ConditionedEmotionalResponseReinforcementPrimaryReinforcerShapingExtinctionNegativePunishmentConditionedResponse(CR)PositiveReinforcementIntermittentReinforcementOperantConditioningLearningConditionedStimulus(CS)SpontaneousRecoveryUnconditionedResponse(UCR)ClassicalConditioningPositivePunishmentContinuousReinforcementObservationalLearningUnconditionedStimulus(UCS)NegativeReinforcementPunishmentStimulusGeneralizationConditionedTasteAversionSecondaryReinforcerConditionedEmotionalResponseReinforcementPrimaryReinforcerShapingExtinctionNegativePunishmentConditionedResponse(CR)PositiveReinforcementIntermittentReinforcementOperantConditioningLearningConditionedStimulus(CS)SpontaneousRecoveryUnconditionedResponse(UCR)ClassicalConditioningPositivePunishmentContinuousReinforcementObservationalLearningUnconditionedStimulus(UCS)NegativeReinforcementPunishmentStimulusGeneralizationConditionedTasteAversionSecondaryReinforcer

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Conditioned Emotional Response
  2. Reinforcement
  3. Primary Reinforcer
  4. Shaping
  5. Extinction
  6. Negative Punishment
  7. Conditioned Response (CR)
  8. Positive Reinforcement
  9. Intermittent Reinforcement
  10. Operant Conditioning
  11. Learning
  12. Conditioned Stimulus (CS)
  13. Spontaneous Recovery
  14. Unconditioned Response (UCR)
  15. Classical Conditioning
  16. Positive Punishment
  17. Continuous Reinforcement
  18. Observational Learning
  19. Unconditioned Stimulus (UCS)
  20. Negative Reinforcement
  21. Punishment
  22. Stimulus Generalization
  23. Conditioned Taste Aversion
  24. Secondary Reinforcer