Intermittent Reinforcement Primary Reinforcer Conditioned Stimulus (CS) Operant Conditioning Learning Unconditioned Response (UCR) Extinction Secondary Reinforcer Negative Punishment Spontaneous Recovery Positive Reinforcement Conditioned Taste Aversion Punishment Stimulus Generalization Negative Reinforcement Classical Conditioning Positive Punishment Conditioned Response (CR) Reinforcement Conditioned Emotional Response Continuous Reinforcement Observational Learning Shaping Unconditioned Stimulus (UCS) Intermittent Reinforcement Primary Reinforcer Conditioned Stimulus (CS) Operant Conditioning Learning Unconditioned Response (UCR) Extinction Secondary Reinforcer Negative Punishment Spontaneous Recovery Positive Reinforcement Conditioned Taste Aversion Punishment Stimulus Generalization Negative Reinforcement Classical Conditioning Positive Punishment Conditioned Response (CR) Reinforcement Conditioned Emotional Response Continuous Reinforcement Observational Learning Shaping Unconditioned Stimulus (UCS)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Intermittent Reinforcement
Primary Reinforcer
Conditioned Stimulus (CS)
Operant Conditioning
Learning
Unconditioned Response (UCR)
Extinction
Secondary Reinforcer
Negative Punishment
Spontaneous Recovery
Positive Reinforcement
Conditioned Taste Aversion
Punishment
Stimulus Generalization
Negative Reinforcement
Classical Conditioning
Positive Punishment
Conditioned Response (CR)
Reinforcement
Conditioned Emotional Response
Continuous Reinforcement
Observational Learning
Shaping
Unconditioned Stimulus (UCS)