PrimaryReinforcerPunishmentObservationalLearningIntermittentReinforcementClassicalConditioningReinforcementConditionedEmotionalResponseSpontaneousRecoveryLearningConditionedTasteAversionNegativePunishmentOperantConditioningContinuousReinforcementSecondaryReinforcerNegativeReinforcementConditionedResponse(CR)ExtinctionPositiveReinforcementStimulusGeneralizationUnconditionedResponse(UCR)ConditionedStimulus(CS)PositivePunishmentUnconditionedStimulus(UCS)ShapingPrimaryReinforcerPunishmentObservationalLearningIntermittentReinforcementClassicalConditioningReinforcementConditionedEmotionalResponseSpontaneousRecoveryLearningConditionedTasteAversionNegativePunishmentOperantConditioningContinuousReinforcementSecondaryReinforcerNegativeReinforcementConditionedResponse(CR)ExtinctionPositiveReinforcementStimulusGeneralizationUnconditionedResponse(UCR)ConditionedStimulus(CS)PositivePunishmentUnconditionedStimulus(UCS)Shaping

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Primary Reinforcer
  2. Punishment
  3. Observational Learning
  4. Intermittent Reinforcement
  5. Classical Conditioning
  6. Reinforcement
  7. Conditioned Emotional Response
  8. Spontaneous Recovery
  9. Learning
  10. Conditioned Taste Aversion
  11. Negative Punishment
  12. Operant Conditioning
  13. Continuous Reinforcement
  14. Secondary Reinforcer
  15. Negative Reinforcement
  16. Conditioned Response (CR)
  17. Extinction
  18. Positive Reinforcement
  19. Stimulus Generalization
  20. Unconditioned Response (UCR)
  21. Conditioned Stimulus (CS)
  22. Positive Punishment
  23. Unconditioned Stimulus (UCS)
  24. Shaping