PositivePunishmentUnconditionedStimulus(UCS)ExtinctionPrimaryReinforcerReinforcementConditionedTasteAversionObservationalLearningUnconditionedResponse(UCR)SpontaneousRecoveryPunishmentClassicalConditioningLearningNegativePunishmentConditionedStimulus(CS)OperantConditioningStimulusGeneralizationNegativeReinforcementIntermittentReinforcementConditionedEmotionalResponseConditionedResponse(CR)PositiveReinforcementShapingSecondaryReinforcerContinuousReinforcementPositivePunishmentUnconditionedStimulus(UCS)ExtinctionPrimaryReinforcerReinforcementConditionedTasteAversionObservationalLearningUnconditionedResponse(UCR)SpontaneousRecoveryPunishmentClassicalConditioningLearningNegativePunishmentConditionedStimulus(CS)OperantConditioningStimulusGeneralizationNegativeReinforcementIntermittentReinforcementConditionedEmotionalResponseConditionedResponse(CR)PositiveReinforcementShapingSecondaryReinforcerContinuousReinforcement

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Punishment
  2. Unconditioned Stimulus (UCS)
  3. Extinction
  4. Primary Reinforcer
  5. Reinforcement
  6. Conditioned Taste Aversion
  7. Observational Learning
  8. Unconditioned Response (UCR)
  9. Spontaneous Recovery
  10. Punishment
  11. Classical Conditioning
  12. Learning
  13. Negative Punishment
  14. Conditioned Stimulus (CS)
  15. Operant Conditioning
  16. Stimulus Generalization
  17. Negative Reinforcement
  18. Intermittent Reinforcement
  19. Conditioned Emotional Response
  20. Conditioned Response (CR)
  21. Positive Reinforcement
  22. Shaping
  23. Secondary Reinforcer
  24. Continuous Reinforcement