UnconditionedStimulus(UCS)ConditionedTasteAversionNegativeReinforcementObservationalLearningConditionedResponse(CR)LearningOperantConditioningExtinctionPositivePunishmentShapingPunishmentReinforcementContinuousReinforcementConditionedEmotionalResponseSecondaryReinforcerPositiveReinforcementIntermittentReinforcementNegativePunishmentPrimaryReinforcerStimulusGeneralizationUnconditionedResponse(UCR)ClassicalConditioningConditionedStimulus(CS)SpontaneousRecoveryUnconditionedStimulus(UCS)ConditionedTasteAversionNegativeReinforcementObservationalLearningConditionedResponse(CR)LearningOperantConditioningExtinctionPositivePunishmentShapingPunishmentReinforcementContinuousReinforcementConditionedEmotionalResponseSecondaryReinforcerPositiveReinforcementIntermittentReinforcementNegativePunishmentPrimaryReinforcerStimulusGeneralizationUnconditionedResponse(UCR)ClassicalConditioningConditionedStimulus(CS)SpontaneousRecovery

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unconditioned Stimulus (UCS)
  2. Conditioned Taste Aversion
  3. Negative Reinforcement
  4. Observational Learning
  5. Conditioned Response (CR)
  6. Learning
  7. Operant Conditioning
  8. Extinction
  9. Positive Punishment
  10. Shaping
  11. Punishment
  12. Reinforcement
  13. Continuous Reinforcement
  14. Conditioned Emotional Response
  15. Secondary Reinforcer
  16. Positive Reinforcement
  17. Intermittent Reinforcement
  18. Negative Punishment
  19. Primary Reinforcer
  20. Stimulus Generalization
  21. Unconditioned Response (UCR)
  22. Classical Conditioning
  23. Conditioned Stimulus (CS)
  24. Spontaneous Recovery