InattentionalBlindnessWavelengthCochleaAmplitudeOssiclesPerceptualSetOpponentProcessTheoryTop-DownTrichromaticTheoryMiddleEarPerceptionExternalEarOpticNerveLensInnerEarConesNeuralImpulsesBottom-upRodsGestaltPrinciplesCorneaRetinaFeatureAnalysisSensationInattentionalBlindnessWavelengthCochleaAmplitudeOssiclesPerceptualSetOpponentProcessTheoryTop-DownTrichromaticTheoryMiddleEarPerceptionExternalEarOpticNerveLensInnerEarConesNeuralImpulsesBottom-upRodsGestaltPrinciplesCorneaRetinaFeatureAnalysisSensation

Chapter 4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inattentional Blindness
  2. Wavelength
  3. Cochlea
  4. Amplitude
  5. Ossicles
  6. Perceptual Set
  7. Opponent Process Theory
  8. Top-Down
  9. Trichromatic Theory
  10. Middle Ear
  11. Perception
  12. External Ear
  13. Optic Nerve
  14. Lens
  15. Inner Ear
  16. Cones
  17. Neural Impulses
  18. Bottom-up
  19. Rods
  20. Gestalt Principles
  21. Cornea
  22. Retina
  23. Feature Analysis
  24. Sensation