ClassicalConditioningUnconditionedStimulus(UCS)ShapingOperantConditioningConditionedStimulus(CS)LearningPositivePunishmentObservationalLearningConditionedTasteAversionConditionedResponse(CR)ConditionedEmotionalResponseExtinctionPunishmentSecondaryReinforcerIntermittentReinforcementSpontaneousRecoveryUnconditionedResponse(UCR)PositiveReinforcementStimulusGeneralizationContinuousReinforcementNegativePunishmentReinforcementPrimaryReinforcerNegativeReinforcementClassicalConditioningUnconditionedStimulus(UCS)ShapingOperantConditioningConditionedStimulus(CS)LearningPositivePunishmentObservationalLearningConditionedTasteAversionConditionedResponse(CR)ConditionedEmotionalResponseExtinctionPunishmentSecondaryReinforcerIntermittentReinforcementSpontaneousRecoveryUnconditionedResponse(UCR)PositiveReinforcementStimulusGeneralizationContinuousReinforcementNegativePunishmentReinforcementPrimaryReinforcerNegativeReinforcement

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classical Conditioning
  2. Unconditioned Stimulus (UCS)
  3. Shaping
  4. Operant Conditioning
  5. Conditioned Stimulus (CS)
  6. Learning
  7. Positive Punishment
  8. Observational Learning
  9. Conditioned Taste Aversion
  10. Conditioned Response (CR)
  11. Conditioned Emotional Response
  12. Extinction
  13. Punishment
  14. Secondary Reinforcer
  15. Intermittent Reinforcement
  16. Spontaneous Recovery
  17. Unconditioned Response (UCR)
  18. Positive Reinforcement
  19. Stimulus Generalization
  20. Continuous Reinforcement
  21. Negative Punishment
  22. Reinforcement
  23. Primary Reinforcer
  24. Negative Reinforcement