Negative Punishment Positive Reinforcement Conditioned Stimulus (CS) Continuous Reinforcement Unconditioned Stimulus (UCS) Spontaneous Recovery Negative Reinforcement Intermittent Reinforcement Classical Conditioning Reinforcement Learning Observational Learning Unconditioned Response (UCR) Extinction Punishment Secondary Reinforcer Shaping Stimulus Generalization Conditioned Emotional Response Primary Reinforcer Positive Punishment Conditioned Taste Aversion Conditioned Response (CR) Operant Conditioning Negative Punishment Positive Reinforcement Conditioned Stimulus (CS) Continuous Reinforcement Unconditioned Stimulus (UCS) Spontaneous Recovery Negative Reinforcement Intermittent Reinforcement Classical Conditioning Reinforcement Learning Observational Learning Unconditioned Response (UCR) Extinction Punishment Secondary Reinforcer Shaping Stimulus Generalization Conditioned Emotional Response Primary Reinforcer Positive Punishment Conditioned Taste Aversion Conditioned Response (CR) Operant Conditioning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negative Punishment
Positive Reinforcement
Conditioned Stimulus (CS)
Continuous Reinforcement
Unconditioned Stimulus (UCS)
Spontaneous Recovery
Negative Reinforcement
Intermittent Reinforcement
Classical Conditioning
Reinforcement
Learning
Observational Learning
Unconditioned Response (UCR)
Extinction
Punishment
Secondary Reinforcer
Shaping
Stimulus Generalization
Conditioned Emotional Response
Primary Reinforcer
Positive Punishment
Conditioned Taste Aversion
Conditioned Response (CR)
Operant Conditioning