(x+2,y- 1) (y, - x) (x+2,y+1) Rotation counterclockwise 360 Rotation counterclockwise 270 (-x, - y) Rotation counterclockwise 90 (x -1, y) Reflection across the y-axis (x, - y) Enlargement Reduction (x-1,y+ 2) (-y, x) (x, y) (x- 1,y-2) (x- 2,y-1) (3/4x,3/4y) (5/4x,5/4y) (-x, y) Rotation counterclockwise 180 Reflection across the x- axis (x- 2,y+1) (x, y -1) (x+2,y- 1) (y, - x) (x+2,y+1) Rotation counterclockwise 360 Rotation counterclockwise 270 (-x, - y) Rotation counterclockwise 90 (x -1, y) Reflection across the y-axis (x, - y) Enlargement Reduction (x-1,y+ 2) (-y, x) (x, y) (x- 1,y-2) (x- 2,y-1) (3/4x,3/4y) (5/4x,5/4y) (-x, y) Rotation counterclockwise 180 Reflection across the x- axis (x- 2,y+1) (x, y -1)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
H-(x+2,y-1)
M-(y, -x)
T-(x+2,y+1)
T-Rotation counterclockwise 360
T-Rotation counterclockwise 270
M-(-x, -y)
A-Rotation counterclockwise 90
T-(x -1, y)
T-Reflection across the y-axis
A-(x, -y)
H-Enlargement
A-Reduction
H-(x-1,y+ 2)
A-(-y, x)
H-(x, y)
M-(x-1,y-2)
H-(x-2,y-1)
M-(3/4x,3/4y)
A-(5/4x,5/4y)
T-(-x, y)
H-Rotation counterclockwise 180
M-Reflection across the x- axis
A-(x-2,y+1)
M-(x, y -1)