SpontaneousRecoveryLearningNegativePunishmentReinforcementPunishmentNegativeReinforcementPositivePunishmentContinuousReinforcementUnconditionedStimulus(UCS)IntermittentReinforcementObservationalLearningClassicalConditioningConditionedResponse(CR)ExtinctionStimulusGeneralizationPrimaryReinforcerConditionedStimulus(CS)OperantConditioningSecondaryReinforcerConditionedTasteAversionPositiveReinforcementConditionedEmotionalResponseUnconditionedResponse(UCR)ShapingSpontaneousRecoveryLearningNegativePunishmentReinforcementPunishmentNegativeReinforcementPositivePunishmentContinuousReinforcementUnconditionedStimulus(UCS)IntermittentReinforcementObservationalLearningClassicalConditioningConditionedResponse(CR)ExtinctionStimulusGeneralizationPrimaryReinforcerConditionedStimulus(CS)OperantConditioningSecondaryReinforcerConditionedTasteAversionPositiveReinforcementConditionedEmotionalResponseUnconditionedResponse(UCR)Shaping

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spontaneous Recovery
  2. Learning
  3. Negative Punishment
  4. Reinforcement
  5. Punishment
  6. Negative Reinforcement
  7. Positive Punishment
  8. Continuous Reinforcement
  9. Unconditioned Stimulus (UCS)
  10. Intermittent Reinforcement
  11. Observational Learning
  12. Classical Conditioning
  13. Conditioned Response (CR)
  14. Extinction
  15. Stimulus Generalization
  16. Primary Reinforcer
  17. Conditioned Stimulus (CS)
  18. Operant Conditioning
  19. Secondary Reinforcer
  20. Conditioned Taste Aversion
  21. Positive Reinforcement
  22. Conditioned Emotional Response
  23. Unconditioned Response (UCR)
  24. Shaping