(-x, - y) (x+2,y- 1) (x -1, y) (x- 2,y+1) (5/4x,5/4y) (x, y -1) Reduction Reflection across the x- axis (x, y) (x- 1,y-2) (x-1,y+ 2) (-y, x) Rotation counterclockwise 360 Rotation counterclockwise 270 (x+2,y+1) Rotation counterclockwise 90 (x- 2,y-1) Reflection across the y-axis (y, - x) (3/4x,3/4y) (-x, y) (x, - y) Enlargement Rotation counterclockwise 180 (-x, - y) (x+2,y- 1) (x -1, y) (x- 2,y+1) (5/4x,5/4y) (x, y -1) Reduction Reflection across the x- axis (x, y) (x- 1,y-2) (x-1,y+ 2) (-y, x) Rotation counterclockwise 360 Rotation counterclockwise 270 (x+2,y+1) Rotation counterclockwise 90 (x- 2,y-1) Reflection across the y-axis (y, - x) (3/4x,3/4y) (-x, y) (x, - y) Enlargement Rotation counterclockwise 180
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
M-(-x, -y)
H-(x+2,y-1)
T-(x -1, y)
A-(x-2,y+1)
A-(5/4x,5/4y)
M-(x, y -1)
A-Reduction
M-Reflection across the x- axis
H-(x, y)
M-(x-1,y-2)
H-(x-1,y+ 2)
A-(-y, x)
T-Rotation counterclockwise 360
T-Rotation counterclockwise 270
T-(x+2,y+1)
A-Rotation counterclockwise 90
H-(x-2,y-1)
T-Reflection across the y-axis
M-(y, -x)
M-(3/4x,3/4y)
T-(-x, y)
A-(x, -y)
H-Enlargement
H-Rotation counterclockwise 180