InattentionalBlindnessMiddleEarRodsExternalEarFeatureAnalysisLensCochleaTrichromaticTheoryTop-DownWavelengthInnerEarPerceptualSetPerceptionOpticNerveAmplitudeOssiclesConesCorneaGestaltPrinciplesNeuralImpulsesBottom-upSensationRetinaOpponentProcessTheoryInattentionalBlindnessMiddleEarRodsExternalEarFeatureAnalysisLensCochleaTrichromaticTheoryTop-DownWavelengthInnerEarPerceptualSetPerceptionOpticNerveAmplitudeOssiclesConesCorneaGestaltPrinciplesNeuralImpulsesBottom-upSensationRetinaOpponentProcessTheory

Chapter 4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inattentional Blindness
  2. Middle Ear
  3. Rods
  4. External Ear
  5. Feature Analysis
  6. Lens
  7. Cochlea
  8. Trichromatic Theory
  9. Top-Down
  10. Wavelength
  11. Inner Ear
  12. Perceptual Set
  13. Perception
  14. Optic Nerve
  15. Amplitude
  16. Ossicles
  17. Cones
  18. Cornea
  19. Gestalt Principles
  20. Neural Impulses
  21. Bottom-up
  22. Sensation
  23. Retina
  24. Opponent Process Theory