NeuralImpulsesBottom-upAmplitudeWavelengthFeatureAnalysisSensationMiddleEarPerceptionLensPerceptualSetCorneaRodsOpticNerveGestaltPrinciplesInnerEarExternalEarInattentionalBlindnessOssiclesRetinaTrichromaticTheoryCochleaConesOpponentProcessTheoryTop-DownNeuralImpulsesBottom-upAmplitudeWavelengthFeatureAnalysisSensationMiddleEarPerceptionLensPerceptualSetCorneaRodsOpticNerveGestaltPrinciplesInnerEarExternalEarInattentionalBlindnessOssiclesRetinaTrichromaticTheoryCochleaConesOpponentProcessTheoryTop-Down

Chapter 4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Neural Impulses
  2. Bottom-up
  3. Amplitude
  4. Wavelength
  5. Feature Analysis
  6. Sensation
  7. Middle Ear
  8. Perception
  9. Lens
  10. Perceptual Set
  11. Cornea
  12. Rods
  13. Optic Nerve
  14. Gestalt Principles
  15. Inner Ear
  16. External Ear
  17. Inattentional Blindness
  18. Ossicles
  19. Retina
  20. Trichromatic Theory
  21. Cochlea
  22. Cones
  23. Opponent Process Theory
  24. Top-Down