SpontaneousRecoveryClassicalConditioningSecondaryReinforcerContinuousReinforcementUnconditionedResponse(UCR)PositivePunishmentConditionedResponse(CR)UnconditionedStimulus(UCS)ShapingLearningNegativePunishmentConditionedEmotionalResponseStimulusGeneralizationPunishmentOperantConditioningIntermittentReinforcementExtinctionReinforcementNegativeReinforcementConditionedStimulus(CS)ObservationalLearningPrimaryReinforcerConditionedTasteAversionPositiveReinforcementSpontaneousRecoveryClassicalConditioningSecondaryReinforcerContinuousReinforcementUnconditionedResponse(UCR)PositivePunishmentConditionedResponse(CR)UnconditionedStimulus(UCS)ShapingLearningNegativePunishmentConditionedEmotionalResponseStimulusGeneralizationPunishmentOperantConditioningIntermittentReinforcementExtinctionReinforcementNegativeReinforcementConditionedStimulus(CS)ObservationalLearningPrimaryReinforcerConditionedTasteAversionPositiveReinforcement

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spontaneous Recovery
  2. Classical Conditioning
  3. Secondary Reinforcer
  4. Continuous Reinforcement
  5. Unconditioned Response (UCR)
  6. Positive Punishment
  7. Conditioned Response (CR)
  8. Unconditioned Stimulus (UCS)
  9. Shaping
  10. Learning
  11. Negative Punishment
  12. Conditioned Emotional Response
  13. Stimulus Generalization
  14. Punishment
  15. Operant Conditioning
  16. Intermittent Reinforcement
  17. Extinction
  18. Reinforcement
  19. Negative Reinforcement
  20. Conditioned Stimulus (CS)
  21. Observational Learning
  22. Primary Reinforcer
  23. Conditioned Taste Aversion
  24. Positive Reinforcement