LearningPunishmentConditionedEmotionalResponseStimulusGeneralizationClassicalConditioningUnconditionedResponse(UCR)ReinforcementOperantConditioningUnconditionedStimulus(UCS)ObservationalLearningSpontaneousRecoveryContinuousReinforcementNegativePunishmentConditionedTasteAversionSecondaryReinforcerShapingPrimaryReinforcerConditionedStimulus(CS)PositiveReinforcementConditionedResponse(CR)IntermittentReinforcementNegativeReinforcementPositivePunishmentExtinctionLearningPunishmentConditionedEmotionalResponseStimulusGeneralizationClassicalConditioningUnconditionedResponse(UCR)ReinforcementOperantConditioningUnconditionedStimulus(UCS)ObservationalLearningSpontaneousRecoveryContinuousReinforcementNegativePunishmentConditionedTasteAversionSecondaryReinforcerShapingPrimaryReinforcerConditionedStimulus(CS)PositiveReinforcementConditionedResponse(CR)IntermittentReinforcementNegativeReinforcementPositivePunishmentExtinction

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Learning
  2. Punishment
  3. Conditioned Emotional Response
  4. Stimulus Generalization
  5. Classical Conditioning
  6. Unconditioned Response (UCR)
  7. Reinforcement
  8. Operant Conditioning
  9. Unconditioned Stimulus (UCS)
  10. Observational Learning
  11. Spontaneous Recovery
  12. Continuous Reinforcement
  13. Negative Punishment
  14. Conditioned Taste Aversion
  15. Secondary Reinforcer
  16. Shaping
  17. Primary Reinforcer
  18. Conditioned Stimulus (CS)
  19. Positive Reinforcement
  20. Conditioned Response (CR)
  21. Intermittent Reinforcement
  22. Negative Reinforcement
  23. Positive Punishment
  24. Extinction