6. Neural Impulses
  7. External Ear
  8. Rods
  9. Amplitude
  10. Inner Ear
  11. Middle Ear
  12. Sensation
  13. Gestalt Principles
  14. Perception
  15. Lens
  16. Cornea
  17. Cochlea
  18. Feature Analysis
  19. Opponent Process Theory
  20. Retina
  21. Top-Down
  22. Perceptual Set
  23. Wavelength
  24. Optic Nerve