NegativePunishmentPositiveReinforcementConditionedStimulus(CS)ContinuousReinforcementUnconditionedStimulus(UCS)SpontaneousRecoveryNegativeReinforcementIntermittentReinforcementClassicalConditioningReinforcementLearningObservationalLearningUnconditionedResponse(UCR)ExtinctionPunishmentSecondaryReinforcerShapingStimulusGeneralizationConditionedEmotionalResponsePrimaryReinforcerPositivePunishmentConditionedTasteAversionConditionedResponse(CR)OperantConditioningNegativePunishmentPositiveReinforcementConditionedStimulus(CS)ContinuousReinforcementUnconditionedStimulus(UCS)SpontaneousRecoveryNegativeReinforcementIntermittentReinforcementClassicalConditioningReinforcementLearningObservationalLearningUnconditionedResponse(UCR)ExtinctionPunishmentSecondaryReinforcerShapingStimulusGeneralizationConditionedEmotionalResponsePrimaryReinforcerPositivePunishmentConditionedTasteAversionConditionedResponse(CR)OperantConditioning

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Punishment
  2. Positive Reinforcement
  3. Conditioned Stimulus (CS)
  4. Continuous Reinforcement
  5. Unconditioned Stimulus (UCS)
  6. Spontaneous Recovery
  7. Negative Reinforcement
  8. Intermittent Reinforcement
  9. Classical Conditioning
  10. Reinforcement
  11. Learning
  12. Observational Learning
  13. Unconditioned Response (UCR)
  14. Extinction
  15. Punishment
  16. Secondary Reinforcer
  17. Shaping
  18. Stimulus Generalization
  19. Conditioned Emotional Response
  20. Primary Reinforcer
  21. Positive Punishment
  22. Conditioned Taste Aversion
  23. Conditioned Response (CR)
  24. Operant Conditioning