ShapingConditionedStimulus(CS)OperantConditioningStimulusGeneralizationReinforcementNegativePunishmentNegativeReinforcementSecondaryReinforcerPrimaryReinforcerExtinctionContinuousReinforcementPositiveReinforcementUnconditionedResponse(UCR)LearningConditionedEmotionalResponseClassicalConditioningObservationalLearningConditionedTasteAversionPunishmentIntermittentReinforcementConditionedResponse(CR)SpontaneousRecoveryUnconditionedStimulus(UCS)PositivePunishmentShapingConditionedStimulus(CS)OperantConditioningStimulusGeneralizationReinforcementNegativePunishmentNegativeReinforcementSecondaryReinforcerPrimaryReinforcerExtinctionContinuousReinforcementPositiveReinforcementUnconditionedResponse(UCR)LearningConditionedEmotionalResponseClassicalConditioningObservationalLearningConditionedTasteAversionPunishmentIntermittentReinforcementConditionedResponse(CR)SpontaneousRecoveryUnconditionedStimulus(UCS)PositivePunishment

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Shaping
  2. Conditioned Stimulus (CS)
  3. Operant Conditioning
  4. Stimulus Generalization
  5. Reinforcement
  6. Negative Punishment
  7. Negative Reinforcement
  8. Secondary Reinforcer
  9. Primary Reinforcer
  10. Extinction
  11. Continuous Reinforcement
  12. Positive Reinforcement
  13. Unconditioned Response (UCR)
  14. Learning
  15. Conditioned Emotional Response
  16. Classical Conditioning
  17. Observational Learning
  18. Conditioned Taste Aversion
  19. Punishment
  20. Intermittent Reinforcement
  21. Conditioned Response (CR)
  22. Spontaneous Recovery
  23. Unconditioned Stimulus (UCS)
  24. Positive Punishment