UnconditionedResponse(UCR)NegativeReinforcementPrimaryReinforcerConditionedTasteAversionPunishmentPositivePunishmentPositiveReinforcementClassicalConditioningSpontaneousRecoverySecondaryReinforcerStimulusGeneralizationShapingContinuousReinforcementLearningIntermittentReinforcementConditionedStimulus(CS)ConditionedEmotionalResponseExtinctionObservationalLearningUnconditionedStimulus(UCS)ConditionedResponse(CR)NegativePunishmentReinforcementOperantConditioningUnconditionedResponse(UCR)NegativeReinforcementPrimaryReinforcerConditionedTasteAversionPunishmentPositivePunishmentPositiveReinforcementClassicalConditioningSpontaneousRecoverySecondaryReinforcerStimulusGeneralizationShapingContinuousReinforcementLearningIntermittentReinforcementConditionedStimulus(CS)ConditionedEmotionalResponseExtinctionObservationalLearningUnconditionedStimulus(UCS)ConditionedResponse(CR)NegativePunishmentReinforcementOperantConditioning

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unconditioned Response (UCR)
  2. Negative Reinforcement
  3. Primary Reinforcer
  4. Conditioned Taste Aversion
  5. Punishment
  6. Positive Punishment
  7. Positive Reinforcement
  8. Classical Conditioning
  9. Spontaneous Recovery
  10. Secondary Reinforcer
  11. Stimulus Generalization
  12. Shaping
  13. Continuous Reinforcement
  14. Learning
  15. Intermittent Reinforcement
  16. Conditioned Stimulus (CS)
  17. Conditioned Emotional Response
  18. Extinction
  19. Observational Learning
  20. Unconditioned Stimulus (UCS)
  21. Conditioned Response (CR)
  22. Negative Punishment
  23. Reinforcement
  24. Operant Conditioning