ObservationalLearningPrimaryReinforcerConditionedResponse(CR)SpontaneousRecoveryStimulusGeneralizationConditionedEmotionalResponseExtinctionConditionedStimulus(CS)IntermittentReinforcementShapingLearningOperantConditioningContinuousReinforcementReinforcementConditionedTasteAversionNegativeReinforcementUnconditionedResponse(UCR)SecondaryReinforcerPunishmentUnconditionedStimulus(UCS)NegativePunishmentClassicalConditioningPositivePunishmentPositiveReinforcementObservationalLearningPrimaryReinforcerConditionedResponse(CR)SpontaneousRecoveryStimulusGeneralizationConditionedEmotionalResponseExtinctionConditionedStimulus(CS)IntermittentReinforcementShapingLearningOperantConditioningContinuousReinforcementReinforcementConditionedTasteAversionNegativeReinforcementUnconditionedResponse(UCR)SecondaryReinforcerPunishmentUnconditionedStimulus(UCS)NegativePunishmentClassicalConditioningPositivePunishmentPositiveReinforcement

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Observational Learning
  2. Primary Reinforcer
  3. Conditioned Response (CR)
  4. Spontaneous Recovery
  5. Stimulus Generalization
  6. Conditioned Emotional Response
  7. Extinction
  8. Conditioned Stimulus (CS)
  9. Intermittent Reinforcement
  10. Shaping
  11. Learning
  12. Operant Conditioning
  13. Continuous Reinforcement
  14. Reinforcement
  15. Conditioned Taste Aversion
  16. Negative Reinforcement
  17. Unconditioned Response (UCR)
  18. Secondary Reinforcer
  19. Punishment
  20. Unconditioned Stimulus (UCS)
  21. Negative Punishment
  22. Classical Conditioning
  23. Positive Punishment
  24. Positive Reinforcement