(x, y -1) (x- 2,y+1) (x- 2,y-1) (x -1, y) Rotation counterclockwise 180 (x- 1,y-2) Rotation counterclockwise 360 (-x, y) (y, - x) Reduction (x, y) Rotation counterclockwise 270 Rotation counterclockwise 90 (x-1,y+ 2) (x+2,y+1) (x+2,y- 1) Enlargement (5/4x,5/4y) Reflection across the y-axis (3/4x,3/4y) Reflection across the x- axis (-x, - y) (-y, x) (x, - y) (x, y -1) (x- 2,y+1) (x- 2,y-1) (x -1, y) Rotation counterclockwise 180 (x- 1,y-2) Rotation counterclockwise 360 (-x, y) (y, - x) Reduction (x, y) Rotation counterclockwise 270 Rotation counterclockwise 90 (x-1,y+ 2) (x+2,y+1) (x+2,y- 1) Enlargement (5/4x,5/4y) Reflection across the y-axis (3/4x,3/4y) Reflection across the x- axis (-x, - y) (-y, x) (x, - y)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
M-(x, y -1)
A-(x-2,y+1)
H-(x-2,y-1)
T-(x -1, y)
H-Rotation counterclockwise 180
M-(x-1,y-2)
T-Rotation counterclockwise 360
T-(-x, y)
M-(y, -x)
A-Reduction
H-(x, y)
T-Rotation counterclockwise 270
A-Rotation counterclockwise 90
H-(x-1,y+ 2)
T-(x+2,y+1)
H-(x+2,y-1)
H-Enlargement
A-(5/4x,5/4y)
T-Reflection across the y-axis
M-(3/4x,3/4y)
M-Reflection across the x- axis
M-(-x, -y)
A-(-y, x)
A-(x, -y)