18)x=___Coefficient5x14)x= __4)x=__InverseOperation15)x= __20)x=__1) x=__17)x=__8)x=__10) x= __21)x=___2) x= __Variable5xEquation=6) x= __3) x= __5)x=__11) x= __19)x=__13)x= __16)x=___7) x= __12)x= __9) x=__18)x=___Coefficient5x14)x= __4)x=__InverseOperation15)x= __20)x=__1) x=__17)x=__8)x=__10) x= __21)x=___2) x= __Variable5xEquation=6) x= __3) x= __5)x=__11) x= __19)x=__13)x= __16)x=___7) x= __12)x= __9) x=__

Solving 2-step equations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 18) x=___
  2. Coefficient 5x
  3. 14) x= __
  4. 4) x=__
  5. Inverse Operation
  6. 15) x= __
  7. 20) x=__
  8. 1) x= __
  9. 17) x=__
  10. 8) x=__
  11. 10) x = __
  12. 21) x=___
  13. 2) x = __
  14. Variable 5x
  15. Equation =
  16. 6) x = __
  17. 3) x = __
  18. 5) x=__
  19. 11) x = __
  20. 19) x=__
  21. 13) x= __
  22. 16) x=___
  23. 7) x = __
  24. 12) x= __
  25. 9) x= __