IntermittentReinforcementPrimaryReinforcerConditionedStimulus(CS)OperantConditioningLearningUnconditionedResponse(UCR)ExtinctionSecondaryReinforcerNegativePunishmentSpontaneousRecoveryPositiveReinforcementConditionedTasteAversionPunishmentStimulusGeneralizationNegativeReinforcementClassicalConditioningPositivePunishmentConditionedResponse(CR)ReinforcementConditionedEmotionalResponseContinuousReinforcementObservationalLearningShapingUnconditionedStimulus(UCS)IntermittentReinforcementPrimaryReinforcerConditionedStimulus(CS)OperantConditioningLearningUnconditionedResponse(UCR)ExtinctionSecondaryReinforcerNegativePunishmentSpontaneousRecoveryPositiveReinforcementConditionedTasteAversionPunishmentStimulusGeneralizationNegativeReinforcementClassicalConditioningPositivePunishmentConditionedResponse(CR)ReinforcementConditionedEmotionalResponseContinuousReinforcementObservationalLearningShapingUnconditionedStimulus(UCS)

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Intermittent Reinforcement
  2. Primary Reinforcer
  3. Conditioned Stimulus (CS)
  4. Operant Conditioning
  5. Learning
  6. Unconditioned Response (UCR)
  7. Extinction
  8. Secondary Reinforcer
  9. Negative Punishment
  10. Spontaneous Recovery
  11. Positive Reinforcement
  12. Conditioned Taste Aversion
  13. Punishment
  14. Stimulus Generalization
  15. Negative Reinforcement
  16. Classical Conditioning
  17. Positive Punishment
  18. Conditioned Response (CR)
  19. Reinforcement
  20. Conditioned Emotional Response
  21. Continuous Reinforcement
  22. Observational Learning
  23. Shaping
  24. Unconditioned Stimulus (UCS)