PunishmentContinuousReinforcementConditionedTasteAversionConditionedEmotionalResponseNegativePunishmentReinforcementPositiveReinforcementUnconditionedStimulus(UCS)StimulusGeneralizationObservationalLearningExtinctionPrimaryReinforcerIntermittentReinforcementSecondaryReinforcerShapingConditionedStimulus(CS)ConditionedResponse(CR)LearningClassicalConditioningPositivePunishmentUnconditionedResponse(UCR)OperantConditioningSpontaneousRecoveryNegativeReinforcementPunishmentContinuousReinforcementConditionedTasteAversionConditionedEmotionalResponseNegativePunishmentReinforcementPositiveReinforcementUnconditionedStimulus(UCS)StimulusGeneralizationObservationalLearningExtinctionPrimaryReinforcerIntermittentReinforcementSecondaryReinforcerShapingConditionedStimulus(CS)ConditionedResponse(CR)LearningClassicalConditioningPositivePunishmentUnconditionedResponse(UCR)OperantConditioningSpontaneousRecoveryNegativeReinforcement

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Punishment
  2. Continuous Reinforcement
  3. Conditioned Taste Aversion
  4. Conditioned Emotional Response
  5. Negative Punishment
  6. Reinforcement
  7. Positive Reinforcement
  8. Unconditioned Stimulus (UCS)
  9. Stimulus Generalization
  10. Observational Learning
  11. Extinction
  12. Primary Reinforcer
  13. Intermittent Reinforcement
  14. Secondary Reinforcer
  15. Shaping
  16. Conditioned Stimulus (CS)
  17. Conditioned Response (CR)
  18. Learning
  19. Classical Conditioning
  20. Positive Punishment
  21. Unconditioned Response (UCR)
  22. Operant Conditioning
  23. Spontaneous Recovery
  24. Negative Reinforcement