OperantConditioningSpontaneousRecoveryConditionedResponse(CR)IntermittentReinforcementObservationalLearningNegativeReinforcementSecondaryReinforcerUnconditionedResponse(UCR)ExtinctionContinuousReinforcementConditionedStimulus(CS)LearningStimulusGeneralizationNegativePunishmentConditionedTasteAversionPunishmentPrimaryReinforcerConditionedEmotionalResponsePositiveReinforcementPositivePunishmentClassicalConditioningReinforcementShapingUnconditionedStimulus(UCS)OperantConditioningSpontaneousRecoveryConditionedResponse(CR)IntermittentReinforcementObservationalLearningNegativeReinforcementSecondaryReinforcerUnconditionedResponse(UCR)ExtinctionContinuousReinforcementConditionedStimulus(CS)LearningStimulusGeneralizationNegativePunishmentConditionedTasteAversionPunishmentPrimaryReinforcerConditionedEmotionalResponsePositiveReinforcementPositivePunishmentClassicalConditioningReinforcementShapingUnconditionedStimulus(UCS)

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Operant Conditioning
  2. Spontaneous Recovery
  3. Conditioned Response (CR)
  4. Intermittent Reinforcement
  5. Observational Learning
  6. Negative Reinforcement
  7. Secondary Reinforcer
  8. Unconditioned Response (UCR)
  9. Extinction
  10. Continuous Reinforcement
  11. Conditioned Stimulus (CS)
  12. Learning
  13. Stimulus Generalization
  14. Negative Punishment
  15. Conditioned Taste Aversion
  16. Punishment
  17. Primary Reinforcer
  18. Conditioned Emotional Response
  19. Positive Reinforcement
  20. Positive Punishment
  21. Classical Conditioning
  22. Reinforcement
  23. Shaping
  24. Unconditioned Stimulus (UCS)