NegativePunishmentUnconditionedStimulus(UCS)ClassicalConditioningConditionedEmotionalResponseConditionedResponse(CR)ConditionedStimulus(CS)PositiveReinforcementStimulusGeneralizationShapingExtinctionSecondaryReinforcerObservationalLearningReinforcementPrimaryReinforcerPunishmentLearningUnconditionedResponse(UCR)OperantConditioningIntermittentReinforcementSpontaneousRecoveryPositivePunishmentContinuousReinforcementConditionedTasteAversionNegativeReinforcementNegativePunishmentUnconditionedStimulus(UCS)ClassicalConditioningConditionedEmotionalResponseConditionedResponse(CR)ConditionedStimulus(CS)PositiveReinforcementStimulusGeneralizationShapingExtinctionSecondaryReinforcerObservationalLearningReinforcementPrimaryReinforcerPunishmentLearningUnconditionedResponse(UCR)OperantConditioningIntermittentReinforcementSpontaneousRecoveryPositivePunishmentContinuousReinforcementConditionedTasteAversionNegativeReinforcement

Chapter 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Negative Punishment
  2. Unconditioned Stimulus (UCS)
  3. Classical Conditioning
  4. Conditioned Emotional Response
  5. Conditioned Response (CR)
  6. Conditioned Stimulus (CS)
  7. Positive Reinforcement
  8. Stimulus Generalization
  9. Shaping
  10. Extinction
  11. Secondary Reinforcer
  12. Observational Learning
  13. Reinforcement
  14. Primary Reinforcer
  15. Punishment
  16. Learning
  17. Unconditioned Response (UCR)
  18. Operant Conditioning
  19. Intermittent Reinforcement
  20. Spontaneous Recovery
  21. Positive Punishment
  22. Continuous Reinforcement
  23. Conditioned Taste Aversion
  24. Negative Reinforcement