Conditioned Response (CR) Positive Punishment Reinforcement Negative Punishment Primary Reinforcer Spontaneous Recovery Conditioned Emotional Response Secondary Reinforcer Continuous Reinforcement Unconditioned Response (UCR) Stimulus Generalization Punishment Conditioned Stimulus (CS) Positive Reinforcement Conditioned Taste Aversion Unconditioned Stimulus (UCS) Negative Reinforcement Learning Observational Learning Operant Conditioning Shaping Classical Conditioning Intermittent Reinforcement Extinction Conditioned Response (CR) Positive Punishment Reinforcement Negative Punishment Primary Reinforcer Spontaneous Recovery Conditioned Emotional Response Secondary Reinforcer Continuous Reinforcement Unconditioned Response (UCR) Stimulus Generalization Punishment Conditioned Stimulus (CS) Positive Reinforcement Conditioned Taste Aversion Unconditioned Stimulus (UCS) Negative Reinforcement Learning Observational Learning Operant Conditioning Shaping Classical Conditioning Intermittent Reinforcement Extinction
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Conditioned Response (CR)
Positive Punishment
Reinforcement
Negative Punishment
Primary Reinforcer
Spontaneous Recovery
Conditioned Emotional Response
Secondary Reinforcer
Continuous Reinforcement
Unconditioned Response (UCR)
Stimulus Generalization
Punishment
Conditioned Stimulus (CS)
Positive Reinforcement
Conditioned Taste Aversion
Unconditioned Stimulus (UCS)
Negative Reinforcement
Learning
Observational Learning
Operant Conditioning
Shaping
Classical Conditioning
Intermittent Reinforcement
Extinction