PositivePunishmentSecondaryReinforcerIntermittentReinforcementReinforcementUnconditionedStimulus(UCS)ExtinctionPrimaryReinforcerContinuousReinforcementPunishmentOperantConditioningConditionedResponse(CR)ConditionedEmotionalResponseNegativeReinforcementShapingSpontaneousRecoveryUnconditionedResponse(UCR)StimulusGeneralizationLearningPositiveReinforcementConditionedStimulus(CS)ConditionedTasteAversionClassicalConditioningObservationalLearningNegativePunishmentPositivePunishmentSecondaryReinforcerIntermittentReinforcementReinforcementUnconditionedStimulus(UCS)ExtinctionPrimaryReinforcerContinuousReinforcementPunishmentOperantConditioningConditionedResponse(CR)ConditionedEmotionalResponseNegativeReinforcementShapingSpontaneousRecoveryUnconditionedResponse(UCR)StimulusGeneralizationLearningPositiveReinforcementConditionedStimulus(CS)ConditionedTasteAversionClassicalConditioningObservationalLearningNegativePunishment

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Punishment
  2. Secondary Reinforcer
  3. Intermittent Reinforcement
  4. Reinforcement
  5. Unconditioned Stimulus (UCS)
  6. Extinction
  7. Primary Reinforcer
  8. Continuous Reinforcement
  9. Punishment
  10. Operant Conditioning
  11. Conditioned Response (CR)
  12. Conditioned Emotional Response
  13. Negative Reinforcement
  14. Shaping
  15. Spontaneous Recovery
  16. Unconditioned Response (UCR)
  17. Stimulus Generalization
  18. Learning
  19. Positive Reinforcement
  20. Conditioned Stimulus (CS)
  21. Conditioned Taste Aversion
  22. Classical Conditioning
  23. Observational Learning
  24. Negative Punishment